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Using FreeHand
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Summary of Contents for MACROMEDIA FREEHAND 10-USING FREEHAND

  • Page 1 Using FreeHand ™ macromedia ®...
  • Page 2 This guide contains links to third-party web sites that are not under the control of Macromedia, and Macromedia is not responsible for the content on any linked site. If you access a third-party web site mentioned in this guide, then you do so at your own risk. Macromedia provides these links only as a convenience, and the inclusion of the link does not imply that Macromedia endorses or accepts any responsibility for the content on those third-party sites.
  • Page 3 fitness for a particular purpose, and noninfringement of third party rights, are specifically disclaimed. Neither Macromedia, Broderbund, URW nor anyone else involved in the creation, production, delivery or licensing of The Images and The Fonts makes any warranty or representation of any kind, express or implied, with respect to The Images and The Fonts or their quality, reliability, or performance, or their merchantability or fitness for any particular purposes.
  • Page 5 CONTENTS INTRODUCTION System requirements ........12 Installing and starting FreeHand .
  • Page 6: Table Of Contents

    CHAPTER 2 About vector graphics and bitmap images ..... . .67 The Document window ........68 Using panels .
  • Page 7 CHAPTER 4 About vector graphics ........137 Drawing rectangles, ellipses, and lines .
  • Page 8 CHAPTER 7 Using layers..........237 Using the Library panel.
  • Page 9 CHAPTER 10 Creating text ..........315 Working with text blocks .
  • Page 10 CHAPTER 12 About choosing an output device ......387 Setting up to print........388 Choosing a PPD .
  • Page 11 ............Macromedia FreeHand 10 is a vector-based drawing application. With FreeHand, you can create vector graphics that can be scaled and printed at any resolution, without losing detail or clarity.
  • Page 12 FreeHand runs on both Windows™ and Macintosh ® operating systems. Their installers are found on separate CD-ROM disks. To install FreeHand and begin using the application, you will need the following hardware and software: • An Intel Pentium ® processor or equivalent running Microsoft ®...
  • Page 13 Launch FreeHand from the Windows Start menu by selecting Start > Programs > Macromedia FreeHand 10 > FreeHand 10. Insert the FreeHand CD-ROM in your CD-ROM drive. From the Apple menu, choose Control Panels > Extensions Manager.
  • Page 14 (Macintosh) to ensure that all FreeHand files are removed from your system. Choose Start > Settings > Control Panel. Double-click Add/Remove Programs. Select Macromedia FreeHand 10 from the list of programs that can be removed. Click the Add/Remove button. Follow the onscreen instructions.
  • Page 15 FreeHand Help contains all the information in Using FreeHand, but is optimized for online viewing. FreeHand Help is available any time the FreeHand application is active. For the best experience when using FreeHand Help, Macromedia strongly recommends that you use Netscape Navigator 4.0 or later or Microsoft Internet Explorer 4.0 or later (Windows).
  • Page 16: Drawing With The Pen Tool And Bezigon Tool

    In addition to new and improved tools and panels that enhance your work experience, FreeHand 10 offers a new array of features that allow you to move seamlessly from print to Web. And you can now use FreeHand with other applications more smoothly and efficiently than ever.
  • Page 17 • You can now click on a selected path to insert a new point. • In FreeHand 10 you can click on a point to retract its handles. If the handles are retracted, clicking on a point with the Pen deletes the point. •...
  • Page 18 The File Info dialog box lets you enter optional information such as dates, file names, captions, headline slugs, author/photographer names, and copyright information. FreeHand uses the International Press Telecommunications Council (IPTC) protocol standard to store this information. With the Contour Gradient feature on the Fill inspector’s Gradient panel, you can now blend color in two dimensions (both horizontally and vertically).
  • Page 19 Egypt. When the document is complete, you’ll select an area of the pages in your document for printing. You’ll also export two pages that will comprise a Macromedia Flash movie, complete with navigation buttons.
  • Page 20 Although the tutorial is designed for beginning FreeHand users, before completing it you need the basic skills covered in five lessons found in FreeHand Help. These interactive lessons cover the following topics: • Introduction to FreeHand 10 • Working with paths •...
  • Page 21 Pages 1 and 2 are designed to display in a Web browser; both pages include navigation buttons that link the pages to each other when the pages are exported into the Flash movie format (SWF). To turn from one page to another, select the desired page from the Go to Page pop-up menu.
  • Page 22 Choose File > Open. In your FreeHand 10 application folder, browse to the Tutorial folder and open Tutorial_start.fh10. You see a partially completed version of the tutorial file that you viewed earlier. Page 1 of this file includes an artist’s sketch, which is in the background of the document.
  • Page 23 FreeHand offers a variety of tools for drawing and modifying objects. You’ll work with some of these tools now, as you create the art that completes the eye on the sarcophagus. Before you begin, you’ll want to zoom in on your document to have a larger area on which to draw.
  • Page 24 Click the Stoke Color pop-up menu and select Lapis. To open the Fill inspector, choose Window > Inspectors > Fill, or click the Fill tab. The Fill inspector lets you specify a color that appears within the boundaries of your path. In the Fill Type pop-up menu, verify that Basic is selected.
  • Page 25 With the Pen tool, you can create and modify precise paths easily. To draw a curved path with the Pen tool, you create points, then drag tangent handles to shape the curves. The paths that you create in FreeHand are vectors, which define shapes mathematically to produce graphics that maintain their resolution and smooth lines even when enlarged.
  • Page 26 Click the number 3 dot. The line will not follow the curve, but you will modify this line segment shortly. Click the number 4 dot and continue to hold the mouse. Drag the handle of the number 4 dot so the curve follows the guide. Click the number 5 dot and continue to hold the mouse.
  • Page 27 Draw a straight line segment by clicking (without dragging) the number 9 dot. Position the Pen tool over the first point that you created on the number 1 dot. A small circle appears next to the pen tip when it is positioned correctly. This circle indicates that a click here will complete the path.
  • Page 28 In the Object inspector, select the Corner Point button to change the curved point to a corner point. Moving a curve point handle can affect adjacent path segments. Corner point handles move independently of each other, which lets you adjust adjacent path segments one at a time.
  • Page 29 While the Pen tool lets you create a path by placing points, the Pencil tool lets you draw a freeform path. To compare the two tools, you will use the Pencil tool to draw another path that creates the eyeliner effect underneath the eye. In the Tools panel, click the Pencil tool.
  • Page 30 In the Scale text box, change the percentage to 10%, and press Enter (Windows) or Return (Macintosh). The path looks as though it has been applied with a brush; the stroke tapers at the ends.
  • Page 31 Another method of drawing in your FreeHand document is to select a shape tool in the Tools panel, drag in your document with the tool to create the shape, and allow FreeHand to automatically place the points. You’ll use this method now to complete the eye.
  • Page 32 If you need to move the ellipse, use the Pointer tool to drag it (being careful not to drag the points) so the ellipse is over the oval on the background art. When you move the ellipse, the values in the X and Y coordinate text boxes in the Object inspector change to reflect the current location of the ellipse.
  • Page 33 The Reflect tool offers a way to create a mirror copy of a selected object. Rather than drawing the second eye, you’ll use the Reflect tool to create it from the eye you’ve already drawn. Verify that the eye is selected and choose Edit > Duplicate. With the copy of the eye selected, choose the Reflect tool from the Tools panel, and then click the copy of the eye.
  • Page 34 Earlier in the tutorial, you used the Stroke and Fill inspectors to determine the colors of your objects. You’ll now use the Stroke and Fill color boxes in the Tools panel to select colors for the polygons you’re about to draw. As you work on a FreeHand file, you can take colors that you’ve mixed, or colors that you use frequently, and add them to a list of swatches that save with the document.
  • Page 35 Click the triangle in the upper right corner of the palette and select Swatches. As you move the eyedropper over a color on the color list, a tooltip appears that indicates the name of the color. Click Gold Mid-Tone in the list of colors to select it. A polygon is another shape that you can select from the Tools panel.
  • Page 36 Verify that Polygon is selected under Shape, then click OK. Drag to create a small polygon close to the left side of the headpiece path, which has already been created for you, as shown in the following illustration: Choose Edit > Duplicate, and use the Pointer tool to drag the duplicate polygon to the other end of the path.
  • Page 37 With the duplicate polygon still selected, select Gold Highlight from the Fill color box in the Tools panel. You can select two path objects and combine them, creating a transition between the two in incremental steps; this effect is known as a blend. You can blend both shapes and colors.
  • Page 38 In the Steps text box, type 6 and press Enter (Windows) or Return (Macintosh). The transition between the two polygons occurs over 6 steps. With the polygon blend selected, hold down Shift and click the curved path on the headdress to add it to the selection. Note:...
  • Page 39 Choose Modify > Combine > Join Blend to Path or click the Attach to Path button. You can apply the emboss special effect to your polygons to make them appear three-dimensional on the headdress: Choose Modify > Ungroup. Choose Modify > Ungroup again. All of the polygons are selected, except the first and last one along the path.
  • Page 40 Either type 1 in the Depth text box or move the Depth slider to 1. The Depth value controls the distance by which the effect appears raised. Type 135 in the Angle text box and click OK. The angle specifies the direction of the highlight and shadow. Click anywhere away from an object to deselect the selected objects, then click the path for the headdress to select it.
  • Page 41 Using layers, as you learned in the Working with Layers lesson, is an integral part of working in FreeHand. Layers are analogous to transparent sheets of acetate, or tracing paper, stacked on top of each other. Layers offer a logical way to organize objects—for instance, you might place all text on one layer and all navigation buttons on another.
  • Page 42 Turn to page 1 and choose Edit > Paste. Drag the art to the right edge of the page until the right alignment triangle appears. The alignment triangle indicates the objects are in alignment with the right edge of the page.
  • Page 43 Keeping the art aligned to the right edge of the page, drag the objects to align with the bottom edge of the page. Again, an alignment triangle, this time pointing downward, appears when the objects are aligned against the bottom edge of the page.
  • Page 44 You’ll now import a graphic of a bead, which you’ll use to create a necklace. To bring graphics or text into your document, you have three options, all of which are probably familiar to you: dragging and dropping, using the Import command, and cutting and pasting.
  • Page 45 You store symbols in the library for reuse throughout the document. To keep symbols organized in the library, you can place them in groups. Choose Window > Library to display the Library panel. Click the folder icon to create a new group. In the Library list, double-click the Group-01 name and rename the group Necklace.
  • Page 46: Use The Spray Brush

    Earlier in the tutorial, you used the paintbrush attribute to extend a graphic symbol along a path. Now you’ll use the spray brush attribute to repeat a graphic symbol—in this case, the bead—along a path. With the bead on page 1 selected, choose Modify > Brush > Create Brush. In the Edit Brush dialog box, name the brush Necklace.
  • Page 47 In the Stroke inspector, select Brush from the Stroke Type pop-up menu. In the Brush pop-up menu, select Necklace—the name of the custom brush you created. Instances of the bead symbol repeat along the path. In the Width text box in the Stroke panel, type 60 and press Enter (Windows) or Return (Macintosh).
  • Page 48 You can use the Color Mixer to mix colors from CMYK (Cyan, Magenta, Yellow, Black), RGB (Red, Green, Blue), and other color modes to create specific colors. The CMYK mode uses process colors that represent inks in four-color print, and RGB mode uses colors that appear onscreen, such as on a Web page.
  • Page 49 Note: On page 1, select the bead instance (not the beads along the path) and choose Modify > Symbol > Edit Symbol. In the symbol-editing window, magnify the symbol to 400%. If the Swatches panel is not visible, choose Window > Panels > Swatches. Drag the Ruby swatch to the middle of the teardrop on the left (not the blue teardrop).
  • Page 50 On page 1, select and delete the bead instance. The symbol remains in the library. Note:...
  • Page 51 A gradient displays subtle variations of a color or transitions between two or more colors. In FreeHand, you can create multicolor gradients that follow the contour of a path. In this tutorial, you’ll use the contour gradient feature to add a bit of polish to ordinary text.
  • Page 52 In the list of swatches, select Gold Base-Tone. Drag the swatch slightly to the right, as shown in the following illustration. Click the second swatch, which you just created, and select Gold Low-Tone from the list of swatches. Drag the first swatch to the halfway mark of the color ramp. Click it and select Gold Mid-Tone from the list of swatches.
  • Page 53 Click the swatch on the right and select Gold Highlight. Drag the swatch on the right toward the left, about a quarter of the length of the color ramp, as shown in the following illustration. Drag the taper slider to 20. The taper slider controls the ramp of the gradient.
  • Page 54 The Egyptian text in your document displays all of the colors you specified in the Fill panel applied as a contour gradient. Note: To move the objects on this page to page 1, choose Edit > Select > All. Choose Edit > Cut.
  • Page 55 Turn to page 1 and choose Edit > Paste. Pages 3 and 4 in your document are now unnecessary, because they contain no objects. To delete the pages, you can use the Document inspector. Turn to page 3, and choose Window > Inspectors > Document. Click the triangle in the upper right corner of the Document inspector to display the Options pop-up menu, and choose Remove.
  • Page 56 By attaching objects to the perspective grid, you can orient the objects in relation to a vanishing point that adds depth to your art. Although you’ll use one vanishing point in this tutorial, FreeHand lets you create custom grids with up to three vanishing points.
  • Page 57 In the Tools panel, select the Perspective tool. Position the Perspective tool pointer on the horizon line, which is the top border of the horizontal grid, and drag the horizon up to the horizontal guide line supplied for you.
  • Page 58 Drag the vanishing point to the right until the vertical lines align with the vertical guide. Drag the horizontal grid line at the bottom of the perspective grid down to meet the horizontal guide below page 2.
  • Page 59 Once you’ve defined the perspective grid, you’re ready to align objects along the grid. With the Perspective tool still selected, click the larger hieroglyphic art from the pasteboard above page 2. Drag the art down to cover page 2 and press the Left Arrow key while holding down the mouse button.
  • Page 60 Drag the smaller hieroglyphic art from the pasteboard below page 2 to the left wall, and press the Left Arrow key while holding down the mouse button. Drag to align the left edge of hieroglyphics with the left edge of the page, and place the art in the blank area of the wall that does not have hieroglyphics.
  • Page 61: The Document Window

    Choose View > Perspective Grid > Show to hide the grid. In the Layers panel, unlock the Tomb Walls layer and hide the Drawing Guides layer. Note: You’ve now drawn, imported, and placed all of the objects in your FreeHand file. This is often an appropriate stage in the design process to print your pages for review.
  • Page 62 With FreeHand 10, you can add buttons to your document that link to other pages or URLs after export to a Web-based format. You use the Navigation panel to assign links, and you can preview the document as a Macromedia Flash movie inside FreeHand.
  • Page 63 In the Link pop-up menu, select Page 2, then close the Navigation panel. When users click the Navigation button in the SWF file that you’ll create from this FreeHand file, they will go to page 2. To test the button navigation that you created, you can preview your document in a Flash Playback window that opens directly in FreeHand.
  • Page 64 In the Animation pop-up menu, select None, then click OK. In the Controller, click the Test Movie button. FreeHand creates a temporary SWF of your document. Page 1 appears in a Flash Playback window, similar to how it will appear if you export the file as a SWF using the current movie settings.
  • Page 65: To Learn More

    To learn more about any topic covered in the tutorial, and to become familiar with topics outside the scope of the tutorial, refer to the Using FreeHand 10 manual and FreeHand Help. Additionally, visit Macromedia’s award-winning Support Center at www.macromedia.com.
  • Page 67: About Vector Graphics

    ............To get the most out of working in Macromedia FreeHand, it’s helpful to familiarize yourself with the FreeHand work area, which includes the Document window;...
  • Page 68: Using Panels

