Scene Memory; About Scene Memory; List Of Scene Memory Functions; Scene Area Of The Home Screen - Roland M-5000 Reference Manual

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Scene Memory

About Scene Memory

Scene memory is a function that lets you store mixer parameters
as a scene, and recall them when desired. On the M-5000, you can
store up to 300 scenes.
You can give each scene a name up to 32 characters long.
You can also give each scene a number having up to two digits to
the right of the decimal point.

List of Scene Memory Functions

Scene memory on the M-5000 is provided with the following
functions, which you can combine to organize and manage mixer
parameters appropriately.
Creates/adds a new scene.
Newly created or added scenes are each
automatically given a scene number (having up
NEW
to two digits to the right of the decimal point).
0"Creating New Scenes and Adding Scenes"
(p. 175)
Stores a scene by overwriting.
STORE
0"Storing a Scene (by Overwriting)" (p. 175)
Recalls a scene.
RECALL
0"Recalling a Scene" (p. 175)
RECALL PREV
Recalls the previous scene.
RECALL NEXT
Recalls the next scene.
UNDO
Cancels the last recall operation.
Renumbers all scene numbers, using integer
RENUMBER
values.
Excludes from RECALL PREV/RECALL NEXT
SKIP
operations.
Specifies a parameter to recall for individual
scenes.
RECALL FILTER
0"Using Recall Filter" (p. 178)
Specifies a parameter to recall for all scene
memories.
GLOBAL SCOPE
0"Using Global Scope" (p. 177)
Prevents STORE, DELETE, and other change
LOCK
operations on scene memories.
MOVE
Changes the scene numbers of multiple scenes.
DELETE
Deletes multiple scenes.
DUPLICATE
Duplicates multiple scenes.
You organize and manage scene memories in the SCENE window.
0"SCENE Window" (p. 176)

Scene Area of the HOME Screen

Displayed in the HOME screen's scene area are the currently
selected scene and the next scene.
Currently selected scene
(Scene number: Scene name)
Next scene
(Scene number: Scene name)
If the currently selected scene is being edited, an "E" symbol is
displayed.
The scene number blinks when the currently recalled scene
(CURRENT SCENE) is different from the currently selected scene
(SELECTED SCENE).
0"Selected Scene, Current Scene" (p. 176)
Tapping the scene area displays the SCENE window.
174

Mixer Parameters Stored in Scenes

Recalling a Scene Stored Before Changing the
MIXER CONFIGURATION
E symbol
The following parameters are stored in scenes.
5 Input patchbay
5 Output patchbay
5 Preamp settings (including input/output units)
5 INPUT CHANNEL
5 MAIN
5 MIX-MINUS
5 SUBGROUP
5 AUX
5 MATRIX
5 Effects
5 GEQ
5 External-device insertion
5 Talkback
5 Oscillator
5 DCA group/MUTE group
5 USB memory recorder
The following parameters are not stored in a scene:
5 MIXER CONFIGURATION
5 [TALK 1]-[TALK 3] button on/off settings
5 TALKBACK MIC settings
5 Monitor settings
5 [SOLO] button on/off settings
5 USB memory recorder status (REC/PLAY, etc.)
5 USB memory recorder playback mode
5 USB memory recorder song selection
One of the most powerful features of this unit is how it lets you
freely set the inputs and outputs for the mixing engine any way you
like.
After changing the MIXER CONFIGURATION, if you recall a scene
stored before the MIXER CONFIGURATION was changed, the unit
operates as follows.
Modification of MIXER
CONFIGURATION (Selection
Result of scene recall
of TEMPLATE)
ARRANGE CHANNEL
The scene reflects changing MIXER
DELETE
CONFIGURATION and is recalled normally
STEREO0MONO
The scene stored before changing the
MIXER CONFIGURATION is recalled on the
STEREO L side.
MONO0STEREO
Only parameters existing on the R side
(PATCH R, INSERT R, and so on) remain
unchanged when a scene is recalled.
Added channels remain unchanged when
ADD
a scene is recalled.
Loading MIXER SETTINGS
The mixer configuration and scene saved
and SCENE from a project
in the project file can be used normally.
file
Loading MIXER SETTINGS
If the channel saved in the scene match
from a project file
with the mixer configuration saved in the
(Not loading SCENE)
project, the scene can be used normally.

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