ETC Element User Manual page 295

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Parameters
This allows you to select which parameters will be involved in the selected effect, by default. By
entering a value here, you do not need to specify the required parameter when placing an effect
on a channel group.
To add/ remove parameters to the effect, press {Parameters} and then select the desired
parameters from the buttons that appear to the left.
{Parameters} {Iris} [Enter]
Attributes
These determine the basic behavior of the effect. Attributes include behaviors such as forward,
reverse, bounce, positive, negative, and random grouping/ random rate. The attributes are
slightly different between step, absolute, and relative effects.
Bounce - effect will run first in forward, then in reverse. Subsequent passes alternate
between forward and reverse.
Forward - the effect will run in the programmed direction (the arrow on the pattern editor
indicates "forward" for pattern effects, and step/ absolute effects will follow numerical
order).
Reverse - effect will run in the opposite direction of forward or reverse numerical direction.
Forward and Reverse are mutually exclusive settings.
Random Group- channel distribution or step order (depending on the type of effect) is
applied in a continuously random fashion.
Random Rate - This overrides the cycle time of the effect. Random Rate is applied in a
range (for example 5 through 150).
Continuous Run - the effect will keep running until there is a stop effect command. By
default, {Continuous Run} is disabled for all step and absolute effects. It is enabled by
default for relative effects. See
information.
Repeat on Go - the effect will not restart unless {Repeat on Go} is used.
Build - keeps values at their on-state, even when the step is no longer active.
Positive - effect will run the steps (on state and off state) as programmed. Step effects
only.
Negative - inverts the on state and off state for the effect. Step effects only.
Break Mode - mimics a scroll across a static background. All but the last action scroll one
channel at a time across the selection. The final action appears on all channels not
affected by the other actions. Absolute effects only.
Bounce Channels - runs the effect on the channels first in forward, then in reverse.
Play with these behaviors to see how they alter your effect.
Entry
Establishes at what time and how channels will enter the effect. To change the entry method
press {Entry} and then choose a method from the buttons to the left. Entry modes vary by effect
type. The options are:
{Cascade} - channels enter the effect according to the trail and cycle time values (if
applicable).
{Immediate} - all channels enter the effect instantaneously.
{Fade by Size} - The effect will achieve its full value as allowed by the pattern or
step/absolute values using the In Time.
{Fade by Rate} - increases the rate of the effect as it enters. If an effect submaster has an
entry mode of {Fade by Rate}, the submaster will control the rate between 0 to 100.
Creating and Using Effects
Assigning a Stop Effect Command (on page 298)
for more
283

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