    Launching FreeHand displays the Document window and the pasteboard—the area that contains the pages of your document. The Document window contains all your documents’ objects. Objects must be placed on a page in order to be printed with the Print command; if they are placed on the pasteboard outside of page boundaries, you can print them using the Print Area command.
  • Page 69 FreeHand panels float on top of the pasteboard and can be repositioned anywhere onscreen. You can move, separate, or combine these customizable tabbed panels by dragging their tabs. To make a panel active, you click the panel’s tab. You can also zip and unzip panels by clicking the Maximize or Minimize button (Windows) or the Zoom box (Macintosh).
  • Page 70 The following panels and inspectors are grouped together: • Object, Stroke, Fill, Text, and Document inspectors • Swatches, Layers, and Styles panels • Color Mixer and Tints panels The Halftones and Library panels are not grouped with any other panels by default, but you can group them if you wish.
  • Page 71 Drag the panel by its tab from the panel group. Exit FreeHand. Locate the English folder within the FreeHand 10 application folder and delete the Fhprefs.txt (Windows) or Preferences (Macintosh) file. Choose Edit > Preferences. Click Panels. Select Remember Location of Zipped Panels. When this option is selected, a zipped panel can be stored in one location and return to is original location when unzipped.
  • Page 72 When you move, open and close, or zip and unzip docked panels, the action affects all docked panels as one unit. You can dock one panel horizontally or vertically to another panel, and resize panels within docked panels. In Windows, nontabbed panels do not snap or dock to one another.
  • Page 73: Inspectors

    An inspector is a panel that allows you to display and alter the attributes of objects and pages. At least one inspector is used in almost all drawing tasks. FreeHand comes with the following inspectors: • The Object inspector displays the position and dimensions of a selected object or objects.
  • Page 74: Using Toolbars

    FreeHand has several toolbars, which appear along the top, left, and bottom of the Document window. The Xtra Tools, and Xtras Operations toolbars appear on the left side of the Document window. The Main, Text, and Envelope toolbars appear above the Document window. The Status toolbar (Windows) appears at the bottom of the Document window.
  • Page 75 The Main toolbar contains the basic commands you use when beginning your FreeHand project. You use the Main toolbar to open, lock, and unlock document files and to manage the appearance of your document. Unlocks the selected objects. Creates a new document Opens an existing document Opens the Find &...
  • Page 76 The Tools panel contains tools that allow you to select, draw, and edit objects, apply color to objects, and create text. It is divided into two sections: Tools and Colors. You can customize the panel by adding and removing buttons. The Tools panel contains the following tools by default: Choose Window >...
  • Page 77 The Status toolbar appears along the bottom of the Document window. It contains page selector buttons as well as pop-up menus for magnification, page view, drawing mode, and units. The toolbar displays messages about the task in progress or the menu command highlighted. In Windows, to cancel an operation in progress, you can click the red Cancel button in the Status toolbar.
  • Page 78 Choose Edit > Preferences. In Windows, click a tab; on the Macintosh, click an item in the Category list. Windows preference tabs and Macintosh preference categories Choose Edit > Preferences. Click Defaults at the bottom of the Preferences dialog box.
  • Page 79 Deselect Show ToolTips and click OK. Xtras are plug-in software extensions that expand FreeHand capabilities. FreeHand Xtras are developed by Macromedia and third-party companies. Xtras with similar features are grouped in submenus. A third-party Xtra may appear in the Xtras menu, the Xtra Tools toolbar, the Xtra Operations toolbar, or a custom panel, depending on its design and the customizations made within the user interface.
  • Page 80: Using Preferences

    Choose Xtra > Xtras Manager to open the Xtras Manager. Do one of the following: • In Windows, click the name of the Xtra you wish to turn on or off. A check mark next to the name indicates that the Xtra is on. Changes take effect immediately.
  • Page 81 Fast Keyline displays blends with reduced steps and dimmed text. • Flash Anti-alias smooths onscreen text and artwork, previewing the artwork as it will appear when exported in Macromedia Flash (SWF) format. Note: From left to right: Preview, Fast Preview, Flash Anti-alias, Keyline, Fast Keyline.
  • Page 82 Choose View > Preview. Choosing View > Preview when the document is set to Preview switches it to Keyline mode. Choosing View > Preview when the document is set to Keyline switches it to Preview mode. Choose View > Fast Mode or press Control+Shift+K (Windows) or Command+Shift+K (Macintosh).
  • Page 83 You can zoom in or out to magnify or reduce your view using tools, menu commands, or keyboard shortcuts. You can create custom views based on the applied magnification using the Zoom tool. You can choose magnifications from 6% to 6400% the actual size of a page, using View menu commands or the document’s Magnification pop-up menu.
  • Page 84 Select the Zoom tool. Do one of the following: • To reduce the page view to the next increment, hold down Alt (Windows) or Option (Macintosh) and click the page. • To zoom out to the lowest magnification, hold down Shift+Alt (Windows) or Control+Option (Macintosh) and click the page.
  • Page 85 You can name and save the current view’s magnification percentage, drawing mode, and scroll bar positions to recall later. Adjust view elements using the Magnification pop-up menu, Drawing Mode pop-up menu, and scroll bars, as desired. Choose View > Custom > New. Name the view and click OK.
  • Page 86 In Windows, you can choose commands from context menus as you work. You can also print a shortcut card for quick reference. You can display a context menu with context-specific commands for objects— including paths, text blocks, bitmap images, EPS paths, groups, and blends— or inspectors by clicking the right mouse button.
  • Page 87 • Right-click a page, color box, style, or foreground or background layer. This works within the Document inspector, Swatches panel, Layers panel, Styles panel, and Tints panel, as well as for any color swatch, any color box, or a blank area of the document. Choose Edit >...
  • Page 88 Xtras Manager and the Repeat Xtra command, Xtras cannot be assigned shortcuts. In addition to the default FreeHand shortcut group, FreeHand provides the default shortcut groups for some other applications, including Adobe Illustrator®, QuarkXpress®, Adobe PageMaker® (Macintosh), Adobe Photoshop® (Macintosh), and Macromedia Director™ (Macintosh).
  • Page 89 Choose Edit > Keyboard Shortcuts. Customize Keyboard Shortcuts dialog box (Windows) Customize Keyboard Shortcuts dialog box (Macintosh) Do one of the following to create a custom shortcut: • To keep all default FreeHand shortcuts intact and create your own shortcut group, click the Plus (+) button under Keyboard Shortcuts Setting.
  • Page 90 Click the name of the command to which you want to assign a new shortcut. The command description appears under Description. The Current Shortcut Keys text box displays any shortcuts already assigned to the command. A command can have more than one shortcut, but only one appears in the menu. Click the Press New Shortcut Key text box to select it, then press the key or keys that make up the new shortcut sequence.
  • Page 91 Select the Shortcuts file, located in the Keyboard folder within the FreeHand 10/English/Settings folder. Copy the file to the same folder location on the other computer. The new group’s name appears in the Keyboard Shortcuts Setting pop-up menu. (Windows adds the extension SET to the shortcut group file, but the extension does not appear in the Keyboard Shortcuts Setting menu.) To customize the form, location, and contents of a toolbar, you can either use the Toolbars dialog box or drag toolbar buttons.
  • Page 92 Choose Edit > Keyboard Shortcuts and click the Toolbars tab (Windows) or choose Window > Toolbars > Customize (Macintosh). Customize Toolbars dialog box (Windows) Customize Toolbars dialog box (Macintosh)
  • Page 93 Do one of the following to select the command you want to add: • Scroll the Commands list. If necessary, click the Plus (+) sign (Windows) or the triangle (Macintosh) to find the command whose button you want to place on a toolbar.
  • Page 94 Click a toolbar handle. Drag the toolbar onto the pasteboard. The toolbar becomes a resizable floating toolbar when dropped beyond the toolbar area. Click the gray area of the floating toolbar. Drag the floating toolbar onto the top, bottom, or side toolbar area. The floating toolbar becomes a regular toolbar when dropped in the area surrounding the pasteboard.
  • Page 95 ............When you begin your Macromedia FreeHand project, you can choose among various document settings to best meet your design and final output requirements.
  • Page 96 The Document inspector displays a miniature representation of the pasteboard, with thumbnail icons for each page in your document. You can use the Document inspector to add and remove pages or set page attributes, such as size, orientation, and bleed, as well as to set document attributes such as target printer resolution. By dragging thumbnails of pages in the Document inspector, you can move the corresponding pages on the pasteboard.
  • Page 97 Click a page magnification button to enlarge or reduce the size of the page thumbnails. When magnification is set to the middle or highest levels, all of the pages in the document may not be visible in the Document inspector’s pasteboard window. Select a value from the Printer Resolution pop-up menu.
  • Page 98 To change a page’s attributes, you must first select the page. You can do this directly in your document, or in the Document inspector. You can set preferences to allow you to select a page in the Document inspector by using the Page Up and Page Down keys on the keyboard or a tool in the Tools panel.
  • Page 99 To duplicate, remove, or move pages, you use either the Document inspector or the Page tool. Select the page (see “Selecting pages” on page 98). In the Document inspector, do one of the following: • Click the triangle in the upper right corner of the Document inspector to display the Options pop-up menu, and choose Duplicate.
  • Page 100 You can modify page attributes. To resize and rotate pages, you use the Page tool. Alt-double-click (Windows) or Option-double-click (Macintosh) the page to open the Modify Page dialog box. Do any of the following: • Select a new page size from the pop-up menu. To create a custom size, select Custom from the pop-up menu and enter the dimensions in the text boxes.
  • Page 101 You can add custom page sizes to the Document inspector using the Edit Page Sizes dialog box in the Page Size pop-up menu. Custom page sizes are based on the document’s current unit of measure. Custom pages cannot be changed; to edit a custom page definition, you must delete and re-create it.
  • Page 102 Close the Edit Page Sizes dialog box if it is open. Change the document’s unit of measure using the Units pop-up menu in the Status toolbar (Windows) or in the lower left corner of the Document window (Macintosh). In the Document inspector, choose Edit from the Page Size pop-up menu to the left of the page orientation buttons.
  • Page 103 Click the Units pop-up menu in the Status toolbar (Windows) or in the lower left corner of the Document window (Macintosh). Choose a unit of measure. This setting affects almost all numeric text boxes except the text-related settings based on points. For example, if the Units pop-up menu is set to inches, entering 12 in a font size text box yields 12-point type regardless of the unit of measure.
  • Page 104: Working With Master Pages

    Master pages allow you to easily apply consistent page layouts in a document. You can define page attributes on a master page, as well as place text and graphics on it, and then apply these attributes to some or all of the pages in your document. You can create more than one master page in a document.
  • Page 105 • Selecting a master page from the pop-up menu in the Document inspector makes the current page (or range of pages) a child (or children) of the master page. Selecting None in the Document inspector makes the current page (or range of pages) an ordinary page (or pages), disassociated from the master page.
  • Page 106 • Click the triangle in the upper right corner of the Document inspector to display the Options pop-up menu, and choose Add Pages. Select Make Child of Master Page. • Select a child page, click the triangle in the upper right corner of the Document inspector or Library panel to display the Options pop-up menu, and choose Duplicate.
  • Page 107 Click the file name, and click Open. Select the master page from the Import Symbols dialog box (Shift-click to select multiple pages), and click Import. The lower pane of the Library panel displays the imported master page. In the Library panel, click the triangle in the upper right corner to display the Options pop-up menu, and choose Export.
  • Page 108 Double-click the zero-point marker. Choose View > Page Rulers > Edit. In the Edit Units dialog box, create a new custom unit by typing a new name or accepting the default name. Enter numeric values in the text boxes and use the pop-up menus to choose the units upon which to base the custom unit of measure.
  • Page 109 For alignment aids, you can display nonprinting lines as a grid or guides. You can change the color of these lines. Choose Edit > Preferences. Click Colors. To change the color of the guides or grid, click the respective Guide Color or Grid Color box and select a new color.
  • Page 110: Using The Grid And Guides

    Guides are nonprinting blue lines that help you align and position objects. You can change the color of guides; see “Using the grid and guides” on page 109. You can set guides where you want them using the page rulers or the Edit Guides command.
  • Page 111 Click Add. Repeat steps 3 through 7 to set additional horizontal or vertical guides. Click OK. Choose View > Guides > Snap to Guides. This command toggles between snapping and not snapping. A check mark by the menu item indicates that snapping behavior is active. Snap to Guides is active by default.
  • Page 112 Do one of the following: • To edit a guide’s position, click Edit. In the Guide Position dialog box, enter a new location for the guide and click OK. • To release the guide or guides, click Release. • To delete the guide or guides, click Remove (Windows) or Delete (Macintosh). Click OK.
  • Page 113 Choose File > Open or click the Open button in the Main toolbar. Locate the file to open, and click Open. Choose Window and the name of the document to display. Note: Choose File > Exit (Windows) or File > Quit (Macintosh). If you have not yet saved or named the file, an alert dialog box appears.
  • Page 114 Because some of FreeHand’s features change between versions, some illustration attributes may change or be omitted when an illustration is converted. After converting a document from an earlier version, be sure it displays and prints properly before deleting the original document. Converted FreeHand files appear in FreeHand 10 much as they did in earlier versions, with these exceptions: •...
  • Page 115 • Symbols and master pages • All objects • Custom brushes • Custom colors • Custom page sizes • Custom units of measurement When you open a template, an untitled copy of the template appears. You use the untitled copy to create a new template or replace an existing template. You can also designate a template as the default for all new documents.
  • Page 116 Choose Edit > Preferences. Click Document. For New Document Template, enter the file name of the new default template. Click OK. Using the default template, you can apply document-level defaults to control settings in documents as a whole. You can apply object-level defaults to the default template to control settings for selected objects.
  • Page 117: Object Linking And Embedding (Windows)

    OLE, see Microsoft Windows documentation. Open any Windows application supporting OLE 2.0 as a client. Choose Insert > Object. Click Macromedia Freehand 10 Doc as the object type. Click OK. A new FreeHand 10 file is launched within FreeHand. Edit the document as desired.
  • Page 118 • FreeHand correctly imports clipping paths for both EPS and TIFF images. • When bitmap images are imported from a file or opened, they are linked to a FreeHand document, not embedded, by default; you can change this preference. Bitmap images that are imported by dragging and dropping or by copying and pasting are always embedded.
  • Page 119 • Bitmap image files from Fireworks in PICT (Macintosh), PNG,TGA, TIFF, PSD, GIF, JPEG, or BMP formats. Bitmap graphics import in their original format. For details, see “Working with bitmap images in FreeHand” on page 125. • Other file formats, including Adobe Acrobat and ASCII and RTF text; for more information on importing text, see “Importing text”...
  • Page 121 FreeHand document. Note: Do one of the following: • In Windows, choose Start > Programs > Macromedia FreeHand 10 > FreeHand 10 Clipart Viewer. • On the Macintosh, locate the FreeHand 10 Clipart Viewer in the FreeHand 10 application folder and double-click the icon to launch the viewer.
  • Page 122 You can set preferences to determine whether to link or embed a bitmap or EPS graphic when you import it into a FreeHand document. An embedded graphic is included in the document; a linked file remains independent of the file, resulting in a smaller FreeHand document.
  • Page 123: Preparing A Document For A Service Bureau

