Roland Fantom G8 User Manual page 183

Roland fantom g8: user guide
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77: REVERB
Adds reverberation to the sound, simulating an acoustic space.
fig.MFX-64
L in
Balance D
Reverb
R in
Balance D
Parameter
Value
Type
ROOM1,
ROOM2,
STAGE1,
STAGE2,
HALL1, HALL2
Pre Delay
0.0–100.0 ms
Time #
0–127
HF Damp
200–8000 Hz,
BYPASS
Low Gain
-15– +15 dB
High Gain
-15– +15 dB
Balance #
D100:0W–
D0:100W
Level
0–127
78: GATED REVERB
This is a special type of reverb in which the reverberant sound is cut
off before its natural length.
fig.MFX-65
L in
Balance D
Gated Reverb
R in
Balance D
Parameter
Value
Type
NORMAL, REVERSE,
SWEEP1, SWEEP2
Pre Delay
0.0–100.0 ms
2-Band
L out
EQ
Balance W
Balance W
2-Band
R out
EQ
Description
Type of reverb
ROOM1: dense reverb with
short decay
ROOM2: sparse reverb with
short decay
STAGE1: reverb with greater
late reverberation
STAGE2: reverb with strong
early reflections
HALL1: reverb with clear rever-
berance
HALL2: reverb with rich rever-
berance
Adjusts the delay time from the di-
rect sound until the reverb sound
is heard.
Time length of reverberation
Adjusts the frequency above
which the reverberant sound will
be cut.
As the frequency is set lower,
more of the high frequencies
will be cut, resulting in a softer
and more muted reverberance.
If you do not want to cut the
high frequencies, set this pa-
rameter to BYPASS.
Gain of the low range
Gain of the high range
Volume balance between the direct
sound (D) and the reverb sound
(W)
Output Level
2-Band
L out
EQ
Balance W
Balance W
2-Band
R out
EQ
Description
Type of reverb
NORMAL: conventional
gated reverb
REVERSE: backwards re-
verb
SWEEP1: the reverberant
sound moves from right to
left
SWEEP2: the reverberant
sound moves from left to
right
Adjusts the delay time from
the direct sound until the re-
verb sound is heard.
Parameter
Value
Gate Time
5–500 ms
Low Gain
-15– +15 dB
High Gain
-15– +15 dB
Balance #
D100:0W–D0:100W
Level #
0–127
When Using 3D Effects
The following 3D effects utilize RSS (Roland Sound Space)
technology to create a spaciousness that cannot be produced by
delay, reverb, chorus, etc.
52: 3D DELAY
29: 3D CHORUS
30: 3D FLANGER
31: 3D STEP FLANGER
When using these effects, we recommend that you place your
speakers as follows. Also, make sure that the speakers are at a
sufficient distance from the walls on either side.
fig.33-002
30˚
30˚
If the left and right speakers are too far apart, or if there is too
much reverberation, the full 3D effect may not appear.
Each of these effects has an "Output Mode" parameter. If the
sound from the OUTPUT jacks is to be heard through speakers,
set this parameter to "SPEAKER." If the sound is to be heard
through headphones, set it to "PHONES." This will ensure that
the optimal 3D effect will be heard. If this parameter is not set
correctly, the full 3D effect may not appear.
Effects List
Description
Adjusts the time from when
the reverb is heard until it
disappears.
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the re-
verb sound (W)
Output Level
183

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