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AFTER EFFECTS 7.0
ADOBE AFTER EFFECTS 7.0 Manuals
Manuals and User Guides for ADOBE AFTER EFFECTS 7.0. We have
1
ADOBE AFTER EFFECTS 7.0 manual available for free PDF download: Manual
ADOBE AFTER EFFECTS 7.0 Manual (685 pages)
Brand:
ADOBE
| Category:
Software
| Size: 45.68 MB
Table of Contents
Table of Contents
3
Chapter 1: Getting Started
7
Installation and Registration
7
Adobe Help Center
8
To Check for Updates
8
To Set Adobe Help Center Preferences
8
To Add Contact Information in more Resources
9
To Display more Resources
9
To View Support Documents
9
Using Help
9
Search Tips
10
To Navigate Help
10
To Search Help Topics
10
Learning Resources
11
Tips, Training, and Other Resources
11
To Change the View
11
To Print a Topic from Help
11
To Use Bookmarks
11
Adobe Studio
12
Total Training Video Workshop DVD
12
Extras and Other Downloads
13
New Features
14
Chapter 2: Workflow and Workspace
15
Create Compositions and Arrange Layers
15
Import and Organize Footage
15
Workflow and Workspace Basics
15
Workflow Overview
15
Add Effects and Modify Layer Properties
16
Animate
17
Preview Your Work
18
Export
19
About the Adobe Workspace
20
To Scroll or Zoom in Panels
21
Customizing the Workspace
22
Docking
22
Drop Zones
22
To Display Menus
22
To Dock or Group Panels
23
To Open a Panel in a Floating Window
23
To Close a Panel or Window
24
To Resize Panel Groups
24
To Show or Hide a Panel
24
Working with Multiple Monitors
24
Predefined Workspaces
25
To Brighten or Darken the User Interface
25
To Create or Modify a Workspace
25
To Use an Adobe Workspace
25
About Panels
26
Working with Panels
26
About the Layer and Footage Panels
27
To Display Footage
27
To Expand Collapsed Items
27
To Work with Panel Columns
27
About the Info Panel
28
About the Tools Panel
28
To Select a Tool
28
To Show or Hide Tool Tips
28
Chapter 3: Adobe Bridge and Stock Photos
30
The Basics of Bridge
30
The Bridge Work Area
31
To Create and Close Bridge Windows
31
To Start and Quit Bridge, and to Return to an Application
31
To Adjust the Bridge Window
32
To Select Bridge Workspaces
32
To Use Bridge in Compact Mode
32
To Save and Delete Bridge Workspaces
33
To Set Bridge Preferences
33
Bridge Advanced Preferences
34
Bridge General Preferences
34
To Work with the Cache in Bridge
34
Files and Folders in Bridge
35
To View File and Folder Thumbnails in Bridge
35
To Navigate Folders and Files with Bridge
36
To Select Files in Bridge
36
To Specify How Files and Folders Are Shown in Bridge
36
To Manage Files with Bridge
37
To Open Files in Bridge
37
To Label Files with Bridge
38
To Manage Folders with Bridge
38
To Rotate Images with Bridge
38
To Rate Files with Bridge
39
To Search for Files and Folders with Bridge
39
Running Automated Tasks with Bridge
40
To Batch-Rename Files with Bridge
40
To Run Automated Tasks with Bridge
40
To Search with Criteria Saved as Collections
40
About Metadata
41
About the Metadata Panel in Bridge
41
Metadata in Bridge
41
To Edit Metadata with Bridge
42
To View Metadata with Bridge
42
To Add Metadata Using the File Info Dialog Box
43
To Specify the Metadata Displayed in the Metadata Panel
43
To Apply Metadata Templates to Files in Bridge
44
To Work with Metadata Templates in Bridge
44
To Apply Keywords to Files with Bridge
45
About Adobe Stock Photos
46
Adobe Stock Photos
46
Searching for Images in Adobe Stock Photos
46
To Search for Stock Photos
47
To Search with Related Keywords
47
To Use Advanced Search
47
Search Tips for Stock Photos
48
To View Image Price and Keywords
48
About Comp Images
49
Buying Stock Photos
49
Comp Images
49
To Download Comps from Adobe Stock Photos
49
To Buy Photos
50
To Place Photos in the Shopping Cart
50
Benefits of Stock Photos Accounts
51
Stock Photos Accounts
51
To View Order Details
51
To Change Stock Photos Account Address Information
52
To Create a Stock Photos Account
52
To Edit Your Stock Photos Account Profile
52
To Log into Your Stock Photos Account
52
To Change Stock Photos Account Payment Information
53
To Download Previously Purchased Images from Stock Photos
53
To Set Adobe Stock Photos Preferences
54
About Projects
55
Chapter 4: Planning and Managing Projects
55
Footage Considerations
55
Project Planning Considerations
55
Composition Considerations
56
Rendering and Exporting Considerations
56
Film or Videotape
57
Output Type Considerations
57
Animated GIF
58
CD-ROM or DVD
58
Streaming or Downloaded Video
58
Cross-Platform Project Considerations
59
File Systems
59
File-Naming Conventions
59
Project Path Names
59
About Timecode and Duration
60
Project Basics
60
Timecode Display
60
To Create and Open Projects
60
To Change Timecode Display
61
To Close a Project
62
To Undo Changes
62
Working with Adobe Bridge
62
Saving Projects
63
To Automatically Save a Project
63
To Open an Auto Save Project
63
Naming of Copies
64
Organizing Footage in the Project Panel
64
To Manage Footage Items in the Project Panel
64
To Organize Footage Items Using Folders
64
About the Flowchart Panel
65
To Add a Transparency Grid to the Thumbnail View
65
To Remove Footage from a Project
65
To Set the Thumbnail View for a Composition
65
Customizing Flowcharts
66
Organizing a Project Using Nesting
66
To Make Changes with the Flowchart Panel
66
To Open the Flowchart Panel
66
About Color Depth
67
Color
67
About High Dynamic Range (HDR) Footage
68
High Dynamic Range Footage (Pro Only)
68
To Choose a Project Color Depth
68
32-Bpc Projects and Effects
69
To Expand the Range of Luma Levels
69
Color Management
70
To Calibrate and Profile Your Monitor
70
To Choose a Working Color Space
71
To Proof Colors
71
To See a Theater Preview
71
Plug-Ins and Scripts
72
Scripts (Pro Only)
72
To Enable Linear Blending
72
To Execute a Script (Pro Only)
73
To Install a Script (Pro Only)
73
Writing Scripts (Pro Only)
73
Chapter 5: Preparing and Importing Footage
74
Importing Basics
74
Working with Imported Files
74
Supported Audio File Formats
75
Supported File Formats for Import
75
Supported Still-Image File Formats
75
Preparing Files
76
Supported Video and Animation File Formats
76
Supported Video Project File Formats
76
To Import Footage into a Project Panel
77
To Specify Interpretation Rules
77
To Import Footage by Dragging
78
To Import Footage with an Alpha Channel
78
To Set the Alpha Channel Interpretation Method
78
Importing Still Images
79
Interpretation Methods
79
Preparing Still-Image Files for Importing
79
To Change the Duration of Still Footage
80
Working with Higher Image Resolutions
80
About Still-Image Sequences
81
To Import a Still-Image Sequence as a Sequence File
81
To Change the Frame Rate of a Sequence
82
To Import a Sequence of Files as Individual Footage Items
82
To Import a Still-Image Sequence as a Composition
82
About Camera Raw Files
83
