[channel list] {Color} [Time] [3] [Enter] - adds a time of 3 seconds to all of the color
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parameters of the channel list that have a move instruction.
{Focus} [Time] [7] [Enter] - assigns a time of 7 seconds for the focus attribute of all
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selected channels.
{Select Manual} {Beam} [Time] [7] [Enter] - selects channels with manual data and applies
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a time of 7 to any manual beam values.
Discrete delay times can also be placed on a channel parameter.
[1] {Color} [Time] [4] [Delay] [3] [Enter] - places a time of 4 seconds and a delay of 3
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seconds on all color parameters of channel 1.
The [+] and [-] hardkeys can be used to increase or decrease discrete timing values.
[channel list] [Time] [+] [3] [Enter] - increases the discrete timing values by 3 seconds.
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[channel list] [Delay] [-] [1] [Enter] - decreases the discrete delay value by 1 second.
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When timing has been applied to a channel parameter in live, a small red "t" will be displayed
with the channel. This indicates the timing must be stored or updated to the required cue. When
this is done, the "t" is displayed in blue. In the Playback Status Display, a "+" is displayed in the
associated parameter category time field, indicating that not all of the parameters in the cue
will use the cue timing.
[About] & [Time] can be held down to see the discrete delay /time information for channels in
Live /Blind. Delay is displayed first, followed by the timing value.
Note:
Any conditions places on channel /parameter in live (such as discrete timing)
must be stored or updated to the cue.
Discrete Time as a Percentage
Discrete times can be entered as a percentage of the cue time.
[channel list] [Time] [/] [5] [Enter] sets the time to 50% of the cue time.
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[channel list] {Focus} [Time] [/] [7][5] [Enter] - sets the discrete focus timing to 75%.
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Assigning Cue Attributes
You can record cues with specific attributes to affect how cues behave when executed. Cue
attributes include Follow, Hang, Link, Loop,
and Scenes. Cue attributes can be entered when the cue is initially recorded, or they can be
added or modified at a later date.
When [Cue] is pressed, the {Attributes} softkey will display. Press {Attributes} to access the
following softkeys:
{Rate}
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{Note}
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{Scene}
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{Curve}
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{Preheat}
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{Scene End}
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Working with a Cue List
Delay
Time, Rate, Curve,
Cue
Notes,
Cue
Labels,
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