Sony DMX-R100 Quick Reference page 77

Digital audio mixer
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First Pass: Setting Basic Fader Levels
8
Begin playback of your multitrack machine. At any time after READY changes to RUN in the upper
right-hand corner of the touchscreen, stop playback. Because we are using Hold To End mode, all current
fader positions are now written for the entire song.
9
To disarm all faders, press the READY SETUP button at the top of the touchscreen (it and the
OPTIONS button will once again turn orange) and then press the OPTIONS button. From the drop-
down menu, select CANCEL ALL. All of the WRITE buttons in all fader channel strips go out, telling
you that all channels are disarmed (all objects in all channels will change color to green).
10
To disable any further arming, press the READY SETUP button so that it and the OPTIONS button
change from orange back to light gray.
11
To test that all initial fader positions have been written, manually change the position of the faders for
channels 25 - 32 and then rewind your multitrack and begin playback from the beginning. As long as the
ABS button is lit (and the upper center box in the touchscreen is red), the faders move back to their writ-
ten position as soon as the corresponding timecode value is reached. (Note: if Ramp mode is selected, the
faders glide back to their written position at the defined Auto Return time).
12
Go to the Title Manager window and press the SAVE button in order to save the updated "Tutorial 3"
Title to Flash Memory.
Again, this procedure wrote fader levels only. All other channel parameters (i.e., equalization, dynamics process-
ing, panning, bus assignments, and Aux send levels) are not yet written, allowing you to freely tweak them as
your mix progresses. At whatever point you are certain that you want to write any or all of these settings for any
or all channels, simply arm the corresponding objects and do a pass. Even dynamic changes (for example, a
sweep from one equalization frequency band to another) can be written as part of an automated mix; simply arm
the corresponding object, roll tape, and make the change at the appropriate time code point.
Tutorial 3 Automated Mixing Session
T3-11

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