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Start Level Swing
This parameter specifies the direction of change in
"Start Level" caused by "AMS1/2". If "Intensity" is a
positive (+) value, a setting of + will raise the EG level,
and a setting of – will decrease it. With a setting of 0
there will be no change.
Attack Level Swing
This parameter specifies the direction of change in
"Attack Level" caused by "AMS1/2". If "Intensity" is a
positive (+) value, a setting of + will raise the EG level,
and a setting of – will decrease it. With a setting of 0
there will be no change.
Pitch EG 'Time' modulation
Pitch EG changes (Time) (AMS = Velocity, Intensity = positive (+) value)
Note-on
Note-on
Note-off
A note played softly with Attack
A note played strongly with
Ti
S i
t t +
d
Att k Ti
AMS(T) (Alternate Modulation Source)
This parameter selects the source that will control the
"Time" parameters of the pitch EG (see "AMS (Alter-
nate Modulation Source) list" on page 124).
Intensity (AMS(T) Intensity)
This parameter specifies the depth and direction of the
effect that "AMS" will have on the "Time" parameters.
With a setting of 0, the pitch EG times will be just as
specified by the "Attack/Decay/Release Time" settings.
The alternate modulation value at the moment that the
EG reaches each point will determine the actual value
of the EG time that comes next.
For example, the decay time will be determined by the
alternate modulation value at the moment that the
attack level is reached.
When this parameter is set to values of 16, 33, 49, 66, 82,
or 99, the specified EG times will speed up as much as
2, 4, 8, 16, 32, or 64 times respectively (or slowed down
to 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64 of the original time).
For example if "AMS" is set to Velocity, increasing the
absolute value of "Intensity" will allow strongly-
played notes to increase the changes in pitch EG
"Time" values. The direction of the change is specified
by "Attack Time Swing" and "Decay Time Swing". As
you play more softly, the pitch EG times will more
closely approach the actual settings of the pitch EG.
-99...+99
Parameter value.
Attack Time Swing
This parameter specifies the direction in which "AMS"
will affect the "Attack Time" parameter. With positive
(+) values of "Intensity", a setting of + will cause the time
to be lengthened, and a setting of – will cause the time to
be shortened. With a setting of 0 there will be no change.
Decay Time Swing
Specify the direction in which "AMS" will affect the
"Decay Time". With positive (+) values of "Intensity", a
setting of + will cause the time to be lengthened, and a
setting of – will cause the time to be shortened. With a
setting of 0 there will be no change.
Note-on
Note-off
Note-off
A note played strongly with
S i
t t +
d
Att k Ti
S i
t t
d
PAGE 7 - FILTER
Here you can make settings for the filters that will be
used by the oscillators. You can select either a 24 dB/
octave low pass filter with resonance, or a series con-
nection of a 12 dB/octave low pass filter and a 12 dB/
octave high pass filter.
Selected
Use this parameter to select an oscillator to put in edit.
Alternatively, you can select oscillators using the F-1–F-
4 buttons.
Filter Type
This parameter selects the type of filter (Low Pass Res-
onant, Low Pass & High Pass) for the selected oscilla-
tor. When the Low Pass & High Pass filter type is
selected, the filter B will be activated.
Low Pass Resonance: 24 dB/octave low
pass filter with resonance
Low Pass & High Pass: 12 dB/octave
low pass filter and 12 dB/octave high pass
filter in series
Trim
Use this parameter to adjust the level at which the
audio signal output from the selected oscillator is input
to filter A.
Note: If this value is raised, the sound may distort if Reso-
nance is set to a high value or when you play a chord.
00...99
Trim level.
Frequency A (Cutoff Frequency A)
This parameter specifies the cutoff frequency of filter
A.
Low Pass
Level
12dB/oct
24dB/oct
Frequency
00...99
Cutoff frequency value.
Resonance A
The resonance emphasizes the overtone components
that lie in the region of the cutoff frequency specified
by "Frequency", producing a more distinctive sound.
Increasing this value will produce a stronger effect.
00...99
Resonance value.
Program operating mode
Page 7 - Filter
This is a filter that cuts the
high-frequency region above the cutoff
frequency.
This is the most common type of filter,
and is used to cut part of the overtone
components, making an originally bright
timbre sound more mellow (darker).
When the "Filter Type" is Low Pass
Resonance, the cutoff will have a
steeper slope.
113

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