    When linking or embedding a graphic, FreeHand records the graphic’s file name and location. When you open, export, or print the illustration containing a link, FreeHand looks for the linked graphic by its file name. If the source graphic is not in its original folder, FreeHand looks for it in the same folder as the FreeHand document.
  • Page 124 Do one of the following: • Choose Edit > Links. Click Extract. • In the Object inspector, click the Links button, and click Extract. In the Extract Import dialog box, select the folder you want to extract to. Accept the default name or enter a new name in the File Name text box. Click Save.
  • Page 125 You can import bitmap images from other applications that have been saved in the TIFF, GIF, JPEG, PICT, PNG, Targa, BMP, and Photoshop (PSD) bitmap formats. In most cases, all bitmap formats behave in FreeHand exactly as TIFF images behave. You can embed, extract, or change links to these files using the Links dialog box.
  • Page 126 Select the bitmap. Click Edit in the Object inspector. In the Image dialog box, do one of the following: • Select one of the four predefined grayscale ramps. • Manually edit the grayscale ramp using the Lightness and Contrast arrows. Do one of the following: •...
  • Page 127 For Object, choose the file format from the pop-up menu: PICT, BMP, GIF, JPEG, Photoshop, PNG Image, Targa, TIFF Image, or Xres LRG Image. Click the Ellipsis (...) button, navigate to select an editor, and click OK (Windows) or Open (Macintosh). Click OK twice.
  • Page 128 DXF is a vector graphic file exchange format used to transfer files between 3D editing applications, or between 3D editing applications and vector drawing applications. Most 3D editing applications, including AutoCAD and 3D Studio MAX, support DXF format. FreeHand can import DXF images saved in ASCII or binary format. FreeHand ignores DXF file information that it cannot render, including 3D splines or other 3D-specific features.
  • Page 129 EPS files can contain vector graphics, bitmap images, or both. EPS is the best file format for preserving prepress-ready color. FreeHand imports an EPS graphic as a linked, not embedded, file by default. You can import DCS EPS (Desktop Color Separation Encapsulated PostScript) 1.0 or 2.0 files as linked files to increase the speed of printing high-resolution EPS files.
  • Page 130 GIF is a bitmap graphic file format that is supported by both Windows and Macintosh platforms. A GIF can be imported into or exported from FreeHand and supports up to 256 colors. However, this format is not recommended for print, and transparent GIFs are not transparent on import. Choose File >...
  • Page 131 Acrobat PDF (Portable Document Format) is a common file format for sharing documents across most computer platforms. PDF files can be viewed or printed using the Acrobat Reader. FreeHand can open PDF documents that contain notes or links to URLs on the Web.
  • Page 132: Working With Bitmap Images In Freehand

    FreeHand can import PICT patterns and convert their fills to PostScript tints to maintain the original’s tint. Choose Edit > Preferences. Click Import. Select Convert PICT Patterns to Grays to convert a pattern fill or line to a PostScript tint that approximates the darkness of the original PICT pattern. Click OK.
  • Page 133 You may also have to reapply or substitute fonts if you transfer a document between Windows and Macintosh platforms, if the original fonts are not available on the other platform or the fonts have different names. You can use Macromedia Fontographer to create compatible versions of fonts for both Windows and the Macintosh;...
  • Page 134 When a warning appears asking if you want to reformat the document using available fonts, click OK. In the Missing Fonts dialog box, at the prompt to replace missing fonts, do one of the following: • Click Replace to display the Replace Font dialog box. Enter the font name to replace the specified font with.
  • Page 135 To add the e-mail addresses, type an address in the text box or click To. Click Send. The documents are attached in their current state. If the documents are unnamed, they are attached with the default names. On the Macintosh, you can automate some FreeHand functions, including document manipulation, printing, report generation, and Find &...
  • Page 136 In Windows, you can quickly begin a project and simplify your workflow using FreeHand wizards. Wizards are interactive screens that guide you through and simplify a variety of tasks. Choose Help > Wizards. Choose a topic: • Welcome lets you create a new document, open the previous document, choose and open a document from a list, open a template on the FreeHand CD, or launch FreeHand Help.
  • Page 137 ............Macromedia FreeHand gives you a wide range of options for drawing. You can drag to create simple objects, such as rectangles, ellipses, and lines.
  • Page 138: Tracing Artwork

    In contrast, bitmap images consist of a matrix of pixels whose display depends on the resolution of your monitor and printer. Bitmap images appear granulated when enlarged. Vector image (top) and bitmap image (bottom) FreeHand is a vector drawing program, but you can work with bitmap images in several ways.
  • Page 139 Paths and points have the following basic characteristics: • A path can be open with unconnected end points, or closed with the same beginning and ending point. Examples of open (top) and closed (bottom) paths • Each path can have up to 32,000 points, which lets you import complex files from other sources.
  • Page 140 • Paths have either clockwise or counterclockwise direction. The Rectangle, Polygon, and Ellipse tools draw in a clockwise direction. With the Line tool, the direction in which you draw sets the path direction. With the FreeHand Pen and Bezigon tools, the order in which you place points sets the path direction. The path direction affects path operations (see “Changing a path’s direction”...
  • Page 141 FreeHand places a corner point, which is displayed as a square, when you draw a straight path segment. A corner point’s handles can be adjusted independently. When you first select a corner point, its handles are retracted. FreeHand places a curve point, which is displayed as a circle, when you draw a curved path segment.
  • Page 142 Rectangles, ellipses, and lines are the basic FreeHand shapes. You can draw basic shapes by dragging with one of these tools. You can also precisely adjust rectangles’ size and position, and adjust the curve of rectangle corners. Rectangles and ellipses are drawn as grouped objects. If you ungroup a rectangle or ellipse, FreeHand converts it to a path, and you can no longer edit it as a rectangle or ellipse.
  • Page 143 In the Rectangle Tool dialog box, enter a value or use the slider to adjust the corner radius, from 0 for a standard 90° corner to 100 for extremely curved corners. Click OK. Draw the rectangle. Choose Window > Inspectors > Object to display the Object inspector. Enter a value in the Corner Radius text box.
  • Page 144 You can use the Polygon tool to draw polygons and stars. When you draw a polygon, you create a closed path. A polygon path is similar to a path drawn with the Pen or Bezigon tools, except that the Polygon tool constrains the path to a regular shape with the characteristics you specify in the tool’s options.
  • Page 145 With the Spiral and Arc Xtras tools, you can easily draw spirals and arcs. Each tool has several options that let you customize the way it works. For information on managing Xtras, see “Using and managing Xtras” on page 79. Choose Window >...
  • Page 146 To modify the spiral as you draw, use any of the following keys: • Press Shift to constrain the placement of the final point. • Press Alt (Windows) or Option (Macintosh) to draw from the center regardless of the selected drawing option. Choose Window >...
  • Page 147 With the Pencil tool, you can draw freeform paths that follow the direction of your hand movements. The three modes of operation for this tool are Freehand, Variable Stroke, and Calligraphic Pen. Double-click the Pencil tool. In the Pencil Tool dialog box, choose a Tool Operation option: •...
  • Page 148 For the Calligraphic Pen, select additional Width and Angle options: • Click Fixed to set calligraphic paths to a constant width, or click Variable to specify a path width between 1 and 72 points. Set the angle of the Calligraphic pen by entering a value or dragging the Angle dial between 0°...
  • Page 149 For the Variable Stroke or Calligraphic Pen option, vary the path width by 1/8 the tool’s Width setting as you draw: • To decrease the path width, press the Left Arrow key (Windows) or Left Bracket key (Macintosh). • To increase path width, use the Right Arrow key (Windows) or the Right Bracket key (Macintosh).
  • Page 150 FreeHand 10 makes the Pen tool easier to use by adding additional smart cursors. As you move the Pen tool, the cursor changes to show what action will happen if you click at the Pen’s location. Click the Pen tool. Do any of the following: •...
  • Page 151 Hold down Shift as you place a point. Click the Pen or Bezigon tool. You can continue a Pen path with the Bezigon tool and vice versa. Click or drag to draw additional segments. To place a path segment at a sharp angle to a preceding curve, click the curve point to retract its handle.
  • Page 152 You can easily edit paths using various tools and techniques. Once you’ve drawn a path, you can add or delete points, reposition points, or redirect the path. You can edit paths using the Pen, Bezigon, Pointer, and Subselect tools. You can reshape paths using the Freeform tool or split paths with the Knife tool.
  • Page 153 You can reshape a path by moving points and path segments, and by adjusting a point’s handles by dragging with the Pointer or Subselect tools. You can also modify a path using the Object inspector or the Freeform tool. For information on using the Freeform tool, see “Editing a path with the Freeform tool”...
  • Page 154 Drag a handle to adjust the curve. Moving a handle closer to its point decreases the amount of curve. Moving it away from the point increases the curve. Dragging a corner point’s handle to curve a straight path segment Dragging a curve point’s handle to reverse a path segment’s curve Dragging a connector point’s handle to increase a path segment’s curvature The farther you drag a handle from a corner, curve, or connector point, the more pronounced the curve becomes.
  • Page 155 Choose Window > Inspectors > Object to display the Object inspector. Path information in Object inspector Select the path and then the points you want to adjust. The Object inspector displays several options for the selected points. If you select more than one point, the Point location text boxs are hidden. Point information in Object inspector Choose one of the following options: •...
  • Page 156 The Freeform tool lets you modify a path by pushing, pulling, or reshaping. The Freeform tool automatically adds points, deletes points, or changes point types as you modify the paths. The Freeform tool has two modes of operation: Push/Pull lets you adjust a selected path by pushing the pointer across a path segment or by pulling the segment directly.
  • Page 157 Choose the Pull Settings options. • Choose a Bend option from the drop-down list. By Length lets you specify the length of the segment that will be affected, from 1 to 1000 pixels. Between Points affects all of a path segment between its end points. A small s by the pull cursor shows when this option is active.
  • Page 158 • Click beside the path and drag to push the path. A circular pointer indicates that you are in Push mode. The pointer’s size depends on the Freeform tool size setting. Push set at 50 (left) and Curve after being pushed (right) While dragging with the Freeform tool in Push/Pull mode, you can use the following keys to modify the operation: •...
  • Page 159 Double-click the Freeform tool in the Tools panel. In the Freeform Tool dialog box, select Reshape Area. Click OK. Position the pointer near the path and press the mouse button. The pointer changes to the reshaping pointer. Note: Drag the pointer across the path to reshape the path. While dragging with the Freeform tool in Reshape mode, you can use the following keys to modify the operation: •...
  • Page 160 • Enter a value from 0 to 72 points in the Width text box or set the Width with the slider control. A width of 0 gives a single, thin cut. Higher values will make two cuts spaced according to the Width value. •...
  • Page 161 Choose Modify > Alter Path > Simplify. Enter a value in the Amount text box or adjust the slider control. The higher the value, the more points FreeHand removes from the path. Click Apply to preview the result. You can change the result and preview it as many times as you want.
  • Page 162 You can import bitmap artwork into FreeHand and then use the Trace tool to create paths that follow the outlines of all or part of the artwork. You can trace all of an image within the selection marquee, or you can trace just an area of contiguous color within the image.
  • Page 163 Double-click the Trace tool in the Tools panel. In the Trace Tool dialog box, set the color mode options. • Choose the number of colors, from 2 to 256. Excess colors in the image are converted to the nearest color. •...
  • Page 164 Set the Path Conversion option to determine how paths are traced: • Choose Outline to trace along the outside border of the graphics and create closed, filled paths. Then choose a Path Overlap option: None to trace line art and text; Loose to trace continuous-tone images; or Tight for more precise color tracing.
  • Page 165 Click the Trace tool in the Tools panel. In the document, click to select an area of color. • To add to the current selection, Shift-click additional areas. • To subtract from the current selection, Shift-click a selected area. • To deselect all areas, press Tab.
  • Page 166 Do one of the following to add data to the selected cell: • Type in the text box above the chart cells. To undo the last change, click the Undo button. • Click Import to import tab-delimited text from another application, such as Microsoft Excel.
  • Page 167: Creating Perspective

    When you have finished editing data, click Apply to preview your changes without closing the Chart panel, or click OK to apply the changes and close the panel. Click the Subselect tool and click a chart element to select it. Choose Edit >...
  • Page 168 • Area displays filled areas representing the progress of data over time. Each area represents a column of data in the Worksheet. Each column’s value is added to the previous column’s total. • Scatter plots data as paired sets of coordinates to identify trends in data. Each coordinate represents a row of data containing two cells.
  • Page 169 For Gridlines, select X Axis to extend gridlines from left to right along the x- axis, Y Axis to extend gridlines from top to bottom along the y-axis, or select both options to create a grid behind the chart. Click Apply to preview your changes without closing the Chart panel, or click OK to apply the changes and close the panel.
  • Page 170 Pictographs represent data visually, according to the type data shown. For example, instead of a simple bar to represent a dollar amount, you can add a pictograph of a dollar sign or stack of coins. Select and copy the FreeHand graphic you’d like to use. Use the Subselect tool to select a column in the series to which you’ll apply the pictograph.
  • Page 171 For quick illustration, you can use the Graphic Hose tool in the Xtra Tools toolbar to “spray” frequently used objects on your document page. Objects in hose (left) and spraying result The Graphic Hose panel lets you store up to 10 images (including bitmaps, groups, blends, text, envelopes, and symbols) in each “hose.”...
  • Page 172 Choose Window > Toolbars > Xtra Tools to display the Xtra Tools toolbar. Click the Graphic Hose button. Drag the tool, controlling the spray as follows: • Increase or decrease the speed and direction of dragging to control how objects are placed.
  • Page 173 Choose a method to create a new set: • Choose New from the Sets pop-up menu to add a new set. • Choose Rename or Duplicate from the pop-up menu to base the new set on an existing one. In the dialog box that appears, name the new set and click Save to add it to the list.
  • Page 174 You can set options for painting with the graphic hose, including the order of objects, spacing, scale, and rotation of objects. Choose Window > Toolbars > Xtra Tools to display the Xtra Tools toolbar. Double-click the Graphic Hose button. In the Graphic Hose panel, click Options. Choose an order in which objects in the set are applied: •...
  • Page 175 ............Macromedia FreeHand lets you manipulate objects in a number of ways. You can group objects to treat them as a single unit and nest groups within a group.
  • Page 176 Choose Edit > Preferences. Click General. Enter a value between 1 and 100 in the Undo’s text box. Setting the level to more than 10 uses additional computer memory. Click OK. For this change to take effect, you must close and reopen the document or open a new document.
  • Page 177 You can select objects with the Pointer, Subselect, or Lasso tools, or by using keyboard shortcuts or menu commands. The Pointer, Subselect, and Lasso tools let you select objects or points by clicking. The Pointer and Subselect tools also let you select objects or points by dragging a rectangular selection marquee.
  • Page 178 • Using the Subselect tool, click the object, path, or point. This selects only the part you click, even if it is contained in a grouped object. • If you are using the Pointer tool, hold down Alt (Windows) or Option (Macintosh) to temporarily use the Subselect tool, and then click the object, path, or point.
  • Page 179 You can hide objects to prevent them from being modified. Hidden objects will appear in printed documents. You can choose View > Show All to redisplay hidden objects. Hidden objects will automatically redisplay when you close and re-open a file. Select the objects you want to hide.
  • Page 180 You can move selected objects by dragging, pressing an arrow key, or by using the Transform panel. When moving an object with the arrow keys, you can specify the distance it moves each time you press an arrow key. Choose Modify > Cursor Distance. Enter a value in the Arrow Key Distance text box.
  • Page 181: Working With Blends

