Parameters
This allows you to select which parameters will be involved in the selected effect, by default. By
entering a value here, you do not need to specify the required parameter when placing an effect
on a channel group.
To add/ remove parameters to the effect, press {Parameters} and then select the desired
parameters from the buttons that appear to the left.
{Parameters} {Iris} [Enter]
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Attributes
These determine the basic behavior of the effect. Attributes include behaviors such as forward,
reverse, bounce, positive, negative, and random grouping/ random rate. The attributes are
slightly different between step, absolute, and relative effects.
Bounce - effect will run first in forward, then in reverse. Subsequent passes alternate
•
between forward and reverse.
Forward - the effect will run in the programmed direction (the arrow on the pattern editor
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indicates "forward" for pattern effects, and step/ absolute effects will follow numerical
order).
Reverse - effect will run in the opposite direction of forward or reverse numerical direction.
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Forward and Reverse are mutually exclusive settings.
Random Group- channel distribution or step order (depending on the type of effect) is
•
applied in a continuously random fashion.
Random Rate - This overrides the cycle time of the effect. Random Rate is applied in a
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range (for example 5 through 150).
Continuous Run - the effect will keep running until there is a stop effect command. By
•
default, {Continuous Run} is disabled for all step and absolute effects. It is enabled by
default for relative effects. See
information.
Repeat on Go - the effect will not restart unless {Repeat on Go} is used.
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Build - keeps values at their on-state, even when the step is no longer active.
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Positive - effect will run the steps (on state and off state) as programmed. Step effects
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only.
Negative - inverts the on state and off state for the effect. Step effects only.
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Break Mode - mimics a scroll across a static background. All but the last action scroll one
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channel at a time across the selection. The final action appears on all channels not
affected by the other actions. Absolute effects only.
Bounce Channels - runs the effect on the channels first in forward, then in reverse.
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Play with these behaviors to see how they alter your effect.
Entry
Establishes at what time and how channels will enter the effect. To change the entry method
press {Entry} and then choose a method from the buttons to the left. Entry modes vary by effect
type. The options are:
{Cascade} - channels enter the effect according to the trail and cycle time values (if
•
applicable).
{Immediate} - all channels enter the effect instantaneously.
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{Fade by Size} - The effect will achieve its full value as allowed by the pattern or
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step/absolute values using the In Time.
{Fade by Rate} - increases the rate of the effect as it enters. If an effect submaster has an
•
entry mode of {Fade by Rate}, the submaster will control the rate between 0 to 100.
Creating and Using Effects
Assigning a Stop Effect Command (on page 298)
for more
283
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