Adobe ATMOSPHERE User Manual page 213

Table of Contents

Advertisement

201
ADOBE ATMOSPHERE
User Guide
• Apply textures only to visible faces instead of entire objects where you can.
• Avoid using a large number of faces in a single object.
• Avoid using 2 or more dynamic lights in a single environment.
• Be judicious in using physical models – objects that are scripted to obey physics. Too many physics calculations
will slow the entire environment.
• Offer a smaller environment with a lower screen resolution for users that must use software rendering.
• Avoid using a large number of Viewpoint Objects.
• Use Billboards for complex objects such as trees that are diffi cult to include as geometry models.

Advertisement

Table of Contents
loading

Table of Contents