Importing Camera Raw Files
83
To Work with the Camera Raw Cache in Bridge
83
To Import a Camera Raw File
84
Detail, Lens, Curve, and Calibrate Tabs
85
To Adjust Camera Raw Files after Importing
85
Camera Raw View Controls
86
Using the Histogram and RGB Levels in Camera Raw
86
Transforming Images in Camera Raw
87
White Balance Controls for Camera Raw Files
87
Tonal Adjustment Controls for Camera Raw Files
88
To Adjust Sharpening in Camera Raw Files
89
To Crop Images in Camera Raw
89
To Rotate Images in Camera Raw
89
To Straighten Images in Camera Raw
89
Reducing Noise in Camera Raw Files
90
To Specify Whether the Image or Preview Is Sharpened
90
To Compensate for Chromatic Aberration in Camera Raw
91
To Compensate for Lens Vignetting
91
To Remove a Shadow Color Cast in Camera Raw Files
91
Camera Raw Settings
92
To Adjust the Rendering of Non-Neutral Colors in Camera Raw
92
Working with Camera Raw Settings
92
Saving, Applying, and Updating Camera Raw Settings
93
To Save a Subset of Settings
93
To Save or Reset Camera Raw Settings
93
To Specify Where Camera Raw Settings Are Stored
93
To Apply Saved Camera Raw Settings
94
To Delete Camera Raw Settings
94
To Export Camera Raw Settings
94
To Load Camera Raw Settings
94
Importing Photoshop, Illustrator, PDF, and EPS Files
95
Layered Files
95
Preparing Layered Photoshop Files
95
Importing Layered Files as a Composition
96
Preparing Illustrator Files
96
To Import a Layered File as a Composition by Dragging
96
To Import a Layered File as a Composition by Using Commands
96
Importing Layered Files as Single Footage Items
97
To Import Layers as a Single Footage Item by Dragging
97
To Import Layers as a Single Footage Item by Using Commands
97
Transparency in Photoshop Files
97
To Continuously Rasterize an Illustrator File
98
To Use Adjustment Layers from Photoshop
98
Importing after Effects and Adobe Premiere Pro Projects
99
To Import an after Effects Project
99
To Import an Adobe Premiere Pro Project
100
Working with after Effects and Adobe Premiere Pro
100
About High-Definition (HD) Video
101
Preparing and Importing Video and Film
101
To Use Adobe Premiere Pro for Capture (Adobe Production Studio Only)
101
About Pixel Aspect Ratio
102
To Change the Frame Rate of Video and Film Footage
102
About Interlaced and Noninterlaced Video
104
Common Pixel Aspect Ratios for Assets
104
To Set the Pixel Aspect Ratio for Imported Footage
104
About Field Separation and Pulldown
105
To Determine the Original Field Order
106
To Separate Video Fields in Imported Footage
106
About 3:2 and 24Pa Pulldown
107
Importing DDR-Based Footage
108
To Convert Footage
108
To Remove 3:2 or 24Pa Pulldown from Video
108
To Convert DV Footage from PAL to NTSC Using Pulldown
109
About Cineon Files
110
Importing Cineon Files
110
To Import a Cineon Sequence
110
Importing OMF and AAF Files
111
To Set Options for Cineon Files
111
Issues Specific to Importing AAF Files
112
Baking Maya Data (Pro Only)
113
How after Effects Works with 3D Image Files
113
Importing 3D Image Files
113
To Import RLA or RPF Data into a Camera Layer (Pro Only)
113
Importing Maya Data (Pro Only)
114
Chapter 6 About Compositions
115
Creating a New Composition and Changing Settings
115
Creating Compositions
115
To Create a Composition
115
To Create a Composition from Project Panel Footage
116
Composition Settings
117
Specifying Composition Settings
117
To Undo Composition Settings
117
Setting Frame Size
118
To Set the Anchor
118
To Work with Composition Settings Presets
118
Setting Pixel Aspect Ratio for Compositions
119
To Correct Pixel Aspect Ratio for Previewing
119
To Set the Pixel Aspect Ratio for a Composition
119
To Use Square-Pixel Footage for Output to D1/DV NTSC
119
Setting Frame Rate
120
Setting Resolution
120
Setting Start Timecode or Start Frame
121
To Determine Appearance of Lower-Resolution Compositions
121
To Set Duration
121
About the Composition Panel
122
To Set the Rendering Plug-In
122
To Set Background or Pasteboard Color
123
About the Timeline Panel
124
Changing the Region of Interest
124
Timeline Panel
124
To Turn the Transparency Grid on or off
124
To Work with Columns in the Timeline Panel
125
About the Time Graph
126
To Move the Current-Time Indicator
126
Viewing and Setting the Current Time
126
To Magnify a Portion of the Time Graph
127
To See more of the Time Graph
127
To Set a Work Area
127
Adding and Revealing Footage
128
To Add One or more Footage Items to a Composition
128
Working with Footage
128
To Reveal Footage in the Timeline or Project Panel
129
Viewing and Editing Footage in a Footage Panel
129
To Edit Footage in Its Original Application
130
To Open a Movie in the Footage Panel
130
To Apply Interpret Footage Settings to Multiple Footage Items
131
To Loop Footage
131
To Set the Frame Rate for Footage
131
Copying between after Effects and Adobe Premiere Pro (Windows Only)
132
Copying from after Effects to Adobe Premiere Pro (Windows Only)
132
Copying from Adobe Premiere Pro to after Effects (Windows Only)
133
To Copy from after Effects to Adobe Premiere Pro (Windows Only)
133
About Placeholders and Proxies
134
Replacing and Substituting Footage
134
To Copy from Adobe Premiere Pro to after Effects (Windows Only)
134
To Work with Low-Resolution Proxies for Footage
135
To Work with Placeholders and Missing Footage
135
About Nesting
136
Identifying Proxy Items in the Project Panel
136
Nesting Options
137
Preserve Resolution When Nested
137
To Collapse Transformations in a Nested Composition
137
To Synchronize Time Displays for Nested Compositions
137
Saving Time by Prerendering Nested Compositions
138
To Edit a Prerendered Composition
138
To Use the Pre-Render Command
138
Leave All Attributes in
139
Move All Attributes into the New Composition
139
To Precompose Layers
139
Chapter 7: Previewing
140
Methods for Previewing Compositions
140
Previewing Compositions
140
To Preview a Composition Using Standard Preview
140
To Preview a Composition Using RAM Preview
141
Previewing Audio
142
To Preview a Composition Using Manual Preview
142
To Preview Audio
143
To Set Display Options for the Audio Panel
143
To Set Preferences for Audio Preview
143
About Preview Modes
144
To Preview Audio and Rendered Images
144
To Preview Composition Audio
144
To Use Opengl for Previews
144
To Adjust Hardware Settings for Opengl Previews
145
Supported Opengl Features
146
To Use Adaptive Resolution for Previews
146
To Use Wireframe for Previews
146
Changing Magnification in Panels
147
Modifying Views
147
To Enable or Disable Draft 3D Mode
147
To Enable or Disable Live Update Mode
147
To Use Freeze Layer Contents in the Composition Panel
147
To View and Use Safe Zones and Grids
148
To Zoom out
148
To Zoom to Preset Magnifications
148
To Change Safe-Zone Margins and Grid Spacing
149
To Create, Reposition, Lock, Hide, or Remove a Guide Line
