Adobe ATMOSPHERE User Manual page 65

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53
ADOBE ATMOSPHERE
User Guide
When a single object or a group is selected in the Solid Object or the Scene Editor, the General tab will be
General tab
available. It includes a fi eld for entering an object Name. It also includes options for making the object Locked, hiding
the object in the wireframe or Player views, and, for the Solid Object Editor, making it Subtractive. It also includes any
additional parameter values for the selected object.
The Scripting tab includes a text fi eld in which to enter or edit the URL for a JavaScript script that can
Scripting tab
be attached to the object, primitive, or group. The Edit button will open the script for editing in a Text Editor. You can
learn more about working with scripts in Chapter 14, "Adding Interactivity with Scripts."
Inspector palette for textures
In the Player View, the Inspector palette will present several tabbed panes for working with colors and textures in the
Paint Presets palette. Colors and Textures can be created or loaded by right-clicking in the Paint Presets palette.
For colors, the Surface and Light Map tabbed panes are available. The Surface tabbed pane includes an option for
specifying whether the object emits light and the Emitted Brightness and Self-Illumination Factor values. It also
includes a Color swatch and color values of Red, Green and Blue that can be mixed to create any RGB color. The
specifi ed values for brightness and color can be applied to either the entire Object or to a selected Face depending on
the selection in the drop-down list at the top of the palette.
For colors and textures, the Inspector palette offers this set of tabbed panes.
The Light Map tab has a control that turns the Light Map on or off. You can also specify Light Map Brightness and
Sampling Density. More information on Light Maps can be found in Chapter 13 "Working with Lights."
For Textures, two additional tabs appear – Texture and Movie. The Texture tab includes a Scaling Type, which can be
set to Pixel, Tile, Parametric or Projective. There is also an option to constrain proportions when scaling. The Size and
Offset values control how big the image is and where the upper left corner of the image is located. The Rotation value
will rotate the texture about its center, counterclockwise for positive values and clockwise for negative values. The
Texture URL fi eld lets you select the location of the texture image fi le.

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