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Ion Classic User Manual Version 3.1.1 4310M1210-3.1.1 RevA 2022-03...
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To view a list of ETC trademarks and patents, go to etcconnect.com/ip. All other trademarks, both marked and not marked, are the property of their respective owners. ETC intends this document, whether printed or electronic, to be provided in its entirety.
Table of Contents Introduction Using this Manual Register Your Console Online Eos Family User Forums Help from ETC Technical Services Other Reference Materials Important Concepts Console Overview Eos Apex 5 Overview Eos Apex 10 Overview Eos Apex 20 Overview Eos Ti Overview...
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Exporting a Show File Exporting Logs Deleting Show Files File Manager Patch About Patch Patch Main Display Patching Conventional Fixtures Patching Automated Fixtures, LEDs, and Accessories Patching Multicell Fixtures Labeling Using the Scroller/Wheel Picker and Editor Patch Section Ion Classic User Manual...
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Attribute Section Database Section Augment3d Section Using Device List Clearing the Patch Update Profile Fixture Editor Setup About Setup System Settings User Settings Device Settings Console Status Display Manual Control About Manual Control Selecting Channels Setting Intensity Manual Control of Non-intensity Parameters (NPs) Home Multiple Intensity Channels Multicell Fixtures...
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Mark About Mark AutoMark Referenced Marks Palettes About Palettes Palette Types Palette Options Storing Palettes Live Recalling Palettes Editing Palettes Live Editing Palettes in Blind Using By Type Palettes Removing Channels from a Palette Deleting Palettes Ion Classic User Manual...
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Presets About Presets Preset Options Storing Presets Live Recalling Presets Effects in Presets Editing Presets Live Using the Preset List Editing Presets in Blind Using By Type Presets Removing Channels from a Preset Deleting Presets Presets and Palettes Fader Properties Single Cue Lists About Single Cue List Basic Cueing...
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About Cue Playback Playback Controls Selected Cue Out-of-Sequence Cues Virtual Faders Assigning Faders Changing Fader Pages Playback Fader Controls Multipart Cues About Multipart Cues Record a Multipart Cue in Live Storing a Multipart Cue in Blind Ion Classic User Manual...
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Deleting Parts from Multipart Cues Effects About Effects The Effect List Effects Editor Effect Status Display Effect Channel Display Step Effects Absolute Effects Effect Background Value Modification Beats Per Minute Multiple Intensity HTP Effects Relative Effects Preprogrammed Rainbow Effects Apply an Existing Effect Editing Effects Live Stopping Effects Query and Group Effect...
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Releasing Content From a Submaster Updating a Submaster Deleting a Submaster Using About About [About] [About] {What's New} [About] System [About] Channel [About] Address [About] Cuelist [About] Cue [About] Curves [About] Effects [About] Groups [About] Submaster [About] Macro viii Ion Classic User Manual...
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[About] IFCB Palettes [About] Presets [About] Color Path [About] Live Curves About Curves Creating a Curve Editing Curves Applying a Curve To Channels In Patch Curves Applied to Cues Applying a Curve To Scroller Fans Deleting Curves Snapshots About Snapshots Recording Snapshots Recalling Snapshots Editing Snapshots...
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About Virtual Media Server Media Content Exporting Media Content Setting Up Pixel Maps Setting Pixel Map Features Working with the Virtual Media Server Effect Layers Pixel Mapping in a Multi-Console System Partitioned Control About Partitioned Control Ion Classic User Manual...
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How to Use Partitions Setting Up Partitioned Control Partition List Creating New Partitions Deleting Partitions Using Partitions Partitions in Playback Partitions on Cue Lists Flexichannel in Partitioned Control Multi-Console About Multi-Console Multi-Console Terms Multi-console Setup Synchronized Backup Mirror Mode Eos Configuration Utility About the Eos Configuration Utility ECU Welcome Screen Settings > General...
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Eos Family Show Control Capabilities Advanced OSC Eos OSC Keys Regulatory Apex 5, 10, and 20, Apex Remote Processor, Eos Remote Interface, and Windows 10- based Ion Xe, Ion Xe20, Ion Xe RPU, Gio@5, and Element 2 ETCnomad Puck Ion Classic User Manual...
Introduction Using this Manual Register Your Console Online Eos Family User Forums Help from ETC Technical Services Other Reference Materials Important Concepts Introduction...
Online Eos Family User Forums You are encouraged to visit and participate in the ETC Eos Family User Forum, accessible from the ETC website, etcconnect.com. This gives you access to an online community of Eos Family users where you can read about other users’ experiences, suggestions, and questions regarding the product as well as submit your own.
3. Follow the registration instructions provided by the community page. Help from ETC Technical Services If you are having difficulties and your problem is not addressed by this document, try the ETC support website at support.etcconnect.com or the main ETC website at etcconnect.com. If none of these resources are sufficient, contact ETC Technical Services directly at one of the offices identified below.
The following resources are recommended: John Huntington, Show Networks and Control Systems, (Brooklyn, NY:Zircon Designs • Press, 2012) ETC Support Articles, available at support.etcconnect.com/ETC. • Important Concepts Before using your console, you should read and familiarize yourself with the concepts defined below.
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A fixture is defined as a group of related addresses that together control a device. An example of a fixture would be an ETC Revolution. This automated fixture contains 31 parameters that together allow you to perform various functions such as pan and tilt. Each of these attributes is addressed by a different output.
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Eos family consoles also have a [Q Only / Track] button that allows you to record or update a cue as an exception to the default setting. Therefore, if the console is set to Tracking, the button acts as Cue Only. If console is set to Cue Only, it behaves as a Track button. Ion Classic User Manual...
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Tracking Mode When you create a new cue, any unchanged channel parameter data from the previous cue is tracked into the new specified cue. Any changes in this new cue will also track forward into subsequent cues until a move instruction or a block flag is encountered. In the example below, the gray boxes indicate tracked values and the white boxes indicate move instructions.
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Move Instruction A move instruction is any change to a parameter from its previous stored value, such as changes to a channel’s intensity, pan or tilt, color mixing, etc. Manual Data Manual data is any value set for a channel via the command line. Manual data will remain at its value until a move instruction is provided for it.
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This rule is not followed when executing an out-of-sequence cue. An out-of-sequence cue is any cue that is recalled via [Go To Cue], a Link instruction, or manually changing the pending cue. In general applications, the entire contents of the cue (both moves and tracks) will be asserted on an out-of-sequence cue.
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Eos family consoles determine the LTP value for a channel, which is overridden by any HTP input values that are higher than the LTP instruction. This is then finally modified by manual control. Ion Classic User Manual...
Gio @5 Overview Ion Xe Overview Ion Xe 20 Overview Element 2 Overview Ion Classic Overview Element Classic Overview Cleaning Your Console Eos Apex 5 Overview This page provides an overview of the physical layout, components, and capacities of the Eos Apex 5 console.
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Displays > Power Off Device before disconnecting power from the console. CAUTION: Power cord must be connected using an earth ground connection. WARNING: Before servicing your console, you must switch off the power on the rear panel and disconnect the power cord completely. Ion Classic User Manual...
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Brightness Settings (on page 215) External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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Apex 20 - 50 target keys (5 banks of 10) • All Apex consoles also offer two target keys over the main playback faders for dedicated load functionality, as well as local status of playback content. For more information, see Target Keys (on page 119) Ion Classic User Manual...
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Main Playbacks The main playback fader pair, located to the left of the control keypad, is a split cross-fader pair. The button or buttons located directly above the playbacks load content to the playbacks. The two buttons below control the [Go] and [Stop/Back] functions. Motorized Faders In addition to the main playbacks, five, ten, or twenty slots of configurable motorized faders are provided.
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IO garage. Any ETC Gadget II or Response Show Control Gateway can be added to the garage and connected internally via USB for local input / output of DMX, MIDI, SMPTE, and other protocols.
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Book Lights Two independently-controlled, warm-white work lights are available on the left and right sides of Apex consoles for illumination of nearby work surfaces. Dimming Task Lights Task lights can be dimmed from within Eos, under Setup > Device > Brightness Settings. The {Desk Lamp} slider has a range of 0% (dimmest) to 100% (brightest).
CAUTION: It is recommended that you safely power down the console via Displays > Power Off Device before disconnecting power from the console. CAUTION: Power cord must be connected using an earth ground connection. Ion Classic User Manual...
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Brightness Settings (on page 215) External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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Apex 20 - 50 target keys (5 banks of 10) • All Apex consoles also offer two target keys over the main playback faders for dedicated load functionality, as well as local status of playback content. For more information, see Target Keys (on page 119) Ion Classic User Manual...
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Main Playbacks The main playback fader pair, located to the left of the control keypad, is a split cross-fader pair. The button or buttons located directly above the playbacks load content to the playbacks. The two buttons below control the [Go] and [Stop/Back] functions. Motorized Faders In addition to the main playbacks, five, ten, or twenty slots of configurable motorized faders are provided.
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IO garage. Any ETC Gadget II or Response Show Control Gateway can be added to the garage and connected internally via USB for local input / output of DMX, MIDI, SMPTE, and other protocols.
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Book Lights Two independently-controlled, warm-white work lights are available on the left and right sides of Apex consoles for illumination of nearby work surfaces. Dimming Task Lights Task lights can be dimmed from within Eos, under Setup > Device > Brightness Settings. The {Desk Lamp} slider has a range of 0% (dimmest) to 100% (brightest).
CAUTION: It is recommended that you safely power down the console via Displays > Power Off Device before disconnecting power from the console. CAUTION: Power cord must be connected using an earth ground connection. Ion Classic User Manual...
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Brightness Settings (on page 215) External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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Apex 20 - 50 target keys (5 banks of 10) • All Apex consoles also offer two target keys over the main playback faders for dedicated load functionality, as well as local status of playback content. For more information, see Target Keys (on page 119) Ion Classic User Manual...
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Main Playbacks The main playback fader pair, located to the left of the control keypad, is a split cross-fader pair. The button or buttons located directly above the playbacks load content to the playbacks. The two buttons below control the [Go] and [Stop/Back] functions. Motorized Faders In addition to the main playbacks, five, ten, or twenty slots of configurable motorized faders are provided.
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IO garage. Any ETC Gadget II or Response Show Control Gateway can be added to the garage and connected internally via USB for local input / output of DMX, MIDI, SMPTE, and other protocols.
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Book Lights Two independently-controlled, warm-white work lights are available on the left and right sides of Apex consoles for illumination of nearby work surfaces. Dimming Task Lights Task lights can be dimmed from within Eos, under Setup > Device > Brightness Settings. The {Desk Lamp} slider has a range of 0% (dimmest) to 100% (brightest).
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200 configurable cue playbacks, with Go and Stop /Back • 999 configurable submasters, with Bump and Assert/ channel select • Ion Classic User Manual...
Eos Ti Overview This page provides an overview of the physical layout, components, and capacities of the Eos Ti console. Eos Ti Layout Console Overview...
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Touchscreen brightness can be controlled via the External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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Display resolutions of 1920x1080 (minimum) to 3480x2160 (maximum) are supported • Each display may be utilized in landscape or portrait mode • Multi-touch display support requires the following: • Data connection via USB-A or USB-C cable per multi-touch monitor • Windows Human Interface Device (HID) compliant touch displays, utilizing Windows •...
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Six hardkeys are also available for encoder control. These encoder paging keys control intensity, focus, color, shutter, image, and form. Pressing any of these will change the parameters controlled by the encoders. To view other available encoder pages, simply press the encoder paging keys to advance the pages. Ion Classic User Manual...
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Level Wheel The level wheel adjusts intensity up or down for any selected channels. With channels selected, roll the wheel up to increase intensity, or down to decrease it. The level wheel can also provide additional functions when combined with various other console keys.
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10 motorized fader slots configurable as playbacks, submasters, grandmasters, timing • masters, effects masters, targets, or target lists 100 virtual pages of 10 faders each • 200 configurable cue playbacks, with Go and Stop/Back • 999 configurable submasters, with Bump and Assert/ channel select • Ion Classic User Manual...
Gio Overview This page provides an overview of the physical layout, components, and capacities of the Gio console. Gio Layout Console Overview...
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Brightness Settings (on page 215) External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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Multi-touch display support requires the following: • Data connection via USB-A or USB-C cable per multi-touch monitor • Windows Human Interface Device (HID) compliant touch displays, utilizing Windows • standard driver Displays must process five or more points of simultaneous touch •...
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The level wheel can also provide additional functions when combined with various other console keys. See Face Panel Shortcuts (on page 132) for more information. Ion Classic User Manual...
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Rate Wheel The rate wheel can be used to provide dynamic rate adjustments for multiple playbacks. DMX Ports In order to output control levels from your console, you can use the DMX ports on the back of the console and/or you may connect a gateway or node. If your device receives sACN or Art- Net directly, no gateway or node is required.
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• masters, effects masters, targets, or target lists 100 virtual pages of 10 faders each • 200 configurable cue playbacks, with Go and Stop /Back • 999 configurable submasters, with Bump and Assert/ channel select • Ion Classic User Manual...
Gio @5 Overview This page provides an overview of the physical layout, components, and capacities of the Gio @5 console. Gio @5 Layout Console Overview...
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Brightness Settings (on page 215) External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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Multi-touch display support requires the following: • Data connection via USB-A or USB-C cable per multi-touch monitor • Windows Human Interface Device (HID) compliant touch displays, utilizing Windows • standard driver Displays must process five or more points of simultaneous touch •...
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The level wheel can also provide additional functions when combined with various other console keys. See Face Panel Shortcuts (on page 132) for more information. Rate Wheel The rate wheel can be used to provide dynamic rate adjustments for multiple playbacks. Ion Classic User Manual...
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DMX Ports In order to output control levels from your console, you can use the DMX ports on the back of the console and/or you may connect a gateway or node. If your device receives sACN or Art- Net directly, no gateway or node is required. To output, connect one 5 pin XLR cable per port.
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• masters, effects masters, targets, or target lists 100 virtual pages of 10 faders each • 200 configurable cue playbacks, with Go and Stop /Back • 999 configurable submasters, with Bump and Assert/ channel select • Ion Classic User Manual...
Ion Xe Overview This page provides an overview of the physical layout, components, and capacities of the Ion Xe console. Ion Xe Layout Ion Xe Components Power Button The power button on the front of the console is used to power up or power down. A separate hard power switch, located on the rear panel, can be used to disconnect power from the console’s internal components.
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External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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Hardkeys Backlit hardkeys are provided on the face panel. The brightness level for those keys can be Brightness Settings (on page 215) adjusted in the When your console has been idle for 10 minutes, the backlights will fade down by 10%. Any key press on the face panel keypad or an external keyboard, a move of the mouse, or an interaction with a touchscreen will return the keys to their set brightness level.
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Each port is on a separate NIC, and can be configured to directly output network- based lighting control protocols such as sACN or Art-Net. Output Protocols (on page 555) for more information. Note: Apex consoles, Windows 10 consoles, and ETCnomad software do not support draft sACN, Net2, or AVAB UDP output protocols. Ion Classic User Manual...
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USB Ports One USB port is provided on the front of the console to connect any USB storage device. Additional USB ports on the rear panel (and in the keyboard tray, when present) of the console connect peripherals such as an alphanumeric keyboard, pointing device, or touchscreen control for external monitors.
999 configurable submasters, with Bump and Assert channel select • Ion Xe 20 Overview This page provides an overview of the physical layout, components, and capacities of the Ion Xe 20 console. Ion Xe 20 Layout Ion Classic User Manual...
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External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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The display and navigation keys provide quick access to common displays, formatting, paging, and navigation within displays. Encoder Categories (5) The encoder category buttons allow expanded control of a variety of fixture parameters, along with additional softkey options where applicable. Ion Classic User Manual...
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Additional Targets & Functions The remaining hardkeys provide options for a variety of common console functions and shortcuts to various Blind displays. Main Playbacks The main playback fader pair, located to the left of the control keypad, is a split cross-fader pair.
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Task lights can also be controlled by holding down [Displays] and rolling the level wheel. WARNING: This device contains a lithium battery. Battery may explode if mistreated. Do not recharge, disassemble or dispose of in fire. Ion Xe 20 Capacities Output Parameters 2,048 (Min) • 12,288 (Max) • Ion Classic User Manual...
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Channel Counts 32,768 channels (can be any number from 1 to 99,999) • Cues and Cue List 999 cue lists • 10,000 cues • Record Targets 10,000 Groups • 10,000 x 4 Palettes (Intensity, Focus, Color and Beam) • 10,000 Presets •...
The power button on the front of the console is used to power up or power down. A separate hard power switch, located on the rear panel, can be used to disconnect power from the console’s internal components. Ion Classic User Manual...
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External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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The remaining hardkeys provide options for a variety of common console functions and shortcuts to various Blind displays. Main Playbacks The main playback fader pair, located to the left of the control keypad, is a split cross-fader pair. Ion Classic User Manual...
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The button or buttons located directly above the playbacks load content to the playbacks. The two buttons below control the [Go] and [Stop/Back] functions. Faders In addition to the master playbacks, banks of configurable faders are provided. The faders may be configured as playbacks, submasters, grandmasters, timing masters, effects masters, targets, or target lists.
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10,000 cues • Record Targets 1,000 Groups • 1,000 x 4 Palettes (Intensity, Focus, Color and Beam) • 1,000 Presets • 1,000 Effects • 99,999 Macros • 1,000 Snapshots • 1,000 Curves • 1,000 Color Paths • Ion Classic User Manual...
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Faders 1 dedicated main playback pair, with Go and Stop/Back • 40 faders with 80 configurable buttons • 999 configurable submasters, with Bump and Assert channel select • Console Overview...
Ion Classic Overview This page provides an overview of the physical layout, components, and capacities of the Ion Classic console. Ion Classic Layout Ion Classic User Manual...
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External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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The display and navigation keys provide quick access to common displays, formatting, paging, and navigation within displays. Encoder Categories (5) The encoder category buttons allow expanded control of a variety of fixture parameters, along with additional softkey options where applicable. Ion Classic User Manual...
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Softkeys (6) The softkey buttons allow physical control of the onscreen softkey options, which change dynamically based on the command line and active tab to offer additional commands not available on hardkeys. Additional Targets & Functions The remaining hardkeys provide options for a variety of common console functions and shortcuts to various Blind displays.
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This device contains a lithium battery. Battery may explode if mistreated. Do not recharge, disassemble or dispose of in fire. Ion Classic Capacities Output Parameters 1,024 (Min) • 6,144 (Max) • Channel Counts 16,000 channels (can be any number from 1 to 99,999) • Ion Classic User Manual...
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Cues and Cue List 999 cue lists • 10,000 cues • Record Targets 10,000 Groups • 10,000 x 4 Palettes (Intensity, Focus, Color and Beam) • 10,000 Presets • 10,000 Effects • 99,999 Macros • 10,000 Snapshots • 10,000 Curves •...