149
To Work with Rulers
149
To View a Color Channel or Alpha Channel
150
Settings and Tools for Previewing
151
Taking and Viewing a Snapshot
151
To Adjust Exposure of HDR Footage (Pro Only)
151
To Take and View Multiple Snapshots
151
To Choose a Viewer to Preview
152
To Create a New Viewer
152
To Lock a Viewer
152
Working with Multiple Viewers
152
Previewing on an External Video Monitor
153
To View Progress While Previewing
153
About Layers
155
Chapter 8: Layers
155
Creating and Adding Layers
155
To Create a Layer from a Footage Item
156
To Create a Layer from Another Composition
156
To Create a Solid-Color Layer
156
About Adjustment Layers
157
To Create a Light or Camera Layer
157
To Convert a Layer to an Adjustment Layer
158
To Create a New Adjustment Layer
158
To Create a New Photoshop Layer
158
Selecting and Arranging Layers
159
To Change the Layer Stacking Order
159
To Select One or more Layers
159
Placing a Layer in Time
160
To Align or Distribute Layers in 2D Space
160
To Change the in and out Points of a Layer Numerically
160
To Arrange a Layer by Dragging
161
To Move a Layer in Time by Dragging
161
To Move a Layer in Time by Moving Its in or out Point
161
To Arrange Layers as a Sequence
162
Copying and Pasting Layers and Attributes
163
Splitting Layers
163
To Copy a Layer to the Current Time
163
To Duplicate a Layer
163
Changing Layer Color Labels
164
Managing Layers
164
To Rename a Layer
164
To See a Layer Source Name in the Info Panel
164
To Change the Color of a Label
165
To Change the Color of a Label Group
165
To Show and Hide Layers in the Timeline Panel
165
To Show or Hide Layers in the Composition Panel
165
To Lock or Unlock a Layer
166
To solo a Layer
166
About Guide Layers
167
To Change Settings for a Solid Used by more than One Layer
167
To Convert a Layer to a Guide Layer
167
To Convert a Merged Layered File to a Composition
167
To Render Visible Guide Layers with a Composition
168
To Trim Layer Footage
168
Trimming
168
To Move a Trimmed Layer in Time
169
To Remove a Section of a Layer
169
Markers
170
To Add a Composition-Time Marker
170
To Add a Layer-Time Marker
171
To Move a Composition-Time Marker
171
To Move a Layer-Time Marker
171
To Remove a Composition-Time Marker
171
Nesting Compositions Containing Layer-Time Markers
172
To Create a Chapter Link
172
To Create a Web Link from a Marker
172
To Synchronize Markers to Audio
172
Audio/Video and Layer Switches
173
Switches
173
To Toggle the Switches, Modes, and Trim Columns
173
To Change the Layer Image Quality
174
To Prevent Switches from Operating through Nested Compositions
174
Using the Collapse Transformations/Continuously Rasterize Switch
174
Enhancing Time-Altered Motion by Blending Frames
175
To Show and Hide Effects
175
To Change Volume Levels of an Audio Layer
176
Using Motion Blur
176
Using Three Dimensions
176
To Edit Audio in Adobe Audition (Windows Only)
177
To Include or Exclude Audio
177
About Adobe Encore DVD Buttons
178
Creating Adobe Encore DVD Buttons
178
To Create an Adobe Encore DVD Button
178
To Export a Button for Use in Adobe Encore DVD
178
3D Layers Overview
179
About 3D Layers
179
Chapter 9: 3D Layers
179
Using Third-Party 3D Files
179
About 3D Layer Order
180
About Z Scale
180
Using Effects with 3D Layers
180
To Designate a Layer as 3D
181
Using Masks with 3D Layers
181
Working with 3D Layers
181
About 3D Rotation
182
Adjusting 3D Layers
182
To Show or Hide the Axes
182
About 3D Views
183
To Adjust a 3D Layer
183
To Move the Anchor Point in 3D Using the Axes
183
Working with 3D Views
183
Selecting and Adjusting 3D Views
184
To Select a 3D View
184
3D Auto-Orientation Options
185
About 3D Previews
185
About 3D Rendering
185
To Change Auto-Orientation Settings
185
About Cameras
186
Cameras, Lights, and Points of Interest
186
To Change the Camera Used in a View
186
Camera Settings
187
To Create a Camera
187
To Adjust a View Using the Camera Tools
188
To Change Axis Modes
188
About Lights and Points of Interest
189
To Create a New Light
189
Light Settings Examples
190
To Move a Camera, Light, or Point of Interest
190
Material Options Properties
191
Casts Shadows
192
Light Transmission
192
Material Options Examples
192
About Animation and Layer Properties
194
About the Graph Editor
194
Animation and Layer Properties
194
Chapter 10: Animation
194
To Select Graph Options in the Graph Editor
195
To Select Which Properties Are Shown in the Graph Editor
195
Working with the Graph Editor
195
Auto Zoom Height and Fit
196
To Pan and Zoom in the Graph Editor
196
Using the Snap Button
196
To Set a Layer Property Value in the Layer Outline
197
To View Layer Properties
197
To View Modified Properties in the Layer Outline
197
About Keyframes
198
Setting, Selecting, and Deleting Keyframes
198
To Set a Layer Property Value in the Graph Editor
198
Using Keyframes
198
Keyframe Icons
199
To Move the Current-Time Indicator to a Keyframe
200
To Select Keyframes
200
Determining Where to Add and Modify Keyframes
201
To Add a Keyframe Without Changing a Value
201
To Set Keyframes for Layer Properties
201
Keyframe Menu Commands
202
To Delete a Keyframe
202
Editing, Moving, and Copying Keyframes
203
To Edit Keyframes with the Pen Tool
203
To View or Edit a Keyframe Value
203
Copying and Pasting Keyframes
204
To Expand or Contract a Group of Keyframes in Layer Bar Mode
204
To Move a Keyframe to a Specific Time
204
To Move Keyframes to Another Time
204
To Copy and Paste Keyframes
205
To Move a Layer Duration Bar but Not Its Keyframes
205
To Change Multiple Keyframe Values at Once
206
To Copy a Value from a Layer Property that Contains no Keyframes
206
To Edit Multiple Keyframes in the Graph Editor
207
About Animation Presets
208
Animation Presets
208
To Apply an Animation Preset
208
Saving Animation Presets
209
To Apply One or more Components of an Animation Preset
209
To Remove an Animation Preset from the Effects & Presets Panel
209
To Save an Animation Preset
209
Animating Layers
210
To Flip a Layer
210
To Scale a Layer
210
Rotating Layers
211
To Change Angle of Layer by Dragging in the Composition Panel
211
To Change Angle of Layer by Entering Rotation Values in Timeline Panel
211
To Move a Layer
211
About Anchor Points
212
To Rotate a Layer Along a Motion Path
212
To Rotate a Selected Layer by Nudging It 1 Degree
212
To Rotate a Selected Layer by Nudging It 10 Degrees
212
Moving an Anchor Point
213
To Move a Layer’s Anchor Point Using the Pan Behind Tool
213
To Move the Anchor Point by Dragging in the Layer Panel
213
About Parent and Child Layers
214
To Reset the Anchor Point
214
To Work with Parent and Child Layers
214
To Create a Null Object
215
About Motion Paths
216
Creating and Modifying Motion Paths
216
Keyframes and Motion Paths
216
To Create a Motion Path
216
To Add a Position Keyframe by Moving the Layer
