Editing The Motivators - Quasimidi CYBER-6 Manual

The realtime-enhancer
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Editing the motivators

Editing the
Now let´s take a look at the highlights of the CYBER-6 - the motivators. The motivators allow you to
motivators
produce musical themes and sequences, which are not to be realized with traditional methods, at least it
would be very complicated and - of course - very costly. Before you now start an expedition to the possi-
bilities of the motivators, you should prepare a basis-program that works with the motivator. Therefore call
up one of the up to now still unused programs. To get to know the motivator we would like to make a
program where one of both motivators is controlled over the whole keyboard. The steering keyboard-zone
itself should spend no sounds. Select the keyboard-zone 1. For this zone you turn the value of the midi-
channel in the masterkeyboard-edit-submenu 1 to: "OFF". In the masterkeyboard- edit-submenu 9 you
select the accordingly changed keyboardzone for the motivator 1. Now choose out an up to now unused
motivator-programm (In our pre-programmed example-programs the motivator-programs above No. 30
are unused). If you now play a couple of keys on the keyboard, the
arpeggiator should start. If it does not, please press the "MOTIVATOR ON/Off"-key. With this key you
can switch on and off the motivators at anytime.
Press now the "Edit"-key of the first motivator to get to the Edit-menu of the motivator 1. After that you
select the first submenu with the "PAGE"-Dial. If you have made everything right, the following message
appears in the display:
The parameters are selected with the "CURSOR"-keys (as you already know from the masterkeyboard-
edit-menu) and changed with the "+/-"-keys. The following parameters can be changed in this menu:
desired input
changing the speed
Changing the resolution of the motivator
Changing the length of notes
changing the motivator-mode
"Mode" is the most important parameter in this submenu and it is used for the choice of the motivator-
mode. It depends on the motivator-mode what happens to the played notes. On the following page you see
a table where the different types of the motivator-modes are explained. Please regard that this mode can be
selected differently for each of the motivators, what leads to an incredible amount of variations.
26
|1> MOT 1 EDIT
Reso: 16
Gate-Time: 65
parameter
Speed
Reso
Gate-Time
Mode
Speed: 120
Mode:ARPEG
operation/explanation
The speed is depicted in quarter beats per minute.
Here you can pre-determine the speed admittedly,
but in another context it can be replaced by another
one when calling up the motivator. So the speed of
the motivators and the sequencer can be stored in a
masterkeyboard-program. If the Cyber-6 is
synchronized or triggered externally by
sequencer-notes or by footswitch, the
pre-determined speed will be unconsidered.
In this menu you can select, which value of a note
is equal to one beat of the sequencer. The
following values are possible:1/8, 1/12, 1/16, 1/24,
1/32
The length of the notes can be varied from 1 - 128.
Even a realtime-modulation of the gate-time is
possible.
The different modes of the motivator are explained
in the following text

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