    You can also use blends or power duplicating to evenly space identical objects across a page. For more information, see “Working with blends” on page 207 and “Power-duplicating” on page 224. Choose Window > Panels > Align to display the Align panel. The three rectangles in the preview illustrate the current alignment settings;...
  • Page 182 You can override the default format by using the Copy Special or Paste Special commands. You can change the list of copy formats available to FreeHand by changing the Export preferences. In Windows only, you can change the list of paste formats available by changing the Import preferences.
  • Page 183 • • ASCII • Metafile • Bitmap • Device independent bitmap Choose Edit > Preferences. Click Export. In the Clipboard Copy Formats list (Windows) or Clipboard Output Formats (Macintosh), select the formats you want FreeHand to use when copying to the clipboard.
  • Page 184 Do one of the following to paste the object: • Choose Edit > Paste to paste the selection according to the Clipboard Paste Formats preferences. • Choose Edit > Paste Special and choose a format in the Copy Special dialog box. Choose the Pointer tool.
  • Page 185 • Choose Edit > Paste to paste the selection according to the Clipboard Paste Formats preferences. • Choose Edit > Paste Special and choose a format in the Copy Special dialog box. Open both the source and destination documents. Choose Window > Tile Vertically or Window > Tile Horizontally to show both documents.
  • Page 186 Do one of the following: • Choose Edit > Paste to paste the selection according to the Clipboard Paste Formats preferences. • Choose Edit > Paste Special and choose a format in the Copy Special dialog box. You can directly convert, or rasterize, a vector graphic to a bitmap image in FreeHand using the Rasterize command.
  • Page 187: Grouping Objects

    Choose Window > Toolbars > Customize. In the Commands list, click Other. Drag the Crop tool button to any open toolbar. In the Customize window, click Close. Press C or click the Crop tool button to activate the Crop tool. Drag any of the crop handles to hide or reveal portions of the bitmap image.
  • Page 188 Choose Modify > Ungroup. Choose Edit > Preferences. Click General. Select Remember Layer Info and click OK. You can work with individual objects within a group by subselecting only the objects you want to modify. You can also remove one or more objects from a group.
  • Page 189 Press Tab or click the document outside the group. Choose Edit > Select > Superselect. Nested objects are objects in groups within larger groups. You can manipulate them just as you would any other group. Select an object or group that you want to nest. Hold down Shift as you select the group into which you want to nest the selection.
  • Page 190: Working With Clipping Paths

    Do one of the following: • With the Pointer tool selected, hold down Alt (Windows) or Option (Macintosh) and click an object within the nested group. • Click the Subselect tool and click an object. To add objects to the subselection, press Shift as you subselect. You can change the stacking order of objects by using the Arrange commands or by cutting and pasting.
  • Page 191 Do one of the following: • Choose Edit > Paste in Front to paste the cut/copied object in front of the selected object. • Choose Edit > Paste Behind to paste the cut/copied object behind the selected object. You can name an object or add a note to it using the Navigation panel. You can also use the Navigation panel to check object names and notes.
  • Page 192 You can find and replace type attributes using the Find & Replace Graphics feature; for more information, see “Adding, duplicating, and removing styles” on page 253. To find and replace text, you use the Find Text dialog box; for more information, see “Finding and replacing text”...
  • Page 193 • Text effect selects all text blocks that have any effect or a specific effect. • Object Name assigns names in the Navigation panel. • Object Type specifies the number of points, composite paths, clipping paths, groups, blends, ellipses, rectangles, text blocks, bitmaps, EPS paths, envelopes, or instances.
  • Page 194 Choose a category from the Attribute pop-up menu: • Choose Color to select a color to change. Specify the colors using the pop-up menus under From and To. Select Include Tints to search for tints of the From base color. For more information on color, see “Color, Strokes, and Fills” on page 257.
  • Page 195 CHAPTER 6 ............
  • Page 196: Combining Paths

    Click the Subselect tool. Hold down Control and Alt-right-click (Windows), or hold down Control and Option-click (Macintosh) the object. This selects the top object in the stack. Continue clicking to cycle through the objects beneath the first one. Note: You can create new paths by joining or combining paths. Some of these operations produce composite paths, which consist of individual paths joined together that act as one path.
  • Page 197 Choose Edit > Preferences. Click Object. Do one of the following: • Select Join Non-touching Paths to connect the paths if the end points are within the Snap Distance set in the General Preferences dialog box. • Deselect Join Non-touching Paths to join the paths only if they touch. Click OK.
  • Page 198 If the composite path’s overlapping fill does not appear as expected, select a subpath, and do one of the following: • Click the Correct Direction button in the Xtra Operations toolbar. • Choose Modify > Alter Path > Correct Direction. •...
  • Page 199 Divide cuts selected paths into sections defined by the areas of overlap. Use open paths, closed paths, or a combination. Stroke and fill attributes of the topmost path are applied to the areas common to all selected paths. • Choose Modify > Combine > Divide. •...
  • Page 200 Intersect creates a new path of the area common to all selected, closed paths, with the stroke and fill attributes of the farthest back object. If selected paths don’t overlap, the command deletes the selection, unless the Path Operations Consume Original Paths preference is turned off (for more information, see “To set retention options for original paths:”...
  • Page 201 Punch removes parts of selected, closed paths below the topmost, closed path. The front selected path is deleted as its shape punches a hole. Where a hole is fully enclosed within a path, a punched path becomes a composite path. Stroke and fill attributes remain unchanged.
  • Page 202 • Choose Modify > Combine > Crop. • Choose Window > Toolbars > Xtra Operations and click the Crop icon. Note: • Choose Xtras > Path Operations > Crop. Transparency creates a new path from the area common to two or more closed paths containing Basic fills.
  • Page 203 You can fill a closed path with other objects: vector graphics, text, or bitmap images. These paths are called clipping paths, and the items they contain are called contents or paste insides. Contents extending beyond the clipping path are hidden, not deleted, and you can edit, move, and transform them. Note: When transforming a clipping path, you can choose whether the transformation affects the contents.
  • Page 204 Choose Edit > Cut. Select a closed path to use as the clipping path. Choose Edit > Paste Inside. Use the paste inside handle to move the contents. Repeat the procedure to add additional contents to the clipping path. Choose Windows > Panels > Transform. In the Transform panel, do one of the following: •...
  • Page 205 Subselect the contents you want to edit. To select all of the clipping path’s contents, double-click the paste inside handle. Edit the contents. Select the clipping path. Choose Edit > Cut Contents. You can expand the stroke of a path to change a path into an object. For example, a simple path with only two points will become a closed, rectangular path with four points after you expand it.
  • Page 206 Inset Path expands or contracts one or more closed paths by a specified amount and creates additional paths that follow the original path’s outline. You can specify the number of additional paths as well as their location and spacing. Do one of the following: •...
  • Page 207 Adjust the Join, and Miter Limit settings. For more information on these options, see “Applying strokes” on page 275. Click OK. You can create a blend from two or more paths that have the same fill and stroke type. Blending creates a series of intermediate objects between the original paths. Beginning with the bottom object in the stacking order, each intermediate object’s shape, stroke, and fill becomes closer to that of the object at the top of the stacking order.
  • Page 208 Blends between spot colors result in intermediate steps using only tints of those spot colors and will print on two separation plates. When printing a spot-to-process blend, the spot color is set to overprint the process color. Steps in spot-to-spot and spot-to-process blends are set to process colors if the blend is ungrouped.
  • Page 209 Select one of the original objects using the Subselect tool. Do one of the following: • Change the object’s shape. • Change the object’s path direction. • Change the object’s stroke or fill color. You can join a blend to a path to control the shape and orientation of the blend. When you join a blend to a path, the center point of the first object in the blend is placed over the path’s start point, and the center point of the last object is placed over the end point.
  • Page 210 You can create blends between composite paths and between groups. Groups must contain only simple paths and cannot contain composite paths, images, clipping paths, or other groups. Objects in both groups must have the same type of stroke and fill. Many factors affect how composite groups and paths blend.
  • Page 211 You can transform and distort objects in many ways to give a three-dimensional effect. You can add a drop shadow to an object, smudge it, or emboss it. A drop shadow is a copy of an object placed behind the original to give the illusion of a light source.
  • Page 212 For a Soft Edge shadow, drag a color to the Fade To color well to set the shadow’s background color (white by default). Set a Soft Edge degree to soften the shadow’s edges with the Fade To color, from 0 for a hard edge to 100 for soft throughout.
  • Page 213 The Smudge tool lets you soften the edges of objects for a drop shadow effect by blending the edge colors. Smudging creates grouped copies of the original object. If you smudge an object more than once, FreeHand creates copies of each object in the group. An error message appears if a smudge command would exceed the tool’s capabilities.
  • Page 214 Use Emboss to create a three-dimensional effect in which the edges of an object are raised or lowered so the object appears to be embossed into the background. Applying the Emboss Xtra creates multiple objects much like blending or smudging. You can only emboss closed paths with a Basic, Gradient, or Pattern fill.
  • Page 215 For Depth, enter a value up to 72 or drag the slider between 1 and 20 to control the distance by which the effect is raised or impressed. For Angle, enter a value or drag the dial to set the angle for the light source. Angle affects the direction of the highlight and shadow.
  • Page 216 • Center of Gravity makes the projection center behind the visual center of the object. • Origin makes the projection begin at the lower left corner of the object. XZ and YZ coordinates appear below the pop-up menu. • X/Y coordinates lets you enter x and y coordinates for the projection. The value defaults to the last mouse coordinates.
  • Page 217 Click a transformation tool in the Tools panel. Place the pointer at the spot that will be the center of transformation. On the Macintosh, Control-click to set the center of transformation as the center of the object. Drag to transform the object. •...
  • Page 218 Do one of the following: • Double-click the Rotate tool in the Tools panel. • Choose Modify > Transform > Rotate. • Choose Window > Panels > Transform and click the Rotate button in the Transform panel. Choose one or more of the following options: •...
  • Page 219 Do one of the following: • Double-click the Scale tool in the Tools panel. • Choose Modify > Transform > Scale. • Choose Window > Panels > Transform and click the Scale button in the Transform panel. Choose one or more of the following options: •...
  • Page 220 Do one of the following: • Double-click the Skew tool in the Tools panel. • Choose Modify > Transform > Skew. • Choose Window > Panels > Transform and click the Skew button in the Transform panel. Choose one or more of the following options: •...
  • Page 221 Do one of the following: • Double-click the Reflect tool in the Tools panel. • Choose Modify > Transform > Reflect. • Choose Window > Panels > Transform and click the Reflect button in the Transform panel. Choose one or more of the following options: •...
  • Page 222 You can use transformation handles to freely transform objects, including text blocks, and to combine a series of transformations. You can also use the transformation handles to transform an object within a group or a paste inside, or to transform a point within a selected path. If transformation handles don’t appear when you double-click an object, you can display them using Preferences.
  • Page 223 • To scale the selection, position the pointer on a transformation handle, and drag. Shift-drag to resize proportionally. • To skew the selection, position the pointer on the dotted outline between the transformation handles and drag. Shift-drag to constrain the skew horizontally or vertically. To copy the selection as you transform it, click and hold a handle, hold down Alt (Windows) or Option (Macintosh) and drag the handle.
  • Page 224 Power-duplicating is the process of repeating a transformation (move, scale, skew, reflect, rotate) on successive duplicates of the object. You can use power-duplication with more than one transformation. For example, you can move, scale, and skew a duplicate, and those transformations will be applied to successive duplicates.
  • Page 225 • Choose Xtras > Distort > Add Points. Added Points Choose Window > Toolbars > Xtra Tools toolbar. Click the tool corresponding to the desired effect, as follows: • Roughen creates a jagged effect. • Fisheye Lens creates a concave or convex effect. •...
  • Page 226 Click anywhere on the path and drag. Dragging farther from the path makes the path rougher. Note: Double-click the Fisheye Lens button in the Xtra Tools toolbar to display the tool’s dialog box. For Perspective, enter an amount or drag the slider between Concave (–100) or Convex (100).
  • Page 227 • Drag down for a bloated effect, curving the path outward while the anchor points are moved inward. The Envelope tool lets you warp and distort graphics and text blocks. An envelope is a hidden wrapper or enclosure that contains one or more objects. Changes made to an envelope’s shape affect the shape of the objects contained within the envelope.
  • Page 228: Editing Paths

    Modify the envelope as you would any FreeHand path and note the effect on the contents of the envelope. You can use any path-changing tool or operation to modify an envelope. For example, dragging a corner point of an envelope outward causes the objects enclosed to stretch in that direction.
  • Page 229 You can create simple or complex patterns using Xtra operations or tools. The Fractalize command creates intricate, square-like patterns. The Mirror Xtra tool reflects an existing path to create a pattern. Select an object. Choose Window > Toolbars > Xtra Operations. Click the Fractalize button.
  • Page 230 If you chose Multiple, select these additional options: • Enter the number of axes the object reflects around (1 to 50 using the slider or 1 to 100 entering a value). • Choose Reflect to multiply the path and its reflection or choose Rotate to multiply only the path.
  • Page 231 You can add perspective to objects by attaching them to a perspective grid. The perspective grid is a nonprinting array of lines that lets you define one-, two-, or three-point perspective with vanishing points, a horizon line, and grid lines for each plane.
  • Page 232 While holding down the mouse button, press and release the arrow key that corresponds to where you want to attach the object to the perspective grid, as follows: • For a perspective grid with only one vanishing point, press either the Left or Right Arrow key to attach an object to the vertical grid;...
  • Page 233 Click the object with the Perspective tool. Do not release the mouse button yet. While holding the mouse button down, press the spacebar to flip a side grid object horizontally or a floor grid object vertically. Release the mouse button. Select the object with the Perspective tool.
  • Page 234 You can use the Text Editor to edit text that is attached to a perspective grid. If you release text from the perspective grid while retaining its perspective (View > Perspective Grid > Release with Perspective), it is converted to grouped paths and can no longer be edited as text.
  • Page 235 To change the grid color, click the Left, Right, or Horizontal Grid color swatches, and choose a new color from the color palette. When you have finished defining the grid, click OK. Choose View > Perspective Grid > Define Grid. In the Define Grids dialog box, select the grid you want to modify.
  • Page 236 Adjust the grid in the following ways: • To hide or show a grid associated with a particular vanishing point, double-click the vanishing point. A small arrow remains to mark the vanishing point’s location. • To hide or show a grid floor, double-click the horizon line. A line remains to show the horizon’s location.
  • Page 237 ............To work more efficiently in Macromedia FreeHand, you can use layers, symbols, and styles to organize your illustrations, automate your work, and make consistent changes.
  • Page 238: Arranging Objects

    The Guides layer contains guide lines dragged from the ruler or entered manually, as well as paths that have been converted to guides. Objects on the Background layer are dimmed, and the layer appears by default below the separator bar, so it does not print.
  • Page 239 Choose Window > Panels > Layers. • Drag the layer below the separator line. • Drag the separator line above the layer. To create new layers, you use the Layers panel. You can create all layers before creating your artwork or add individual layers as you need them. You can add new layers or duplicate existing ones.
  • Page 240 You can use the Layers panel to select a layer, making it the active layer. In addition to selecting a layer, you can easily select all the objects on a layer. Choose Edit > Select > None or press Tab to deselect all objects. This prevents you from inadvertently moving selected objects to the new active layer.
  • Page 241 Choose Edit > Preferences. Click Panels. Deselect Clicking on a Layer Name Moves Selected Objects, and click OK. Select an object. The object’s layer name is highlighted in the Layers panel. Do one of the following: • In the Layers panel, click the triangle in the upper right corner of the panel to display the Options pop-up menu, and choose Move Objects to Current Layer.
  • Page 242 Choose Edit > Preferences. Click General. Select Remember Layer Info, and click OK. Select an object in the source document and choose Edit > Cut or Edit > Copy. Open the destination document and choose Edit > Paste. If the layer name in the destination document is the same as the one in the original document, then FreeHand places the object on that layer.
  • Page 243 You can remove layers you no longer need. Select the layer to be removed. Do one of the following: • Click the triangle in the upper right corner of the Layers panel to display the Options pop-up menu, and choose Remove. •...
  • Page 244 You can lock layers to protect the objects on those layers from changes while keeping them visible. A closed padlock icon next to the layer name in the Layers panel indicates a layer is locked; an open padlock icon indicates it’s unlocked. •...
  • Page 245 Select the object. In the Layers panel, click the Guides layer. The object displays in the guide color. Any object moved to the Guides layer becomes a guide. Double-click the guide object. In the Guides dialog box, click Release. The object returns to its original layer. To help distinguish layers, you can assign them different highlight colors.
  • Page 246: Using The Library Panel