217
To Move a Position Keyframe
217
To Add a Keyframe to a Motion Path Using the Pen Tool
218
To Change the Number of Visible Motion-Path Keyframes
218
To Move All Points on a Motion Path in Unison
219
To Sketch a Motion Path with Motion Sketch
219
About Motion Blur
220
Assorted Animation Tools
220
To Create a Motion Path from a Mask
220
Smoothing Motion and Velocity
221
To Apply Motion Blur to a Layer
221
To Set the Shutter Angle and Phase for Motion Blur
221
About Randomness and the Wiggler
222
To Add Randomness to a Property
222
To Smooth a Spatial or Temporal Curve
222
To Convert Audio to Keyframes
223
Chapter 11: Advanced Animation
224
Controlling Change with Interpolation
224
Interpolation
224
Mixing Incoming and Outgoing Interpolation Methods
225
Spatial Interpolation and the Motion Path
225
Temporal Interpolation and the Value Graph
225
Interpolation Methods
226
Linear Interpolation
226
No Interpolation
226
Auto Bezier Interpolation
227
Bezier Interpolation
227
Continuous Bezier Interpolation
227
Hold Interpolation
227
Applying and Changing Interpolation Methods
228
To Change Interpolation Method with Keyframe Interpolation Dialog Box
228
To Change Interpolation Method by Clicking
229
To Modify Bezier Direction Handles
229
About Changes in Speed
230
About Speed Graphs
230
Speed
230
To Control Speed between Keyframes
231
Adjusting Rate of Change with the Speed Graph
232
To Adjust Incoming and Outgoing Rate Changes
233
To Create a Bounce or Peak
234
To Start or Stop Change Gradually
234
Changing Speed Numerically
235
To Adjust Influence of a Direction Handle on an Adjacent Keyframe
235
To Specify Speed Numerically
235
To Revert to a Nonroving Keyframe
236
To Smooth Motion over Several Keyframes
236
Time
237
Time-Stretching
237
To Automatically Ease Speed
237
To Use Exponential Scale (Pro Only)
237
To Reverse a Layer’s Playback Direction
238
To Time-Stretch a Layer but Not Its Keyframes
238
To Time-Stretch a Layer from a Specific Time
238
To Time-Stretch a Layer to a Specific Time
238
About Time-Remapping
239
To Reverse Keyframes
239
Time-Remapping Parts of a Layer
241
To Freeze the First Frame Without Changing the Speed
241
See also
241
Working with the Time Remap Graph
241
To Freeze the Last Frame Without Changing the Speed
242
To Remap Time by Dragging Keyframes in the Graph Editor
242
Time-Remapping Audio Pitch
243
To Remap Time in a Layer Panel
243
Frame Blending
244
To Change the Pitch of an Audio Layer
244
To Remove Clicks from New in and out Points
244
To Apply Frame Blending to a Layer
245
To Apply the Timewarp Effect (Pro Only)
245
To Enable or Disable Frame Blending for Previewing and Rendering
245
Using Motion Blur
245
See also
245
About Alpha Channels and Mattes
248
About Transparency
248
Chapter 12: Masks, Transparency, and Keying
248
Transparency Overview
248
About Keying
249
About Masks
249
Creating and Importing Masks
250
Creating Masks
250
Creating Masks with the Pen Tool
251
To Create a Mask by Dragging
251
To Create a Mask Numerically
251
To Create a Mask the Size of the Layer
251
To Create a Bezier Mask Using the Pen Tool
252
To Create a Rotobezier Mask Using the Pen Tool
252
To Convert a Mask to a Rotobezier Mask
253
To Create a Mask from a Motion Path
253
To Create a Mask from a Channel with Auto-Trace
254
To Create Masks from Text Characters
255
To Import an Adobe Illustrator Path as a Mask
255
Selecting Masks, Segments, and Vertices
256
To Select Masks in the Timeline Panel
256
To View Masks
256
Working with Masks
256
Saving and Reusing Masks
257
To Delete Masks
257
To Lock or Unlock Masks
257
To Save a Mask
257
Controlling Mask Color
258
To Apply a New Color to a Mask Outline
258
To Duplicate a Mask
258
To Specify a Mask as Target for New Mask Shapes
258
To Move, Scale, and Rotate Masks or Vertices
259
Changing the Shape of a Mask
260
Modifying Masks
260
To Adjust the Shape of a Path Segment
260
To Move, Add, or Delete a Vertex
260
To Adjust Feathering in the Timeline Panel
261
To Adjust the Edges of a Mask
261
To Change a Mask Shape Numerically
261
To Replace One Mask Shape with Another
261
To Adjust the Opacity of a Mask
262
To Apply Motion Blur to a Mask
262
To Invert a Mask
263
Effects that You Can Apply to a Mask
264
To Create a Visible Outline or Solid Shape from a Mask
264
About Blending Modes
265
Blending Modes and Mask Modes
265
To Apply a Blending Mode
265
Gallery of Blending Modes
266
About Mask Modes
270
To Cycle through Blending Modes
270
To Apply a Mask Mode
271
About Mask Animation
272
Animating Masks
272
To Animate a Mask Property
272
To Create an Initial Mask Shape Keyframe
272
Smart Mask Interpolation Options
273
To Designate a Vertex as the First Vertex
273
To Use Smart Mask Interpolation
273
Using Smart Mask Interpolation (Pro Only)
273
Adjusting a Mask and Panning a Layer Behind a Mask
275
To Move a Mask
275
To Pan a Layer Behind Its Mask
275
Adjusting Keying Controls on a Single Frame
276
Keying
276
Using a Background Color
276
About Binary Keys
277
Recommendations for Sequencing and Combining Keys
277
To Apply the Linear Color Key Effect
277
Using the Linear Color Key Effect
277
To Preserve a Color after Applying Linear Color Key
279
To Use the Color Difference Key Effect
279
To Key out a Single Color with the Color Key Effect
280
To Use the Color Range Effect
281
To Use the Difference Matte Effect
281
To Use the Extract Effect
282
To Use the Inner/Outer Key Effect
283
To Use the Spill Suppressor Effect
283
To Key out a Luminance Value with the Luma Key Effect
284
About Track Mattes and Traveling Mattes
285
Mattes
285
To Create a Track Matte
285
To Create a Garbage Matte
286
To Preserve Underlying Transparency During Compositing
286
To Create a Hold-Out Matte
287
Using a Hold-Out Matte
287
To Close a Hole in a Matte (Pro Only)
288
About Text Layers
289
Chapter 13: Text
289
Creating Text
289
To Enter Point Text
289
To Enter Paragraph Text
290
To Resize a Text Bounding Box
290
Formatting Characters
291
To Convert Text from Photoshop to Editable Text
291
To Edit Text in Text Layers
291
To Hide and Show Layer Controls
291
To Move Text Without Leaving Editing Mode
291
About Fonts
292
Using the Character Panel
292
To Choose a Font Family and Style
293
To Choose a Font Size
293
To Specify Leading
293
To Use Smart Quotes
293
To Add a Stroke (Outline) to Text
294
To Change the Text Color
294
To Specify Kerning and Tracking
294
To Adjust Scale or Specify Baseline Shift
295
To Change the Case of Text
295
To Blend Overlapping Characters in a Text Layer
296
To Format as Superscript or Subscript
296
To Select Paragraphs for Formatting
296
To Use the Paragraph Panel
296
To Align and Justify Text
297
To Indent and Space Paragraphs
297
To Change the Direction of Text
298
To Convert Point or Paragraph Text
298
To Specify Hanging Punctuation for Roman Fonts
