The effect itself can be accessed for editing from this display by pressing {Edit} - any changes
made directly in the effect status display are made to the effect itself and must be stored. Cue
level overrides also must be stored or updated to the required cue, but do not impact the basic
effect itself.
Effect attributes modified in the effect status display can be reset to their previous values using
the softkeys:
{Rate} [Enter] - resets the rate to the previous value.
•
The properties of an effect that can be modified at a cue or sub level will display at the bottom
of the Effect Status display and in the
access by pressing [Shift] & [Effect]). Click on a column to make changes from a list of available
options.
Several color indicators are used in the Effect Status Display. Those colors and their meanings
are:
Grey - property is drawn directly from the effect.
•
Red - property has been manually modified but not stored.
•
Blue - property is an override to the saved effect.
•
Magenta - property is tracking from a previous cue.
•
Clicking on the Attributes column will open the Effect Attribute Override display. From that
display, you can access most of the same properties as those found in the Effect Editor. This
display allows you to make modifications to properties, and store those modifications in a cue or
submaster.
{Restart Effect} is an atrribute that can only be accessed from this display. When enabled,
{Restart Effect} will cause an effect to restart whenever the cue is fired. This attribute is applied
to the cue that the effect is stored in and not in the effect itself.
286
Effect Channel Display (on the facing page)
(which is
Eos Family v2.9.0 Operations Manual
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