CAUTION: It is recommended that you safely power down the console via Displays > Power Off Device, before disconnecting power from the console. CAUTION: Power cord must be connected using an earth ground connection. Ion Classic User Manual...
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External Monitors Windows 7 Ion Classic can support up to 2 monitors, either 2 DVI monitors or 1 Display Port and 1 DVI. Display Port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
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The level wheel can also provide additional functions when combined with various other console keys. See Face Panel Shortcuts (on page 132) for more information. Ion Classic User Manual...
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DMX Ports In order to output control levels from your console, you can use the DMX ports on the back of the console and/or you may connect a gateway or node. If your device receives sACN or Art- Net directly, no gateway or node is required. To output, connect one 5 pin XLR cable per port.
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1,000 Effects • 99,999 Macros • Faders 1 Grandmaster with Blackout • 1 Master Playback, with Go and Stop/Back • 40 or 60 faders with bump buttons • 999 configurable submasters • 120 channel faders • Ion Classic User Manual...
If this does not clean the console sufficiently, you may apply some window cleaner (containing ammonia is fine) to the cloth and repeat the process until clean. More information about cleaning your console is available at the ETC Support Site, support.etcconnect.com.
Chapter 2 System Basics About System Basics Power Up the Console Power Down the Console The Central Information Area (CIA) Browser Softkeys Displays Display Control and Navigation Live and Blind Displays Playback Status Display Direct Selects Encoders Moving Light Controls Fader Configuration Virtual Keyboard Face Panel Shortcuts...
It is possible to collapse the CIA from view. To do this, you can click the arrow icon above the CIA. The CIA will collapse from view, exposing a larger viewing area of whatever display is visible above the CIA. The arrow will move to the bottom of the screen. Ion Classic User Manual...
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To expand the CIA into view again, click the arrow at the bottom of the screen. The CIA will reopen. Lock the CIA You can lock the CIA in place to prevent it from being collapsed or viewed. To lock the CIA, click on the lock above the browser. The lock will “lock”. To unlock the CIA, click the sunken lock again.
Use the page arrow keys to move the selection bar up and down the list. You may also • use the level wheel to scroll through the list. When the bar highlights the desired menu, press [Page Right] to open the menu. • Ion Classic User Manual...
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Continue pressing [Page Right] to open submenus. • Scroll to the item you wish to open using [Page Up] or [Page Down], or select the item • by clicking or tapping. Press [Enter], [Select] , or double-click to open. If you wish to close a submenu scroll to that item and press [Page Left]. •...
The gray labels in the top row indicate the second page of available softkeys, available by pressing the [More SK] button. Those softkeys correspond to buttons [S1] - [S6] and [More SK] on the face panel. Ion Classic User Manual...
Example: With a channel on the command line, pressing [More SK] & [Intensity] will post Make Manual on the command line. Changing Softkey Pages When there are more relative softkeys than the six available buttons, both gray and white softkey labels will be visible. The white labels on the bottom row of the label window indicate the active softkeys.
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Controls Tab will bring it to the front and grab focus. Single clicking on a Display Tab will bring it to the front and grab focus. Tab Numbers 1. Live / Blind 2. Playback Status Display 3. Magic Sheet Ion Classic User Manual...
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4. Direct Selects 5. ML Controls 6. Effect Status 7. Virtual Keyboard 8. Effect Channels 9. Pixel Maps 10. Pixel Preview 11. Show Control 12. Patch 13. Effects 14. Magic Sheet List 15. Submaster List 16. Cue List 17. Groups 18. Macros 19.
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Close Tab - closes the selected tab. • Replace Tab - allows you to close the current tab and choose from the Home Screen • which display to replace it with. Pressing escape will return you to the previously selected tab. Ion Classic User Manual...
Close All Tabs But This - closes all of the tabs except the selected one. • Close All Tabs - closes all of the tabs including the selected one. • Reset Columns - resets all of the column widths in the selected tab to Eos defaults. This •...
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Menu. This screen will also display when a new tab is opened. This screen consists of four general areas, each offering different display-related options. Display and Control Icons Clicking on an icon will open the appropriate display or control in a new tab. Display Tabs Control Tabs Ion Classic User Manual...
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Layout Options These tools offer you greater flexibility in the number of tabs you can view in any given workspace. A workspace can have up to 16 frames. Selecting a layout icon will assign the frame layout identified in the icon. Once a layout is assigned, you can select which displays and controls will be in which frames.
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[Delete] [Snapshot] [n] [Enter] [Enter] will delete a monitor-only snapshot. All snapshots can be viewed on the snapshot list display, which can be opened by pressing [Snapshot] [Snapshot] or from the Workspace Layout Menu. Ion Classic User Manual...
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Updating a Single Monitor Snapshot A single monitor snapshot can be updated or deleted by right-clicking on its icon in the Snapshot area of the Workspace Layout Menu. Using Expand With Displays [Expand] allows you to quickly create additional frames on a monitor. To add frames, press [Expand] &...
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This option allows you to view a favorite magic sheet in a small pop-up window over your current display. The pop-up magic sheet functions just like a traditional magic sheet and is interactive. . Press the wand icon to close the display when opened. Ion Classic User Manual...
A pop-up magic sheet can be assigned in Setup>User>Displays>Popup Magic Sheet. If a magic sheet has not been assigned in Setup, when you first click the pop-up magic sheet icon, you will be able to select a default magic sheet from a list of the available ones. In Setup>User>Displays>Popup Nav Lock, you can enable or disable the zoom and scroll navigation for pop-up magic sheets.
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See Indicators in the Live / Blind Display (on page 100) for more information. To collapse the summary view, hold down [Data] and any of the encoder paging keys (Focus, Color, Image, Shutter, or Form). Ion Classic User Manual...
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When the summary view has been collapsed to show only intensity data, you may include focus, color, or beam data in the summary view by holding down [Data] and any of the encoder paging keys (Focus, Color, Image, Shutter, or Form) This displays all categories again. Table View Table view is available in Live or Blind.
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[Last] will behave the same as {Previous}. {Preview}<Cue>[5] will preview cue 5. • Channels in Use To open the Channels in Use display, click on the {CIU} icon in the home screen or press [Tab] &[3][2]. Ion Classic User Manual...
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A Channels in Use display shows the following information for each channel: Number of cue lists the channel appears in. • Number of cues the channel appears in. • Number of cue moves from zero. • Number of submasters that channel appears in. •...
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Most of the channels in the above image are conventional channels (intensity is the only available parameter). Several channels in the image are automated fixtures (possessing more parameters than just intensity). Conventionals Conventions display the channel number, intensity, and any additional data below. Automated Fixtures or Multi-parameter Devices Ion Classic User Manual...
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This view also has additional data fields beneath intensity (F, C, B). This information can be suppressed by pressing and holding [Data] and any of the encoder paging keys (Focus, Color, Image, Shutter, or Form). Doing so will leave only the intensity field and FCB indicators at the bottom of the channel.
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MK Indicates the channel is marked for a later cue. The cue number is indicated in the • other categories (see “Q” below). ND Indicates that a channel has been patched as a non-dim fixture type. • Ion Classic User Manual...
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N Indicates the value is null (from either {Make Null} or a filter). • P Indicates the channel is parked. • Ph Indicates the channel is at a preheat level. • Pr Indicates that the value is referenced to a preset. This text is followed by a number, •...
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"." after the channel number to indicate that they have cells hidden.) Masters Off (displays only the cells for multicell fixtures) • Partitioned (displays only those channels defined in the current partition) • Ion Classic User Manual...
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Note: The multicell fixture views can be used in combination with other flexichannel states. Note: You can use [Flexi] & [.] to quickly toggle cells on and off. In flexi, selected channels (including the last channel selection) are always included in the view.
Pressing [Format] with the playback status display active will access this format. In expanded cue list, the view of the active cue list increases to the full size of the display. The current fader page is visible at the bottom of the screen. Ion Classic User Manual...
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Fader Display Format Pressing [Format] with the playback status display active will access this format, which shows a view of the fader configurations for 10 pages of 10 faders each (for a total of 100 visible faders. Each fader is color coded based on its assigned target type. Grandmasters and inhibitive submasters are in red, additive submasters are yellow ,playback faders display in green ,and presets and palettes are orange.
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Gold - Any item (cue, list, page) highlighted in gold indicates “current”.Outlined in gold • indicates “selected”. Red - Cue fade is in progress • Fader Ribbon / Display Red - Grandmasters and inhibitive submasters • Yellow - Additive submasters • Ion Classic User Manual...
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Green - Playback faders • Orange - Presets and palettes • Text Indicators + (see cue 6) - Indicates that there is discrete timing within the associated cue. Found in • the cue display “Timing” area. * (see cue 4) - Indicates the cue has an allfade command. Found in the cue display •...
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Display Fader Ribbon - displays the fader ribbon, which shows the current fader page • under the Master Playback Status. Display Notes - displays the Cue Notes in a horizontal bar at the bottom of the PSD. • Ion Classic User Manual...
Cue Notes Display Pending Cue Notes - displays the for the pending cue in a horizontal • bar at the bottom of the PSD. Break Link to Live/ Blind - When selecting the Live/ Blind display, the PSD will also come •...
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This allows multiple commands to be selected and executed at once, and an optional sneak time to be entered. Channels and groups selected via direct selects will post an unterminated command by default. Ion Classic User Manual...
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Recording to Targets Using Direct Selects You may store a command line selection directly to a target's direct selects by pressing [Record] and the desired direct select key. You can record decimal inserts to a direct select, which will add additional buttons to your direct select grid.
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Asterisks next to any of the additional configuration options indicate functions that are only enabled for specific banks. Layout This section allows you to configure the layout of the direct selects grid. Ion Classic User Manual...
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Note: If the frame or window is resized, the direct selects grid layout will responsively change size to fit onscreen. {25} / {50} / {100} / {200} - quick-select options to easily set the grid size. • Rows - allows you to select the number of rows in the banks. •...
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Target Selection Menu (2) This section allows you to configure which direct select targets are assigned to your custom direct select buttons. All buttons default to empty. Ion Classic User Manual...
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Custom Direct Selects (3) This section displays an index of all the custom direct select lists in your show file. These lists can be assigned a label, as well as an icon. Note: Custom direct selects created in Eos software prior to v3.1.0 and stored in snapshots will be automatically converted to a custom direct select list, labeled with the relevant snapshot number.
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OK. SHIFT or CTRL can be held to select multiple consecutive or nonconsecutive images. Accepted image formats for import are .bmp, .gif, .ico, .jpg, .pbm, .pgm, .png, .ppm, .svg, .svgz, .tga, .tiff, .xbm, and .xpm. The maximum image size is 1920 x 1920. Ion Classic User Manual...
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Organizing Icons Select the Organize button to enable the following additional button options: Add Folder - adds a folder to the current icon library directory. • Delete Unused - deletes any unused icon images across all icon library folders. You can •...
(if any) and also a {Home} button which allows you to set that parameter to its default position. The encoder controls display allows you to cycle through parameter steps (if available). You can also home any parameter. Some buttons that may be available are: • • Ion Classic User Manual...
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Next • Last • Mode • Expand • XYZ Format Enable / Disable • Buttons like {Next} and {Last} are used to step through ranges (such as colors in a color scroller) one step at a time. {Min} and {Max} allow you to send a parameter to its minimum or maximum limit with one press.
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Creating Custom Maps Create a map by entering the map number and pressing [Enter], and select a parameter category (Intensity, Focus, etc) to customize. Add parameters to the category by selecting an open encoder slot, and choosing a parameter from the list to assign to it. You can also search for specific parameters.
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Each parameter category can be given up to 25 pages of custom encoder layouts. If a parameter category is not assigned any custom encoder layouts, the default Eos parameter mapping for that category will be used instead. Defaults These parameter slots assign default parameters to each encoder in the specified parameter category.
6. Collapses or expands categories. 7. Gives pan and tilt functionality to a mouse or trackball. 8. Virtual encoder (Click and hold close to the center line for slow movement, further away for faster movement.) 9. Opens the gel picker. Ion Classic User Manual...
Fader Configuration The fader configuration display is found on Tab 36 .The Fader List (on the next page) , which shows all of the faders and their assignments, can be found in Tab 35. At the top of the fader configuration display, you can select the fader page, which has 100 pages of 10 faders each page.
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Presets and Palettes Fader Properties (on page 289) • Global Effects Fader (on page 394) • Manual Time Master (on page 128) • Fader List The Fader List, which shows all of the faders and their assignments, can be found in Tab 35. Ion Classic User Manual...
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You can also make changes to a fader's configuration while in the fader list display by clicking on a column. A virtual fader will be displayed. Click on the appropriate area of the fader to access the configuration options. Selection can be done by clicking in the column or from the command line.
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The third button can be configured as a blackout button or disabled. When configured as a blackout, both buttons must be pressed to set the grandmaster to blackout. Manual Time Master A fader can be mapped as a manual time master. Ion Classic User Manual...
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Note: Manual Time Master applies to changes made manually, not to playback. A manual time master can be used to impact any manual control timing. For a manual time master, you need to assign a minimum and maximum time setting to the fader. By default, the minimum is set to 0 seconds when the fader is completely down, and maximum is 5 seconds when the fader is at full.
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Slider Format - choose between the following options: • Buttons - configurable buttons • Faders - sliders and configurable buttons • Apex Faders - Apex endless fader wheels, sliders, and configurable buttons • Ion Classic User Manual...
Display Master Fader Pair - check this box to display the virtual master fader pair. • Unchecked by default. For information about configuring your faders, see Fader Configuration (on page 125) Copying Faders Using Attributes Only When copying faders, you can use {Attrs Only} to copy over all of the fader properties except levels, effects, and labels.
[About] & [Mark] - displays the mark cue used by the channels. • [About] & [Next]/[Last] - displays the next cue that the channels move in or the last cue • that the channels moved in. [About] & [Park] - displays the parked levels. • Ion Classic User Manual...
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[About] & [Part] - displays the cue part number for each parameter. • [Expand] & [Effect] - opens the Effect Status Display (Tab 8). • Face Panel [Shift] & [Escape] - to lock and unlock face panel. • Encoder Paging Keys & [Number] - pages to the desired encoder control page. •...
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[.] - posts cells or cells only to the command line when used after channel number(s). • This is for use with multicell fixtures. [Shift] & [Int Palette] - posts preset on the command line (Element & Element 2). • [Displays] & [Record] - puts a marker in the log file. • Ion Classic User Manual...
Hotkeys The following is a list of common Eos functions and their associated Windows keyboard shortcuts. Console Function Windows Keyboard Shortcut Shortcut List Alt / . (decimal) . (decimal) - (minus) - (minus) + (plus) Shift = Control Alt = Shift - Control Alt - A3D Camera Up Up Arrow...
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Encoder Page Image ^ Control Alt ] Encoder Page Intensity ^ Alt . Encoder Page Shutter ^ Alt , Enter Enter Escape Escape Expand Control 5 Fader Page FlexiChannel Control 3 Focus Filter Control F Focus Palette Alt F Ion Classic User Manual...
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Follow / Hang Shift D Control Alt D Format Control 4 (Scroller) Frame Control Alt C Freeze Control Alt F Full Spacebar Go To Cue Control G Go To Cue Zero Control Alt G Group Help Alt / Highlight Control Alt H Home Home Control H...
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Control Enter Select (ECU) Return Select Active Control A Select Last Control L Select Manual Control M Setup Alt S Shift Snapshot Control S Sneak Softkey 1 Alt 1 Softkey 2 Alt 2 Softkey 3 Alt 3 Ion Classic User Manual...
To enable Eos functions on macOS Function keys: 1. Navigate to System Preferences > Keyboard 2. Enable the “Use all F1, F2,etc... keys as standard function keys” setting. Note: Some international keyboards require “Use Shift Key As Eos Shift” to be disabled in Setup > Device > Face Panel > Input Devices.
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This is enabled by default. Press {About} to open the About Address display in the CIA. Press the left and right arrows to scroll through the available universes, or enter a specific universe number in the box. Ion Classic User Manual...
Chapter 3 Managing Show Files About Managing Show Files Create a New Show File Open an Existing Show File Merging Show Files Printing a Show File Saving the Current Show File Importing Show Files Exporting a Show File Exporting Logs Deleting Show Files File Manager Managing Show Files...
To open a show file from the network drive, navigate within the Browser to: File > • Open> Name of Network Drive> and press [Select]. To open a show file from a USB device, navigate within the Browser to: File> Open> • Name of Drive and press [Select]. Ion Classic User Manual...
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Select the specific show file Navigate within the specified storage location and select the show file you wish to open, • press [Select]. If the selected show has multiple time stamps and you wish to load an older version, • navigate to the desired revision and press [Select].
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Target - The desired location of the components in the new show file (for ranges, this • will be the location in the new show of the first component in the range, the others will follow in order). Ion Classic User Manual...
Show File Advisory If the loaded show file exceeds the console’s output capacity, an advisory will display in the CIA. You will need to dismiss the advisory by pressing {Ok} before continuing. To see the capacity of the console, press [About]. Park Buffer The contents of the Park buffer are saved with show files.
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Checking the "Only Merge Augment3d XYZ Location" box will merge only the Augment3d position information of the selected range without merging any additional patch data. Ion Classic User Manual...
Partial Show File Channel Merge When Merge Channels is selected, channels from cues, submasters, groups, and other channel targets will be added to any existing channel targets of that same type. With Merge Channels not selected, those channels will override any existing channels in the channel targets of the same type.
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It also gives the Eos Family software version information. If multiple aspects were selected to save to the file, there will be hyperlinks at the top of the PDF so you can quickly jump to a section. Ion Classic User Manual...
Note: If you have cues selected, cue notes and scenes will display along with additional cue information. Saving the Current Show File To save the current show data, navigate within the browser to: File>Save> and press [Select]. A green "Success" message should appear when the file has finished saving. If a red "Failed" error appears, attempt to save to a different location, or exit and / or restart Eos as soon as possible.
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Save into the Show File Archive to remove these indicators and update the file name displayed. Show File Formats The Save and Save As dialogs include a variety of options for saving show files. Ion Classic User Manual...
ESF3D This format includes your show data and your Augment3d model, and is only compatible with Eos versions 3.0.0 and higher. ESF2 This format excludes Augment3d model, and is only compatible with Eos versions 2.9.0 and higher. This is a legacy format for compatibility with Eos versions prior to 2.9.0. Importing Show Files Eos supports the import of a variety of files.
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Eos will accept mulitple address formats for importing. Examples of those formats are 2/3, 2.3, 2,3, 2-3. Eos will convert all formats to n/n. Device Mapping Devices can also be mapped. Click {Map Devices} to open the following display. Ion Classic User Manual...
