Motivator-Assignment; Exercise 5: Selecting Different Motivator-Programs - Quasimidi CYBER-6 Manual

The realtime-enhancer
Table of Contents

Advertisement

Motivator-Assignment

You will find the invertation of realtime-controllers at submenu 7 and 8 of the masterkeyboard-edit menu:
The handling of this feature is very easy. You have only to select the zone, which realtime-controller has to
be inverted. Then you select the realtime-controller you want to invert and set the value to "ON". At this
point, no exercise follows because you don´t have learned controller assignment now. Now we have
reached the last zone-related parameters. All parameters of the following chapters have parameters, which
have an effect to the whole masterkeyboard-program or which can only used by one of the eight zones at
the same-time (motivator-control). For this reason, you will not find the parameter "zone" in the following
submenus.
Motivator-Assign-
The CYBER-6 contains two independent motivators. A motivator is the ideal partner for creating ma-
ment
chine-sequences like you know from Tangerine-Dream, Klaus Schulze, Kraftwerk and many other elec-
tronic musician. To get know more about the motivators please read chapter "programming the motiva-
tors" at page 26. By assigning the control of the motivators to different zones, you can use the motivators
in different key-windows. When you assign both motivators to the same keyboard-zone, you will control
both in the same key-window. Furthermore it´s possible to control the motivators from the sequencer.
At the submenu 9 in the masterkeyboard-edit menu you can change the assignment of the motivators:
At this submenu, you can now select the Keyboard-zone, which will control the motivator. You can also
select for both motivators a program-number. Both motivators can store up to 64 programs. You can use
them in every masterkeyboard program.
The midi-channel of the keyboard zone is not important for the motivators because the motivators have
their own channel-assignment. If you set the zones playmode to "control-only", the keyboard-notes of the
selected zone will be only send to the motivators but not directly to the assigned sound-modules.
Exercise 5: Select-
Take an example-program or one of your own patches and try out different motivator-programs on one of
ing different
the zones. When you have found an interesting combination you can store it. Further information for
motivator-pro-
motivator-programming you will find in the chapter "programming the motivators" at page 26.
grams
If you can´t hear your own programs with the correct sound-settings during a motivator -session, you have
given both, the masterkeyboard-section and the motivator programs, at one or more tiles the same midi-
channel. Press the "Info"-button to see, if there are some overlapped midi-Channels. When there is one
position at the channel-usage-display with a flashing or varying character, two or more sections are routed
to the same Midi-Channel. This midi-channel will get then one program-change for example from the
masterkeyboard and another one from the motivator. Your synthesizer can only produce one sound at the
same time and midi-channel. The CYBER-6 will always send first the program-changes of the
masterkeyboard section and then the program-change of the motivator track. For that reason, you will have
the sound programmed in the motivator at your masterkeyboard zone.
<7> Keyboard Contr. INVERT
PitchB:OFF ModW:OFF FreeW:OFF Aftert:OFF
<8> Keyboard Contr. INVERT
Pedal:OFF
Con1:OFF
<9> KEYBOARD
MOT1 Zone: --
Zone: 1
Zone: 1
Con2:OFF
Con3:OFF
PROG-NR:
MOT2 Zone: --
PROG-NR:
1
1
19

Advertisement

Table of Contents
loading

Related Products for Quasimidi CYBER-6

Table of Contents