Applied Engineering AUDIO ANIMATOR User Manual page 97

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Booting from the RAM Disk w/o Your Own System
Loaded
To boot
the program from
a
RAM
disk,
you'll need to
set up
a RAM
disk of at least
SOOK. If
you
have
enough memory,
you
can create
a RAM disk large
enough to
hold several sound
files
as well
as the program.
(Hefer
to
your
IIGS
Owner's Guide
for
direction
on sizing the
RAM disk.) However,
keep
in mind
that the
more memory
you use as RAM, the
less
the program
has to use
to record
and play sound files
.
Initialize
the
RAM disk
first
and
then
copy
the
entire AA
startup disk
to
your RAM disk.
If
copying with the Finder, do not drag the
icon
of
the
Audio
Animator
disk
onto
the
RAM disk icon.
Instead:
1)
Open
the AA
disk icon first
2)
Select All (O-A)
3)
Drag all the files
to the RAM disk
icon.
This allows
the computer
to find the
files
it needs
to
boot
.
• :.
Note:
Because this is
an auto-start program, when
you
boot it
from
the
RAM disk and Quit (O-Q),
you'll
just
be returned
to the
program.
You'll
need
to
eject
the disk
and reboot
the
computer
to run
a
different program.
From RAM, ROM, or Hard Disk w / GS/OS Installed
If
your RAM, ROM,
or hard disk is already
set up with
GS/OS,
simply
copy the
AA.SYS16
file from
the Audio Animator
disk
to the
volume .
• :.
Important: You
must have the AA
driver,
CARD8S30.MIDI in your DRIVERS folder in the
SYSTEM
folder
(path name
/"BOOT.DISK"/SYSTEM
/DRIVERS). You must also
have Tool
32 and Tool 33
in
the Tools folder
in the SYSTEM
folder
(path name
/"BOOT.DISK"/SYSTEM/TOOLS).
If you want
to keep the
current settings
intact
(color, volume,
etc.),
you'll need to
also copy the
AAPARAMS
file
from the
System
directory
of the
Audio Animator program
disk to
the
System
directory
of your boot
disk.
You may
also want to
copy any digitized
or MIDI files
with
which you
plan to
work onto the RAM, ROM,
or
hard
disk
if
there
is
room.
App. A
-
Copying Audio
Animator..
.
83

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