Select the Lightwright device and the match from the Eos column. Multiple Lightwright devices can be selected at a time. Then click {Link Devices}. The link will appear in the Mapping column. To unlink a device, select it from the Mapping column, and then press {Unlink Device}.
{Ok}. You will be prompted to name the file. A .csv file will be created. Exporting Logs Logs are useful tools for diagnosing issues. ETC Technical Services may request that you email Help from ETC Technical Services (on page 3) logs if they are assisting you with an issue.
For patching fixtures, there are two different patch modes: patch by channel patch by address. Eos defaults to patch by channel mode. Pressing [Format] while in the Patch display will toggle the mode between patch by channel and patch by address. Ion Classic User Manual...
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The patch screen will display the following information if available: Channel - the patched channel number. In patch by address mode, channel will appear • blank if not currently patched. Address - the patched output address. In patch by channel mode, address will appear •...
If you try to patch a channel or address that exceeds the console's output, an error message will display on the command line. Patching By Address Pressing [Format] while in the patch display will toggle the mode between patch by channel and patch by address. Ion Classic User Manual...
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[2] [0] [At] [1] [Enter] patches address 20 to channel 1. Pressing [At] will post channel to the command line while patching by address. Additional examples of patch by address: [5] [At] [1][0][0] [Enter] - patches address 5 to channel 100. •...
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System Settings > Output. See Output (on page 207). Note: There is also a Dimmer Doubling setting for Net3 Gateways with DMX outputs. This is used with Sensor racks that are connected via DMX. The Gateway must be properly configured. Ion Classic User Manual...
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Moving and Copying Channels Channels can be moved from one location to another within patch. [1] [Copy To] [Copy To] [2] - moves channel 1's data to channel 2. Channel 2's data is • replaced by channel 1's. Channel 1 is unpatched. [1][Copy To] [Copy To] [2][Part][2] - creates a part 2 for channel 2 and moves channel •...
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Note: On non-Apex Eos Family consoles, {Offset} is a softkey. Note: For multiple parameter devices, Eos will automatically offset the addresses based on the fixture type. For more information about using offset, see Offset (on page 221) Ion Classic User Manual...
Creating Multipart and Compound Channels A multipart channel is any channel that has more than one dimmer patched to it. A compound channel has multiple profiles patched to it that make up one channel, an example would be a dimmer with a scroller and auto-yoke. By default, Eos will add a part if you are trying to patch to a channel that has already been assigned an address.
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{Add Show} to add to your show list. If you want to delete a fixture or device from the show list, click {Edit} while in the show display. Select the device you wish to remove and click {Delete}. To select a device interface (optional), click {Interface}. See Output Protocols (on page 555) Ion Classic User Manual...
Click the {Attributes} softkey to set detailed automated fixture attributes. The following buttons may be available on this page depending on the device selected: {Preheat}, {Proportion}, {Curve}, {Fan Curve}, {LD Flags}, {GM Exempt}, {Invert Pan}, {Invert Tilt}, {Swap P/T}, {Color Path}, {Scrollers}, {Gobo Wheels}, {Color Wheels}, and {Effect Wheels}. Additional buttons maybe available based off of your fixture type.
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You will need to select the master or cell profile to edit parameters. In this view, you'll be able Creating a New Fixture (on to edit parameters, DMX, Home, Snap, and ranges/modes. See page 184) Range Editing a Parameter (on page 186) for more information. Ion Classic User Manual...
To change specific cell data such as DMX offset, you will need to use {Edit Multicell}. With a multicell fixture or a master cell selected in the fixture editor, press {Edit Multicell}. In the Edit Multicell window, you can edit cell numbers, DMX offset, and mastered cells for each cell. Once you are finished editing, press {Save Fixture} to save your changes or {Cancel Edit} to remove the changes and exit the edit mode.
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In the above image, {ETC Scroll} is the default scroll for the selected ETC Source Four Revolution. The list of gel colors as they are installed in the scroll are displayed to the left with a color chip for easy reference.
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The editor does not limit how many frames you can add to the scroll or wheel for the selected fixtures. Keep in mind that any fixture has its own limitations. For example, if you have created a custom color scroll with 30 frames, your selected fixture type may only provide you access to the first 24 frames that you created.
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When a specific catalog is selected, the selected media will display. When you make a media selection, the display returns to the new wheel frame list where additional frames can be edited in the scroll or wheel. Ion Classic User Manual...
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Scroller Fan Curves Curves can be applied to the scroller fan parameter allowing for the output of the fan to be controlled by the intensity of the channel. The curves available for this are the same used for intensity parameters and cues. See Applying a Curve To Scroller Fans (on page 429) To set a curve to a scroller fan, go to Displays>Patch>Attributes>Fan Curve for each scroller.
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[1] {Copy Scroller} [2] [Enter] - copies the scroller and calibration data from channel 1 to • channel 2. Scrollers that have calibrated data will display a “~” after their name. The {Calibrate} button will now only appear on scroller parameters that are currently not at the center of a frame. Ion Classic User Manual...
Reordering Shutters Shutters can be reordered in the Patch {Attributes} page. Press the {Shutter Order} button to open the shutter order display. The {Shutter Order} button will only display if a channel with shutters is currently selected. In this display, you can invert the {Shutter Order} or rotate the order using the arrow buttons. After you have created the order needed, press {Apply} for your changes to take effect.
{Fan Curve}, {LD Flags}, {GM Exempt}, {Invert Pan}, {Invert Tilt}, {Swap P/T}, and {Color Path}. With one or more channels selected, Scrollers / Wheels will display only the parameters that apply to those fixtures will appear. Press the desired attribute button and use the keypad to set the attribute value. Ion Classic User Manual...
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{Preheat} - This field allows you to specify an intensity value to preheat incandescent • filaments. When a preheat flag is applied to a cue, any channels that are fading from zero to an active intensity and have been assigned a preheat value in patch will preheat in the immediately preceding cue.
It will display keywords that were already created as well as showing an option for creating new keywords. Clicking on {New Keyword} will display an alphanumeric keyboard for entering in a new keyword. Ion Classic User Manual...
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{Text} - Text fields are used to provide up to ten keywords about any channel or group of • channels. These fields can be anything that you think is important about a channel, such as its location (FOH), an attribute of it (wash, spot) or other characteristics of the channel (such as gel R80).
CEM3 v1.3.1 and newer, and FDX v3.4.0 and newer. To use the Dimmer Feedback area of the Device List, you must first enable feedback. In the network tab of the ECU, when using CEM+ or CEM3, make sure {Sensor/ FDX3000 Feedback} Ion Classic User Manual...
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is enabled, or when using FDX 2000/ 3000, make sure that {Sensor/ FDX3000 Feedback} or {FDX2000 Feeback} is enabled. The default setting is disabled for both. See Interface Protocols (on page 557) Open the Dimmer Feedback display while in the Patch display by pressing {Device List}> {Dimmers}.
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Interface Protocols (on page 557) If using Network RDM, this must be done via an ETC Net3 Gateway and RDM must also be enabled on the DMX ports of the Gateway. The Gateway needs to be running version 5.1 or newer.
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Manufacturer • Model • Footprint • Eos will also display what personality from the library the device matches in the Eos Type column. This information will not display until you first select the device. Once the device has been selected for the first time, Eos will extract the type information from the device and display it.
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Patched fixture address mismatch • Offline • Detaching Devices Pressing {Attach} twice will post the {Detach} command. <Chan> [X] {Attach} {Attach} or <Address> [X] {Attach} {Attach} will remove the link between that channel/address and the device at that address. Ion Classic User Manual...
When a new library is installed on Eos either from a software update or a separate fixture library file from the ETC website, changes in library data will not automatically update your show files. This is to prevent library changes from affecting a functional show file.
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16-bit channel. If used in Coarse/ Fine determination, the DMX channel defines the “Coarse” adjustment and the LDMX defines the “Fine” adjustment. Do not count 16-bit parameters as two parameters, this will be done in a later step. To add parameters to a new fixture: Ion Classic User Manual...
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1. Use the [Page] keys, mouse, or touchscreen to select the new fixture. 2. Select the parameter list by clicking on it or touching it. 3. Determine the total number of parameters that your fixture has. Do not count 16-bit parameters as two parameters, this will be done in a later step.
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You can enter the operational ranges for specific slots within any specific parameter (such as color scroller, color wheel, gobo wheel, and so on). You can do this by either defining each range individually or you can use the quick action tools to define multiple ranges at once. Ion Classic User Manual...
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If a parameter has only one range, the values for that range will display in the range column. If that parameter has multiple ranges, the number of ranges will be displayed. If a range is used in a mode, the range will not be in bold. For example, if the parameter were “Gobo Wheel”, and the fixture included a four-slot gobo wheel, you can use ranges to determine the minimum/ maximum values for each of those slots.
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• ranges. The console then distributes the DMX values and assigns a user range exactly as any of the wheel or frame parameters are automatically created. (Frames 1, 2, 3, etc would be represented as 0.5-1.4, 1.5-2.4, 2.5-3.4, etc) Matched - The user values are set to match the DMX values. This is required for a •...
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Labels • Open • Open/Color N • Blackout • Animation • Animation N • Color • Color N • Color M/N • Color N/Open • Effect • Effect N • Gobo • Gobo N • (clear) • Units are used to add a degree or percentage symbol to the end of a label when it displays in the encoder display or ML controls.
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Once a parameter is used as a condition, it becomes read only. Only the labels for the ranges can be added/ edited. Ion Classic User Manual...
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Note: A single range parameter is not useful as a condition so those will not be available for selection. Note: Some fixtures use virtual modes. Those are modes without a DMX address assigned to them. Creating Modes Let's take a look at how to create modes for a gobo wheel. This gobo wheel can be indexed or rotated.
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The range editor for gobo wheel mode will give an advisory saying which mode the ranges are used in. If changes are needed to those ranges, press {Remove as Mode} in the range editor. After the changes are made, you will need to reassign the modes. Ion Classic User Manual...
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After patching the new fixture, you will be able to check your modes in the encoder display and ML controls. There are now buttons for the modes, and for index, the degree symbol is displayed with the user value. Fixture Lamp Controls For many devices, their lamp and motor control functions can be controlled remotely using DMX.
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Press {Save Fixture} to store the new profile, or {Cancel Edit} to exit out and not save your changes. Note: If you leave the patch display without saving or using {Cancel Edit}, an advisory will display above the command line letting you know that you have unsaved data. Ion Classic User Manual...
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Color Calibration The fixture editor also offers the option to disable generic fixture color calibration by unchecking the "Use Calibration" box in the fixture editor. This disables generic color calibration, and simplifies the color calculations being used for that fixture profile. This can greatly improve fixture performance and speed for use in pixel maps. Note: Disabling a fixture's generic color calibration may affect its color matching, fades, or other functionality.
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You can now add or edit parameters as needed. See Editing Multicell Fixtures (on page 166) for more information. Editing Fixtures You can view and edit existing fixtures in the Fixture Editor. Edited fixtures will display with an "*" beside their name. Ion Classic User Manual...
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With the fixture selected, you can change the name by pressing [Label] or tapping on the fixture. You can press [Label] twice to clear the name. The virtual keyboard will open in the CIA. The fixture's name as it is in the library will still display by the new name. Note: Using [Update Profile] will remove any edits made to existing fixtures.
Table view. You will not be able to record just the Hue or Saturation values into a cue, submaster, preset, or palette, and you cannot apply an effect to Hue and Saturation. You will still be able to control Hue and Saturation from the encoders, ML Controls, Color Picker, and the command line. Ion Classic User Manual...
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Display Colors in D65 Displays colors of gels and current light output on the encoder display, color picker, pixel map, and magic sheet link to channel color using a D65 white point. Enabled by default. Disabling this option switches Eos back to using a D50 white point, as in software versions prior to v3.0.0.
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A device ID can be from 0-126. MSC commands can be sent to ID 127, which is the All Call device ID. While Eos cannot be set to ID 127, it will respond to commands sent to the All Call device ID. Example: MSC Rx Device ID [5] [0] [Enter] • Ion Classic User Manual...
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MSC Tx Device ID This setting allows you to choose the devices through which the console will send MIDI data. When set, the console will transmit MIDI data to any Net3 Show Control or Response MIDI gateway that has a matching “ACN MIDI Tx ID.” The console will send the MIDI data over an ACN connection to the gateways.
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The contact closures require DC voltage, which is supplied by the console on pins 14 and 15. See the diagram below. Local Relay Controls > Relay Out Allows you to assign the Relay Out Source ID and the Relay Out Address. Ion Classic User Manual...
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A space needs to be used to separate the addresses. Note: ETC recommends using 8000 and 8001 respectively for port numbers. Remember that when setting port numbers on your external device that they should be set to the opposite of what Eos is set. For example, if {OSC UDP TX Port} on Eos is set to 8000, then the RX (incoming) port on your external device needs to be set to 8000, and vice versa.
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(for use with Paradigm, for example). String RX Port This setting specifies the UDP port that the console will listen to for receiving strings. String TX Port Setting for the UDP destination port that the console will send strings to. Ion Classic User Manual...
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String TX IP Address Sets the destination IP address that the console will send UDP strings to. Multiple IP addresses can be entered, separated by either a space, comma, or semicolon. Port numbers can also be appended to IP addresses with a colon to send UDP strings specifically to that port (10.101.2.99:8001, for example).
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• Gel Match Type (Color Picker Setting) • Gel Swatch Type (Color Picker Setting) • Pop-up Magic Sheet • Pop-up Nav Lock • Augment3d The table displays the status of running Augment3d instances, and associated information. Ion Classic User Manual...
To select which instance of Augment3d the console uses, highlight the desired instance and click the {Connect to Server} button. To switch from a tethered computer back to the console, highlight the instance with address "Local" and select {Connect to Server}. For more information on Augment3d Tether, see PC / Mac (Tether Mode) (on page 468) Metric/Imperial...
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High/Low. An intensity level or a preset can be assigned in this field. Channels not in highlight or lowlight that are not included in the preset are not affected. Ion Classic User Manual...
Default Times In this section you may change the default times for sneak commands and the respective feature response times based upon parameter category. The default for these is 5 seconds, except for back time, which uses a default of 1 second. You can assign separate timing values to the Release and Off functions.
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How much any associated parameters change in one full revolution of a mini encoder. Defaults to 35. Scroll Percent Per Rev Note: This option is only applicable to Eos Apex consoles. How much any associated parameters change in one full revolution of an endless fader wheel. Defaults to 125. Ion Classic User Manual...
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Input Devices Swap Pan/Tilt Trackball settings to swap the pan and tilt parameters. Disabled by default. Reverse Pan Reverses the range of the pan parameter. Disabled by default. Reverse Tilt Reverses the range of the tilt parameter. Disabled by default. Spacebar [Go] Allows you to enable the spacebar on an external keyboard as the hotkey for [Go].
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{Show Reference Labels} can be enabled at the individual tab level by accessing the tab's configuration menu. This will override the setting in Setup. Default Display Order Determines the appearance of the Workspace Layout Menu (on page 90) Ion Classic User Manual...
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In-Cell Editing When disabled, this setting prevents changes to be made to the cells in the Live/Blind and Playback Status Displays. {In-Cell Editing} is enabled by default. Note: Options in the CIA are not affected by this setting. DirSel.Dbl Clk When enabled, double clicking a direct select button will act as [Recall From] [Record Target] to place the entire contents of that preset, palette, or step-based effect on stage.
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These sliders control the brightness, backlight level, and contrast of the displays of any connected USB fader wings. Selecting {Invert} will invert the LCD. All sliders default to 55%. Note: Additional sliders may appear to control brightness settings for any additional detected displays. Ion Classic User Manual...
PDF Settings Paper Orientation Choose a portrait or landscape PDF orientation. Paper Type Choose a PDF page size from Letter, 11x17, A2, A3, and A4. Recall Device Settings This option is not currently enabled in Eos software. Console Status Display The Console Status Display (CSD) shows informational, advisory, or warning messages about your console.
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Largest Free Block is under a certain amount. • RAM usage is at or above a certain amount. • Application memory usage is at or above a certain amount, which is close to • exhausting addressable memory space. Ion Classic User Manual...
Chapter 6 Manual Control About Manual Control Selecting Channels Setting Intensity Manual Control of Non-intensity Parameters (NPs) Home Multiple Intensity Channels Multicell Fixtures Lamp Controls Using [+%] and [-%] Remainder Dim Highlight and Lowlight Sneak Staging Mode Select Keys Channel Check Address at Level Address Check Flash...
Channels are deselected when any action is taken on the keypad that is unrelated to manual control, such as recording groups and cues, or updating a record target, etc. You can also press [Clear] after a terminated command line to clear the channel selection.
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Using Groups as a Channel Collector [Group] can be used as a quick way to collect channels from submasters, cues, palettes, or presets. See About Groups (on page 252) for more information. The following actions are possible: [Group] [Cue] [1] - selects all the channels in cue 1. •...
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{InterLeave} [Enter] would create these 5 subgroups: (1,11,21) (2,12,22) (3,13,23) (4,14,24) (5,15,25). {Num Groups} creates a specified number of subgroups. • [1] [Thru] [1][2]{Num Groups} [3] [Enter] would create these 3 subgroups: (1,2,3,4) • (5,6,7,8) (9,10,11,12). Ion Classic User Manual...
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[1] [Thru] [2] [4] [Offset] [4] [/] [4] [Enter] - selects channels 4, 8, 12, • 16, 20, and 24. You can select to offset by 2/2, 4/4, 3/3 etc. [Offset] can also be used more than once to apply different offset commands to different channel selections on one command line.
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Channels are deselected when any action is taken on the keypad that is unrelated to manual control, such as recording groups and cues, or updating a record target, etc. You can also press [Clear] after a terminated command line to clear the channel selection.
Note: [Select Last] is a fast way to regain your last channel selection. See Select Last (on page 247) Any manual control action taken while record or update is on the command line will automatically reselect your last channel selection. Setting Intensity Channel intensity may be manually entered from the keypad, set with an intensity palette (if programmed) or set with a level wheel.
If channels are selected that have different device types, such as spot and wash lights, the CIA will show all of the available parameters. The following examples illustrate how to set parameter values with the keypad: Ion Classic User Manual...
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Form- includes parameters that affect the quality or size of the light output, such as • edge, zoom, iris, IMF, frost, etc. Image - includes anything that drops into the gate, such as gobos, effects wheels, etc. • Shutter - includes all of the framing devices for the luminaire.
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See Using the Editor (on page 168) When you access a parameter page, the encoders will automatically load and display the first page that has a valid parameter for the selected channels. Ion Classic User Manual...
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Encoder Softkeys A series of buttons are included in each of the four encoders sections of the display including {Home}, {Last}, and {Next} or {Min} and {Max}, and depending on the type of parameter, a {Mode}, {Expand}, or {Calibrate} button. Note: To access these softkeys at any time, press down on an encoder.