298
Adobe Every-Line Composer
299
Adobe Single-Line Composer
299
Choosing a Text Composition Method
299
To Adjust Tsume
300
To Specify How Leading Is Measured
300
To Use Tate-Chuu-Yoko
300
Working with Chinese, Japanese, and Korean Text
300
About Text Animation
301
Animating Text
301
Text Animation Presets
301
To Animate Text with Text Animator Groups
302
To Animate the Source Text
302
Animator Properties
304
To Set a Text Layer’s Anchor Point Properties
304
About Selectors
305
To Add Animator Properties
305
Range Selector Properties
306
To Add a New Selector to an Animator Group
306
To Specify Ranges with the Range Selector
306
About the Expression Selector
308
Wiggly Selector Properties
308
Creating and Animating Text on a Path
309
To Add an Expression Selector to an Animator Group
309
Working with Masks in Text Layers
309
To Change or Animate Text Path Properties
310
To Position Text Along a Mask’s Path
310
Examples of Text Animations
311
Example: to Animate Characters with the Wiggly Selector
312
Example: to Animate Text Tracking
313
Example: to Use Selectors to Animate Specific Words
314
Example: to Change Transitions between Characters
315
Example: to Create a Write-On Animation
315
Example: to Animate Text with Multiple Selectors
316
Example: to Animate Text Position with Expressions
317
Chapter 14: Paint Tools
319
To Specify Paint Tool Options
319
Using Paint Tools
319
To Rotoscope with the Brush Tool
320
To Select a Color for the Brush Tool
320
To Use the Brush Tool
320
Using the Clone Stamp Tool
321
To Use the Clone Stamp Tool with the Paint Panel
322
To Use the Clone Stamp Tool Manually
323
To Save a Clone Stamp Preset
324
To Use a Clone Stamp Preset
324
To Use the Eraser Tool
324
Brushes
325
Selecting Brushes
325
To Set Brush Dynamics for Graphics Tablets
325
Creating and Managing Preset Brush Tips
326
To Create a New Preset Brush Tip
326
To Delete a Preset Brush Tip
326
To Return to Default Preset Brush Tips
326
To Customize Brush Tip Shape Properties
327
About Paint Strokes
328
Paint Strokes
328
Working with Paint Strokes in the Timeline Panel
328
To Select Paint Strokes
329
Blending Modes for Paint Strokes
330
To Specify a Blending Mode for a Paint Stroke
330
To Specify Transform Properties for a Paint Stroke
331
Animating Paint Strokes
332
To Animate a Paint Stroke Automatically
332
To Enable Paint on Transparent
332
Selecting Colors
333
To Animate a Paint Stroke by Stroke Targeting
333
To Select a Color with the Eyedropper Tool
333
Chapter 15 Uses of Motion Tracking (Pro Only)
335
Motion Tracking Workflow (Pro Only)
336
Setting up the Shot
336
Adjusting the Search Region
337
Searching Your Footage
337
Selecting a Good Feature Region
337
Positioning the Attach Point
338
Using Rotation Track Points
338
Types of Tracking (Pro Only)
339
Motion Tracking Properties in the Timeline Panel (Pro Only)
340
Source, Current Track, and Target Controls (Pro Only)
341
Tracker Controls Panel (Pro Only)
341
Analyze, Reset, and Apply Controls (Pro Only)
342
Tracker Controls (Pro Only)
342
To Track Motion and Apply It to Another Layer (Pro Only)
343
Tracking Motion (Pro Only)
343
Adding New Track Points (Pro Only)
344
To Move or Resize the Track Point (Pro Only)
344
Restricting the Movement of a Motion Target (Pro Only)
345
To Apply Tracking Data to a New Target (Pro Only)
345
To Restrict Movement on a Motion Path (Pro Only)
345
To Restrict the Movement of the Motion Target (Pro Only)
345
To Animate Effects with Motion Tracking (Pro Only)
346
To Track Scale (Pro Only)
346
To Stabilize a Layer with Motion Tracking (Pro Only)
347
To Create and Adjust the Motion Path for a Feature Region (Pro Only)
348
About Corner Pinning (Pro Only)
349
Adapt Feature
349
Extrapolate Motion
349
To Set Tracker Confidence Actions (Pro Only)
349
Parallel Corner Pinning Option (Pro Only)
350
Perspective Corner Pinning Option (Pro Only)
350
Correcting a Drifting Feature Region (Pro Only)
352
To Correct Drifting by Modifying Tracking Settings (Pro Only)
352
To Correct Drifting by Moving the Feature Region (Pro Only)
352
To Rename a Track (Pro Only)
353
About Effects
354
Applying and Controlling Effects
354
Motion Tracking Overview (Pro Only)
335
Chapter 16: Applying Effects
354
Working with Effects
354
To Apply an Effect with the Effect Menu
355
To Apply an Effect with the Effects & Presets Panel
355
To Paste a Layer’s Effects into Other Layers
355
To Temporarily Turn off Effects
355
Effect Controls Panel
356
Effects & Presets Panel
356
To Locate an Item in the Effects & Presets Panel
356
To Specify How Items Are Listed in the Effects & Presets Panel
356
About Audio Effects
357
Color Depth and Effects
357
Effects with a Comp Camera Attribute
357
About Effect Properties
358
Modifying Effects
358
To Change the Value of an Effect Property
358
Placing an Effect Using Effect Points
359
To Set a Color Value for an Effect
359
To Set an Angle Value for an Effect
359
To Set an Effect Point
359
About Grain and Visual Noise
360
About Grain Effects
360
To Exactly Position an Effect
360
Using Noise & Grain Effects
360
To Apply a Grain Effect
361
To Generate a Color-Matching Matte
362
Previewing Grain Effects
363
To Change the Preview Region
363
To Generate a Layer Matte
363
To Remove Noise or Grain from an Image
364
Chroma Suppression
365
Multichannel
365
Noise Size Bias
365
Single Channel
365
Removing Grain in Frame Sequences
366
To Add Temporal Filtering to a Sequence
366
To Sharpen an Image with Unsharp Mask Controls
366
To Match Noise or Grain between Images
367
Adding Grain or Visual Noise to an Image
368
To Compensate for Existing Noise When Matching Noise
368
Adjusting the Tones of Added or Matched Grain
369
Working with Added or Matched Grain
369
Animating Added or Matched Grain
370
Tweaking Controls for Matching and Adding Grain
370
Blending and Adjusting the Color of Added or Matched Grain
371
Working with Noise Samples in Grain Effects
371
Repositioning Grain or Noise Samples
372
To Change the Sampling Source Frame
372
To Manually Reposition Noise Samples
372
To Change the Noise Sample Box Color
373
Chapter 17 : Effects: Reference
374
Effect Categories
374
Effects: Reference
374
Galleries of Effects
374
3D Channel Effects Gallery
375
Blur & Sharpen Effects Gallery
375
Channel Effects Gallery
376
Color Correction Effects Gallery
377
Distort Effects Gallery
379
Generate Effects Gallery
380
Keying Effects Gallery
381
Matte Effects Gallery
382
Noise & Grain Effects Gallery
382
Paint Effects Gallery
383
Perspective Effects Gallery
383
Simulation Effects Gallery
384
Stylize Effects Gallery
384
Text Effects Gallery
385
Time Effects Gallery
385
Transition Effects Gallery
386
Utility Effects Gallery
386
3D Channel Effects (Pro Only)
387
3D Channel Extract Effect (Pro Only)
387
About 3D Channel Effects (Pro Only)
