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Polyend Tracker Mini Manual page 59

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6
Instruments
The envelope page covers sample based parameters that affect the shape
of the instrument sound over time. The selection of each parameter may
not be linear to allow for a better resolution to choose the value in the more
relevant range areas. The amount will set how much of the envelope is
applied 0-100%.
Attack
Attack Time
Envelope
Attack is the initial time period of the envelope. This
affects the transient of the sample. Shorter times for more
percussive 'hits' and longer for more evolving ramps.
Range 0-10 Seconds.
0-1 Sec has a better resolution of control.
Attack
Decay
Sustain
Release
Amount
Envelope
1.000s
0.500s
100
1.000s
100
Decay
Decay Time
Envelope
A decay time period which is applied after the attack
phase and applying a note. The period before settling the
sound level to a steady state.
Range 0-10 Seconds.
0-1 Sec has a better resolution of control.
Attack
Decay
Sustain
Release
Amount
Envelope
1.000s
0.500s
100
1.000s
100
Sustain
Sustain Level
Envelope
This is the nominal level at which the note / sound will
sustain after the initial 'note on' request. This will be the
level continuously played while holding a note.
Range 0-100%.
Attack
Decay
Sustain
Release
Amount
Envelope
1.000s
0.500s
100
1.000s
100
Release
Release Time
This is the final envelope stage and is activated after the
note is released - Tracker Mini 'OFF' special note
command. This is the time period where the sound
dissipates from the sustain level to silence.
Range 0-10 Seconds.
0-1 Sec has a better resolution of control.
Attack
Decay
Sustain
Release
Amount
1.000s
0.500s
100
1.000s
100
116
NOTES
Polyend Tracker Mini Manual
Polyend Tracker Mini Manual
6.6 Sample Playback Overview
NOTES
An instrument can be a sample, edited or raw. A raw '.wav' sample can be
added to the instrument list. When a sample is edited and developed further
as an instrument it can be saved as a '.pti' instrument, for example
'drumkit1.pti'. This can be used across all projects or distributed to other
Tracker producers.
This section covers the basics of using .pti instruments. The end-to-end
capturing, editing and use of audio sampling is covered elsewhere.
How a sample is applied as an instrument is handled in the 'Sample
Playback' page, accessed by default to [3] button or from the [Menu].
Sample Waveform
Display matches play mode.
Sample Playback
1
2
3
4
Preview
Start
0.000s
0.000s
Note: Playback is not visually animated in the waveform display when playing but the
playhead is displayed when previewed.
Type
Play Mode
Play
1-Shot
Loop
Forward Loop
Loop
Backward Loop Sample playback. Plays end to start and cycles on loop.
Loop
Pingpong Loop Sample playback. Plays start to end to start on loop.
Slice
Slice
Slice
Beat Slice
Synthesizer Wavetable
Synthesizer Granular
Instruments
Current Instrument
Selected
0m:00s
P3.002
16.hh3
1-Shot
Forward loop
Backward loop
Pingpong loop
Slice
Beat Slice
Wavetable
Granular
End
Zoom
Play Mode
6.000s
1.00
Playback Parameters
Play Mode List.
Settings are based on play
How the sample will be
mode for sample playback
played in the instrument
Description
Basic sample playback. Plays start to end once.
Sample playback. Plays start to end and cycles on loop.
Sample is sliced. Used for pitch base melodies.
Sample is sliced. Used for beat based instruments.
Sample is used as the wavetable, like a synth.
Sample grains are used and played, like a granular synth
6
117

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