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Form Control Form (a subcategory of Beam) collects the parameters that affect the quality of the beam, including the iris, edge, frost, etc. ‘Shutter’ and ‘Image’ are the other two subcategories of Beam When the form encoder page button is selected, the LED will illuminate and the encoders automatically populate with the “Form”...
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Encoder Buttons Note: The encoder buttons are used with the encoders for shutter control. These buttons do not work with the shutter graphic control. The following buttons are available for shutter control: Angle Home - sets the angle of all of the shutters to their home position. •...
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Color scroller data will display on the encoders and displays as frame numbers, F1, which would be frame 1, F2 for frame 2, etc. F1.5 is halfway between 1 and 2. F2+ will display if the frame is less than 2.5 and F2- if the frame is greater than 1.5.
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Note: Multiple color picker tabs with different color spaces can be opened at the same time. Multiple color spaces can be opened on the same tab. The available color spaces are: Note: When a fixture is in HS mode, the brightness control is not provided. Intensity controls the brightness.
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{Brightest} - determines the color match used. This is helpful when working with fixtures • that have more than three color components, such as RGBA, RGBWm or ETC's fixtures. Pressing {Brightest} or {Shift} +a gel from the picker will cycle through the three modes.
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{Similar} - will show gels that are in the same selected area of the color picker. Only gels • in the same selected gel book will display. You can switch to another gel book though to discover gels in that area. {Show Gels as Gel Against White Background} displays the raw gel color as it would •...
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7 has additional controls for Hue, Saturation, and Brightness. You can move those controls to adjust the fade, and you'll see a representation of those changes in both the color path preview bar and in the color space. Ion Classic User Manual...
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Changes can be stored in the destination cue as absolute data by using [Update] or [Record]. When there's a change to the color path information, a red c will display next to the channel number and the color path's name will display in red in the color path display. When that data has been saved, a blue c will display.
When a fixture with multiple intensity parameters is patched, Eos assigns it a master intensity. The master intensity can be used to control the multiple intensities together. The master intensity is handled in the same way as the intensity of a single intensity channel. Ion Classic User Manual...
Levels can be set via the level wheel, from the keypad, and the encoders. The other intensities will default to 100%. Control of the individual intensities of a multiple intensity channel is handled using the parameter buttons in the CIA (see Manual Control of Non-intensity Parameters (NPs) (on page 226) ) or the encoders (see...
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[5] [.] [1] [Thru] [Enter] or [5] [.] [1] [Thru] [At] - automatically puts the last cell's • number on the command line before a [Enter] or [At] command. [5] [.] [-] [4] [Enter] - selects all of the cells except cell 4. • Ion Classic User Manual...
[1] [+] [+] [2] [.] [3] [Enter] - selects all of channel 1, and only cell 3 of channel 2. • [1] [+] [3] [.] [2] [Shift] & [.] - appending [Shift] & [.] after a cell number will post [All •...
Using the [Next] and [Last] buttons releases the current selected channel from remainder dim mode and sets its intensity to zero, while selecting the next or last channel and continuing rem dim operation. Ion Classic User Manual...
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Example: Assume channels 5 through 9 are selected and set at an intensity level of 50% and channels 10 through 15 are selected and set at an intensity level of 70%. Select channel 9 and dim the remaining channels. [9] [Rem Dim] [Enter] •...
1. [Group] [1] {Highlight} [Enter] - places channels 1 through 5 in highlight. 2. [Next] - specifies channel 1. 1 is in the highlight value. • 2 - 5 are in the lowlight value. • All other channels go to the defined rem dim level. • Ion Classic User Manual...
You may assign both a highlight and a lowlight preset in setup (see Manual Control (on page 210) ). Any preset may be used. Channels with only one parameter included in the preset assigned to Highlight and Lowlight will not reset other parameters back to their default highlight values (see above).
When used with a channel selection, only those channels will be affected. Staging Mode Staging Mode allows you to preview changes temporarily, and then either commit them to Live or Blind, or revert them. Ion Classic User Manual...
The [Select Last] key allows you to reselect whatever the previous channel selection was. This includes multiple channel selections, groups, etc. Using [Select Last] , Eos will recall your last selection and leave it unterminated for further operation. This will work for a loop of the last five selections.
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[Enter] [Select Last] will put channels 10 through 20 onto the command line. Note: On Ion Classic and Element Classic, {Select Active} is a softkey. Select Manual The [Select Manual] key is used to select all channels that currently have manual data. You may use [Select Manual] combined with the parameter control keys to capture only certain parameters of a channel with manual data.
• target group. Note: On Ion Classic and Element Classic, {Select Manual} is a softkey. [-] Select Manual or Select Active [-] [Select Manual] or [-] [Select Active] can be used to modify channel selections. Using [-] [Select Manual] will select all of the channels in the list except those that have manual data.
Pressing [Shift] & [Out] together will put all the selected channels to out and “Flash Off” will be posted to the command line. Releasing the keys will return the channels to their previous state. Ion Classic User Manual...
If new channels are added to an ordered group using an update command, those channels are added to the end of the channel list from an ordering perspective. Ion Classic User Manual...
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When a group is previewed using the Group List, the display defaults to showing the ordered view. Channels can be reordered as needed from this list. Use the [Format] key to change to a numeric listing of channels. Example: [1] [0] [Thru] [2] [Record] [Group] [1] [Enter] •...
Pressing it again accesses the second ordered channel in that group, and so on. [Next] - used after the last channel in the group - accesses the first channel in the group again. [Last] may be used with group selects similar to [Next]. Press [Select Last] to reselect the entire group. Ion Classic User Manual...
Deleting Groups When you delete a group, the group number and all contents from the Group List Index and Direct Selects are deleted. Delete commands require a confirmation by default. This can be altered in the default settings. If you disable confirmations, the second enter is not required in the following examples: Group deletion features include: [Delete] [Group] [5] [Enter] [Enter] - deletes group 5.
[Group] [Cue] [1] - selects all the channels in cue 1. • [Group] [Sub] [3] - selects all the channels in submaster 3. • [Group] [Int Palette] [5] - selects all the channels in intensity palette 5. • Ion Classic User Manual...
[1] [Thru] [5] [At] [1] <0> [Thru] [5] <0> [Enter] - sets channel 1 to 10%, 2 to 20%, 3 to • 30%, 4 to 40%, and 5 to 50%. This is the default fan adjustment and the {Fan} command is not necessary. Ion Classic User Manual...
[1] [Thru] [5] [At] [1] <0> [Thru] [3] <0> {Fan} {Mirror} [Enter] - sets channel 1 to 30%, • 2 to 20%, 3 to 10%, 4 to 20%, and 5 to 30%. Fanning References When fanning references, such as palettes, if there are more than 2 reference lists are used then the data will be referenced data.
When enabled, the cue that executes the mark will have an “M” in the flags field. If AutoMark is disabled, allowing a live move, a “D” is displayed in the flags field of the cue or cue part where the data is stored. Ion Classic User Manual...
By using AutoMark with multipart cues, it is possible to have some parameters mark and others move live. AutoMark and Timing An AutoMark will happen in the time of the cue in which is moving (the “M” cue), unless the channel has discrete timing or the mark time has been changed in setup.
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As long as intensity is at zero within the cue range, if there are any non-intensity move instructions for these channels between these two cues, they will be removed. Ion Classic User Manual...
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It is also possible to mark only certain parameters for marked moves, while allowing live moves for other parameters. Example: If you wanted to mark only focus, and allow all other parameters to transition while the light is fading up, you can press: [1] [Thru] [10] [Focus] [Mark] [Enter] •...
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If no discrete timing is used for non-intensity parameters or mark time is disabled: When channels execute a mark, the moves will use the time recorded in the marked cue. Ion Classic User Manual...
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Example: Cue 5 is recorded with a time of 10 seconds. [Record] <Cue> [5] [Time] [1] [0] [Enter] • A mark is applied to Cue 5 as above. [Cue] [5] [Mark] [Enter] • Later, channels 1-10 are assigned a mark instruction and then recorded into Cue 10 with no discrete timing: [1] [Thru] [1] [0] [Mark] [Enter] •...
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Eos will attempt to repair the mark. This is done by automatically marking in the cue previous to intensity fading up, if possible. This will be indicated in the cue list by a “*” in the cue immediately proceeding the “R” cue. Ion Classic User Manual...
Chapter 10 Palettes About Palettes Palette Types Palette Options Storing Palettes Live Recalling Palettes Editing Palettes Live Editing Palettes in Blind Using By Type Palettes Removing Channels from a Palette Deleting Palettes Palettes...
XYZ Format} to toggle the format of data stored. Color Palettes Color palettes can be created for all channels that have any color parameter data. Color palettes store any combination of color data, including CMY, RGB, and HS settings, color scrollers and color wheels. Ion Classic User Manual...
You will find that [Record Only], filter settings and selective store commands will be very useful when storing color palettes. Beam Palettes Beam palettes can be created for all channels that have any beam parameter data. It is rare when storing beam palettes that you will wish to include all of the beam parameters for channels.
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1 through 9 to beam palette 5. [-] [5] [Record] [Beam Palette] [Next] [Label] <name> [Enter] - stores to the next • sequential beam palette, withholding the group or channels specified and adds a label. Ion Classic User Manual...
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Note: When using a selective store, you must specify the channel list to be included or excluded, identified by the [+] [-] modifier, as part of the [Record] command. Otherwise all channels with appropriate non-default data will be stored in the new palette.
Show Ref Labels (on page 214) ). To see the numeric values behind any palette (or other referenced value), press and hold the [Data] key. To see the palette number behind the label, press [About] + [Label]. Ion Classic User Manual...
When palettes are recalled, channels with stored data in the palette will follow that data according to manual time settings. A manual time master fader can also affect the timing. See Manual Time Master (on page 128) for more information. Palettes may also be recalled using a time specified using [Sneak] [Time]. For examples on using [Sneak] [Time], see Sneak (on page 245) You may also use groups to recall palettes.
Palettes can be viewed and edited in blind in the table and spreadsheet views. In Blind, the following softkeys are available when editing palettes: By Type • Absolute • Lock • Cleanup • Discrete • Offset • Make Null • Make Absolute • Ion Classic User Manual...
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Replace With • Query • Entering Blind Palette from Live [Blind] [Palette] [Enter] - pressing this will display the first recorded palette of the • selected type (Intensity, Focus, Color or Beam) in blind or return to the last palette of this type viewed in blind.
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You can change the blind display to spreadsheet or table view by pressing the [Format] key. To copy a specific palette to a new palette: Ion Classic User Manual...
You can copy palettes within the list to another location in the list using [Copy To]. <Color Palette> [2] [Copy To] [9] [Enter] [Enter] - copies the contents of color palette 2 • to color palette 9. Color palette 2 will remain in the list. The second [Enter] is not required if you have disabled confirmations in setup.
[channel list] [Delete] [Color Palette] [2] [Enter] • Deleting Palettes To delete color palette 1, press [Delete] [Color Palette] [1] [Enter] [Enter]. When palettes are deleted, any references in cues will be converted to absolute data. Ion Classic User Manual...
Chapter 11 Presets About Presets Preset Options Storing Presets Live Recalling Presets Effects in Presets Editing Presets Live Using the Preset List Editing Presets in Blind Using By Type Presets Removing Channels from a Preset Deleting Presets Presets and Palettes Fader Properties Presets...
(such as follow, delay, or cue overrides). When recorded or re-recorded, presets are automatically recalled on stage. Presets may be individually labeled. Ion Classic User Manual...
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Storing Presets Using [Record] The [Record] key will store all parameter data for channels with one or more parameters not at their home values, as modified by the filter settings in the CIA. If filters are used, only the parameters enabled by the filters are stored. When you record data to a preset live, the channels involved in that preset will then actually be in that preset.
Effects can be stored in a preset, and those presets can be used to create submasters and cues. However, the effect's data is only copied to the submaster or cue, it is no longer referenced through the preset. Ion Classic User Manual...
Note: If used with submasters and cues, the data is not referenced. So if changes are made to the effect in the preset, the effect saved to the submasters and cues will remain unchanged. The preset list display has a column for effects. For more information, see Recording an Effect to a Preset (on page 392) Editing Presets Live...
{By Type} Presets (on page 282) • {Absolute} Presets (on page 282) • {Locked} Presets (on page 282) • Cleanup ( Using By Type Presets (on page 288) • Discrete ( Using By Type Presets (on page 288) • Offset (on page 221) • Ion Classic User Manual...
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Make Null ( Editing in Table View (below) • Make Absolute ( Editing in Table View (below) • Editing in Table View (below) Replace With ( • Presets can be assigned an icon, which can be configured to appear on the direct select button in Direct Selects (Tab 4) or Custom Direct Selects (Tab 39).
[Preset] [3] {Cleanup} [Enter] - converts presets created in earlier versions of Eos Family • software to by type presets. This command will use the first channel of each type as the default, and allow other channels of the same type to use that value upon recall. Ion Classic User Manual...
{Make Null} can be used with by type preset when you wish to withhold a channel from responding to a by type preset recall. The data will still display but will be in gray with a “N”. Updating By Type Presets Pressing {By Type} after an [Update] command, with a channel tracking but no default channel included in the update, will cause the lowest numbered tracking channel's level to be updated into the default channel.
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Faders can have their background states disabled. Background states are enabled by default. When enabled, the content of the fader will act as a background or previous state for other cues and faders. Background Priority Background can have a priority assigned to it. Ion Classic User Manual...
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In previous software releases, when content was released, it always returned to the last fader that owned it. Background priority releases to the highest priority content that previously had ownership, provided that content has not be turned off or released. There are 10 levels of background priority for faders.
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See Only (on page 129) for more information. Effect Master - masters the entry/exit mode of the effects (size, rate or both). • Levels Only - masters the levels without mastering the effect. • Ion Classic User Manual...
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Temporary Fader Mapping Presets and palettes can be used to create a temporary list of content that can be played back on a fader. Note: This list is not recorded. If the fader is unloaded, the list cannot be recalled. To create a list, press the [Load] button of an unmapped fader.
Chapter 12 Single Cue Lists About Single Cue List Basic Cueing Recording Cues in Live Using [Cue Only / Track] Selective Storing Cues in Live Timing Assigning Cue Attributes Flags Using External Links Modifying Cues Live [Update] Recording and Editing Cues from Blind Deleting Cues Using the Cue List Index Single Cue Lists...
Channels that have all home values, meaning they have never been changed, are not included in the record action, unless you specifically select the channel and press {Make Manual}. See Using {Make Manual} (on page 344) for more information. Ion Classic User Manual...
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Possible exclusions are parameters categories or individual channel parameters withheld by use of filters (see About Filters (on page 330) ). You can also select individual parameters of individual channels (such as Cyan and Iris) and place them in a null state using the {Make Null} Using {Make Null} (on button if the values are not needed in the cue you are recording.
For clarity, only the contextual function of the button is used in the examples. With system set to Track [Record] <Cue> [5] [Q Only] [Enter] - records cue 5. New values or changes will not • track into the subsequent cue. Ion Classic User Manual...
[-] [Color] [Record] <Cue> [5] [Q Only] [Enter] - as above the recorded data will not • track forward and all color data is excluded from the record operation. [Record Only] <Cue> [5] [Q Only] [Enter] - records all manual data, but doesn’t allow it •...
99:59 ( 99 minutes and 59 seconds), or seconds and tenths of seconds (example 1.3), or 100ths of seconds (example 1.35) with valid fade times from zero to 99.99. When no time is applied at a cue level, the defaults established in Setup are used. See Cue Settings (on page 201) Ion Classic User Manual...
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Example: You want the time for cue 1 to be 10 minutes and 15 seconds. [Cue] [1] [Time] [1][0][1][5] [Enter] • The command line will show the time as Cue 1 Time 10:15. If you want the time for cue 1 to be in seconds and tenths of a second, like 1.3 seconds, you will type using a decimal.
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{Select Manual} {Beam} [Time] [7] [Enter] - selects channels with manual data and • applies a time of 7 to any manual beam values. Discrete delay times can also be placed on a channel parameter. Ion Classic User Manual...
Note: Any conditions placed on channel /parameter in live (such as discrete timing, asserts, blocks, etc) must be stored or updated to the cue. Discrete Time as a Percentage Discrete times can be entered as a percentage of the cue time.
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Loop is provided as a method to link a series of cues and loop them a number of times in a sequence. Once the sequence of cues has played back the first time, the system recognizes the loop command and plays the sequence again, provided the target of the link is a previous cue. Ion Classic User Manual...
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If the first cue in the sequence is a cue with an assert attribute or has move instructions for channels, values from the last cue are not allowed to track through into the first cue when it is looped back. But without a move or assert in the first cue, values from the last cue will track into the first cue when it loops back.
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To add a note to the currently selected cue, you can use [Shift] & [Label]. You can use the virtual alphanumeric keyboard or an external keyboard to enter the desired text. Copy To and Move To for Labels, Scenes, and Notes (on page 341) for more information. Ion Classic User Manual...
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Scenes Scenes are a cue organization tool that provide a visual identifier for breaks in your show. Scenes allow for quick cue list navigation without needing to remember a cue's number. Scenes display in the cue list index and the playback status display as a green bar above the cue they are associated with in the list.
[Cue] [6] {Intensity} [Block] [Enter] - “I” is displayed in the flags field, indicating a cue • level intensity block. You could also use [Shift] & [Block] to put Intensity Block on the command line. Ion Classic User Manual...
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At a Channel / Parameter level Blocks can also be applied to a channel or a channel parameter. This can be done in live or blind. When applied in live, the block instruction must be stored or updated to the appropriate cue.
For example, assume that the last instruction above was applied to cue list 1, cue 1. When cue 1/1 is executed, any cues numbered “1” in cue list 2 will be executed Ion Classic User Manual...
accordingly. If there is not a cue 1 in that list, no action is taken. If there are cue numbers on secondary cue lists that are not in cue list 1, those cues are skipped and the subsequent cue taken as an “out-of-sequence” cue when triggered. When cues are taken on the primary list out of sequence, only like-numbered cues on the secondary lists will be replayed.
Update is a powerful feature, and also very versatile. Using a combination of [Q Only], [Track], [Trace], and {Make Absolute}, the number of ways you can update specific information and manual data is virtually endless. Data can be updated to various record targets either at once, or individually. Ion Classic User Manual...
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Update Dialogue Box When you press [Update], a dialogue box will open in the CIA. Update styles and modifiers for those styles will be divided in the Update Dialogue Box. Note: Default Update Modes are set in Setup>User>Record Defaults. See Record Defaults (on page 209) for more information.
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[5] [Thru] [9] [Update] {Make Absolute} [Enter] - this will break only the references for • channels 5-9 and record their manual values to the cue. Other manual values will not be included in this update. You may also use [Record Only] to break references. Ion Classic User Manual...
