Adobe ATMOSPHERE User Manual page 52

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CHAPTER 4
The window title bar also changes to indicate which editor is active. Using these editors is covered in more detail in
Chapter 8, "Using Scene Objects," and Chapter 9, "Assembling Solid Objects."
Working with Hierarchies
All Atmosphere objects are held in a hierarchy, which keeps scenes organized as you add and alter objects. Atmosphere
includes two different hierarchy interfaces – one for Scene Objects and one for the active Solid Object. There are
palettes for each of these hierarchies that also provide another way to select and work with objects – selecting an
object in a hierarchy also selects it in the wire frame view. Each object in the hierarchy can be named and child
objects can be grouped under their parent object. By expanding and contracting the hierarchies, you can easily fi nd
objects you want to work with. In addition, the Hierarchy palettes can be used to hide and lock objects, make objects
subtractive and add scripts to objects.
This Hierarchy palette shows an organized view of all the objects that make up the current Solid Object.
Objects in Hierarchies can be grouped. For example, a house scene can include a door object, which includes a
doorknob group, which includes a lock object.
Presets
Another concept in Atmosphere is the Preset. Presets are Atmosphere resources, like textures, that are organized in a
library that makes it easy to view and select the right object. For example, textures in the Paint Presets can be applied
by selecting them and clicking on objects. Presets, contained in the Paint and Object Presets palettes can include
colors, textures, Viewpoint Objects, models and scripts.
Presets are references to resources that are accessed via palettes like the Paint Presets palette.

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