387
Depth Matte Effect (Pro Only)
388
Depth of Field Effect (Pro Only)
388
Fog 3D Effect (Pro Only)
389
Audio Effects
390
ID Matte Effect (Pro Only)
390
Backwards Effect
391
Bass & Treble Effect
391
Delay Effect
391
Flange & Chorus Effect (Pro Only)
391
High-Low Pass Effect (Pro Only)
392
To Use Chorus Without Flange (Pro Only)
392
Modulator Effect (Pro Only)
393
To Remove Frequencies Using the High-Low Pass Effect (Pro Only)
393
Parametric EQ Effect (Pro Only)
394
Reverb Effect (Pro Only)
394
Stereo Mixer Effect
395
Tone Effect (Pro Only)
395
Blur & Sharpen Effects
396
Box Blur Effect
396
Channel Blur Effect
396
Compound Blur Effect
397
Directional Blur Effect
397
Fast Blur Effect
397
Gaussian Blur Effect
398
Lens Blur Effect
398
To Use the Lens Blur Effect
398
Radial Blur Effect
399
Reduce Interlace Flicker Effect
399
Sharpen Effect
399
Smart Blur Effect
400
Unsharp Mask Effect
400
Alpha Levels Effect (Pro Only)
401
Arithmetic Effect
401
Channel Effects
401
To Convert Grays in a Matte to Pure Black or White (Pro Only)
401
Blend Effect
402
Calculations Effect
403
Input Channel
403
To Use the Blend Effect
403
Channel Combiner Effect
404
Compound Arithmetic Effect
404
Invert Effect
405
Minimax Effect
406
Remove Color Matting Effect
406
Set Channels Effect
407
Set Matte Effect
407
Auto Color Effect
408
Color Correction Effects
408
Shift Channels Effect
408
Solid Composite Effect
408
Auto Contrast Effect
409
Auto Levels Effect
409
Brightness & Contrast Effect
410
Broadcast Colors Effect
410
Change Color Effect
411
Change to Color Effect
412
Channel Mixer Effect
413
Color Balance Effect
413
Color Balance (HLS) Effect
414
Color Link Effect
414
Color Stabilizer Effect (Pro Only)
415
Colorama Effect
416
To Customize a Palette with the Colorama Effect
416
Input Phase Controls for the Colorama Effect
417
Output Cycle Controls for the Colorama Effect
417
To Adjust Hue Levels with the Colorama Effect
417
To Adjust Lightness Levels with the Colorama Effect
417
Modify Controls for the Colorama Effect
418
Pixel Selection, Masking, and Other Controls for the Colorama Effect
418
Curves Effect
419
To Use the Curves Effect
419
Equalize Effect
420
Exposure Effect
420
To Use Arbitrary Map in the Curves Effect
420
To Use the Exposure Effect
420
Gamma/Pedestal/Gain Effect
421
Hue/Saturation Effect
421
To Adjust Colors with the Hue/Saturation Effect
422
To Colorize an Image or Create a Monotone Result
422
Leave Color Effect
423
Levels Effect
423
To Modify the Range of Hue/Saturation Effect Adjustments
423
Levels (Individual Controls) Effect
424
Photo Filter Effect
425
Photo Filter Effect Color Preset Categories
425
PS Arbitrary Map Effect
425
Shadow/Highlight Effect
426
Color Correction
427
Midtone Contrast
427
Shadow Tonal Width, Highlight Tonal Width
427
Bezier Warp Effect (Pro Only)
428
Distort Effects
428
Tint Effect
428
Bulge Effect (Pro Only)
429
Corner Pin Effect (Pro Only)
429
Displacement Map Effect (Pro Only)
430
To Distort an Image with Displacement Map (Pro Only)
430
Liquify Effect
431
Liquify Tools
431
Mask Properties for the Liquify Effect
431
To Distort an Image with the Liquify Effect
431
Magnify Effect
432
To Undo Distortions with the Liquify Effect
432
Mesh Warp Effect (Pro Only)
433
Mirror Effect
434
Offset Effect
434
Optics Compensation Effect (Pro Only)
435
To Add and Match Lens Distortion with Optics Compensation (Pro Only)
435
Polar Coordinates Effect
436
Reshape Effect (Pro Only)
436
Controls for the Reshape Effect (Pro Only)
437
Correspondence Points
437
Ripple Effect
438
To Use the Reshape Effect (Pro Only)
438
Smear Effect
439
To Use the Smear Effect
440
Spherize Effect
441
Transform Effect
441
Turbulent Displace Effect
442
To Create a Seamless Loop Using Turbulent Displace
443
Twirl Effect
444
Warp Effect
444
Wave Warp Effect
445
4-Color Gradient Effect
446
Advanced Lightning Effect (Pro Only)
446
Generate Effects
446
Audio Spectrum Effect
448
Audio Waveform Effect
449
Beam Effect
450
Cell Pattern Effect
450
Checkerboard Effect
452
Circle Effect
453
Ellipse Effect
454
Eyedropper Fill Effect
454
Fill Effect
455
Fractal Effect
455
Grid Effect
457
Using Tools with the Fractal Effect
457
Lens Flare Effect
458
Lightning Effect
458
Paint Bucket Effect
460
Radio Waves Effect
461
Stroke Controls for the Radio Wave Effect
463
Wave Motion Controls for the Radio Waves Effect
463
Controls for the Scribble Effect
464
Ramp Effect
464
Scribble Effect
464
Stroke Effect
466
Vegas Effect
466
MID-Point Opacity
468
MID-Point Position
468
Write-On Effect
468
Color Difference Key Effect (Pro Only)
469
Color Key Effect
469
Keying Effects
469
Color Range Effect
470
Difference Matte Effect (Pro Only)
470
Extract Effect (Pro Only)
470
Inner/Outer Key Effect (Pro Only)
471
Linear Color Key Effect
471
Luma Key Effect
472
Matte Choker Effect (Pro Only)
472
Matte Effects (Pro Only)
472
Spill Suppressor Effect (Pro Only)
472
Add Grain Effect
473
Noise & Grain Effects
473
Simple Choker Effect (Pro Only)
473
Dust & Scratches Effect
474
Fractal Noise Effect
474
To Use the Dust & Scratches Effect
474
Controls for the Fractal Noise Effect
475
Match Grain Effect
477
Median Effect
477
To Create a Seamless Loop Using Fractal Noise
477
Noise Alpha Effect
478
Noise Effect
478
Noise HLS Effect and Noise HLS Auto Effect
479
Paint Effect
480
Paint Effects
480
Remove Grain Effect
480
To Paint with the Vector Paint Effect (Pro Only)
481
Vector Paint Effect (Pro Only)
481
To Change Vector Paint Brush Types (Pro Only)
482
Vector Paint Tools (Pro Only)
482
Brush Settings Controls for the Vector Paint Effect (Pro Only)
483
Selecting and Editing Vector Paint Strokes (Pro Only)
483
Smoothing a Vector Paint Stroke (Pro Only)
484
Tools for Editing Paint Work with Vector Paint (Pro Only)
484
Configuring a Stylus for Vector Paint in Windows (Pro Only)
485
Playing Back Your Painting with Vector Paint (Pro Only)
485
To Adjust the Playback Speed for the Vector Paint Effect (Pro Only)
486
To Change Playback Time with the Vector Paint Re-Timer (Pro Only)
487
To Paint Using Quickpaint Mode in Vector Paint (Pro Only)
488
Wiggle Controls for the Vector Paint Effect (Pro Only)
488
Displacement Detail
489
Pressure Detail
489
Pressure Variation
489
Individual Stroke Seeds
490
Selecting Composite Paint Options for Vector Paint (Pro Only)
490
Composite Paint Options
491
3D Glasses
492
Perspective Effects
492
To Select Vector Paint Preference Options (Pro Only)
492
Controls for the 3D Glasses Effect
493
About Red, Blue, and Green Lenses
494
Basic 3D Effect
494
Bevel Alpha Effect
495
Bevel Edges Effect
495
Drop Shadow Effect
495
Radial Shadow Effect
496
Card Dance Effect
497
Simulation Effects
497
Position, Rotation, and Scale Controls for the Card Dance Effect
498
Rows, Columns, Layer, and Order Controls for the Card Dance Effect
498