    Choose Edit > Preferences. Click General. Choose how to display highlight colors: • To display selected handles and points in the highlight color, select Smoother Editing. Deselecting this option improves performance. • To display path segments in the highlight color, select both Smoother Editing and Highlight Selected Paths.
  • Page 247 A symbol is an object stored in the library for future reuse. You can create a symbol from any object, text, or group. Creating a new symbol automatically adds the symbol to the library. You can duplicate symbols as well as preview and import them from other FreeHand documents.
  • Page 248 Click the triangle in the upper right corner of the Library panel to display the Options pop-up menu, and choose Import. In the Open dialog box, browse to locate the folder from which to import the symbol. Click the file name, and click Open. Select the symbol from the Import Symbols dialog box, and click Import.
  • Page 249 Select the instance. Choose Modify > Symbol > Release Instance. If the graphic is grouped, choose Modify > Ungroup to ungroup the graphic. Select an instance in the document and release it. Modify the graphic. Drag the graphic over the symbol in the Library panel. In the alert dialog box that appears, click Replace to replace the existing symbol and all of its instances with the modified graphic.
  • Page 250: Using Paragraph Styles

    You can export a symbol in order to use it in other FreeHand documents. Click the triangle in the upper right corner of the Library panel to display the Options pop-up menu, and choose Export. Select the symbol (or symbols) you wish to export. Click Export.
  • Page 251 Click the style name in the Styles panel. Click the triangle in the upper right corner of the Styles panel to display the Options pop-up menu, and choose Edit to set specific attributes. Click OK. Click the triangle in the upper right corner of the Styles panel to display the Options pop-up menu, and choose one of the following: •...
  • Page 252 You can apply a style to a selection by using the Styles panel to select or drag and drop a style, or by copying and pasting. You can set preferences to control how new styles are defined and whether new graphic styles apply immediately to selected objects.
  • Page 253 To add new styles, copy styles, or remove styles, you use the Styles panel. Choose Edit > Select > None or press Tab to deselect your artwork. Set the desired object or text attributes. Click the triangle in the upper right corner of the Styles panel to display the Options pop-up menu, and choose New.
  • Page 254 You can modify any stroke, fill, color, or halftone attribute using the Edit Style dialog box. You can also override or redefine a style using the Options pop-up menu within the Styles panel. Choose Window > Panels > Styles to display the Styles panel, and click the style name in the panel.
  • Page 255 In the Redefine Style dialog box, select the name of the style you are redefining, and click OK. The style assumes the attributes of the selected object or text. Note: Select an object, paragraph, or text block with an overridden style. In the Styles panel, select the object’s style to reapply the style.
  • Page 256 Select an object in the source document and choose Edit > Cut or Copy. You can also select text or a paragraph style. Open the destination document and choose Edit > Paste. The object appears in the document, and its style appears in the Styles panel. When a style in the destination document has the same name as the style you want to copy, the style is overridden but not redefined.
  • Page 257: Spot And Process Colors

    CHAPTER 8 ............
  • Page 258 The difference between the two colors is that process colors are printed as four-color separations, corresponding to the four process inks. Spot colors do not need to be separated, since a spot color is printed on a single plate. FreeHand includes several color libraries that you can import in whole or in part into your drawings.
  • Page 259 Both the Color Mixer and the Tints panel use the same color box to display a color as you edit it. The color box displays the original color on the left and the new color on the right. You can change this display to a single color box using Preferences.
  • Page 260 Click the CMYK or RGB mode button to change color modes. To adjust color component values, move the sliders or enter values in each entry text box. Use the color box to monitor the color as you mix it. To add the new color to the Swatches panel, do one of the following: •...
  • Page 261 Tints are lighter versions of a color, created by specifying a percentage of the original color. To apply, create, and edit tints, you use the Tints panel. If you add a tint to the Swatches panel, its base color is also added. If you remove the base color from the Swatches panel, all tints based on that color are removed as well.
  • Page 262 The Swatches panel lets you store colors, edit and rename them, convert process colors to spot colors and vice versa, change the color mode (RGB and CMYK), and import and export custom color libraries. • Click the Swatches button in the Main toolbar. •...
  • Page 263 The Swatches panel displays process color names in italics, spot color names in plain type, with a triple-dot icon next to RGB colors, no symbol for CMYK colors, and a black hexagon for Hexachrome colors. RGB colors include those created in HLS view, the Apple Color Picker, and the Windows Color dialog box. CMYK colors (top two): process in italics and spot color in plain type;...
  • Page 264 • Drag a color from the color box of the Color Mixer or Tints panel to either the empty space at the bottom of the color list or onto the color drop box (the down arrow button) at the top of the Swatches panel. Drag on to an existing color swatch to replace a color.
  • Page 265 The Name All Colors Xtra adds all unnamed colors used in a document to the Swatches panel with default names. The Name All Colors Xtra also lists colors created by applying the Color Control, Desaturate, Darken, Lighten, Randomize, or Saturate Colors Xtras. For more information, see “Editing colors” on page 270. The Name All Colors Xtra does not name colors in bitmap images.
  • Page 266 When creating artwork and printing it, you can specify color as RGB or CMYK in the Swatches panel. For more information on color management, see “Color Management” on page 301. You can also convert colors in the Separations panel in the Print Setup dialog box. For information on converting RGB colors to process colors when printing a document, see “Setting imaging and output options”...
  • Page 267 In the Swatches panel, select the color. Click the triangle in the upper right corner of the Swatches panel to display the Options pop-up menu, and choose from the following options: • Choose Make Spot to make the color a custom color. •...
  • Page 268 Display the Swatches panel, and click the triangle in the upper right corner of the panel to display the Options pop-up menu. Do one of the following: • Choose a library from the Options pop-up menu. PANTONE Hexachrome Coated color library •...
  • Page 269 You can sort colors by name, rearrange colors, hide or show color names, and delete unused colors from your artwork. FreeHand sorts colors other than the defaults first numerically and then alphabetically. You can change the Swatches panel display to show only color swatches and hide color names.
  • Page 270 Removing colors from the color list retains the colors in any corresponding objects as unnamed colors. When removing multiple colors, a dialog box prompts you either to remove all colors or only the unused colors. Removing spot, Hexachrome, and tint colors does the following: •...
  • Page 271 Using the Colors Xtras, you can brighten colors or dull them in a single step. To more precisely control colors, use the Color Control Xtra (see “Controlling color values” on page 271). The Lighten, Darken, Saturate, and Desaturate Colors Xtras do not affect spot colors.
  • Page 272 You can convert vector objects to grayscale or convert grayscale graphics to another color for a monochrome effect using the Convert to Grayscale Xtra. Converting a color also converts any tints based on it. Choose Xtras > Colors > Convert to Grayscale. Objects are converted to unnamed gray tints and the tint base colors, according to the color mode of the original object.
  • Page 273 In the Replace Color dialog box, select from the source of the replacement color, Color Library or Swatches panel. Then use the pop-up menus or color swatch to select a new color. Selected objects are replaced with the new color and the original color is deleted.
  • Page 274 You can apply stroke and fill colors to objects, selected or not, by dragging color swatches from the Color Mixer or Tints panel or from the color list in the Swatches panel. You can apply colors to selected objects using the Stroke and Fill inspectors, or the pop-up color palettes in the Tools panel.
  • Page 275 After you have dragged a color swatch over an object and before you release the mouse button, you can use one of the following keys to change how the color is applied. • Hold down Shift as you release the mouse button to apply the color only to an object’s fill.
  • Page 276 Choose Edit > Select > None to deselect all objects in the document. Choose Window > Inspectors > Stroke to display the Stroke inspector. Stroke inspector Set the stroke attributes you want applied to new objects. Choose Edit > Preferences. Click Object. In the Default Line Weights text box, enter the values in points.
  • Page 277 Specify a stroke width by doing one of the following: • Choose one of the preset values from the width list. Preset values appear in points. • Type a value from 0 to 288 points in the Width text box, and press Return. Select a Cap option to set the style for a path end: Butt, which is flush with the path’s end, Round, or Square, which extends beyond the path by half the stroke width.
  • Page 278 To apply a dashed stroke, choose a dash style from the list. Choose No Dash for a solid stroke. To apply an arrowhead to an open path, choose from the Arrowheads lists. The left list applies an arrowhead to the first point (origin) of the selected path, and the right one applies to the last point.
  • Page 279 You can apply symbols to a stroke or path using the brush stroke feature. You can use the symbols that came with FreeHand, or you can import or create your own. For more information on using symbols, see “Using the Library panel” on page 246. You can apply a brush stroke in one of two modes.
  • Page 280 In the Edit Brush dialog box, type a name for this brush in the Brush Name text box. Use the Include Symbol controls to add other symbols to the brush. The Brush Preview window at the bottom of the Edit Brush dialog box shows what the brush will look like.
  • Page 281 Set the Angle to set the rotation of the instance as it is applied to the path. • Choose Fixed for a fixed rotation. Enter a value from 0° to 359°, or click the arrow to set the angle with the slider control. •...
  • Page 282 In the Stroke inspector, choose Brush from the stroke list. Choose the brush you want to edit from the brush list. Click the triangle in the upper right corner of the panel to display the Options pop-up menu, and choose Edit. Edit the brush as described in the preceding procedure and click OK.
  • Page 283 In the Stroke inspector, choose Export from the Options pop-up menu. In the Export Brushes dialog box, select the brushes you want to export. Shift-click to select multiple brushes. Click Export. In the Export Brushes dialog box, type a file name and choose the location for the new brush file and click Save.
  • Page 285 You can choose from 64 predefined pattern strokes. You can also edit each pattern. The inspector displays an editable version of the pattern on the left, and a preview on the right that updates as you edit the pattern. In the Stroke inspector, choose Pattern from the list at the top of the inspector. Choose a color for the stroke.
  • Page 286 Click a pattern in the lower right corner of the inspector. Use the slider to scroll through the available patterns. In the Stroke inspector, choose Pattern from the list. Choose a color for the stroke. Choose a pattern, using the slider at the bottom of the inspector to scroll the pattern list.
  • Page 287 Note: In the Stroke inspector, choose Postscript from the list. Enter up to 255 characters of code in the Postscript Code text box. You can type the code directly or paste it from another source. Separate commands with a space, and allow them to wrap on their own. Press Enter (Windows) or Return (Macintosh) to apply the stroke.
  • Page 288 Use the Fill inspector to apply fills to selected objects or to set the default fill attributes for new objects in the active document. For more information on applying colors to fills, see “Applying color in FreeHand” on page 274. Note: Choose Window >...
  • Page 289 You can edit Custom fills by changing their spacing, angle, width and other attributes. You can also change the color of the Bricks, Circles, Hatch, and Squares fills. Custom fills print at one size on PostScript output devices and do not scale with the object they fill.
  • Page 290 • Squares applies a fill of squares. Set the Side Length to change the size of squares in the fill. Set the Spacing between squares as measured from center to center. To avoid overlapping squares, set the Spacing to more than the side length.
  • Page 291 In the Fill inspector, choose Gradient from the pop-up menu. Select the type of gradient by clicking the Graduated, Radial, or Contour button. Graduated, Radial, and Contour buttons Click the color swatch at either end of the color ramp, and then choose a color from the pop-up color menu.
  • Page 292 For a graduated fill, set the following options: • Choose an option from the taper list. Linear tapers the color in equal increments. Logarithmic tapers the color in increasingly wide bands. Linear (top) and Logarithmic taper • Set the taper angle using the dial or by entering a value. Hold down Shift to constrain the angle to 45°...
  • Page 293 • To apply a color as a graduated fill, hold down Control as you drag a color swatch onto an object. Where you drop the color sets the angle of the gradient fill. • To apply a color as a radial fill, hold down Alt (Windows) or Option (Macintosh) as you drag a color swatch onto an object.
  • Page 294 • Invert reverses colors to their complementary CMYK colors (their opposites on a color wheel) for a negative effect. Invert lens • Lighten lightens the colors of the objects beneath the Lens. • Darken darkens the colors of the objects beneath the Lens. •...
  • Page 295 For Transparency, Lighten, and Darken lenses, adjust the effect by entering a value or dragging the slider, as follows: • For a Transparency fill, values range from 0 (completely transparent) to 100 (completely opaque). Transparency fill applied to circle • For a Lighten fill, a 0 value has no effect and 100 fills the path of the lens completely white.
  • Page 296 Select Centerpoint to display a handle at the center of a selected lens. To reposition the center point anywhere in a document, drag the center point using the Pointer tool. Shift-click the center point to return it to the center of the lens.
  • Page 297 You can choose from 64 predefined pattern fills. You can also edit each pattern. The inspector displays an editable version of the pattern on the left, and a preview on the right that updates as you edit the pattern. Pattern fills print at one size on PostScript output devices and do not scale with the object they fill.
  • Page 298 In the Fill inspector, choose Postscript from the list. Enter up to 255 characters of code in the Postscript Code text box. You can type the code directly or paste it from another source. Separate commands with a space, and allow them to wrap on their own. Fill inspector with PostScript code Press Enter (Windows) or Return (Macintosh) to apply the fill.
  • Page 299 In the Fill inspector, choose Textured from the fill type list. Select a texture from the texture list. Select a color from the color list. Tiled fills are patterns based on a repeating object, or tile, that you create from graphics or text pasted into the Fill inspector.
  • Page 300 Draw a rectangle with a stroke and fill of None around the object you want to use as a tile. The stroke width determines the space between tiles. Select the object and the rectangle and create a tiled fill as described in the preceding procedure.
  • Page 301 CHAPTER 9 ............
  • Page 302 Differences between onscreen colors and those in the final output are inherent. Monitors display colors using additive RGB color, while printing presses re-create colors using subtractive CMYK color. Because the RGB gamut, or range of colors, is much larger than the CMYK gamut, some colors displayed on a monitor can only be approximated in print.
  • Page 303: Calibrating Monitor Colors Visually

    To manage color effectively in FreeHand, you can perform some or all of the following procedures: • Calibrate your monitor to adjust monitor colors to match colors in the output device profile. To adjust the monitor colors by matching them to printed samples or swatches, see “Calibrating monitor colors visually”...
  • Page 304 To use color profiles between Windows and Macintosh platforms, you should adhere to the following naming conventions: • Add a period and the three-letter extension ICM to the profile name. • Avoid special characters such as slashes ( / ) and parentheses. •...
  • Page 305 Click any color in the Display Color Setup dialog box to display the Color dialog box (Windows) or Apple Color Picker (Macintosh). Windows Color dialog box Apple Color Picker Hold color samples from the output device or color swatch book next to the color on the screen to compare them, and use the system color picker to adjust the onscreen color to match the sample.
  • Page 306 On the Macintosh, you can set the screen display to dither 8-bit colors, to create a closer approximation of colors that do not appear in the 8-bit (256-color) palette. Dithering adjusts adjacent pixels of different colors to create the appearance of a third color.
  • Page 307 Choose Kodak Digital Science or Apple ColorSync from the Color Management pop-up menu. Choose whether to manage spot colors electronically: • Select Color Manage Spot Colors to use the color management system to adjust the screen display of spot colors for different devices in the workflow. •...
  • Page 308: Managing Rgb Image Color For Selected Images