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Example: Cue 5 is active and onstage. Channels 5 through 20 are currently referencing preset 1. You make changes to channels 5 through 9. The data for these changes is now manual. Press: [Record Only] [Enter] [Enter] • If there were other changes on stage, you could have used: [5] [Thru] [9] [Record Only] [Enter] [Enter] •...
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(indicating tracked) when the update is completed. Update [Thru] Using [Update] [Thru] allows you to update from a current cue to a destination cue without first entering the current cue's number. Ion Classic User Manual...
Example: If you are currently in cue 5 and you want to update through cue 10, you would use the following syntax: [Update] [Thru] <Cue> [10] <CueOnly/Track> [Enter] • Update [+] [+] can be used to specify a range of cues for updating. [+] can also be used with [Record] and [Record Only].
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You can also deselect the parameters you do not wish to see. This is remembered the next time you go to table view. The table view is useful for viewing and editing all parameters for a smaller number of channels. Ion Classic User Manual...
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Both summary and table views allow you to make changes to channels/parameters. Editing From the Blind Spreadsheet The blind spreadsheet is another useful blind view of cue data. While in blind, press [Format] to access the spreadsheet. See Spreadsheet (Blind Only) (on page 99) for more information.
In the example above, deleting cue 5 (in cue only mode) would result in any tracked values in cue 6, that originated in cue 5, being converted to move instructions. Ion Classic User Manual...
If you apply the [Track] button to the delete instruction, the move instructions from cue 5 are deleted and the values from cue 4 would then track into cue 6 and beyond. Using the Cue List Index The cue list index is a blind display list which shows the cue list you are working with, the cue status, cue list properties, any other stored cue lists, and what (if any) faders the lists are loaded onto.
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Index tab and then double clicking on the tab to open the menu. With the Cue List Index selected, you can also select the gear icon, which is located by the tabs, to open the configuration menu. Ion Classic User Manual...
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The following options are available in this configuration menu: Display Cue Parts - displays the individual parts of a part cue. When not enabled, the • number of parts for that cue will display as a superscript number beside the cue's number.
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All non-intensity parameters are unaffected by the fader. Once the fader has reached full, control of intensity is retained. If the fader is moved toward zero, intensity will proportionally fade toward zero (not the previous state as per proportional faders). Ion Classic User Manual...
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In Manual Master mode, cues are triggered manually by faders without using the [Go] • button. With a cue list on a fader set to manual master, a cue will fire in manual time when the fader is moved from 0% or from Full. Timing is scaled. So, if color has a 5 count delay, and the duration of the cue is 10, the color transition will not begin until the faders manually reach 50%.
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Tap or click on {Chan Filter} to assign channels or groups. Tap or click on {Param Filter} to open a list of available parameters that you can filter. Note: Filters will travel with their assigned cue lists wherever they are mapped. Ion Classic User Manual...
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When a filter has been applied, an indicator will display in the fader ribbon. C will display for channel filter, and F is for parameter filter. Press the red [X] to clear the channel or parameter filters listed. Fader and Button Configuration Click or tap on the virtual buttons or fader to see a list of available configuration options.
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See Master Only (on page 129) for more information. Effect Master - masters the entry/exit mode of the effects (size, rate or both). • Levels Only - masters the levels without mastering the effect. • Ion Classic User Manual...
1. Press and hold {Filter}. The parameter buttons change to display filter selection. 2. Press the parameter button (for example {Zoom}) for the parameter you want to include in the record target. That parameter will be highlighted and “Filter On” will appear Ion Classic User Manual...
above the softkey. 3. Release {Filter}. The buttons return to their normal appearance. In subsequent record functions, only the filtered parameters will be recorded. You may apply as many partial filters at once, as you wish. Any unfiltered parameters will not be included in record actions.
Chapter 14 Multiple Cue Lists About Working With Multiple Cue Lists Recording to a New Cue List Using [Go To Cue] with Multiple Cue Lists Multiple Cue Lists...
[Record] [Cue] [Load] will create a cue 1 in a new cue list and will map that cue list to the fader. Subsequent cues can also be recorded with [Record] [Load], which will record to the next available cue within that cue list Ion Classic User Manual...
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Using Record Only [Record Only] can be used to create a new cue list instead of [Record]. [Record Only] stores only manual data to the specified cue. To record to a new cue list press: [Record Only] <Cue> [2] [/] [5] [Enter] - this will create cue list 2 and will record all •...
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This view is changed by the following actions: Recalling another cue list in the command line - [Cue] [3] [/] [Enter] • Recording a cue to another cue list - [Record] <Cue> [3] [/] [8] [Enter] • Ion Classic User Manual...
Playing back a cue from the fader of another cue list - press [Go] for the associated • fader. Note: The split Playback Status Display allows detail for two cue lists. Both or either of these can be locked. Playback Status Display (on page 106) Note: For information on using out of sequence sync, {OOS Sync}, see OOS Sync (on...
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[Go To Cue] [Out] [Enter] • Note: The [Go to Cue] [Out] command will not affect a cue list that is in Solo Mode (on page 322) Ion Classic User Manual...
Chapter 15 Advanced Manual Control About Advanced Manual Control Using [Copy To] Using [Recall From] Using {Make Null} Using {Make Manual} Using {Make Absolute} Using [Capture] Using Query Using [Undo] Advanced Manual Control...
[1] [Copy To] [2] {From Absolute} [Enter] - sets channel 2 to channel 1's absolute level. • [1] [Copy To] {Live} [Enter] - copies channel 1's level to the live output. • In Live, you can use [Sneak] with [Copy To] to fade in the change. Ion Classic User Manual...
Example: [1][2] [Copy To] [2] [Sneak] <Time> 7 [Enter] • Copies the recorded data from channel 12 to channel 2 and sneaks it in 7 seconds. Using the {HTP} softkey with [Copy To] will cause any intensity levels to be ignored if they are less than or equal to the copied value.
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Channels 1 through 5 are parked at 55. To recall that level to channels in live or blind, use the following syntax: [1] [Thru] [1][5] [Recall From] [Park] [Enter] • Channels 1 through 5 will be set to 55 and channels 6 through 15 will be unaffected. Ion Classic User Manual...
For more information about using Park, see About Park (on page 398) Note: This does not release the Park buffer. Using {Make Null} The {Make Null} softkey can be used to withhold parameter data from record or update actions in live, and remove parameter data from record targets in Blind. {Make Null} is applied using channel selection and can impact entire channels, individual parameters, or parameter categories.
The following examples illustrate how to change referenced data into absolute data. [4] {Make Absolute} [Enter] - selects channel 4 and makes any referenced data for that • channel absolute data. [7] {Color} {Make Absolute} [Enter] - selects channel 7 and makes its color data • absolute. Ion Classic User Manual...
[3] [Thru] [9] {Color} {Intensity} {Make Absolute} [Enter] - selects channels 3 through 9 • and makes their color and intensity data absolute. In each of these examples, the channel display will change to show the result of the command. Wherever the reference was previously indicated (IP, FP, CP, BP, Pr), an absolute value (numerical) will be seen.
Unless otherwise specified, Eos assumes that a query will apply to current output. Therefore use of the {Is In} softkey is optional. The CIA also repaints to display all of the available softkeys by which you can search. These can be used in defining your query criteria. Ion Classic User Manual...
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Default Includes the query softkeys along with additional query conditions. Text {Keywords} - displays buttons for all the text used in the text 1 through 10 fields and all • of the default keywords in Patch. {Gel} - displays all of the gels used in the current show file. •...
[Enter] and the last undo will be “redone” to reinstate the removed commands In a multiple user environment, each user is only able to undo the changes that they made. In the undo command history, the user will only see the commands that they used. Ion Classic User Manual...
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Note: Not all commands can be undone including playback actions, manual attributes placed on channels or encoder actions, and Augment3d model edits. Command History Command histories are kept for each editing session, which begins when: a console logs on to the network •...
It is important to familiarize yourself with the playback controls and their locations on your console. see the Ion Classic Overview (on page 66) for more information. Selected Cue When in Live or Blind, if you press [Live] or [Blind] respectively, the selected cue will be the last executed cue.
In Live To load a new cue to the pending file of the playback fader, press [Cue] [#] [Load]. When the [Go] button is pressed, the activated cue will be the selected cue. Example: Assume you have cue list 1 already loaded to the master playback faders. Now you want to load cue 2/1 to a fader.
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When [Go to Cue] is pressed, the softkeys in the CIA change to provide Go to Cue modifiers to enhance your playback ability. From these softkeys, you can specify that when going to a cue, only some elements of that cue will be played back. Specifically you can choose to play back: Ion Classic User Manual...
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Manual control using a fader • [Go to Cue] [6] {Manual} [Enter] • Scenes (on page 307) Scenes opens the selection display. • [Go To Cue] {Scenes} - press or select a scene to go to that cue. • Move instructions only •...
Cue List Index. Changes made to a cue list in the cue list index will be shared with any default mapping faders loaded with that Ion Classic User Manual...
cue list. If changes are made to a fader set to default mapping in the fader configuration display, those changes will also happen in the Cue List Index. If set to Local, any changes made in the fader configuration display will impact only that instance of the content. To load a new cue into the pending file of a playback fader, when auto playback is disabled in setup, or when you want to move a cue list to a different fader, first place that cue or list number on the command line then press the associated [Load] button for the destination...
In Ion Classic and Element Classic, many of the buttons mentioned below exist as softkeys. In order to have access to some of these keys, press [Fader Control] (Ion Classic) or [Live] {Fader Control} (Element Classic). The softkeys will change to display the fader control keys. You may press [More SK] if the green LED is illuminated, to view additional fader control buttons.
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Note: Ion Classic and Element Classic have physical grandmasters. If a grandmaster is set to a value other than 100%, a grandmaster button with the set value will be shown at the top of each display. If blackout is currently on, a blackout button will be shown at the top of the displays.
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[Fader Controls] {Freeze} &[Load] again for the specific faders to unfreeze the • activity. press {Assert} & [Load] or [Go] or [Stop/Back] for the specific faders to resume the • activity. You may freeze and unfreeze effects from the command line. Ion Classic User Manual...
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[Effect] [2] [Fader Controls] {Freeze} [Enter] - to freeze effect 2. Freezing a specific • effect is different from stopping an effect. Freeze will stop the effect exactly where it is. [Effect] [6] [Thru] [9] [Fader Controls] {Freeze} [Enter] - to freeze a specified range of •...
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If a pending cue has any manual control properties, you may either preset the fader to zero or the console will automatically set the fader to zero when the [Go] button is pressed. Ion Classic User Manual...
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Manual intensity override is not possible if there is any manual timing in the cue, as the fader is already occupied with that control. Manual Override Manual override allows the associated fader to control all parameters in a transition state on that fader.
Chapter 17 Multipart Cues About Multipart Cues Record a Multipart Cue in Live Storing a Multipart Cue in Blind Deleting Parts from Multipart Cues Multipart Cues...
Each part can contain its own cue level timing and other attributes. Follow/Hang, Link and Loop, and Allfade commands can be placed at the cue level only - they cannot be placed on a part. Also, through the channel selection, you can put channel parameters into different parts. Ion Classic User Manual...
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Labels, and Scenes. They are stored and function exactly as they do in single part cues. Flags can be set for Block, Assert, AllFade, Mark, and Preheat. On Ion Classic, flags can be set for Block, Assert, AllFade, Mark, and Preheat. On Element Classic, flags can be set for Block, Preheat, and Moves.
[Thru] [Thru] can be used in blind to create multiple cue parts in a range. [Cue] [1] [Part] [1] [Thru] [Thru] [4] [Enter] will create parts 1 through 4. • If you were to use just [Thru] instead of [Thru] [Thru], you would create parts 1 and 4. Ion Classic User Manual...
Deleting Parts from Multipart Cues When you delete parts of a multipart cue, any move instructions in the deleted part are moved to the first available part. If you want to delete move instructions out of a cue part, you have to select the channels and [At] [Enter] or null them.
Chapter 18 Effects About Effects The Effect List Effects Editor Effect Status Display Effect Channel Display Step Effects Absolute Effects Effect Background Value Modification Beats Per Minute Multiple Intensity HTP Effects Relative Effects Preprogrammed Rainbow Effects Apply an Existing Effect Editing Effects Live Stopping Effects Query and Group Effect...
Command Line Search (on page 81) for more information. Notice that there are effects existing in this list prior to any being recorded. Effects 901-918 are preprogrammed relative effects that are automatically available to you (see Relative Effects (on page 388) Ion Classic User Manual...
To navigate this list use the navigation keys as described in Display Control and Navigation (on page 89) or select the effect number you wish to work with. Notice that when you select the effect list, the CIA changes to display the information for the currently selected effect. Effects can be assigned an icon, which can be configured to appear on the direct select button in Direct Selects (Tab 4) or Custom Direct Selects (Tab 39).
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This allows you to select which parameters will be involved in the selected effect, by default. By entering a value here, you do not need to specify the required parameter when placing an effect on a channel group. Ion Classic User Manual...
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To add/ remove parameters to the effect, press {Parameters} and then select the desired parameters from the buttons that appear to the left. {Parameters} {Iris} [Enter] • Attributes These determine the basic behavior of the effect. Attributes include behaviors such as forward, reverse, bounce, positive, negative, and random grouping/ random rate.
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0-200%, even, or solo. The default is even. For example: {Even} - The groups will be distributed evenly throughout the pattern. This is calculated • by dividing the cycle time of the effect by the number of groups of channels. Ion Classic User Manual...
{10%}-{200%} - When the first group is 10% through the effect, the second group will • start the effect, and so on through the remaining groups. Therefore, the groups will trail n% behind each other, as a percentage of the cycle time. {Solo} - The first group will execute the entire pattern.
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Grey - property is drawn directly from the effect. • Red - property has been manually modified but not stored. • Blue - property is an override to the saved effect. • Magenta - property is tracking from a previous cue. • Ion Classic User Manual...
Clicking on the Attributes column will open the Effect Attribute Override display. From that display, you can access most of the same properties as those found in the Effect Editor. This display allows you to make modifications to properties, and store those modifications in a cue or submaster.
Off State - the parameter level (in%) or referenced data to be used for the steps off- • state. If you want the “off-state” to be the background state from playback, select the column and press [At] [Enter]. All times are entered from the keypad in minutes and seconds, tenths and hundredths. Ion Classic User Manual...
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If an effect step is on the command line or indicated in the blue text to the left of the command line, entering a number on the command line will default to selecting a step for the current selected effect. If no step is displayed, the command line will default to an effect number.
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Range for On State and Off State You can apply a range of levels to the on state and off state for the steps. You can either apply a range using the percentage or by using a palette. Ion Classic User Manual...
Example: Using the above example, select steps 1 through 6. {Steps} [1] [Thru] [6] [Enter] • Page arrow to the On State column and enter the on state range: [1][0] [Thru] [1][0][0] - assigns the range starting at 10 and ending at •...
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You can also define specific parameters for Absolute effect actions. To apply a parameter to a specific action, click in the Param column and select the desired parameter. Programming an Absolute Effect Below is the process used to program an absolute effect. Ion Classic User Manual...
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Example: To open the effects list press: [Effect] [Effect] • Establish the number of the effect by pressing: [Effect] [8] [Enter] • The CIA will repaint with unpopulated fields for the new effect. Assign the effect as absolute by pressing: <Type>...
[Effect] [1] {BPM} [1][9][0] [Enter] - sets the BPM of effect 1 to 190. The step times will • be adjusted for step-based effects, or the time/ dwell will be adjusted for absolute effects. Ion Classic User Manual...
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The BPM will display on the right side of the effect editor beside the effect number/ label. Editing the cycle time, the step time for a step-based effect, or the time/ dwell for an absolute effect will remove the BPM. Learning BPM If you don't know the desired BPM, you can learn the BPM.
Other pre-made focus effects can be modified in the same manner. The green arrow indicates default direction of motion, which can be modified in attributes. When adjusting the form of a focus effect, you can hold down [Shift] while using the horizontal encoder to change the vertical form. Ion Classic User Manual...
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Color Effects Color effects impact only color parameters. Hue and saturation offsets can be used which are represented in the horizontal and vertical axes of the graph in the effects editor. The {Parameters} key within a color effect displays the various color mechanisms used in any patched channels.
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The effect will appear in the effect list and the CIA will repaint with the effect details visible. Manipulate the effect using the encoders, effect graph, and / or property fields so that the effect meets your needs (see Effects Editor (on page 373) for details on effect properties and encoders). Ion Classic User Manual...
Preprogrammed Rainbow Effects Two preprogrammed rainbow linear effects are available in the effect list. Effect 917 is a Rainbow RGB effect, and effect 918 is a Rainbow CMY effect. These effects are for a rainbow on native color parameters that will fade hue from 0 to 360 with saturation at full, when the parameters are at their default levels.
For more information, see Effects in Presets (on page 284) To apply an existing effect, press: [Select Channels] [Effect] [x] [Enter] • Recording to a preset, press: [Record] [Preset] [x] {Plus FX} [Enter] • Ion Classic User Manual...
Pressing [Effect] after [Record] [Preset] [x] will append {Plus FX} to the command line. [Record] [Preset] [x] [Effects] [Enter] • Recording an Effect in a Cue To apply an existing effect, press: [Select Channels] [Effect] [x] [Enter] • Recording to a cue, press: [Record] [Cue] [x] [Enter] •...
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• behavior as using rate via the Effect Status Display). Min is 0, and Max is 200. Effect Size - similar to Effect Rate but for effect size. Min is 0, and Max is 200. • Ion Classic User Manual...
Fader Disabled - no action is assigned to the fader. • Effect Master - masters the entry/ exit mode of the effects (size, rate or both). • Button Options The following options are available for global effect buttons: Bump - plays back the effect at 100% of the recorded level. It will continue to do so until •...
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Select {Attributes} to define or redefine variables. If variables are redefined in an already- running effect, the ESD will show the effect in red, with an asterisk (*) next to the effect number to indicate that it was modified. Store any manual changes using [Record] or [Update] as normal. Ion Classic User Manual...
Chapter 19 Park About Park Park Display Parked Values in Live Scaled Parked Values in Live Parked Addresses in Live Park Values from the Park Display Park...
Channels and parameters may be parked and unparked from the live display. Following are some examples: Note: To park a channel to a specific dimmer intensity level must be accomplished from the Parked Channel display. Access the Parked Channel display by pressing [Tab] [2][0] or {Park}[Park][Park] twice. Ion Classic User Manual...
Note: Parked values will be displayed in the park display and in [About] & [Park]. To park a channel, parameter, or group from live: [2] [At] [5] [0] [Park] [Enter] - parks channel 2 intensity at 50% • [2] {Intensity} [Park] [Enter] - parks the intensity of channel 2 at its current value •...