Camera System and Camera Position Controls for the Card Dance Effect
499
Corner Pins Controls for the Card Dance Effect
499
Lighting Controls for the Card Dance Effect
499
Bottom Controls for the Caustics Effect
500
Caustics Effect
500
Material Controls for the Card Dance Effect
500
Sky Controls for the Caustics Effect
501
Water Controls for the Caustics Effect
501
Foam Effect
502
Lighting Controls for the Caustics Effect
502
Material Controls for the Caustics Effect
502
Bubbles Controls for the Foam Effect
503
Producer Controls for the Foam Effect
503
View Controls for the Foam Effect
503
Physics Controls for the Foam Effect
504
Rendering Controls for the Foam Effect
505
Zoom and Universe Size Controls for the Foam Effect
505
Flow Map Controls for the Foam Effect
506
Particle Playground Effect (Pro Only)
506
Random Seed Control for the Foam Effect
506
To Use Particle Playground (Pro Only)
507
Cannon Controls for Particle Playground (Pro Only)
508
Particle Content and Particle Generators (Pro Only)
508
Grid Controls for Particle Playground (Pro Only)
509
Using the Layer Exploder and Particle Exploder (Pro Only)
509
Layer Exploder and Particle Exploder Controls (Pro Only)
510
Layer Map Controls for Particle Playground (Pro Only)
510
Replacing Default Particles with Layers Using Layer Map (Pro Only)
510
Absolute Random
511
Relative Random
511
To Replace Default Cannon Particles with Text (Pro Only)
511
To Replace Default Grid Particles with Text (Pro Only)
511
Appearance
512
Changing a Particle over Its Lifespan (Pro Only)
512
Direction
512
Gravity Controls for Particle Playground (Pro Only)
513
Repel Controls for Particle Playground (Pro Only)
513
About Property Mappers and Particle Playground (Pro Only)
514
Affects Controls for Particle Playground (Pro Only)
514
Wall Controls for Particle Playground (Pro Only)
514
Particle Playground Property Mapper Controls (Pro Only)
515
To Use Particle Playground Property Mapper Controls (Pro Only)
515
Operator Controls for the Ephemeral Property Mapper (Pro Only)
517
Using Min and Max Controls for Property Mappers (Pro Only)
517
About Layer Maps and Particle Playground (Pro Only)
518
Creating a Layer Map for Particle Playground (Pro Only)
518
Creating an RGB Layer Map for Particle Playground (Pro Only)
519
Improving Performance with Particle Playground (Pro Only)
520
Shatter Effect
520
View Control for the Shatter Effect
520
Force 1 and Force 2 Controls for the Shatter Effect
521
Render Control for the Shatter Effect
521
Shape Controls for the Shatter Effect
521
Gradient Controls for the Shatter Effect
522
Physics Controls for the Shatter Effect
523
Textures Controls for the Shatter Effect
523
Camera System and Camera Position Controls for the Shatter Effect
524
Corner Pins Controls for the Shatter Effect
524
Creating a Custom Shatter Map
525
Lighting Controls for the Shatter Effect
525
Material Controls for the Shatter Effect
525
Height Map
526
View Controls for the Wave World Effect
526
Wave World Effect
526
Wireframe Preview
526
Height Map Controls for the Wave World Effect
527
Simulation Controls for the Wave World Effect
527
Wireframe Controls for the Wave World Effect
527
Ground Controls for the Wave World Effect
528
Producer 1 and Producer 2 Controls for the Wave World Effect
528
Brush Strokes Effect
529
Stylize Effects
529
Color Emboss Effect
530
Emboss Effect
530
Find Edges Effect
530
Glow Effect (Pro Only)
531
Mosaic Effect
532
To Apply a Basic Glow Based on the Alpha Channel (Pro Only)
532
To Apply a Basic Glow Using Original Colors (Pro Only)
532
Motion Tile Effect
533
Posterize Effect
533
Roughen Edges Effect
534
Evolution Controls for the Roughen Edges Effect
535
Scatter Effect (Pro Only)
535
Strobe Light Effect
536
Texturize Effect
536
Basic Text Effect
537
Text Effects
537
Texture Placement
537
Threshold Effect
537
Format Controls for the Numbers Effect
538
Numbers Effect
538
Fill and Stroke Controls for the Numbers Effect
539
Size and Tracking Controls for the Numbers Effect
539
Animating Text with Text Effects
540
Path Text Effect
540
Character Controls for the Path Text Effect
541
Fill and Stroke Controls for the Path Text Effect
541
Path Options Controls for the Path Text Effect
541
Paragraph Controls for the Path Text Effect
542
Advanced Controls for the Path Text Effect
543
Timecode Effect
544
To Animate Path Text with the Path Text Effect
544
To Move Vertices, Circle Centers, and Tangents
544
To Specify the Location of Vertices and Tangents
544
Echo Effect
545
Time Effects
545
To Create an Image Trail Using the Echo Effect
546
To Incorporate Layer Motion into the Echo Effect
546
Posterize Time Effect
547
Time Difference Effect
547
Time Displacement Effect (Pro Only)
548
Time Displacement Controls (Pro Only)
549
To Use the Time Displacement Effect (Pro Only)
549
Block Dissolve Effect
550
Timewarp Effect (Pro Only)
550
To Apply a Mask and Time Displacement to a Layer (Pro Only)
550
Transition Effects
550
Card Wipe Effect
551
Transition Completion
551
Transition Width
551
Camera Position Controls for the Card Wipe Effect
552
Corner Pins Controls for the Card Wipe Effect
552
Jitter Controls for the Card Wipe Effect
553
Lighting Controls for the Card Wipe Effect
553
Material Controls for the Card Wipe Effect
553
Gradient Wipe Effect
554
Iris Wipe Effect
554
Linear Wipe Effect
555
Radial Wipe Effect
555
Venetian Blinds Effect
555
Cineon Converter Effect
556
Utility Effects
556
Color Profile Converter Effect
557
To Control the Tonal Balance of a Cineon File
557
To Convert the Color Profile of a Layer
557
Grow Bounds Effect
558
Rendering Intents
558
HDR Compander Effect
559
To Use the HDR Compander Effect
559
HDR Highlight Compression Effect
560
Chapter 18: Expressions
561
Creating and Modifying Expressions
561
To Create an Expression with the Pick Whip
562
Selecting Values with the Pick Whip
563
To Modify Pick Whip Expressions
563
To Build an Expression Using the Expression Language Menu
564
To Specify the Format for Pick Whip Expressions
564
Example: Writing a Simple Expression
565
To Add Comments to an Expression
566
Writing Expressions for Source Text
566
Expression Controls Effects
567
To Modify Properties with Expression Controls Effects
567
To View Expressions
567
Working with Expressions
567
Saving Expressions
568
To Reuse an Expression
568
Viewing the Expression Graph
568
Expression Presets
569
To Convert an Expression to Keyframes
569
About the Expression Language
570
Accessing Values
570
Global Objects
570
The Expression Language
570
Arrays
571
Vector and Array Indices
572
Vectors
572
Expression Time
573
Commonly Used Attributes and Methods
574
Layer Space Transform Methods
574
The Hasparent Attribute
574
The Name Attribute
574
Keyframe-Looping Methods
575
The Active and Enabled Attributes
575
To Animate with the Propertygroup Method and Propertyindex Attribute