    For Intent, choose a method for translating colors between color spaces in different devices in the workflow. For more information, see “About rendering intent” on page 310. If you are printing proofs of four-color separations on a composite printer, select Composite Simulates Separations to print simulated color separations. Note: If you selected Composite Simulates Separations in step 10, choose a printer profile for Composite Printer to be used for printing simulated color...
  • Page 309 A generic Hexachrome printer profile is also available for six-color (CMYKOG) output when a more suitable profile for your separations printer is not available. A Hexachrome profile separates documents to six-color output but displays RGB colors according to the monitor profile and CMYK colors according to the default (CMYK) printer profile.
  • Page 310 Choose File > Print. On the Macintosh, choose FreeHand 10 from the pop-up menu. Click Color Management. In the Color Management Preferences dialog box, choose Kodak Digital Science or Apply ColorSync from the Type menu. Click Setup. In the Color Management Setup dialog box, verify that Composite Simulates Separations is selected.
  • Page 311 To improve the display and output of a selected RGB image, you can assign a device profile to the image based on how the image was created. The profile determines the colors that the image displays and prints within that profile’s color gamut.
  • Page 312 For device profiles for RGB images to be preserved when the images are opened on another computer system, the profiles must be installed on that system. If the profiles have not been installed or are not available, the Missing Image Sources dialog box lists the missing device profiles.
  • Page 313 For Monitor Simulates, choose how to set your monitor to simulate the color gamut displayed by the final output device: • Choose None to display RGB colors according to the monitor profile and CMYK colors as RGB according to the printer profile. This option leaves the monitor display and printer profiles unchanged.
  • Page 315: Working With Text Blocks

    CHAPTER 10 ............
  • Page 316 Click the Text tool in the Tools panel. Do one of the following: • To create an auto-expanding text block, click in the Document window and begin typing to enter text. To create a line break, press Enter (Windows) or Return (Macintosh).
  • Page 317: Linking Text Blocks

    A square link box appears at the lower right corner of a selected text block. When a fixed-size text block contains more text than it can display, a dot appears in the link box to indicate overflow text. (Auto-expanding text blocks do not overflow, because they expand as text is entered.) You can link text blocks to flow text from one block to another.
  • Page 318 You can move text blocks, and delete selected text blocks or all empty text blocks in a page or document. By dragging their selection handles, you can resize fixed- size text blocks. When working in Preview mode, you can turn selection highlights for text blocks on or off.
  • Page 319 Select the Pointer tool. Do one of the following: • To adjust the size of a text block, drag a corner handle. Text within the container reflows to fill the new size. • To scale a text block proportionally, Shift-drag a corner handle. Text within the container reflows to fill the new size.
  • Page 320 Select a text block with the Pointer tool. Double-click a text block side handle (not a corner handle) to convert the text block from auto-expanding to fixed-size or the reverse. Use the Pointer tool to select the text blocks that you want to convert. Choose Edit >...
  • Page 321: Handling Font Substitution

    In FreeHand, you can import RTF (Rich Text Format) text files with text formatting intact, and unformatted ASCII text files (plain text). If you import text containing fonts and text styles not installed on your system, the Missing Fonts dialog box prompts you to select replacement fonts and text styles. For more information, see “Handling font substitution”...
  • Page 322 To edit or delete text or change type attributes, you select the text with the Text tool. When you click in a text block or select text with the Text tool, the text ruler appears. The text ruler displays the text block’s width in points, as well as tab and indent markers.
  • Page 323 You can link fixed-size text blocks to other text blocks or to objects, such as paths, to force text to flow between the linked blocks or objects. Generally, you link text blocks when they contain overflow text (indicated by a dot in the link box). However, you can also link empty or partially filled blocks and then add text.
  • Page 324 Use the Pointer tool to select the fixed-size text block that you want to link. Note: Drag from the link box of the originating text block to the inside of another text block or object or onto a path. A link indicator appears in the link box of the originating text block to indicate that the block is linked.
  • Page 325: About The Type Adjustment Tools

    You can edit text in FreeHand using various techniques. To edit text onscreen, you select it with the Text tool; see “Selecting text” on page 322. You can also edit text in the Text Editor. You can check spelling, hyphenate text, use smart quotes, and insert nonprinting characters to control spacing.
  • Page 326 Select 12 Point Black to ignore formatting attributes and display text in 12-point black type in the Text Editor window. This option does not affect text formatting in the document. Select Show Invisibles to display nonprinting characters, such as spaces, tabs, or paragraph breaks, in the Text Editor window.
  • Page 327 With the Text Editor open (see “Using the Text Editor” on page 325), click in the Text Editor window where you want to insert a special character. Choose Text > Special Characters, and select a character from the submenu. The FreeHand spelling checker lets you use standard word-processing spell check functions to correct errors in your document, including spelling, capitalization, and duplicate words.
  • Page 328 You can turn on automatic hyphenation for a document or a selection. FreeHand uses the selected document language to determine where hyphenation should be placed. You can also insert discretionary hyphens at specific points in the text. For more information, see “Inserting special characters” on page 326. Specify the text to which the hyphenation options will be applied: •...
  • Page 329 When the Smart Quotes option is turned on, FreeHand uses a curved right or left quotation mark or marks when you type a single (') or double (") quotation mark. You can choose from six predefined smart quotation marks in the Define Quotes pop-up menu.
  • Page 330 You can find and replace text using standard word-processing search procedures in the Find Text dialog box. To find and replace type attributes, you use the Find & Replace Graphics feature; see “Selecting, finding, and replacing type attributes” on page 340. With the Find Text dialog box, you can locate and replace or delete any character, word, phrase, or special character in a document.
  • Page 331 The Text toolbar can be customized with additional toolbar buttons. For more information, see “Customizing toolbars” on page 91. The Text menu and its submenus include options for adjusting the font, size, type style, alignment, leading, baseline shift, effects, and case (capitalization). To use this menu, you choose an option from the desired submenu.
  • Page 332 In Windows, the Text context menu displays many of the choices that are also available in the Text menu, Text toolbar, and Text inspectors. You access the Text context menu by right-clicking a text block. You can perform the following functions to create and manage type attributes: •...
  • Page 333 • Choose Text > Size and choose a point size from the submenu. To specify a point size that does not appear in the menu, choose Other and enter a value in the Type Size dialog box, then click OK. To change the point size by 1-point increments, choose Smaller or Larger from the submenu.
  • Page 334 You can use the Convert Case commands to format text as uppercase, lowercase, or small caps, or to apply title capitalization (uppercase for the first letter of each word) or sentence capitalization (uppercase for the first letter of each sentence). You can specify a size for small caps relative to the font size.
  • Page 335 To delete an exception, select it in the list and click Delete. Click OK. Alignment determines the position of each line of type in a paragraph relative to the left and right edges of the text block. Type can be aligned to the left or right edge of the text block, centered within the text block, or aligned to both edges of the text block (full justification).
  • Page 336 • Choose Text > Align and choose an alignment option from the submenu. • In the Text toolbar or Text Character inspector, click an alignment button. • In Windows, right-click a text block, choose Align, and choose an option from the menu. Choose Text >...
  • Page 337 In the Leading text box, enter a value in points to set leading to the exact size specified and press Enter (Windows) or Return (Macintosh). Do one of the following: • Choose Text > Leading > Other to display the Leading dialog box, and choose Percentage from the pop-up menu.
  • Page 338 • In the Text Character inspector, enter a value in the Baseline Shift text box, and press Enter (Windows) or Return (Macintosh). • Hold down Control+Alt (Windows) or Control+Option (Macintosh) and press the Up Arrow or Down Arrow key to raise or lower the baseline. Note: Using the Text Spacing inspector, you can precisely space words and characters.
  • Page 339 To adjust horizontal scaling for existing text, select the text (not the text block). If no text is selected, the adjustment is applied to subsequent text that you enter. In the Text inspector, click the Spacing button to display the Text Spacing inspector.
  • Page 340 In the Text Spacing inspector, for Keep Together, enter the number of lines to be kept together. Enter a value of at least 2 to prevent the first or last line of a paragraph from being isolated at the bottom or top of a column or linked text block. Select the text you want to protect.
  • Page 341 Do one of the following to display the Find & Replace Graphics panel: • Choose Edit > Find & Replace > Graphics. • Click the Find Graphics button in the Main toolbar. In the Find & Replace Graphics dialog box, click the Select tab. Choose Font from the Attribute pop-up menu.
  • Page 342 Choose Font from the Attribute pop-up menu. For Change In, choose an option to define the scope of the search—Selection, Page, or Document. Under From, choose a font from the font menu. To search all fonts in a document, choose Any Font. Choose a style from the style menu.
  • Page 343 You can align text using default tabs, or by adding tabs. You can also add tab leaders, repeating characters (such as dots) used to fill the space between tabbed elements. You can create a custom leader using a character of your choosing. Default tabs left-align at 1/2-inch intervals, regardless of the unit of measure for the document.
  • Page 344 • Drag the decimal-align tab to align text at the decimal point. If the text does not contain a decimal point, the tab right-aligns the text. Decimal tabs • Drag the wrapping tab to make multiple columns of text flow between two tab markers.
  • Page 345 In the Edit Tab dialog box, set the following options: • For Alignment, choose the type of tab: Left, Right, Center, Decimal, or Wrapping. • For Position, enter a number in points for the tab’s location, measured from the left side of the text block. Click OK.
  • Page 346 Choose Edit > Preferences. Click Text. Select Track Tab Movement with Vertical Line (the default setting) to display a vertical highlight line in the text block as you move a tab on the text ruler. Deselect the option to hide the tracking line. Click OK.
  • Page 347 • Drag the right indent marker to set the right paragraph margin. First-line indent; left paragraph margin; and right paragraph margin Using the Text tool, click to set an insertion point or drag to select a paragraph or paragraphs. If the text ruler isn’t visible, choose View > Text Rulers to display it. In the text ruler, drag the left indent marker to the right to set the paragraph indent, and drag the first-line indent to the left to set a negative first-line indent.
  • Page 348 To set left and right indents, enter values in points in the Left and Right text boxes. Positive numbers place text inside the column or text block, and negative numbers place text outside the column or text block. To set a first-line indent, enter a value in points in the First Line text box. Using the Text tool, click to set an insertion point where you want to insert space, or drag to select text.
  • Page 349 Note: An Inset value of 0 (zero) positions text against the text block border. Positive values position text inside the text block border, and negative values position text outside the text block border.
  • Page 350 To control how text spreads across the width of the column, you can align paragraphs in text columns. You can also add rules between paragraphs to offset paragraphs visually. To precisely control how paragraphs align and to fine-tune the length of lines of justified text, you use the Text Character inspector.
  • Page 351 Use the Text tool to select the paragraphs to which you’ll apply the rules. Choose Window > Inspectors > Text, and click the Paragraph button to display the Text Paragraph inspector. Choose an option from the Rules menu: • Centered places a rule that is centered in the column or text block. •...
  • Page 352 Using the Text tool, select the text inside the text block. Choose Window > Panels > Color Mixer and Window > Panels > Swatches to display those panels. Choose Window > Inspectors > Stroke to display the Stroke inspector, or Window >...
  • Page 353 Select the text with the Text tool. Do one of the following: • Choose None from the Stroke or Fill inspector. • In the Swatches panel, select the Stroke or Fill selector, and then select the None swatch in the color list. Choose Edit >...
  • Page 354 You can create multiple columns and rows in text blocks. Using columns and rows, you can create a table with cells of uniform size. To create tables with cells of varying sizes, you use tabs, paragraph breaks, and paragraph spacing. You can add lines between rows using paragraph rules, and apply a stroke to the rules using the Stroke inspector.
  • Page 355 • Choose Full Width to create rules the width of the full row. Note: To move text automatically to the top of the next column, place an insertion point with the Text tool and choose Text > Special Characters > End of Column. For Flow, click a button to specify how text flows across columns and rows: down all rows in the first column and then into the second column, or across all columns in the first row and then into the second row.
  • Page 356 Create columns and rows as described in the preceding procedure, with the following specifications: • Set Spacing for Columns and Rows to 0. • For Column Rules, select Full Height, and for Row Rules, select Full Width. To apply a border to the table, see the preceding procedure for applying a stroke to table rules or borders.
  • Page 357 The Text Adjust Columns inspector lets you copyfit text by balancing text among columns, modifying leading, or altering the text size and leading proportionally to fit the selected text block. You can also use the Text Adjust Columns inspector to make text inside an irregular object exactly fit that object.
  • Page 358: Using Styles

    You can use paragraph styles to create sets of text formatting specifications that you can save and apply to multiple paragraphs or text blocks in a document. Paragraph styles help you maintain visual consistency and simplify formatting tasks. Paragraph styles let you specify settings for all the type specifications in the Text Character, Paragraph, and Spacing inspectors (except paragraph indents in the Text Paragraph inspector), as well as tabs and indents set with the text ruler, text effects, text color, and overprinting.
  • Page 359: Applying Text Effects

    In the Styles panel, select the style in the scroll list. Click the triangle in the upper right corner of the panel to display the Options pop-up menu, and choose Edit. In the Edit Style dialog box, select options for text and paragraph attributes. For information on selecting options, see “Setting precise type specifications”...
  • Page 360 In the Styles panel, double-click the style name in the scroll list and enter the new name. Note: You can apply styles to text by selecting the style in the Styles panel, dragging the style from the Styles panel, or copying and pasting attributes from selected text. •...
  • Page 361 You can override settings for individual attributes in selected text, and you can remove an override to restore the style settings in the selection. You can use a text selection as the basis for redefining a style. Select the paragraph or text block that you want to modify. Change any text attribute.
  • Page 362 In FreeHand, you can create many special effects with text. You can attach and align text to a path, wrap text around graphics, create inline graphics, and apply built-in special text effects such as shadows and underlines. You can align text to a path that is open or closed, with curve or corner points. The text can be linked to other paths or text blocks.
  • Page 363 You can adjust the alignment and orientation of text on a path using the Object inspector. Text flows in the direction of the path, from left to right (clockwise) or from right to left (counterclockwise). To reverse the direction of the text, you reverse the direction of the path.
  • Page 364 Place an insertion point or select the path with the Pointer tool. A triangular text handle appears to the left, center, or right of the text, depending on the text alignment. To display text as it moves on the path, hold down Alt (Windows) or Option (Macintosh) as you drag the text handle.
  • Page 365 Choose Text > Flow Inside Path, or click the Flow Inside Path button in the Text toolbar. To adjust the text’s placement within the path, choose Window > Inspectors > Object to display the Object inspector. Enter values in the Inset text boxes to define the margins between the text and the path.
  • Page 366: Insetting A Path

    You can wrap text automatically around a single object, including imported graphics and composite paths, using the Run Around Selection command. The command applies to objects, not to text blocks. However, you can use this technique to create pull quotes and other text treatments. Run Around Selection applied Do one of the following: •...
  • Page 367 For Standoff, enter the minimum distance between the selected object and the text that wraps around it. Positive numbers begin text flow outside the selected object. Negative numbers overlap text behind the selected object. Values are in the document unit of measure. Click OK.
  • Page 368 Note: Select the object you plan to use for the inline graphic. If you’re using text blocks or text attached to paths as inline graphics, group them to avoid having the text appear as individual characters when pasted. If desired, transform the inline graphic before pasting it so that the graphic retains the transformation.
  • Page 369 • Adjust Baseline shift to move the inline graphic below (negative value) or above (positive value) the baseline of the surrounding text. Initial caps are even with the baseline of the first line of text. • To adjust a text wrap, in the Text Character inspector, choose Edit from the Effects menu, and enter values in the Run Around Selection dialog box;...
  • Page 370 • For Position, enter a positive number for the effect’s distance above the baseline, or enter a negative number for the distance below the text baseline. • To apply a dash pattern, choose a pattern from the Dash pop-up menu. •...
  • Page 371: Converting Text To Paths