When parking a range of addresses in Park, using [Thru] will only park the intensities. If you want to park all of the addresses and parameters within the selected range, you will need to use [Thru] [Thru]. Ion Classic User Manual...
Chapter 20 Submasters About Submasters Recording a Submaster Submaster List Editing Submasters Submaster Properties Submaster Fader and Button Configuration Submaster Information Labeling a Submaster Loading Submasters Using Bump Button Timing With Submasters Controlling Subfades Manually Execute List [Freeze] and [Stop Effect] on Submasters Moving and Copying Submasters Releasing Content From a Submaster Updating a Submaster...
Submasters can also be recorded using selective storing, which allows you to specify only the channels that you want stored. [6] [Thru] [1][0] [Record] [Sub] [3] [Enter] - records only channels 6 through 10 to • submaster 3. Ion Classic User Manual...
[1] [Thru] [5] {Blue} [Record] [Sub] [6] [Enter] - records only the blue color for channels 1 • through 5. [1] [Thru] [1][0] {Offset} {Odd} [Record] [Sub] [4] [Enter] - records channels 1, 3, 5, 7, 9 • into submaster 4. For more information on using {Offset}, see Offset (on page 221) If a submaster already has data stored to it, selective store will act as a merge function.
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Intensity playback behavior can be set to HTP (highest takes precedence) or LTP (latest takes precedence). Non-intensity parameters are always LTP. Eos defaults all submasters to HTP. For more information on HTP and LTP see HTP vs. LTP (on page 9) Ion Classic User Manual...
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Restore Submasters can be placed into restore modes of minimum or background, which is the default. When a submaster is in the restore to background mode, the restore column of the submaster list display will be blank. When in minimum mode, 'Min' will display in the restore column.
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Exclude From Inhibitive Sub - content cannot be mastered by an inhibitive submaster • Exclude From Solo - content will ignore solo. See Submaster Fader and Button • Configuration (on the facing page) for more information on solo. Ion Classic User Manual...
Channel and Parameter Filters Channel and Parameter Filters can be used to allow only specified data to be played back. These are playback filters, and do not impact how data is recorded. For submasters, channel and parameter filters can be set in the following areas: Submaster List •...
[Sub] [6] [Label] [xxxx] [Enter] - labels submaster 6. • [Sub] [6] [Label] [Label [Enter] - removes the label. • Note: If you would like your label to word wrap, use || to create a line break between words. Ion Classic User Manual...
Loading Submasters Faders can also be loaded with cues, presets, or palettes. You can convert an empty fader to a submaster without configuring it in fader configuration display. Any fader can be configured and loaded with a submaster if: the fader is not configured •...
When an effect is stopped, all impact of the effect is removed and the stage output is as though the effect had never been activated. Moving and Copying Submasters You can move a submaster using Move To. Press [Copy To] twice to put Move To on the command line. Ion Classic User Manual...
Example: [Sub] [2] Move To [Sub 9] [Enter][Enter] - moves the contents, label, • and timing data from submaster 2 and places it in submaster 9. Submaster 2 is removed. You can copy the contents of a submaster by using the [Copy To] button. [Sub] [2] [Copy To] [Sub 9] [Enter][Enter] - copies the contents, label, and timing data •...
• Fixture library version • Copyright notifications • Device name • Assigned as (Primary/Backup/Client/Offline) • User ID • Priority (ACN and Net2) • IP Address(es) • Number of defined parameters • Number of patched addresses • Ion Classic User Manual...
Number of unpatched defined parameters • Number of pixel mapping addresses • Number of patched channels • Number of cues (The number of cues is a count across all cue lists. Multipart cues are • only counted once.) Allowed output addresses •...
Press [About] to put the CIA into About mode. When a channel is selected, the information below is displayed. You can select the information you wish to view from the buttons located on the right side of the CIA. The buttons are: {Current Value} displays information that indicates: Ion Classic User Manual...
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Channel number • Device Type • Most recent intensity move (cue number) • Next intensity move • What the channel is inhibited by (if anything) • Keywords • Notes • A list of all parameters on the channel showing the current value and its source, the •...
{Go To Patch} is a shortcut to edit the patch for the address selected. This will open up the patch display. {Fixture Notes} displays the following information: Revision number • Release date • Ion Classic User Manual...
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{Next/ Last Unpatched} will allow you to see what addresses closest to the current address are currently unpatched. {Dimmer Feedback} - appears when the current address is patched to a dimmer in an ETC Interface Protocols Sensor rack with a CEM+ or CEM3. Sensor feedback must be enabled. See (on page 557)
The number of cues in the list (Multipart cues are only counted once) • First cue in the list • Last cue in the list • Partition • Playback number and physical fader location of the cue list • Ion Classic User Manual...
Channels currently controlled in live by the cue list • Channels with any intensities above 0 in the cue list • Channels with Parameters stored in the cue list but no intensities • [About] Cue The following information will be displayed when a cue is selected: the cue number •...
List of channels stored in the palette that are not used in a cue • List of cues in which the palette have a move instruction • List of effects that use the palette • List of presets that the palette is stored in • Ion Classic User Manual...
[About] Presets When a preset is selected, the following information will be displayed: the number of channels • the first cue the preset is used in • the last cue the preset is used in • the number of cue lists that use the preset •...
Chapter 22 Curves About Curves Creating a Curve Editing Curves Applying a Curve To Channels In Patch Curves Applied to Cues Applying a Curve To Scroller Fans Deleting Curves Curves...
You can scroll through the list using the [Next] and [Last] keys, or you can specify a curve in the command line. {Curve} [9] [0] [4] [Enter] - selects curve 904 from the list and displays its shape in the • CIA. Ion Classic User Manual...
Creating a Curve When you have opened the curves display (see About Curves (on the previous page) ), you can select a curve or create a new curve by pressing: {Curve} [x] [Enter] • If the curve is already stored, the contents are displayed in the CIA. If this is a new curve, a linear curve is displayed.
4/6 through 4/9. [Cue] [5] {Attributes} {Curve} [At] [Enter] - removes any curve from cue 5. • [Cue] [8] [Part] [3] {Attributes} {Curve} [6] [Enter] - applies curve 6 to part 3 of cue 8. • Ion Classic User Manual...
Applying a Curve To Scroller Fans Curves can also be applied to a scroller fan. When applied to a scroller fan, the output of the fan will be controlled by the intensity of the channel. To apply a curve to a scroller fan, go to Patch>Attributes>{Fan Curve}.
When recording a snapshot, you will see a preview of all of the displays as they will be recorded in the snapshot. You can choose to select/ deselect various components, monitors, frames, etc from your snapshot. From the snapshot menu, the following options are available:...
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Visible Workspaces - includes only the visible workspaces. • All Workspaces - include all workspaces, including those not visible at the time of • recording. Faders - captures the current content or state of the faders including: fader page • mapping, position of all submasters, and pending cues based on configuration.
CIA. If an element is added to the command line using the softkeys, it will be enabled when [Enter] is pressed. All other elements will be disabled. Snapshots can be labeled in the snapshot list by selecting the snapshot and pressing [Label] or by selecting the Label column. Ion Classic User Manual...
Example: <Snapshots> [3] {Monitors} [Enter] • This command will enable the monitors for snapshot 3 and disable any other elements. Snapshots can be assigned an icon, which can be configured to appear on the direct select button in Direct Selects (Tab 4) or Custom Direct Selects (Tab 39). See Icons (on page 118) more information.
Chapter 24 Macros About Macros Store a Macro from Live Using the [Learn] Key Macro Editor Display Create a New Macro from the Display Edit an Existing Macro Play a Macro Stop a Macro Deleting Macros Macros...
[Learn] [4] [Enter] [-] [Sub] [Record] [Learn] - records macro 4 with instructions to • record a target excluding all submaster data. [Learn] [2] [Enter] [-] [Group] [6] {Color} [Record] [Learn] - records macro 2 with • instructions to record a target excluding the color data from group 6. Ion Classic User Manual...
You can also create a macro in live that bumps submasters across fader pages but first you must have content assigned to the submasters. Example: Write submasters 1 through 5 and 15 through 17, each with its own channel selections at 100%. Then press: [Learn] [1] [Enter] [Bump1] [Bump2] [Bump3] [Bump4] [Bump5] [Fader Page] [Bump15] [Bump16] [Bump17] [Learn]...
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[Go] on the cue’s playback but not the playback that triggered the executed cue. {Target Device} - A macro can have a Target Device assigned to it. This allows a cue to • execute a macro only on a certain console. Ion Classic User Manual...
The Target Device can be a device name or User ID. These are assigned to a macro in the • Macro Display by using the {Target} softkey and either selecting {Device} and {User}. Pressing {Target} will also display a list of connected devices and additional target options.
Create a New Macro from the Display (on the previous page) Stop a Macro If you need to stop a Macro while running (for example, during an infinite loop) you may press [Escape] and the macro will stop. Ion Classic User Manual...
Deleting Macros You can delete a macro from the Macro Editor display by selecting the macro and pressing [Delete] [Enter]. You will be prompted to confirm the deletion. Confirm by pressing [Enter] again, or abort by pressing [Clear]. Example: Delete macro 5 from the macro list. [5] [Enter] •...
If no magic sheets exist in the show file, the magic sheet browser will be blank except for the New Magic Sheet icon. Click on the icon to open the magic sheet editor. Ion Classic User Manual...
After you have created a magic sheet, you can recall a specific magic sheet, by pressing [Displays] {Magic Sheet} [#] [Enter] or you can navigate to Displays> Record Targets>Magic Sheet and press [Select] to open the magic sheet list (see Magic Sheet List (below) All available magic sheets will also be shown in the magic sheet browser.
Show Reference Labels - when enabled, channel objects that reference record targets • (such as presets or palettes) with labels will have their labels displayed in the Magic Sheet rather than their target type and number. [About] & [Label] can be used to temporally toggle between views. Ion Classic User Manual...
Limited Limited Expand Mode - allows a magic sheet to be displayed at fullscreen. See • Expand Mode (on page 463) for more information. The following options are only available while in Limited Expand Mode: Disable Keyboard Input - disables input from the face panel and an external keyboard. •...
DELETE - delete • ESC - finish line/polygon creator or close tab. • Creating and Editing Magic Sheets Pressing the edit button on the right hand side of the magic sheet display will open the editing tools. Ion Classic User Manual...
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The main area of the magic sheet will display a grid to aid with layout. The editing tools will be displayed on the right side of the magic sheet. The editing tool window is divided up into three areas: layout tools, the MS Object Library, which is made up of four tabs that contain the MS Objects, and the MS Object Properties.
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Zoom to Selection - zooms to show all selected objects. • Center on Selection -centers the display on the selected objects without changing the • zoom level. Alignment Clicking on the alignment icon will open the alignment options menu. Ion Classic User Manual...
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Create Array Allows you to create arrays of objects. After placing one object of your choice, click on {Create Array} to open an additional window for choosing what array type you want to use. Rectangle Lays out a rectangle array of objects. You can define the rows, columns, and spacing. Circle Lays out a circle array of the objects.
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(including the first and last ones you positioned), click the {Distribute Rotation} button. Flip Allows you to flip objects horizontally or vertically. You have the option of also flipping the text position and / or the target field positions. Ion Classic User Manual...
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Ordering The objects can either be placed on their own or stacked on top or beneath of each other. Clicking on the order icon will open the ordering options, which include: Group - allows you to group objects together so they can be moved and rotated like a •...
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Truss places truss. draws shapes that can have a target assigned to them or Shapes could be used to represent set pieces. allows for free form creation Points of objects. Ion Classic User Manual...
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Fixture Symbols From the second tab, fixture symbols can be placed on a magic sheet. The symbols can be tied to a channel number. Information about that channel can be displayed with the symbol, such as intensity, FCB data, and error indicators. See MS Object Properties (on page 460) for more information on the customizing options available.
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Background images are set and configured in the background settings tab. See Background Settings (below) Background Settings In the fourth tab, you can adjust the settings for the magic sheet background. Backgrounds can be a solid color, a gradient of two colors, or an image. Ion Classic User Manual...
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Interactive Toggles interactivity on or off for the entire magic sheet. If toggled on, all objects will respect their per-object settings for interactivity. If toggled off, no objects will be interactive, regardless of their per-object settings. High Quality Toggles high quality rendering of the selected magic sheet. If unchecked, optimizations will be made to the scaling and display of images in the magic sheet, which may improve performance and reduce lag, but at the expense of image quality.
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The font used for a text object can be changed and adjusted as needed here. You can select font type, size, color, bold, italic, underline, and justification. Change Type Allows you to quickly change the type of one or more selected objects. Ion Classic User Manual...
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Target Selects the target of the object. Most objects default to a target type, but that can be changed. The targets available are: None • Address • Beam Palette • Channel • Channel (by Address) • Color Palette • • Cue - Active •...
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Text Gel • Intensity • Intensity Bar • Color Swatch • Summary • Focus • Color • Beam • Status • Prev Move • Next Move • Channel • Address • Port/ Offset • • DMX Bar • Ion Classic User Manual...
Interactive This checkbox toggles whether or not the object is interactive. Interactive objects can be selected in the same way as a direct select or virtual fader. Objects set to not-interactive cannot be selected, and will only display information.This checkbox is unavailable for any inherently non-interactive objects (such as a command line).
Green - master or backup has reconnected. • Examples of Magic Sheets The following are examples of magic sheets created using the magic sheets feature. These examples use a variety of objects provided in the software along with user-generated images. Ion Classic User Manual...
Augment3d tether is an extension of the console it is connected to, rather than a standalone client. The setup for this mode is identical to that of an ETCnomad client computer in a networked system of consoles. An ETCnomad dongle is not required for Augment3d tether. Ion Classic User Manual...
Note: ETCnomad Puck is considered a console, and is subject to the console restrictions above. 1. Ensure the computer is running the version of ETCnomad that matches the software version installed on the connected console. 2. On the console, enable Augment3d for your user number. In the CIA, navigate to Setup > System Settings > Users.
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Pan / Tilt Kinematics - an aspect of a fixture profile that turns DMX values into a • direction the beam is pointing. Model - the Augment3d virtual 3D space. • XYZ Programming - telling the console to aim a fixture's beam through a particular • point in virtual space. Ion Classic User Manual...
Navigation in Augment3d Keyboard Augment3d Control Mode (on the next page) , use the standard arrow keys to move the Augment3d Edit Mode (on page 473) camera around the Augment3d space. In , both the standard arrow keys and WASD keys may be used. W / UP - moves the camera up.
Limited toolbar options are available in Control Mode: Camera Tool (on page 488) • Focus Tool (on page 489) • Labels Tool (on page 489) • Sticks Tool (on page 490) • Light Tool (on page 490) • Options Tool (on page 490) • Ion Classic User Manual...
Augment3d Edit Mode Edit Mode is the secondary Augment3d view, allowing for editing and configuration of your space, fixtures, and objects. Surrounding the central workspace are primary windows to assist in fixture and object manipulation: the Library, Materials, Preferences, Hierarchy, and Inspector. These windows can be freely dragged, rearranged, re-sized, and closed.
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Do not use Eos Undo operations via the command line while editing an Augment3d model, as it can alter your show data unexpectedly. Full Undo options for Augment3d will be implemented in a future Eos software release. Ion Classic User Manual...
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XYZ & Origin In Edit Mode, Augment3d models are arranged around three axes; horizontal X (red) and Y (green), and vertical Z (blue). The point at the intersection of these axes (0,0,0) is the origin. This virtual point in Augment3d must correspond to a real point in your space, ideally on the floor. This could be in the center of your stage, in a corner, or any convenient point.
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This allows those objects to be controlled together; for example, as patched scenic elements (for more information, see Scenic Elements (on page 509) Scenic elements can be given intensity values, moved, rotated, etc. This allows you to change the visibility and position of Augment3d objects using cues, submasters, and so on. Groups A group is an Augment3d object designed to be the parent of other objects which have their own unique coordinates.
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Materials Library Navigating to Window > Materials will open a window with the materials library, containing all stock materials, along with any you have created or imported. Note: Stock materials cannot be edited or deleted. To alter a stock material, duplicate it and make changes to the copy. Search for materials using the search bar.
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To save changes and close the materials list, use the checkmark button. To discard changes, use the trashcan button. Custom Materials Custom materials can be created by adding JPG or PNG images to a zipped folder. The images must match the following naming conventions: Ion Classic User Manual...
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If a tether and a console are connected, materials can also be imported from the tether device by entering Edit Mode, navigating to File > Import to Library > Materials, and Additional materials resources are also available on the ETC website, etcconnect.com. CAUTION: Custom materials must be applied to an object in order to be saved with the show file.
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Sets the angle increment for object placement snapping (in degrees). Focus Height Sets the Focus Height offset. Also available in Toolbar > Focus. Origin Toggles the origin point marker on or off. Show Refresh Rate Toggles visible frame rate monitoring on or off. Graphics Ion Classic User Manual...
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Quality The following graphics quality options are available: Low - no realtime lighting, simple beam indicator, low-texture resolution, no anti- • aliasing, no shadows Medium - realtime lighting, low beam quality, medium-texture resolution, no anti- • aliasing, no shadows High - realtime lighting, medium beam quality, high-texture resolution, anti-aliasing, •...
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Toggles animation while moving between camera presets. Animate Pan/Tilt Movement Toggles animation of automated fixtures. Also available in Toolbar > Focus. Fixture Labels Toggles labels over the fixture body for all, automated, selected, and / or active fixtures. Also available in Toolbar > Labels. Ion Classic User Manual...
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Beam Center Labels Toggles labels in the center of the simulated beam for all, automated, selected, and / or active fixtures. Also available in Toolbar > Labels. Focus Handles Toggles beam-end handles for all, automated, selected, and / or active fixtures, and text labels for each handle.
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Include Types (Fixture, Group, Model, FPE Calibration Point, Label, Dynamic, • Reference Point) - toggling any combination of these options will include all objects of that type in the folder. Dynamic objects (currently Pipes, Trusses, and Curtains) proportionally adjust to • scaling. Ion Classic User Manual...
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Include Names - includes all objects of a specific name in the folder. • Include Tags - includes all objects with a specific tag in the folder. • Refining Query Folders You can further refine the Names and Tags options using wildcards. An asterisk (*) will replace multiple characters, and a question mark (?) will replace single characters.
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Selective Focus - object is used as the point for click-to-focus. If CTRL is held while • clicking, the object is ignored. Rotation These icons rotate the selected object counterclockwise (CCW / left) or clockwise (CW / right) about the X, Y, and Z axes respectively. Ion Classic User Manual...
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Move to Ground Plane Aligns the selected object with the ground plane of the Augment3d model. Position, Rotation, & Scale Allows you to manually enter the position, rotation, and scale data for the selected object. Values can be adjusted by typing in the corresponding box, or by dragging left or right on the box labels.
