Sony DMX-R100 Quick Reference page 75

Digital audio mixer
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Arming and Disarming Channels and Objects
• You can add other objects for global arming by touching the OPTIONS button again and selecting
additional menu items. For example, you can globally arm all faders and cuts for all channels.
• Additional individual objects within individual channels can also be armed either by touching them in
the Channel window or by pressing the associated switch or by moving the associated knob clockwise.
• You can also remove entire channels from global arming by pressing their WRITE button; the
WRITE light for that channel only will go out. Note that reselecting a channel (by pressing its WRITE button)
will cause all objects within that channel to be armed, not just the object(s) selected in the OPTIONS menu.
Note that you can drop all armed objects in all channels in and out of writing while timecode is running by
touching the MASTER DROP IN button at the bottom right-hand corner of the touchscreen; when colored
red, armed objects are being written; when colored gray, they are not being written. To drop all armed objects
in a single channel in and out of writing while timecode is running, press that channel's WRITE button. When
lit steadily red, the armed objects in that channel only are being written; when blinking, they are not being writ-
ten. Before using either of these functions, always first check the status of objects in the Channel window for any
channels that have their WRITE buttons blinking.
In summary: If a channel's WRITE button is unlit, it is an indication that no objects within that channel
are armed. If you see a WRITE button blinking, it is an indication that one or more objects within that
channel are armed and will to be written when altered. If you see a WRITE button lit steadily red, it is
an indication that one or more objects within that channel are armed and will be written when (or as
long as) timecode is running. To turn off all blinking or steadily lit WRITE buttons, touch READY
SETUP so that it changes color to orange, then touch OPTION and select "CANCEL ALL" from the
dropdown menu.
Now that you know the various ways of arming and disarming channels and objects, you're ready to begin your
first automated mix.
Tutorial 3 Automated Mixing Session
T3-9

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