Cue-List In Qlist Mode; Cue-List In Chase Mode - Sagitter QUIVER User Manual

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Cue‐list in Qlist mode
The progression over time of a cue is marked by the trigger and develops on inserted time base:
Delay, Fade-in, Wait and Fade-out.
The trigger of a cue is typically the pressure of the register key or another type of event on an
input port:
Delay: waiting time from trigger event to the effective activation of the cue.
Fade-in: time to start a cue.
Wait: waiting time from trigger event to the fade out.
Fade-out: time to Fade out.
IMPORTANT: Delay+Fade-in and Wait+Fade-out times define two time lines and they are not in
sequence.
Time progression of a cue which has received a trigger:
1) Everything remains stable until Delay and Wait.
2) At the Delay stage, the LTP e HTP attributes set at values different from zero start to move
towards the final value and they reach it in a time equal to the Fade-in.
3) At the Wait stage, the HTP attributes set at zero or Empty start to move towards zero and
they reach it in a time equal to the Fade-out.
4) At the Delay+Fade-in stage, the entrance stage of the cue is completed (all LTP and HTP
attributes with values different from zero and not Empty have reached the final value).
5) At the Wait+Fade-out stage, all the HTP attributes with values different from zero and not
Empty have completed the Fade-out and they are at zero value.
6) Once the Fade-in is completed all outputs remain the same until the following trigger
arrives.
Wait and Fade-out times are optional: if not inserted, they are considered to be equal to Delay and
Fade-out times.
Time progression of a cue:
Cue‐list in Chase Mode
In a cue list configured in Chase mode all cues have a common timing. The playing order of the
cues can be selected between 'Forward', 'Reverse', 'Bounce' (forward and reverse) or 'Random'
using the button on the left toolbar. The Manual/Auto button allows to choose between the
automatic execution of the cues (each cue starts automatically when the previous is completed) or
the manual execution (each cue requires a manual trigger to be executed).
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