Positions the camera from the point of view (POV) of the gate of the first selected fixture. Exiting POV mode returns the camera to its previous position. When enabled, a Fixture POV symbol will overlay the Camera icon. Also available in Preferences. Ion Classic User Manual...
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Mode Toggles between Perspective and Orthographic camera modes. In Perspective mode, objects that are further away are smaller than nearby objects. In Orthographic mode, all objects are the same scale. Also available in Preferences. Move Toggles between Fly and Orbit camera modes. In Fly mode (indicated by a Fly symbol overlaying the Camera icon), the mouse alters the angle of the camera.
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Toggles between no, low, medium, and high overall ambient light levels in the Augment3d model. Options Tool Pending Cue Mode This mode allows Augment3d to display a virtual preview of the look used in the next upcoming cue. Ion Classic User Manual...
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Reset Cue Preview by clicking Cue Preview Mode Defaults. An eye will appear on the Options icon when in Cue Preview mode. Also available in Preferences. Quality Allows you to adjust the quality of the Augment3d render, the Refresh Rate, and the Lighting mode.
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High - 25 FPS and higher • Medium - 20 to 24 FPS • - 15 to 19 FPS • Very Low - 10 to 14 FPS • Poor - 10 FPS and lower • Ion Classic User Manual...
Fixtures in Augment3d Fixtures must be patched in Eos and then added to an Augment3d model before they can be displayed and controlled. Adding Fixtures Manually If fixture position and orientation data is already known, fixtures can be manually added via the Augment3d tab in the Eos Patch screen.
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The above left example shows the default orientation of 0/0/0, or pointing straight down. The center shows a rotation of 180° about the X axis, pointing the fixture straight up. The final example shows a rotation of 90° about the Y axis, pointing the fixture to the side. Ion Classic User Manual...
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Adding Fixtures Manually Under the Augment3d section in Patch, fixtures have fields for XYZ Position and Orientation. If the fixture is nested, this data is relative to the parent. World Position and Orientation are absolute, relative to the scene overall. If nested, an arrow indicator will apear next to the position and orientation fields.
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The fixtures will light up to indicate their selection. Note: You do not need to enter Augment3d Edit Mode to select fixtures. 3. Aim the fixtures at their intended target using a long selection, or SHIFT + left mouse. Ion Classic User Manual...
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Fixture Position Estimation (FPE) Eos can automatically configure the location and orientation of automated fixtures in Augment3d using a process called Fixture Position Estimation (FPE). Setting Up FPE FPE associates four or more points in your space with corresponding Focus Palettes in order to estimate the location and rotation of your automated fixtures.
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Selective FPE With nothing selected in the command line, FPE will recalculate positions for all patched fixtures in a show file. If specific fixtures or ranges of fixtures are selected, the FPE calculation will only affect the selection. Ion Classic User Manual...
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Troubleshooting FPE Accuracy There are several ways to calculate the positions and rotations of the fixtures in your show. There are several factors that can also impact the accuracy of this estimation, including: Fixture profile inaccuracy • Poor FPE point selection •...
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Ensure the measured ground points in your space match how they were entered in Eos, • and that the X and Y coordinates were not accidentally swapped. Verify you are using the correct units of measurement. • Ion Classic User Manual...
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(see Note: If you correct inaccuracies in a fixture profile, please report the necessary updates via the ETC Augment3d forums at community.etcconnect.com. When possible, please include a copy of the fixture manual . Pan / Tilt Inversion If a fixture in Augment3d pans and / or tilts in the opposite direction as it does in the real world, either parameter may be inverted.
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Using About (on page 413) , find the raw DMX values for pan (including course and fine), and note them. d. Set this new raw DMX level as your pan DMX home value in the Fixture Editor (on page 183) Ion Classic User Manual...
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2. Then, using the new DMX home value, calculate the maximum. a. Set your pan value to the minimum DMX value (likely 0) and select a tilt value that targets a point in your venue. b. Increase your pan value 360° until the fixture is pointing at the same point again and note this DMX value as your found pan value.
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Unless a custom profile is created that matches the specifications of the fixture, it will not work correctly with FPE. For more information, see Creating a New Fixture (on page 184) Ion Classic User Manual...
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Working with Fixtures Once fixtures are added to your model, you can begin using Augment3d to focus and control them. There are a variety of tools available to help with this. Fixture Selection & Focus Selecting Fixtures To select fixtures in Augment3d, either select them via the Eos command line or use a mouse. Click on a fixture to select it.
Specify the pixel map number and any X/Y/Z constraints. Select {Confirm} to place fixtures in your show at the same locations they exist in the pixel map. Create Pixel Map From Channel Locations This option allows you to use your existing Augment3d fixture locations to create a pixel map. Ion Classic User Manual...
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Specify the camera direction that the fixture locations will be pulled from and a pixel map number. Select {Confirm} to create a pixel map with fixtures at the same locations they exist in the Augment3d model. Note: This option is governed by fixture selection. If no fixtures are selected, all fixtures in the Augment3d model will be added to the pixel map.
Select the Move tool. Drag on any of the X/Y/Z axes to move the object in that direction. Objects that have been moved away from their 0,0,0 default position will display a trail and distance measurement back to the Origin. Ion Classic User Manual...
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You may wish to change the visibility and position of Augment3d objects using cues, submasters, and so on. Two new profiles are available in Patch in order to accomplish this, under {Type} > {Manufctr} > {ETC Fixtures} > {Scenic Element}. Scenic Element Objects nested to a channel and patched as Scenic Element can be given intensity values to show or hide them on a cue-by-cue basis.
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Augment3d. Scale Select the desired units to use for the size of the object being imported. Origin Position Determines the position of the object relative to the origin when added to the model from the Library. Ion Classic User Manual...
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As Model - the object will be placed using the origin point defined in the object model. • Center - the object will be centered on the origin. • Ground - the object's base will be aligned with the origin. •...
This installation guide provides information on the installation and setup of the Augment3d Plug-in for Vectorworks 2019-2022, intended for use with Eos v3.0.0 and later. This is an ETC-made plug-in for the Vectorworks program intended to export fixtures from Vectorworks for import into Augment3d.
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2. Configure your Vectorworks workspace. a. Open the Workspace Editor. Navigate to Tools > Workspaces > Edit Current Workspace. b. Expand the ETC node in the Commands panel: c. Drag "Export to ETC Augment3d" to the Spotlight node. d. Select {OK} to close the Workspace Editor.
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Select Edit Visualizer Data Mapping. Recommended mapping below: b. Select {OK} to close the Data Mapping window. 4. Navigate to Spotlight > Export to ETC Augment3d and follow the prompt. Vectorworks will export a .a3d file containing your information for import into Augment3d.
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6. When complete, click {Done}, then {OK}.Your devices and their associated position information will now appear in Patch and Augment3d. Options The following options are available before import: Starting / Ending Channel - defines a specific range of channels to be imported •...
Chapter 27 Virtual Media Server About Virtual Media Server Media Content Exporting Media Content Setting Up Pixel Maps Setting Pixel Map Features Working with the Virtual Media Server Effect Layers Pixel Mapping in a Multi-Console System Virtual Media Server...
.gif • .jpg • .png • .svg • .tiff • Video The following video formats are recommended: .gif • .mov (.H264 encoding) • .mp4 • For a full list of supported video formats, please consult etcconnect.com. Ion Classic User Manual...
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HTML & Text .htm • .html • .txt • Using Import All Pixel Map Media To import go to Browser>File>Import> Pixel Map Media>All Pixel Map Media and select the device with the media on it. Options in this display include: {Library (1-255)} - selects the library to import media. •...
This is an automatic method of exporting all the media used in the current show file. This includes any pixel map media stored in cues, presets, submasters, etc. To export, go to Browser>File>Export>Show Pixel Map Media. Select the device you want to export the media content to.
If you prefer to assign Pixel Map layers in Patch first, profiles are available under {Type} > {Manufctr} > {ETC Fixtures} > {Virtual}. Note: No addresses need to be assigned in Patch for the pixel map layers.
Let Layers Play - media continues playing with 0 intensity • {Scale} - adjusts scale of all layers. • {Aspect Ratio} - adjusts aspect ratio of all layers. • {XYZ Rotation Controls} - rotation control for all layers • Ion Classic User Manual...
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Layer Channel Controls When working with the Layer Channels, the following controls will be available: {Intensity} • {Pan} and {Tilt} - used to adjust the image of the individual layer within the frame. • {Color} - filters the color of the content. For example, if all the colors are set to full, the •...
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{Atop} layer and then blended with bottom layer Top and bottom layers color and {Add} opacity added together Top and bottom layers color and {Subtract} opacity subtracted from each other Ion Classic User Manual...
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Mode Description Result Top and bottom layers color and {Multiply} opacity multiplied together Top and bottom layers colors inverted {Screen} and then multiplied together Does a multiply or screen effect based {Overlay} on the lightness or darkness of the bottom layer Top layer’s color merges with bottom {Lighten}...
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{Aspect Ratio} - stretches or shrinks the content only along the X axis, making it wide or • squished looking. Z Rotate can be used to modify the aspect ratio along the Y axis. {XYZ Rotation Controls} - rotation control for all layers. • Ion Classic User Manual...
Effect Layers The Virtual Media Server allows you to use procedurally generated content. This is content that is created algorithmically in real time, instead of rendering file based media. In order to use procedurally generated content, you must patch the pixel map layer as a virtual effect layer instead of a virtual media layer.
For clients, synchronizing the media is optional but useful if you wish to see the media playing back in the Pixel Map Preview display. Ion Classic User Manual...
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Steps for Configuring a Multi-Console System Once the Eos Family Pixel Mapping Installer has been installed on all consoles, follow these steps to configure your multi-console system: Setting up the Primary 1. On the primary console, exit to the Eos Configuration Utility (ECU). 2.
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5. A progress bar will appear to indicate the status of the import process. When finished, click {Done}. You will now be able to see the media playing in the Pixel Map Preview display on the backup and / or clients. Ion Classic User Manual...
Chapter 28 Partitioned Control About Partitioned Control How to Use Partitions Setting Up Partitioned Control Partition List Creating New Partitions Deleting Partitions Using Partitions Partitions in Playback Partitions on Cue Lists Flexichannel in Partitioned Control Partitioned Control...
This will create a new partition, highlight it in the list, and (if partition is enabled) assign it as your partition. To assign channels to that partition, enter them in the command line: [1] [Thru] [9] [6] [Enter] • Ion Classic User Manual...
You can also use [+], [-], and [Group] to further modify the channels in the partition. When adding/ subtracting channels to a partition, if you do not use [+] or [-] before channel numbers, the numbers will replace the channels in the partition, rather than adding to or subtracting from them.
This mode may be further modified by use of the remaining flexi states. See Using Flexichannel (on page 104) Flexichannel Views in Patch (on page 157) for more information. Ion Classic User Manual...
Dongles are also provided as external USB keys for use with ETCnomad systems. Multi-console Setup When using multiple Eos devices on the network, you should adjust some of the settings to ensure optimal functionality. Additional requirements for multi-console setup include: Ion Classic User Manual...
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Software versions must match exactly between all devices. • All devices have to use the same fixture library. See Update Profile (on page 183) • Language (on page 548) The language settings in the ECU must match. See • The keyboard language setting in the ECU must match. See Keyboard (on page 548) •...
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Devices sharing User IDs will share certain data, while those with different IDs will not. Below are the differences in multi-console data depending on User ID. Data shared between Eos Family devices with the same User ID command line • null channels in live • selected channels • filters • Ion Classic User Manual...
selected cue • live/ blind mode • Setup>User • Data specific to the Eos Family device, regardless of User ID current fader page • current encoder page • focus on displays without command line • display configuration (layout, format, visible parameters, flexichannel) •...
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Two consoles can be used to provide backup. Either can be configured as the primary or the backup. If the primary console fails, the second console will take control with full show data intact. This is a useful scenario for touring multi-user applications. Ion Classic User Manual...
RPU and console One RPU and one console can be used as a backup option. In this configuration, it is recommended that you set the RPU as the primary and the console as the backup. In this scenario, should the RPU go offline, you will still have the full functionality of the console user- interface at your disposal.
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When left unlocked, the CIA will expand and close as normal. Not all CIA displays shown on the device in mirror mode. The following CIA displays are synchronized: About • Effects • Effects Status • Color Picker • Curves • Undo • Ion Classic User Manual...
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The CIA can be completely hidden when locked by pressing the [Displays] key. Pressing [Displays] again will display and unlock the CIA. Exiting Mirror Mode Exiting mirror mode can be done by selecting {Stop Mirroring} in the mirror display or using the keyboard shortcut ALT + F2.
Chapter 30 Eos Configuration Utility About the Eos Configuration Utility ECU Welcome Screen Settings > General Settings > Network Settings > Maintenance Buttons Eos Configuration Utility...
When the primary remains in control, the backup will behave as a client would. For more information on backup systems, see About Multi-Console (on page 536) Client Assigns the console as a client to a console in primary mode. Ion Classic User Manual...
Setup > System > Outputs. Click on {Output in Client Mode} to enable the ability to output. CAUTION: ETC does not recommend the use of wireless networking for show critical functions. Mirror Client mode requires a dongle. When a dongle is not detected, the option to connect in mirror mode becomes available instead.
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When unchecked, the console will boot into the mode in which it was last used in (i.e. Backup, Client, Primary). Automatically Update Software When this is checked, the console will receive software updates from the primary if used in a multi-console system. Ion Classic User Manual...
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Windows format. If you decide to change this setting, it is recommended that you keep this location on the D: drive. The {Restore Default} buttons will return a changed location to the ETC default. Share Show / Media / Model Archive Enables you to share the show, media, or Augment3d model archive folders on the console with another console via Windows File Sharing (SMB).
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{Elo Monitor Settings} - opens the properties window for the monitor. See • External Touch Screen} (above) Settings {ETC Monitor Settings} - opens the properties window for the monitor. See • > General (on page 547) Note: Only supported options will display. Monitor options may vary. While it is possible to assign a resolution lower than the minimum (1920x1080), it is recommended to be at 1920x1080 or higher.
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On new consoles, some versions are preselected to be archived when initially shipped from ETC. This includes the version of software that is currently installed from the factory as well as any patches to that version (if available). For future releases, you will need to download the Eos Family software from the ETC website, etcconnect.com.
On ETCnomad, these settings pull from the Windows or macOS operating system, and cannot be edited here. Note: The number of ports varies depending on how many Network Interface Controllers (NICs) your console has. For more information, refer to the Console Overview (on page 11) chapter. Ion Classic User Manual...
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Obtain an IP Automatically Note: ETC recommends the use of a static IP address for compatibility with other ETC devices, though the needs of your particular installation may vary. Clicking in the enable box will set the console to get its IP address dynamically from a DHCP server.
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• {Cancel} - remains in start-up without launching into the Eos application. • {Disable All ETC Protocols} CAUTION: This button will uncheck all boxes for currently-enabled output, interface, DHCP, and SNTP protocols for the selected network port. Ion Classic User Manual...
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CAUTION: This button will restore all network settings on the selected port to their ETC defaults. This includes factory-default IP addresses and settings. Remote Startup / Shutdown It is possible to remotely power on and off some Eos devices, such as RVIs, RPUs, and client consoles.
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Limited Broadcast - The limited broadcast address is 255.255.255.255. It is limited • because routers will never forward datagrams with that destination address. This means that datagrams with the limited broadcast address are confined to the particular network segment on which they originate. Ion Classic User Manual...
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Backup Takes Over At Higher Priority This enables the backup device in a multi-console system to take over at one priority higher than the primary if the primary goes offline. Backup Automatically Takes Control Switches to the backup automatically if the primary should go offline. Allowed Output Addresses A range or ranges of addresses that can be assigned to limit the number of output addresses.
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500 means it will give out IP addresses to the first 500 devices that ask for an IP address. Subnet Mask - This sets the logical network size vs. the device address. ETC’s default is • 255.255.000.000 (class B). This is the subnet mask that the DHCP server will give to network devices.
When configured as a server, a console will serve out time to other devices on the network. ETC Net2 Time - With ETC Net2 Time enabled, the time server will periodically broadcast • (as a server) or receive (as a client) the current time, which is required by devices running the ETCNet2 protocol, for example, Legacy Unison systems.
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USB drive. If you experience software problems with your system that we are unable to reproduce, Help from ETC Technical Services (on sending these log files to ETC Technical Services (see page 3) ) can help us isolate the issue.
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The file manager display will show the ShowArchive folder on your console as well as any external USB drives that are detected. The display is split into two windows, so you can see two different folders at the same time for copying or moving data between them. {Gateway Configuration Editor (GCE)...} Launches the GCE software.
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This includes devices that do not currently need to be updated. If the button is grayed out, the device can not be updated using this window. Note: Windows 7 consoles must be power-cycled after a firmware update. This is not necessary for consoles running Windows 10. Ion Classic User Manual...
Buttons RPU Face Panel Buttons This area is for configuring the buttons on the front of a RPU or RVI. Clicking on a button will open a dialog window for selecting what type of button, macro, hardkey, or none, you wish to assign.
Chapter 31 Show Control About Eos Family Show Control Show Control Settings Show Control Display Time Code Real Time Clock (RTC) Analog Inputs sACN Input MIDI Show Control String Interface MIDI Raw Open Sound Control (OSC) Eos Family Show Control Capabilities Advanced OSC Eos OSC Keys Show Control...
Most protocols that are received need to be configured in a Show Control list in the show control display. These include MTC, SMPTE, Analog Inputs, RTC, MIDI Notes, Serial Strings, and sACN Input. The Show Control list is accessed by pressing [Displays]>{Show Control}. See Show Control Display for more information. Ion Classic User Manual...
Show Control Settings In [Setup] > {System} > {Show Control}, you can adjust settings for MIDI Show Control, time code (MIDI or SMPTE), analog, and serial functions. See Show Control (on page 202) Port Setup Options Eos Ti, Gio, Eos RPU3, Gio @5, Ion Xe, Element 2, Ion, Ion RPU, Element, and Eos Programming Wing have additional ports and connectors located on the rear panel for show control.
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Interface Protocols Additional settings are found in the ECU>Settings>Network. Open Sound Control (OSC) for more information. Ion Classic User Manual...
Show Control Display The Show Control Display allows for the creation of event lists, which are comprised of events. An event list defines how incoming show control events are processed by the console – any protocol that can be received by the console is handled here. Each event list is assigned a type of show control (time code, analog inputs, RTC, or network).
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Gateway, or the built-in ports (when available). Internal - enables the list to use internal timing sources. See Internal vs. External Time • Internal vs. External Time External - enables the list to use external timing sources. See • Ion Classic User Manual...