    For Search, choose an option to define the scope of the search—Selection, Page, or Document. If you chose Selection in step 4, select Add to Selection to add text with the specified effect to a current selection. If you chose Page or Document in step 4, select Remove from Selection to deselect text with the specified effect from a current selection.
  • Page 372 Select the text block you wish to convert with the Pointer tool. Choose Text > Convert to Paths or click the Convert to Paths button in the Text toolbar. The following conversions occur: • Text aligned to a path remains in place, but the path disappears. •...
  • Page 373 Assign Flash actions to FreeHand documents, to create interactive movies for Web display • Export FreeHand art in Macromedia Flash (SWF) file format to use in creating dynamic vector art for display on the Web • Preview and test Flash movies inside FreeHand using the Flash Player Window To attach URLs to objects and text, you use the Link text box in the Navigation panel.
  • Page 374 The Navigation panel lets you assign URLs to objects, inspect objects to see what URLs are assigned to them, update a URL for all objects linked to it, and search for objects linked to a specified URL. The Substring field displays words or phrases within an active text block that are linked to the URL displayed in the Link text box.
  • Page 375 When compressing artwork in a bitmap format, you should choose a file format based on the color and tonal characteristics of the original artwork, and on the type of browser you expect your Web audience to have. In general, the GIF format is best for illustrations with flat color and sharp detail, such as type.
  • Page 376 With the document displayed in the Document window, choose File > Publish as HTML. In the HTML Output dialog box, do one of the following to choose HTML settings: • Choose a setting from the HTML Setting pop-up menu. (If you have not previously created any HTML settings, only the built-in Default setting is available.) •...
  • Page 377: About Compressing Artwork For The Web

    Choose File > Publish as HTML to view the HTML Output dialog box, if it is not already open. In the HTML Output dialog box, click Setup to open the HTML Setup dialog box. Do one of the following: • To create a new HTML setting, click the Plus (+) button.
  • Page 378 To animate objects for display in the Flash Player, you place the objects on layers using the Animate > Release to Layers Xtra. You can animate blends or groups, as well as objects attached to a path. To animate a text block, you first convert the text to paths.
  • Page 379 Select the objects that you want to animate. A nested object included in a group behaves as a single object. Choose Window > Panels > Layers to display the Layers panel. The Layers panel will display new layers as you create them in the following steps. Choose Xtras >...
  • Page 380 You can assign Flash actions to artwork you create in FreeHand in order to use the FreeHand artwork in interactive Flash movies. You export the FreeHand document with Flash actions as a SWF file, for display in the Flash Player. In an interactive movie, your audience uses the keyboard, the mouse, or both to jump to different parts of a movie, move objects, and perform many other interactive operations.
  • Page 381 Repeat steps 3 through 5 to assign additional actions. You can export any FreeHand document in Macromedia Flash (SWF) format, for display in the Flash Player plug-in in a Web browser, such as Netscape Navigator or Microsoft Internet Explorer, or in a stand-alone Flash Player.
  • Page 382 Note: Choose File > Export. Choose Macromedia Flash (SWF) from the Save As Type (Windows) or Format (Macintosh) pop-up menu. Click Setup. In the Movie Settings dialog box, choose a Path Compression option to control how precisely to convert FreeHand paths to Flash paths—from None (no compression and the greatest number of points) to Maximum (for the most compression but lowest quality and fewest points).
  • Page 383 Select the pages to export. Choose an Animation option to export layer-based frames, page-based frames, or both: • Select Layers and Pages to export one SWF file that contains all the FreeHand document content. All layers of the first page are exported as a sequence of frames, followed by all layers of the second page, and so on.
  • Page 384 You can use the Controller or the Control menu to test, change movie settings for, and export SWF movie files. To test movies, you can play, stop, rewind, step forward, and step backward through frames. When you test a movie, FreeHand creates a temporary SWF file and displays it in a Flash Playback window.
  • Page 385 Click the Movie Settings button in the Controller, or choose Control > Movie Settings. In the Movie Settings dialog box, select options to format the movie, as described in “Exporting Flash movies” on page 381. To launch the Flash Playback window and create a SWF file of the FreeHand document, click the Test Movie button in the Controller, choose Control >...
  • Page 387 CHAPTER 12 ............
  • Page 388 A service provider can output your document in a variety of forms. For example, an imagesetter prints high-resolution, camera-ready art or color separations on either paper or film. A dye sublimation or high-resolution proofing device (such as the 3M Matchprint system) prints high-resolution color proofs. A film recorder can create 35 mm slides of your illustrations.
  • Page 389 In the Print dialog box, you can select general options such as page range, number of copies, and output destination (whether to output the document to a printer or to a PostScript file). You can also select a PostScript Printer Description (PPD) when outputting to a PostScript device, select Print Settings to control prepress options, assign Color Management settings, and other options.
  • Page 390 For Scale Percentage, choose one of the following options to scale the printed document horizontally or vertically, without affecting the original document: • Select Uniform and enter a value to print an illustration larger or smaller than actual size. • Select Variable and enter a separate value for horizontal (x) and vertical (y) dimensions to print an illustration larger or smaller than actual size.
  • Page 391 Choose an option: • Select Use PPD. In the Select PPD dialog box (Windows) or the Open dialog box (Macintosh), select a PPD and click Open. • Deselect Use PPD to use the selected printer defaults. This option limits your choice of paper sizes.
  • Page 392 Choose File > Print or click the Print button in the Main toolbar to display the Print dialog box. On the Macintosh, choose FreeHand from the pop-up menu to display the FreeHand print options. Do one of the following: • In Windows: For PostScript printers, click Setup.
  • Page 393 Select a print preview mode from the pop-up menu at the bottom of the preview window: • X-Box displays the page with an X and the bleed. Choose this option to speed the opening of the Print Setup dialog box. •...
  • Page 394 Position the pointer in the print preview area; the cursor becomes a grabber hand. Use the grabber to reposition objects on the paper for printing. Note: Move the pointer to the gray area of the print preview pasteboard to display the Reset arrow.
  • Page 395 In the Print Setup dialog box, select one of the following options: • To select Separations options, click the Separations tab (see “Setting separations options” on page 396). • To select Imaging options, click the Imaging tab (see “Setting imaging and output options”...
  • Page 396 You can specify a default UserPrep file in Export Preferences. Choose File > Print. In Macintosh, select FreeHand from the pop-up menu. Click Setup to display the Print Setup dialog box. In the User Prep pop-up menu, choose an item from the list of installed UserPrep files or choose None to print without a UserPrep file.
  • Page 397 In the Print Setup dialog box, click the Separations panel. Choose whether to print each ink on one page or separate pages: • Select Composite to print all of the inks on one page. • Select Separations to print each spot and process color ink on a separate page. Note: Select Print Spot Colors as Process to convert all spot colors to their closest CMYK equivalent at print time.
  • Page 398 If you have specified overprinting options for selected objects, these Note: object-level overrides are not indicated in the Separations Colors window. For more information, see “Overprinting” on page 405. In the Angle column, click to display the Screen Angle dialog box and enter an angle value in degrees, then click OK.
  • Page 399 In addition, because different types of paper absorb inks in different ways, the characteristics of your paper and the press also determine the screen ruling you should use. When setting the screen ruling for grayscale images, the maximum number of grays possible in an image is 256.
  • Page 400 Select an object or objects in the document. Choose Window > Panels > Halftones. For Screen, choose a halftone dot shape. Choose Default to use the shape specified in the Separations panel in the Printer Setup dialog box. Enter a screen angle in degrees or drag the dial to specify the Angle. Enter a screen frequency or drag the slider to specify Frequency.
  • Page 401 In the Print Setup dialog box, click the Imaging tab. Select any of the following options to print labels and marks outside the boundaries of the document page: • Separation Names adds a label with the name of the ink to each plate in a color separation.
  • Page 402 Select Split Complex Paths to split paths into smaller sections as they are printed and exported, to reduce the likelihood of memory-related PostScript errors. Note: Choose an Images option to determine how bitmap image data is sent to the printer or included in an exported file: •...
  • Page 403 Use the Paper Setup tab to choose a paper size and orientation. The Paper Size menu displays paper sizes defined in the selected PPD file. If the selected printer supports custom paper sizes, the Paper Size menu also displays Custom paper sizes. A Transverse option is available to rotate the paper size 90°. The Transverse option is useful for saving imagesetter film or paper by printing pages perpendicular, rather than parallel, to the paper path (across the width of the paper).
  • Page 404 • For crop marks, increase the paper size by 36 points (0.5 inch or 12.7 mm) for both height and width. • For separation names or file name and date (or both), increase the paper size by 9 points (0.125 inch or 3.2 mm) for height. If your imagesetter supports custom page sizes, select Transverse to rotate the entire document (including crop marks, halftone screen angles, and so on) by 90˚...
  • Page 405: Overprinting

    Select the Orientation: Tall (Portrait) or Wide (Landscape). Select Automatic if pages in your document differ in size and orientation. Tall orientation (left) and Wide orientation (right) Overprinting is a technique to compensate for slight misregistration that might occur on the press when printing separations. When one colored object overlaps another, by default, the top object cuts out the overlapped portion when separations are printed on the press.
  • Page 406 Note: Knockout (left) and Overprint (right) You can overprint ink colors, so that all occurrences of a specified color in a document overprint (ink-level overprinting). For instructions on applying ink-level overprinting, see “Setting separations options” on page 396. You can also overprint specific objects (object-level overprinting). Object-level overprinting overrides ink-level overprinting.
  • Page 407 For best results, follow these guidelines: • Use overprinting to print a spot color directly on top of an underlying object or background color. Overprinting using process colors may give unexpected results. • Overprint a dark color on top of a light-colored object or background. •...
  • Page 408: Trapping

    Select the object that will overprint the background or select he bitmap image to overprint. Choose from the following options: • To overprint basic fills, gradient fills, fills in text boxes, or bitmap images, choose Modify > Fill to display the Fill inspector. •...
  • Page 409 Traditionally, trapping is a prepress task handled by a commercial print shop. Designers and production artists can use drawing tools in FreeHand to create traps, or they can leave this task to prepress professionals. An alternative to trapping is to apply the Spread Size printing option to objects with Basic strokes and fills for more information, see “Setting separations options”...
  • Page 410 When two colors meet, the darker color defines the visual edge and determines the direction of the trap. You can minimize the visual impact of traps by creating a choke to trap a dark foreground object to a light background or by creating a spread to trap a light foreground object to a dark background.
  • Page 411 Choose Window > Inspectors > Stroke and select Overprint. Choose Window > Inspectors > Fill and deselect Overprint. Select the foreground object and choose Edit > Clone. Apply a Basic stroke with a width equal to twice the size of the trap and use the foreground object’s fill color as the stroke color.
  • Page 412 Select Reverse Traps to force traps to spread when they would normally choke. Select a Trap Color Method: • Use Maximum Value to create a trap color that is the strongest tint available in the document. • Use Tint Reduction and enter a percentage value to specify a trap color tint. Click OK.
  • Page 413 Place the Print Area pointer on a corner or side handle and drag to resize the Print Area. Do one of the following: • Place the Print Area pointer on the area boundary (not on a corner or side handle). The cursor turns into a Hand tool. Drag to reposition the print area. •...
  • Page 414 You can use manual or automatic tiling to print sections of a large document on separate sheets of paper. With manual tiling, you can specify which section of the document to print, page by page. With automatic tiling, FreeHand automatically prints the entire document on separate pages.
  • Page 415 • In the Imaging tab in the Print Setup dialog box, deselect the Include Invisible Layers option. In the Layers panel, hide layers to make them invisible and prevent them from printing. For more information, see “Setting imaging and output options”...
  • Page 416 Alternatively, use a font management utility such as ATM. For more information on installing PostScript fonts in FreeHand, see the related tech notes available at www.macromedia.com. TrueType fonts are best if your final output device is a desktop printer, especially a non-PostScript printer.
  • Page 417 • Fonts lists information for each font used in the document, including font name, PostScript font name, file format, style, and point size. • Text blocks lists information on each text block, including its fonts, color, bounding box location, line and paragraph count, and first line of text for each text block.
  • Page 418 Click Report to display your report onscreen. Click Print to print the report. Click Save to save the report as an ASCII text file. Name the report and click Save. When preparing a document to send to a service bureau, you can easily gather the components needed to print the current document and copy those components to a common location using the Collect for Output command.
  • Page 419 In the Document Report dialog box, select items you want in the document report, and click OK (Windows) or Report (Macintosh). For more information on Document Report, see “Using Document Report” on page 416. In the Save dialog box, name the report file, choose a destination for the collected materials, and click OK.
  • Page 420: Troubleshooting Printing

    Do the following to minimize the printing time for imported graphics: • Bitmap images. Scale, crop, or rotate EPS, TIFF, and other bitmap images in an image editing application before you place them. • Vector graphics. Select imported PICT or CGM graphics and choose Modify >...
  • Page 421 CHAPTER 13 ............
  • Page 422 You can save FreeHand files as FreeHand documents, FreeHand templates, or Editable EPS files. To achieve design consistency, use FreeHand templates to create multiple pages with the same layout. For more information, see “Using templates” on page 114. Editable EPS files can be reopened and edited in FreeHand and then saved in EPS format without re-exporting.
  • Page 423 With a file open in FreeHand, choose Xtras > Other > File Info. In the File Info dialog box, enter information for categories in the Origin, Credits, Caption, and Categories and Keywords sections. Note: Click OK. You can export graphics or text files in the most popular formats, including the following: •...
  • Page 424 URLs in a FreeHand document export correctly to SWF and PDF formats. For more information on how to assign URLs to FreeHand objects, see “Attaching URLs to objects and text” on page 373. URLs also export to HTML format (see “Publishing FreeHand documents as HTML”...
  • Page 425 The export format you choose is determined by the intended use for the exported file, and particularly the output device that will be used to produce or display the file. To choose an export format based on the output device, see the following table.
  • Page 426 GIF, JPEG, and PNG graphic file formats are commonly used for the Web because they can be highly compressed for faster transfer across the Internet and because they are supported by most browsers. (Note that the GIF and JPEG formats are more widely supported than the PNG format.) You choose a Web image file format based on the color and graphic qualities of the original image, as outlined in the table below.
  • Page 427 Exporting a file lets you save it in another file format using the Export command. When you use the Export command, the options that appear in the Export dialog box depend on the selected file format; not all options are available for all formats. See descriptions of the individual file formats for more information.
  • Page 428: Exporting Vector Artwork

    Choose File > Export. In the Export document dialog box, enter a name for the file and select a location where it will be saved. Export dialog box: Windows and Macintosh Choose the file format from the Save as Type menu (Windows) or the Format menu (Macintosh).
  • Page 429 To launch another application to open the exported file, select Open in External Application. In the dialog box that appears, navigate to the application that will open the image and click OK. For example, you can open exported Flash animations using Flash or a Web browser.
  • Page 430 FreeHand supports Extensis Portfolio, a program that can catalog thousands of graphics in a single database and provide instant visual access to the cataloged items. You can add keywords to your document for use in cataloging graphics. To prepare a FreeHand document for Extensis Portfolio catalog, add keywords and descriptive text to the document using the Portfolio Info command.
  • Page 431: Exporting Colors

