Master Volume, Sequencer Volume, Balance; Effects In Song Play Mode; Groove Quantize Window - Korg Liverpool Owner's Manual

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When you enter Song Play mode from the Style Play
mode, the Realtime tracks are the same as the Style Play
mode. A quick way to select Programs and Effects for
the Realtime tracks is choosing a different Performance.
MASTER VOLUME, SEQUENCER VOLUME,
BALANCE
While the MASTER VOLUME slider controls the gen-
eral volume of the instrument, you can use the ACC/
SEQ VOLUME slider to control only the Sequencer's
tracks volume. This lets you adjust the Sequencer's vol-
ume alone, while the Realtime (Keyboard) tracks are
not affected by this slider.
Use the BALANCE slider to mix between Sequencer 1
and Sequencer 2. Move it to the center for the maxi-
mum volume of both sequencers.

EFFECTS IN SONG PLAY MODE

The Liverpool is equipped with four effect processors,
or DSPs (Digital Signal Processors). In Song Play mode
you can have two or four effects at the same time,
depending on the midifile you are reading.
Note: When playing back a Song that makes use of all four
effects (A–D), you can't edit any parameter devoted to the
effects. These parameters appear greyed out in the display.
A Song created on the Liverpool (in Song or Back-
ing Sequence mode) can use up to 4 effects (usu-
ally 2 reverbs + 2 modulating effects); each track
may use the A/B or C/D pair.
A Standard MIDI File will only use 2 effects (usu-
ally 1 reverb + 1 modulating effect). This lets you
use the remaining 2 effects for the Realtime tracks.
When using both sequencers at the same time, and
the "S2 FX Mode" is set to "A/B Mode" (see
page 80), they only use the A/B pair, while the C/D
pair is reserved to the Realtime (keyboard tracks).
When using both sequencers at the same time, and
the "S2 FX Mode" is set to "C/D Mode" (see
page 80), Sequencer 1 uses the A/B pair, while
Sequencer 2 uses the C/D pair, sharing it with the
Realtime (keyboard tracks).

GROOVE QUANTIZE WINDOW

You can apply a realtime "groove-quantization" to
Sequencer 1. Groove-quantization is a way of changing the
music groove during the playback, moving notes to the
nearest axis of a rhythmic "grid". Please feel free to experi-
ment: this function is a great source of musical invention.
Song Play operating mode

Master Volume, Sequencer Volume, BALANCE

While in Song Play, press G.QUANTIZE. The following
window will appear.
Press EXIT to exit this window.
Enable
Enables/disable the quantize. It is automatically set to
Off each time the instrument is turned on, or when
selecting a different Song.
NStart (Note Start)
Enables/disables the quantization of the Note On event
(i.e. beginning of the note).
NDurat (Note Duration)
Enables/disables the quantization of the Note Off event
(i.e. the length of the note).
Res (Resolution)
Coarse quantize grill resolution. This parameter is the
main quantization value, to be varied with the Acc,
Swing and Window values.
(1/32)... (1/4)
Grid resolution, in musical values (a "3"
after the value means "triplet"). For exam-
ple, when you select 1/8, all notes are
moved to the nearest 1/8 division. When
you select 1/4, all notes are moved to the
nearest 1/4 division.
No quanti-
zation
1/8
1/4
Acc (Accuracy)
Accuracy percentage of quantize. For example, if
Acc=50, and the note is 20 tics away from the coarse
grid, it is moved to the grid of only 10 tics.
0
No accuracy. The quantize is not executed.
100
Maximum accuracy. The note is moved
exactly at the grid position.
Swing
Asymmetry of quantization. Grid axis are moved to the
nearest grid axis.
0
Even-numbered axis are totally moved
over the previous odd-numbered axis.
50
Axis are perfectly equidistant.
71

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