Exercise 7: Get To Know The Parameters In The Arpeggiator-Mode - Quasimidi CYBER-6 Manual

The realtime-enhancer
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exercise 7: get to know the parameters ...Arpeggiator
Changing the octave-range of the played
notes
Switching the note-sort according to the
play-direction or according to the order the
notes were played.
Setting the repeation of notes
exercise 7: get to
Choose out the mode "arpegggiator" and "play" experimentally with the parameters that have been ex-
know the param-
plained just before. Only with these settings you achieve lots of possibilities. Further options like e.g. free
eters in the
rhythmizing, emphasis (and so on) of the patterns get much more interesting if you already know the up to
arpeggiator-mode
now explained parameters and can handle them exactly.
The next page of the display contains on the one hand parameters that show an effect in all operation-
modes, on the other hand some that only show an effect in certain modes:
desired input
Switching on the "Hold"-mode
The further parameters partly have an effect depending on the rhythmizing of the motivator-motifs de-
scribed in the next chapter. If some things seem be left unexplained or unclear in this chapter they will be
solved at last in the next chapter.
Oct
Sort
Note-Repea With this parameter you can select, if each note of
<3> MOT 1 EDIT
Hold: ON 1Shot:OFF
parameter
Hold
With this parameter you can adjust the arpeggiator
so, that it repeats the generated arpeggiator-pattern
over the range of some more octaves. Setting the
value to "4" the generated pattern sounds four
times, but each time transposed one octave higher.
If this parameter is set to "ON" the notes are
played according to the determined play-direction.
If the parameter - in contrast to that - set to "OFF",
the motivator plays the notes according to the order
they have been played on the keyboard. Linked
with the setting "Hold=ON" on the next
parameter-page you can use the arpeggiator - with
the help of this parameter - as a sort of
mini-sequencer. Keep one key pressed down and
after that play some more notes in the desired order
and this pattern will be repeated according to that.
a generated pattern is to be repeated or not. Each
note can be repeated up to four times before the
following note is played.
Velo:OFF
LopFit: ON
operation/explanation
The parameter "Hold" is used to achieve that the
motivator continues to play, even when you lift
up your fingers from the keys, it works in all
modes of the motivator. The actual pattern is
erased when all fingers have been lifted up from
the keyboard and then a new combination of keys
is pressed. As long as you keep at least one finger
on the keys, all notes played afterwards are added
to the already running pattern.
Loop:
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