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First Time - sets the first time that the console will use when using internal timing. • Last Time - sets the last time that the console will use when using internal timing. • FPS - sets how many frames per second (FPS) will be used; 30, 25, 24. •...
Gray - No timecode is being received from internal or external sources. • Time Code Indicator You will see an indicator in the upper portion of the main display if valid internal or external time is seen. Ion Classic User Manual...
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Select the indicator to see a dropdown menu of all active time code sources. The menu shows the List number, list label (if any), current time (if any), a symbol for MIDI/SMPTE, subscript for framerate, and the list group ID. Selecting {Show Last Active Source} will display the last active time code source in the upper portion of the main display after the dropdown is closed.
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<Event> [1] [/] [Enter] • Specify a new event number. <Event> [1] [Enter] • Add the action that the event should execute. <Event> <1> [Cue] [1] [Enter] • Define the time code position of the event. Ion Classic User Manual...
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<Event> <1> [Time] [2][0][1][5] [Enter] • It is possible to enter multiple commands in the same command line. This can speed up your programming. <Event> [2] [Cue] [1.5] [Time] [2][4][1][3] [Enter] • Event timing can also be modified within a range. Let's say an additional 5 frames needs to be added to multiple events.
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Silent Mode When a time code list is in silent mode, its clock can run without firing its events. This can be useful when learning event without firing exisiting events. Ion Classic User Manual...
Real Time Clock (RTC) Eos Family consoles have the ability to run Real Time Clock (RTC) events. RTC events are used to run a cue, submaster, or macro at a specific time on specific days. RTC events can run at a certain time of day, like 5:00pm on Tuesdays, a certain date, or at a time based off of astronomical events, such as sunrise and sunset.
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<Event> [1] {Date} [2] [1] {Month} [1] [0] {Year} [2] [0] [1] [5] [Enter] - sets the date to • October 21, 2015. Creating the action for each event is the same as time code. Select the event and specify either cue, submaster, or macro. <Event> [1] [Cue] [1][2] [Enter] • Ion Classic User Manual...
Analog Inputs Eos Family consoles can accept analog input through a variety of interfaces. 0-10VDC inputs are received through a Net3 I/O Gateway. Contact closures can be received through the built- in remote trigger port on the console (when available) and through a Net3 I/O Gateway. The I/O Gateway can be set up through the Net3 Concert software.
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Create an event where an input on address 5 will set Sub 1 back Off. Analog input: <Event> [4] [/] [1] {Address} [5] [Sub] [1] {Off} [Enter] • sACN input: <Event> [4] [/] [1] {sACN} [5] [Sub] [1] {Off} [Enter] • Ion Classic User Manual...
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Bump Acts as if the input is directly controlling the bump button. If the submaster is set to have a dwell time of Man (manual), then it will instantly flash and turn back off. It is generally recommended to set the submaster to have a dwell time of Hold or a specified time. The first trigger will turn the submaster On.
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Group ID of the I/O Gateway or built-in relay output and the 2 is the relay output address. Note: You enter relay information in the live or blind displays. This is not a Show Control display function. Ion Classic User Manual...
sACN Input Eos Family consoles can receive streaming sACN level information from itself and other devices on the lighting control network. Similar to Analog Inputs, these received sACN input levels can then be used in Show Control events to execute certain actions. sACN allows for multiple sources to be present on the network.
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<Event> [2] [Enter] • Assign the sACN address using universe/address format {sACN} [4] [/] [2] [Enter] • Add the action to execute. Actions can be either a cue, submaster, or macro {Action} {Sub} [1] {Fader} [Enter] • Ion Classic User Manual...
MIDI Show Control Eos Family consoles can receive MIDI Show Control (MSC) data from Net3 Show Control Gateways and the built-in MIDI ports on a console or programming wing (when available). There can be up to 32 sources, and these sources can be assigned Group IDs between 1 and 32.
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MIDI messages. Fire This command fires a macro. MSC supports macros 1 through 127 only. Therefore a numeric value of 1 through 127 followed by 00 (in hex) would accompany this command. Ion Classic User Manual...
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Sending MIDI Show Control Show Control Settings When MSC Transmit is enabled in Setup (see ), the console will send MIDI Show Control commands to the specified MSC Transmit Channel (or Device ID) that correspond to the console’s current action. For example, if Cue 1 in List 2 is executed, the console will send a MSC Go command for Cue 1 List 2. ...
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F0 7F 03 02 01 06 04 00 00 00 7F As a second example, sending Device ID 10 a SET command for the playback master “up” fader to 100% would be formatted as follows: F0 7F 0A 02 01 06 00 01 00 64 7F Ion Classic User Manual...
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Firing Macros Macros are relatively simple. Only macros 1-127 can be triggered, represented by one hexadecimal byte. Eos - Macro 12 • MSC Formatted - 0C • For example, sending Device ID 5 a FIRE command for macro 17 would be formatted as follows: F0 7F 05 02 01 07 11 F7 Show Control...
It is best practice to place spaces after both the <UX> and the $ symbol to ensure the command is interpreted properly. Note: Command line text needs to use the same language as your console. Language settings are found in ECU>General. Ion Classic User Manual...
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Event Handler (Non-Command Line) All other text that doesn’t start with a “$” will be sent to the console’s event handler. Here are a few examples: Go 1 - fire cue list 1 • Cue 1 2 - run cue 2 from list 1, on the appropriate fader •...
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[Displays]><More SK>>{Show Control} or [Tab] + [1][1] • Create a new event list. <Event> [9] [/] [Enter] • Specify the event list as Network. <Event> [9] [/] {Type} {Network} [Enter] • Enable the list (External only). Ion Classic User Manual...
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<Event> [9] [/] {External} [Enter] • Select Input String and type the appropriate UDP or OSC command {Input String} Hello [Enter] • Example: Type in the command you want the console to listen for. The sending device needs to start the command with /eos/sc/ in order •...
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• Cue 1/2 is triggered. The console will send Cue 1 2. • A cue is stopped. • Cue 3/1 is stopped. The console will send Stop Cue 3 1. • A cue is resumed. • Ion Classic User Manual...
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Cue 3/1 is resumed. The console will send Resume Cue 3 1. • A sub’s bump button is held down. • Sub 5’s bump button is pressed down. The console will send SubDown 5. • A sub’s bump button is released. •...
{OK} to store the event. Otherwise, press {Cancel} to undo the changes. Message Structure Note On has a structure of 9A CC DD, where 9 represents the Note On command, A represents the channel number, CC represents the note value, and DD represents the velocity. Ion Classic User Manual...
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Note Off has a structure of 8A CC DD, where 8 represents the Note Off command, A represents the channel number, CC represents the note value, and DD represents the velocity. Options The following options are available: {Note} You can choose any musical note name (C-B, chromatic), or use Raw MIDI to manually enter a value.
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Otherwise, press {Cancel} to undo the changes. Message Structure Program change messages have the structure BN XX YYY, where N represents the MIDI channel number, XX represents the controller number, and YY represents the data byte. Ion Classic User Manual...
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Options The following options are available: {Channel} This should match the MIDI Channel for the note command (1-16, 0-F). If set to Any, the console will respond when any MIDI channel is sent a note command. {Controller Number} The controller number is any value between 0-127 (00-7F). Many devices will display this as 1- 128 –...
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Optionally, select the velocity threshold so that the event will be triggered if the message is above this level. To disable velocity threshold, leave it at zero. <Velocity Threshold> {0} • Press {OK} to save the event {OK} • Specify the action for the event <Event> [1] [Macro] [1] [Enter] • Ion Classic User Manual...
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Creating a Note Off Event Create a new event and open the MIDI String configuration screen <Event> [2] [More SK] {MIDI String} • Select the {Note Off} type {Note Off} • Select the MIDI Note value, for example, Bb (B-flat) {A#/Bb} •...
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[Cue] [1] {Execute} {MIDI Raw} 91 3C 7F [Enter] • Decimal Format Select a cue or sub. [Sub] [1] • Press the {Execute} softkey. [Sub] [1] {Execute} • New softkeys will appear, press the {MIDI Raw} softkey. Ion Classic User Manual...
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[Sub] [1] {Execute} {MIDI Raw} • Define the MIDI string, in this case we will use decimal to send the same command as before - a Note On command for note C3 to channel 1 with a velocity of 127. [Sub] [1] {Execute} {MIDI Raw} D 145 60 127 [Enter] •...
For OSC commands that are intended to be processed by the Show Control display, the sending device needs to start the string with /eos/sc/ in order for the console to correctly process it. Example: /eos/sc/Hello – sends the string “Hello” to the show control display via • Ion Classic User Manual...
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When using UDP, the appropriate IP address and ports must be configured in the Show Control section of Setup. For systems without specific networking requirements, ETC recommends UDP port assignments in the range 4703 to 4727 or 8000 and 8001.
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/eos/chan/<number>/home /eos/chan/1/home 1.0=down, 0.0=up (optional) number for button edge: /eos/chan/<number>/remdim /eos/chan/1/remdim 1.0=down, 0.0=up (optional) number for button edge: /eos/chan/<number>/level /eos/chan/1/level 1.0=down, 0.0=up (optional) number for button edge: /eos/chan/<number>/full /eos/chan/1/full 1.0=down, 0.0=up (optional) Ion Classic User Manual...
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OSC Method Arguments Examples/Comments number for button edge: /eos/chan/<number>/min /eos/chan/1/min 1.0=down, 0.0=up (optional) number for button edge: /eos/chan/<number>/max /eos/chan/1/max 1.0=down, 0.0=up (optional) number for button edge: /eos/chan/<number>/+% /eos/chan/1/+% 1.0=down, 0.0=up (optional) number for button edge: /eos/chan/<number>/-% /eos/chan/1/-% 1.0=down, 0.0=up (optional) Set parameter or DMX information /eos/chan/<number>/dmx number for channel DMX level /eos/chan/1/dmx=255...
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/eos/param/<parameter>/max edge 1.0=down, 0.0=up /eos/param/pan/max (optional) number for the button /eos/param/<parameter>/+% edge 1.0=down, 0.0=up /eos/param/pan/+% (optional) number for the button /eos/param/<parameter>/-% edge 1.0=down, 0.0=up /eos/param/pan/-% (optional) number for all parameter /eos/param/pan/tilt=45 (set /eos/param/<parameter 1>/ Ion Classic User Manual...
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OSC Method Arguments Examples/Comments pan & tilt to 45) levels <parameter 2> multiple numbers for each /eos/param/pan/tilt=45,90 parameter level (set pan to 45 & tilt to 90) OSC Color OSC Method Arguments Examples/Comments Argument 1: Hue (0.0- /eos/color/hs=330.0, 75.0 (pink color with 75% /eos/color/hs 360.0) Argument 2: saturation)
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/eos/wheel/fine/<parameter 1>/ ticks (positive or /eos/wheel/fine/pan/tilt=1.0 <parameter 2>/... negative) number for coarse /eos/wheel/course/<parameter> wheel ticks (positive or /eos/wheel/coarse/pan=1.0 nega tive) /eos/wheel/course/<parameter number for coarse 1>/ wheel ticks (positive or /eos/wheel/coarse/pan/ tilt=1.0 negative) <parameter 2>/... Ion Classic User Manual...
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OSC Switch Note: Switch is a variant of Wheel with the added functionality of continuously repeating wheel ticks until a subsequent OSC switch command sets the wheel ticks to zero.This may be used to continuously tick a wheel while a button is held down, for example.
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/eos/out/active/wheel/1=”Intensity”, /eos/out/active/wheel<number> name and current value from first channel OSC Subscribe to Specific Parameters Once subscribed, Eos will reply with an OSC packet per parameter as they change. For example: /eos/out/param/pan • Ion Classic User Manual...
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Implicit OSC Output (on page 624) for more information. OSC Method Arguments Examples/Comments 1=subscribe, /eos/subscribe/param/<parameter> /eos/subscribe/param/red=1 0=unsubscribe /eos/subscribe/param/<parameter 1=subscribe, /eos/subscribe/param/pan/tilt=1 1>/<parameter 2>/... 0=unsubscribe OSC Direct Selects OSC direct selects are virtual buttons and are mapped separately than direct selects visible on the console. To use direct selects, you must first send one of the direct select creation commands.
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Create an OSC fader bank with 10 faders per page /eos/fader/1/config/10 • OSC Fader 1/1 is the same as console fader 1/1. • OSC Fader 2/1 (Fader 11) is the same as console fader 2/1. • Ion Classic User Manual...
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Another example: Create an OSC fader bank with 5 faders per page /eos/fader/1/config/5 • OSC Fader 2/1 (Fader 6) is the same as console fader 1/6 (Fader 6) • OSC Fader 3/1 (Fader 11) is the same as console fader 2/1 (Fader 11) •...
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Set Levels (Parks address while on the OSC command line) number for level to set /eos/addr/513=100 (useful for /eos/addr/<address> address to (0-100) mapping to an OSC slider) number for DMX level to /eos/addr/513/dmx=255 (useful for /eos/addr/<address>/dmx set address to (0-255) mapping to an OSC slider) Ion Classic User Manual...
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OSC Magic Sheet OSC Method Arguments Examples/Comments /eos/ms number of the magic sheet to open /eos/ms=1 /eos/ms/<ms number of the magic sheet view to open /eos/ms/1=2 number> (optional) OSC Group Selects and controls channels in groups. Note: Same syntax and behavior as Channel. OSC Method Arguments Examples/Comments...
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/eos/sub/fire=1 /eos/sub/1/fire=1.0 (bump sub 1 on) number for button edge: /eos/sub/<number>/fire 1.0=down, 0.0=up (optional) /eos/sub/1/fire=0.0 (bump sub 1 off) OSC Preset OSC Method Arguments Examples/Comments Select Preset /eos/preset number of preset to select /eos/preset=1 Recall Preset Ion Classic User Manual...
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OSC Method Arguments Examples/Comments /eos/preset/fire number of preset to recall /eos/preset/fire=1 number for button edge: 1.0=down, /eos/preset/<number>/fire /eos/preset/1/fire 0.0=up (optional) OSC Intensity Palette OSC Method Arguments Examples/Comments Select Intensity Palette /eos/ip number of intensity palette to select /eos/ip=1 Recall Intensity Palette /eos/ip/fire number of intensity palette to recall /eos/ip/fire=1...
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1.0 complete String argument with /eos/out/active/cue/text= /eos/out/active/cue/text descriptive text about “1/1 Label 5.00 100%” active cue /eos/out/pending/cue/<list>/<cue> None /eos/out/pending/cue/5/1.5 String argument with /eos/out/pending/cue/<list>/<cue>/tex /eos/out/pending/cue/text= descriptive text about “1/1.5 Label 5.00” active cue Gets default cue /eos/get/setup times Ion Classic User Manual...
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OSC Cue List Banks Note: <index> is a 1-based index of any number of OSC cue list banks you wish to create. Eos will send the cue list label and cue information for all OSC cue list banks. Explicit OSC Output for more information.
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(set OSC user to match con- /eos/user number for OSC user ID sole) /eos/user=0 (set OSC user as background user) Implicit OSC Output (on page 624) Current User ID Output – see for more information /eos/out/user=1 number for current OSC user /eos/out/user Ion Classic User Manual...
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OSC Command Line Command line instructions can be sent directly. String substitution with arguments is also allowed. To add a substitution, add %1 (or %2, %3, etc…) where the number given is the argument number where the actual value should be found.
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String argument with current command line text OSC Settings OSC Method Arguments/Comments /eos/out/user Integer argument with current OSC user ID /eos/out/wheel Float argument with current OSC wheel mode: 0.0=Coarse, 1.0=Fine /eos/out/switch Float argument with current OSC wheel mode: 0.0=Coarse, 1.0=Fine Ion Classic User Manual...
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OSC Active Channels and Parameters OSC Method Arguments/Comments String argument with active channels and current value from the /eos/out/active/chan 1st channel String argument with parameter name and current value from /eos/out/active/wheel/<number> the 1st channel: 0=Null/Unassigned, 1=Intensity, 2=Focus, 3=Color, 4=Image, 5=Form, 6=Shutter Note: This allows you to create a ML Controls style interface via OSC.
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Integer argument: 0=Blind, 1=Live Note: When Eos receives the command “/eos/ping” it will reply with “/eos/out/ping”. You may optionally add any number of arguments and Eos will reply with the same arguments. This may be useful for testing latency. Ion Classic User Manual...
Eos Family Show Control Capabilities Note: Net3 Show Control Gateway has been abbreviated to SC GW for this table. Hardware MIDI Show MIDI Time Device MIDI MIDI Notes SMPTE Code (MTC) Control (MSC) Connections Local Local Local Via SC In/Out Eos Titanium (Ti) Yes, In/Out GW In In Only Also...
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*Ion consoles that have a DVI splitter and any Ion RPU have a local RS-232 port that is not enabled. For questions, please contact ETC Technical Services. See Help from ETC Technical Services (on page 3) to find the office closest to you.
Advanced OSC OSC List Convention The OSC List convention is used to send OSC commands that may exceed 512 bytes of data. To add an OSC List of items to an OSC Command, append the OSC Command Path with /list/<index>/<count>, where <index> is the zero-based index offset into the entire list and <total>...
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However, you can use the following convenience commands for editing the most common show data attributes: /eos/set/patch/<channel number>/label = <string: text> (include part number in the • path when necessary) /eos/set/patch/<channel number>/text1 = <string: text> • /eos/set/patch/<channel number>/text2 = <string: text> • /eos/set/patch/<channel number>/text3 = <string: text> • Ion Classic User Manual...
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To verify that basic OSC communication is working, you may send the command /eos/ping and Eos will reply with /eos/out/ping. You may also add any number of arguments to the command, for example, if you want to measure latency. Ion Classic User Manual...
Eos OSC Keys The following is a list of the supported key names for use with OSC: /eos/key/ Internal Eos Command CHAN_SUBGROUP_BEGIN CHAN_SUBGROUP_END PLUS MINUS POINT SLASH COLON PLUS10 MINUS10 100_channel_display 100_CHANNEL_DISPLAY _last SLOTLAST _next SLOTNEXT DIMMER_A about ABOUT absolute ABSOLUTE_EFFECT acn_device_disconnect ACN_DEVICE_DISCONNECT action...
Regulatory Apex 5, 10, and 20, Apex Remote Processor, Eos Remote Interface, and Windows 10-based Ion Xe, Ion Xe20, Ion Xe RPU, Gio@5, and Element 2 This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
Connect the equipment into an outlet on a circuit different from that to which the • receiver is connected. Consult the dealer or an experienced radio/TV technician for help. • Contains Model: AX200NGW Contains FCC TX ID: PD9AX200NG Canada IC:1000M- AX200NG Japan RF:003-190022 TEL:D190021003 South Korea R-C-INT-AX200NGW Ion Classic User Manual...
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