Select the bitmap.
1
Click Edit in the Object inspector.
2
In the Image dialog box, do one of the following:
3
•
Select one of the four predefined grayscale ramps.
•
Manually edit the grayscale ramp using the Lightness and Contrast arrows.
Do one of the following:
4
•
Click Reset to undo grayscale editing.
•
Click Apply to preview the edits.
Click OK to accept the edits.
5
Choose File > Save.
6
Enter a name for your file in the Save Document dialog box (Windows) or Save
7
dialog box (Macintosh). Click Save.
BMP is the Windows standard format for bitmap graphics and can support an
alpha channel. FreeHand can import and transform BMP images, but you cannot
edit these images in FreeHand. However, you can edit imported bitmap images
using another application launched from FreeHand. You use the External Editor
feature to launch the external application. For information on cropping a bitmap
image, see "Cropping a bitmap image" on page 186.
•
Drag the corner handles of the bitmap image.
•
To constrain the proportions of the image as you resize it, Shift-drag.
•
To resize the image in specific increments based upon the printer resolution,
Alt-drag (Windows) or Option-drag (Macintosh).
•
In the Object inspector, enter the scale percentage or the dimensions and press
Enter (Windows) or Return (Macintosh).
Choose Edit > Preferences. Click Object.
1
Select Warn Before Launch and Edit (the default).
2
When this option is selected, a dialog box prompts you to confirm that
launching an external editor to edit the image is intentional.
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