    EPS files (though DXF, FreeHand, and Adobe Illustrator files have different file extensions and attributes). You can also export vector artwork in PDF or Macromedia Flash SWF format (see “Exporting PDF files” on page 440 or “Exporting Flash movies” on page 381).
  • Page 432 Choose a Convert Colors To option to maintain color consistency among applications: • CMYK for standard CMYK output and color separations. • RGB for use in an image-editing application such as Fireworks or Photoshop. • CMYK and RGB for print applications with a PostScript RIP such as Illustrator or Photoshop 4 or higher.
  • Page 433 You can export FreeHand artwork to Photoshop as vector artwork using the Photoshop EPS format. To preserve colors in CMYK mode when exporting to Photoshop, use Photoshop 3 EPS format, or EPS with TIFF (Windows) or Macintosh EPS (Macintosh). Photoshop 4 or higher EPS format rasterizes files, and all colors are converted to RGB. Note: Choose File >...
  • Page 434 You can export bitmap images in BMP (Bitmap), GIF, JPEG, Photoshop PSD, Targa, or TIFF format. You can choose the image resolution and specify an anti-aliasing level to smooth jagged edges. On Windows, you can set Bitmap Export Preferences to specify the default resolution and anti-aliasing settings for exported bitmaps.
  • Page 435 Using alpha channels, you can export bitmap images with complex masking and transparency for use in Web page graphics, multimedia, video images, and image- editing applications. An alpha channel is a graphic layer that defines transparent and opaque areas, and quickly defines an outline or edge of an object. An alpha channel masks, or outlines, all objects on a page, and reveals a background graphic through an image.
  • Page 436 Click OK to return to the Export dialog box. Click Export to export the document. Use a background layer to define custom areas of transparency on graphics exported as bitmap images with alpha channels. Create a graphic. On a background layer, draw the desired mask. Use only black, white, or grays for masking.
  • Page 437 In the BMP Export dialog box, choose a bit depth option: • 8-bit Uncompressed to export BMP images in 256 colors without any compression. • 8-bit Compressed to export BMP images in 256 colors and compress the BMP on export. •...
  • Page 438 For Image, select Interlaced to create an image that displays in intermittent bands while the full image is downloading. For Dither, select an option to simulate colors not in the current palette. A higher dither setting simulates more colors but can increase file size. For Palette, choose an option from the pop-up menu: •...
  • Page 439 JPEG is an alternative to GIF developed by the Joint Photographic Experts Group specifically for photographic images. JPEG supports millions of colors (24-bit). The JPEG format is best for scanned photographs, images using textures, images with gradient color transitions, or any images that require more than 256 colors. JPEG is a lossy format, which means that some image data is discarded when the image is compressed, reducing the quality of the final file.
  • Page 440 Choose File > Output Options. For Objects, select Include Invisible Layers and click OK. Exporting an object to Photoshop 4 or higher exports the object in pixels. When exporting PNG images, you can select the color depth and compression, as follows: •...
  • Page 441 You cannot export the following effects to PDF format: • Custom and PostScript fills and strokes, arrowheads, and textured fills. • Alpha channel transparency. • EPS images. If an EPS image has a TIFF preview, FreeHand exports the preview instead of the EPS file. •...
  • Page 442 Choose Color or Grayscale Image Compression options to compress images in JPEG format and reduce file size. A higher compression setting yields a smaller file size, but may reduce image quality. For print, choose little or no compression. For onscreen display, choose higher levels of compression for small files that are easier to transmit and download.
  • Page 443 You can drag text to export it if the destination application supports the drag-and- drop text feature. You can also export text by using the Copy and Paste commands or by using the Export dialog box. You can export RTF (rich text format) text with formatting intact;...
  • Page 445: Contacting Technical Support

    • Please read everything relevant to the problem in the manual and in FreeHand Help. Check the indexes for references to related topics, where the information you need may be covered. Check TechNotes at www.macromedia.com/ support/freehand. • If the problem is new and you were able to previously perform a task, but cannot perform it now, think about what changes may have occurred in your system.
  • Page 446 Go to find a specific TechNote. • Macromedia Support Centers Macromedia has product-specific support for designers and developers on its Web site, where you can find the latest instructional material and technical information. For FreeHand support information, see the following URL: www.macromedia.com/support/freehand/...
  • Page 447 If you still need help, use this checklist to prepare for a call to Macromedia Technical Support: • Define the problem before you call. Be able to repeat the steps that led to the problem and identify when and how the problem occurred. The support representative needs your help to understand the problem and help you solve it.
  • Page 448 Support representative’s computer screen when he or she answers your call. • If you entered your customer number and you have registered two or more Macromedia products, your call is forwarded to the Macromedia Products menu. • If you do not have a valid customer number, incident number, or serial number, please wait until a Customer Service representative answers to help you resolve these issues.
  • Page 449 972-680-0535 Technical Support phone: 415-252-9080 Technical Support fax: 415-703-0924 Macromedia, Inc. 600 Townsend Street San Francisco, CA 94103 For additional help, contact the Macromedia office in your area: • Macromedia Europe (UK & Benelux) Pyramid House East Hampstead Road Bracknell...
  • Page 450 • Macromedia Southern Europe (France, Spain, Italy, Middle East and Africa) Centre d’affaires ACTE 41/41 bis Avenue de l’Europe BP 264 78147 Velizy Cedex France Tel: 33 134 58 23 40 Fax: 33 134 58 23 44 http://www.macromedia.com/fr/ • Macromedia Scandinavia...
  • Page 451 • Files must be saved in uncompressed CorelDRAW 7 or 8 for Windows format. CorelDRAW files using either Graphics or Bitmap compression will not import properly; bitmap images are imported as empty containers, but vector objects are unaffected. • When opening CorelDRAW files using FreeHand for Macintosh, the CorelDRAW files must have names containing fewer than 32 characters and must have Corel’s CDR extension.
  • Page 452 FreeHand can import CorelDRAW files, but may not retain all illustration elements. The following sections describe known limitations when importing text and images from CorelDRAW files. Overall, subtle differences in word wrap, justification, and kerning introduce slight visual differences when importing text from CorelDRAW. The following inconsistencies occur when converting CorelDRAW text: •...
  • Page 453 Because FreeHand and CorelDRAW support different color spaces, CorelDRAW bitmaps in the LAB color space are imported as empty text containers. To accommodate cropping, bitmaps are defined by CorelDRAW as paste insides. These paste inside attributes are retained on import. CorelDRAW color masks are lost when files are imported.
  • Page 455 If you have trouble printing a FreeHand document, verify that your printer is plugged in and turned on, that all cables and connections are properly joined, and that your computer is attached to your printer. If you need assistance with this, see your printer manufacturer’s instructions.
  • Page 456 • Try another machine. Test the same file on another machine to see if you get the same results. • If you are printing through a spooler, try turning off the spooler and printing again. The printer driver determines how Background Printing spools print jobs. •...
  • Page 457 • When printing to an imagesetter, verify that the document prints correctly to a desktop printer. A document that fails to print at a low resolution often will not print to an imagesetter. • Print to a PostScript Level 2 output device. Many kinds of documents that are too complex for a Level 1 device will print on a Level 2 device.
  • Page 458 • Verify that you are using the recommended version of the printer driver for your printer. If TrueType fonts print incorrectly, a PostScript font with the same name may be installed in the printer. • When you print a document containing a TrueType font to a printer containing a PostScript font with exactly the same name, the printer uses the PostScript version.
  • Page 459 You can also use the Find & Replace Graphics feature to automatically recalculate blends for different printer resolutions. • For spot-to-spot blends and spot-to-spot gradient fills, set appropriate halftone angles for each spot color in the blend or gradient fill in the Separations panel in the Print Setup dialog box.
  • Page 461 INDEX Numerics arrowheads creating from existing 278 12 Point Black option 326 creating new 278 3D Rotation tool 216 artwork, importing 117 ASCII Format option 442 ASCII text, importing 321 Absolute Colorimetric rendering intent 310 assigning a custom keyboard shortcut 89 Add Points command 224 ATM font substitution 134 Add Words to the Dictionary preference 327...
  • Page 462 bleeds 96 child pages 104 calculating paper size for 403 assigning with Page tool 105 master pages with 104 creating in Document inspector 106 blends 207 defined 105 adjusting 209 chokes animating 378 creating 410 between composite paths 210 defined 410 between groups 210 Cleanup Xtra 420 creating 208...
  • Page 463 Color Mixer/Tints Panel Uses Split Color Well colors (continued) option 259 duplicating 264 color modes exporting custom library 273 changing 259 exporting Hexachrome 429 CMYK 258 exporting to FreeHand 5.x format 429 converting colors 266 hues 260 HLS 258 importing 263, 268 RGB 258 importing Photoshop color index table 268 system colors 258...
  • Page 464 Composite Simulates Separations option 308 corner points 141. See also paths Compress Text and Graphics option 442 Correct Direction command 198 compressing images 374 creating 102 connector points 141 blends 208 Consecutive Hyphens option 328 brush strokes 279 conserving disk space 12 charts 165 Contact Sensitive option 177 clipping paths 203...
  • Page 465 Document inspector (continued) making pages active in 98 DCS EPS files 129 moving pages in 99 DCS files, importing 129 releasing child pages in 106 decimal-align tab 344 Remove command in 99 default FreeHand preferences 113 selecting a page in 98 Default Line Weights option 276 setting page options in 96 Default RGB Image Source option 308...
  • Page 466 Drop option, in animation 379 Emboss tool 214 drop shadows 211, 212 Emulsion Up/Down options 401 adding with Shadow tool 211, 212 En Dash character 326 setting options for 211 En Space character 326 Duplicate command 106, 184, 224, 247, 253 Encapsulated PostScript.
  • Page 467 exporting files (continued) Fill inspector 70, 73 GIF format 437 applying fills with 287 HTML documents 375 basic fills and 288 JPEG format 439 custom fills and 288 launching external editor for 429 gradient fills and 290 PDF format 440 lens fills and 293 Photoshop (PSD) format 439 pattern fills and 297...
  • Page 468 Flash 381 animation options 383 GIF files 375 Autoplay option with 383 compressing 374 changing movie settings 384 dithering 438 compatibility with FreeHand 383 exporting 437 exporting animations 381 importing 130 frame rate in 383 Index Color option with 438 full-screen playback with 383 interlaced 438 high-quality printing with 383...
  • Page 469 grouping HTML objects 187 bitmap images in 377 panels 70 converting vector art with 377 symbols 248 creating new settings for 377 groups Default setting for 375 animating 378 editing settings 377 blending 210 exporting as 375 of objects 187 font encoding for 377 subselecting nested groups 190 using layers with 377...
  • Page 470: Installing And Starting Freehand

    importing (continued) instances 17 EPS and DCS EPS files 129 creating 248 file formats for 118 defined 246 GIF files 130 modifying 249 graphics 118 releasing 249 HPGL, CGM, or DXF formats 118 Interlaced option 438 JPEG files 130 International Color Consortium (ICC) 303 master pages 106 Intersect command 200 PDF files 131...
  • Page 471 leading 335 Auto option 336 labels, adding to document 400 Extra (+) option 335 Lasso tool 178 Fixed (=) option 335 Layer Name Moves Selected Object option 240 modifying in columns 357 layers 237 Percentage (%) option 335 adding 239 learning FreeHand arranging 238 lessons and tutorial 15...
  • Page 472 links master pages (continued) breaking in text blocks 324 importing 106 creating new 124 showing and hiding 106 extracting embedded graphics 124 working with in the Library panel 104 locating missing 124 mathematical functions, in numeric text boxes 103 updating after opening document 123 Maximize button 69 Load Movie action 380 Maximum Color Steps option 402...
  • Page 473 nested objects 189 objects (continued) subselecting group 190 nesting 189 within an existing group 189 nesting within existing group 189 New button 75, 112 overprinting 407 New Document Template preference 116 printing selected 414 new documents, creating 112 rasterizing 186 new features in FreeHand 16 reading notes for 191 New HTML Setting dialog box 377...
  • Page 474 orphans 338 pages (continued) output devices orientation of 96 choosing 387 removing 99 compatibility with FreeHand 454 rotating 100 output options 400, 402 rotating when printing 404 overflow text in text blocks 317 setting options for 96 overlapping fills 161 snapping to the grid while resizing 100 overprinting 405 thumbnails of 97...
  • Page 475 paragraph styles (continued) paths (continued) preserving 359 insetting 206 redefining 361 joining 196, 197 removing overrides from 361 moving text on manually 364 Paragraph Styles Based On option 361 moving text on numerically 364 paragraphs open 139 adding rules to 350 opening 151 aligning 350 placing text on 362...
  • Page 476 perspective grid (continued) PostScript strokes 286 modifying 234, 235 applying 298 modifying objects using 231 applying to selected objects 287 removing objects from 233, 234 power-duplicating 224 Perspective tool 231 PPD files, choosing 390 perspective, creating 231 preferences 77, 80, 141 Photoshop (PSD) files 439 adding colors 129 exporting hidden layers in 440...
  • Page 477 preferences (continued) print settings point display 141 creating 395 redrawing while scrolling 82 restoring 395 remembering layer information 241 saving 395 removing overlapping paths 147 Print Setup dialog box 394 restoring default 78, 113 Print Spot Colors As Process option 397 restoring view on opening document 80, 113 printer retaining originals when combining 196...
  • Page 478: Resources For Learning Freehand

    printing (continued) rectangles 142 selected objects 390 corner radius 143 selecting page range for 389 curved corners 142 Separations option 389 Redo command 175 separations options 396 Redraw Preferences 82 setting colors for gradient fills 402 Redraw While Scrolling option 82 setting document-level overprinting 397 Reflect tool 216, 221 setting file name and date for 401...
  • Page 479 RGB images Script Editor (Macintosh) 135 default device profile for 308 Search for Missing Links option 113, 124 preserving device profiles for 312 Search for Missing Links option (Macintosh) 123, 124 setting device profiles for selected 311 searching right mouse button 86 for missing links 124 context menus and 86 for objects 192...
  • Page 480 Sequence option, in animation 379 spacing service bureau, preparing files for 418 above or below paragraphs 348 setting external editor options 126 of paragraphs 346–349 Shadow tool 211, 212 Special Characters menu 326 Show All command 179 spell-checking 327 Show Fill for New Open Paths option 141 Spiral tool 145 Show Invisibles option 326 Split command 209...
  • Page 481 strokes (continued) Swatches panel 70 PostScript, applying 286, 287, 298 adding a color to 263 preset widths, editing 276 displaying 262 width of 277 dragging colors into 264 styles 237 exporting custom library in 273 applying 252 hiding color names in 269 basing on another 253 rearranging colors in 269 child 255...
  • Page 482 templates 114 text (continued) converting FreeHand files into (Macintosh) 115 leading, setting 335 creating 115 moving manually on paths 364 creating new default 116 moving numerically on paths 364 editing 115 paragraph indents in 346 replacing 115 paragraph rules in 350 saving documents as 115 placing on ellipses 362 text...
  • Page 483: Creating Text

    Text Character inspector 331 toolbars 74 Text Columns and Rows inspector 331, 354 Controller 384 Text context menu (Windows) 332 customizing 91 Text Editor 325 customizing by dragging 93 default formatting in 326 docking floating 94 Show Invisibles option in 326 duplicating buttons in 93 special characters with 326 Main 75...
  • Page 484 Tools panel 76 type (continued) adding a tool to 76 hyphenating 328 removing a tool from 76 previewing fonts for 333 showing and hiding 74 size of 333 tooltips 79 specifications, setting for 332 displaying 79 wrapping around objects 366 turning off 79 type attributes Trace Dashed Strokes option 382...
  • Page 485 Xtras (continued) Delete 419 vector artwork Delete Empty Text Blocks 318 exporting 431 Delete Unused Named Colors 270 with HTML 377 Desaturate 271 vector graphics 137 Flash Export 381 vector images 67 installing 79 view IPTC 422 closing document 84 Lighten 271 defining, naming, and saving 85 managing 79...

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