Overdubbing; Signal Flow During Overdubbing - Akai DPS16 Operator's Manual

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Chapter 2: Recording on the DPS16

Overdubbing

"Overdubbing" is a recording operation in which you record another part in a new track while monitoring the
playback sound from tracks that have already been recorded. In this example, we overdub a bass guitar sound
from INPUT jack 8 to track 3 while listening to the rhythm machine recorded on tracks 1 and 2.

Signal flow during overdubbing

The diagram below shows a typical signal flow of overdubbing signals from INPUT 8 to track 3 while monitoring
tracks 1 and 2.
3
Track 1
(Outputs the track playback sound
Track 2
(Outputs the track playback sound
Track 3
i
Outputs the input source
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16
1 Change the internal routing so that the signal input at INPUT jack 8 is sent to physical track 3 of the
recorder section.
2 Press [RECORD SELECT] key 3 on the top panel to place track 3 in record-ready mode.
3 Output signals from tracks 1–3 are directed to TRACK MIX channels 1–3 of the mixer section.
4 You may adjust the level and pan settings of the TRACK MIX channel 1–3 signals using channel
faders 1–3 and [TRACK PAN] knobs 1–3 on the top panel.
5 Signals that have passed through the channel faders and the [TRACK PAN] knobs are mixed into a
stereo signal, then routed to the master section (Master bus L/R).
6 The signal adjusted by the master fader for the output level is output from the MASTER OUT jacks
and the DIGITAL OUT jack.
30
1
2
PHANTOM POWER
ON
OFF
OVER
OVER
OVER
OVER
OVER
1
2
3
4
INPUT
TRIM
LINE
MIC
LINE
MIC
LINE
MIC
LINE
MIC
LINE
1
2
3
4
INPUT
SELECT
A
B
C
D
1
2
3
4
TRACK
SELECT
j
2
K
L
M
N
j
RECORD
SELECT
j
1
2
3
4
TRACK
PAN
L
R
L
R
L
R
L
R
L
1
2
3
4
4
3
4
5
6
7
8
INPUT
A
INPUT
GUITAR
NORMAL
OVER
OVER
OVER
5
6
7
8
MIC
LINE
MIC
LINE
MIC
LINE
MIC
5
6
7
8
E
F
G
H
I
J
5
6
7
8
9
10
11
O
P
Q
R
S
T
U
+
5
6
7
8
9
0
R
L
R
L
R
L
R
L
R
L
R
L
R
L
5
6
7
8
9
10
11
12
DIGITAL
AUX SEND
OUT
IN
1
2
3
F1
F2
F3
F4
F5
12
13
14
15
16
MAIN
MASTER
SCREEN
V
W
X
Y
Z
NUMBER
SETUP
/NAME
MUTE
PATCH
&
#
SPACE
SOLO
PROJECT
R
L
R
L
R
L
R
L
R
WAVEFORM
13
14
15
16
MASTER
IN
5
MASTER
MONITER
4
OUT
OUT
L
L
R
R
CON
C 1
C 2
6
C 3
C 4
C 5
C 6
JOG
SHUTTLE
F6
MIXER
EFFECT
V.TRACK
CURSOR
DISK
EDIT
EDIT POINT
PLAY
OUT
IN-OUT
TO
FROM
UND
LOCATE
MEMOR
GO TO
REC

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