575
After Effects Expression Elements Reference
576
Using the Expression Elements Reference
576
Time Conversion Methods
577
Vector Math Methods
579
Random Numbers Methods
580
Color Conversion Methods
582
Comp Attributes and Methods
582
Other Math Methods
582
Footage Attributes and Methods
584
Layer Subobjects Attributes and Methods
584
Layer General Attributes and Methods
585
Layer Properties Attributes and Methods
585
Layer 3D Attributes and Methods
586
Layer Space Transforms Methods
587
Camera Attributes and Methods
588
Effect Attributes and Methods
589
Light Attributes and Methods
589
Mask Attributes and Methods
590
Property Attributes and Methods
590
Key Attributes and Methods
592
Example: to Rotate the Hands of a Clock
593
Example: to Turn a Dial and Illuminate a Lamp
593
Pick-Whip Expression Examples
593
Example: to Increase Blur with Depth
594
Example: to Position One Layer between Two Others
594
Manually Entered Expression Examples
594
Example: to Create a Bulge between Two Layers
595
Example: to Create a Circular Movement in One Layer
595
Chapter 19: Rendering and Exporting
596
Rendering a Movie
596
Supported File Formats for Output
596
Creating Motion-Picture Film
599
Default Rendering Order
599
Adjustment Layer
600
Changing the Rendering Order
600
Nesting or Precomposing
600
To Make a Movie from a Composition
600
Reducing a Movie
601
To Render with Opengl
601
Enlarging a Movie
602
Creating Low-Resolution Movies for Testing Motion
603
To Test Field-Rendering Order
603
Collecting Files in One Location
604
To Save a RAM Preview as a Movie
604
To Gather Files for Rendering or Archiving
605
About Post-Render Action Options
606
To Specify Post-Render Action Options
606
Using Post-Render Action Options
606
To Create a Proxy
607
To Create Placeholders for Output
607
To Introduce 3:2 Pulldown
607
To Name Output Files Automatically
607
To Work in the Render Queue Panel
608
Using the Render Queue Panel
608
To Change the Destination for Multiple Queued Items
609
To Create a Composition and Render Source Footage Simultaneously
609
To Name Rendered Output
609
To Re-Render a Previously Rendered Item
609
To Change Render Settings
610
To Create a File Naming Template
610
Monitoring the Rendering Process
612
To Apply an Additional Output Module
613
To Change Output Module Settings
613
To Create and Use Render Settings Templates
613
About Flash Format
615
Exporting to Macromedia Flash (SWF) Format
615
To Create and Use Output Module Templates
615
To Export a Composition to Macromedia Flash (SWF) Format
615
About SWF References
617
Supported Features for SWF Export
617
About Windows Media or Realmedia Format (Windows Only)
618
Including Object Names in a SWF File
618
Including Web Links in a SWF File
618
To Render a Windows Media or a Realmedia File (Windows Only)
618
About MPEG
619
To Render to MPEG-2 or MPEG-2 DVD (Windows Only)
619
About the Adobe Media Encoder
620
Adobe Media Encoder Filters Options
620
Adobe Media Encoder Video Options
620
Adobe Media Encoder Alternates and Audiences Options
622
Adobe Media Encoder Audio Options
622
To Add Alternates or Audiences
622
Adobe Media Encoder Others Options
623
MPEG Multiplexer Preset Options
623
To Copy or Delete an Alternate or Audience
623
About Open Media Framework (OMF) Interchange (Pro Only)
624
About XMP Metadata
624
Rendering to OMF (Pro Only)
624
To Add XMP Metadata to an Exported File
624
About Compression
625
About Data Rate
625
Compression Options
625
OMF AVR Codec Options (Pro Only)
625
To Specify Quicktime Compression Options
626
Quicktime Compression Options
627
To Specify Video for Windows Compression Options
627
Exporting Footage Using Quicktime Components
628
Exporting Using Quicktime
628
Video for Windows Compression Options
628
About Filmstrip Format
629
About Single-Frame Export
629
Exporting and Rendering Single Frames, Filmstrip Files, and Still Sequences
629
To Export a Single Composition Frame
629
To Export Files Using Quicktime Components
629
To Export a Range of Frames as a Sequence of Stills
630
To Render a Composition as a Filmstrip
630
3D Rendering
631
Rendering Compositions Containing both 2D and 3D Layers
631
To Use the Advanced 3D Rendering Plug-In
631
To Use the Standard 3D Rendering Plug-In
632
Network Considerations
633
Network Rendering with Watch Folders (Pro Only)
633
Rendering over a Network
633
Collect Files Folder Considerations
634
Project Considerations
634
To Set up Watch-Folder Rendering (Pro Only)
634
To Start in Watch Folder Mode (Pro Only)
635
To Track Dependencies of a Watch-Folder Render (Pro Only)
635
Using Multiple Computers to Render Plug-In Effects (Pro Only)
635
To Render a Single-Frame Sequence with Multiple Systems
636
Exporting Project Information to Other Adobe Applications
637
To Export an after Effects Project to Adobe Premiere Pro
637
To Specify Overflow Settings
637
To Specify Segment Settings
637
Working with Overflow Volumes and Segments
637
About Adobe Dynamic Link (Adobe Production Studio Only)
638
Color and Adobe Dynamic Link (Adobe Production Studio Only)
639
Managing Performance and Adobe Dynamic Link
639
Saving and Adobe Dynamic Link (Adobe Production Studio Only)
639
To Link to a New Composition with Adobe Dynamic Link
639
To Delete a Dynamically Linked Composition or Clip
640
To Edit a Dynamically Linked Composition in after Effects
640
To Link to an Existing Composition with Adobe Dynamic Link
640
About Offline Compositions and Adobe Dynamic Link
641
To Relink a Dynamically Linked Composition
641
To Take a Dynamically Linked Composition Offline
641
Chapter 20: Performance and Memory
642
Memory Usage
642
Performance and Memory
642
Caches
643
Maximum Memory Usage
643
Maximum RAM Cache Size
643
To Set Caching Preferences
643
Improving Performance before Starting after Effects
644
Improving Performance When Using Effects
644
Simple Ways to Improve Performance
644
Improving Performance by Simplifying Your Project
645
Improving Performance by Modifying Screen Output
646
Multiprocessor Plug-In
647
Chapter 21: Keyboard Shortcuts
648
Default Keyboard Shortcuts
648
Keys for Selecting Tools
648
Keys for Using Footage Items
649
Keys for Working with Settings
649
Keys for Viewing Panels
650
Keys for Moving Around the Timeline Panel
651
Keys for Nudging Layers
652
Keys for Previewing
652
Keys for Using Layers
653
Keys for Viewing Layer Properties
654
Keys for Working with the Composition Panel
655
Keys for Modifying Keyframes
656
Keys for Setting the Work Area
657
Keys for Working with the Graph Editor
657
Keys for 3D Animation
658
Keys for Using Masks
658
Keys for Using the Effect Controls Panel
658
Keys for Painting
659
Keys for Using Markers
659
Keys for Using Text
660
Keys for Working with Adobe Bridge
661
Index
664
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