Editing Textures - Adobe ATMOSPHERE User Manual

Table of Contents

Advertisement

ADOBE ATMOSPHERE
151
User Guide
Chapter 12: Manipulating Textures
Experienced artists know that texture handling makes the difference between a compelling visual experience and one
that appears awkward and ungainly. Atmosphere offers a full set of Texture editing options including scaling, rotation,
offset and wrapping.
Developers will fi nd that Atmosphere makes it easy to access parameters for tiling and parametric and projective
scaling. Creative designers and those new to this type of media will fi nd that Atmosphere's interface – with slider
controls and live visual feedback – makes it easy to learn even forbidding-sounding topics.

Editing Textures

Once a texture is applied to an object (see chapter 11, "Applying Colors and Textures"), its properties can be edited
in the Inspector palette. Choose the Edit Texture Tool in the Appearance Editor and click in the Player view on the
texture that you wish to edit. Its parameters will appear in the Inspector palette.
For textures, the Inspector palette includes four tabbed panes – Surface, Texture, Light Map and Movie.
Surface Tab
The Surface tab lets you select whether the texture is applied to a single Face or to every side of the object. The Surface
panel also includes an option to specify whether or not the object Emits Light. If it emits light, you can specify the
Brightness value and a Self-Illumination Factor. You can learn more about lighting in Chapter 13, "Lighting a Scene."
The Surface tab lets you apply texture to whole objects or an individual face.
Texture Tab
The Texture tab controls how the texture image is sized and oriented on the object. You can wrap the texture, and set
an offset, rotation and other parameters that affect how the texture is applied to an object.

Advertisement

Table of Contents
loading

Table of Contents