Adobe ATMOSPHERE User Manual page 51

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3-D geometries are manipulated using the wireframe views. The Player View is used to apply colors, textures, and lighting.
The wireframe views can be changed to show different perspectives such as Top, Front, Right and Perspective. The
shaded view is also called the Player View and it shows the environment as it will appear in the Player.
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Although the Player View shows textures and lighting, it does not preview scripted behaviors. To make it easy to fully
test environments, including behaviors, Atmosphere offers one-click publishing, which publishes the environment and
immediately launches it in a Web browser window hosting the Atmosphere Player.
Atmosphere uses editors to change content specifi c to the two view types. The wireframe views shows the skeletal
underpinnings of the 3-D environment, while the shaded Player View shows the scene as it will actually appear to
users.
There are three editors in Atmosphere – the Scene Editor, the Solid Object Editor, and the Appearance Editor. The
Scene Editor and Solid Object Editor are related and work in the wireframe views, while the Appearance Editor
works in the Player View. The actions you can perform depend on the editor that you are using in the currently active
view. For example, colors, textures, and lighting can only be applied using the Appearance Editor. The Scene Editor
manipulates the entire environment. All of the objects are treated as a single scene, like a theatre set, where you, the
director, make the action unfold by placing props and actors for greatest effect.
The Solid Object Editor is used to create and modify individual Solid Objects, which can be used as assets in the
scene. For example, you could use the Solid Object Editor to assemble a chair from simple geometric shapes called
primitives, and then toggle back to Scene Editor mode to place the chair with other objects. You might also use the
Solid Object Editor to create rooms, and use the Scene Editor to combine these rooms into a complete building. The
Appearance Editor allows you to apply sophisticated lighting effects to scenes, and colors and textures to the surfaces
of objects. Finally, the Scene Editor is used to apply interaction to scene elements.
Changing editors can be accomplished in a number of ways. To enter the Solid Object Editor, double-click the object
that you wish to edit. To enter Scene Editor, double click on the background away from any objects. The wire frame
view background color changes to distinguish the modes – a blue tint indicates the Solid Object Editor is active.
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ADOBE ATMOSPHERE
User Guide

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