Be careful not to let metal objects get into the equipment. If something does slip into the equipment, unplug the AC adapter from the wall outlet. Then contact your nearest Korg dealer or the store where the equipment was pur- chased.
DRUM with your hand or a drum stick. In some situa- Assigning programs to buttons 1–4 ......7 tions, the WAVEDRUM may also act as a microphone and pick up loud sounds from nearby high output speakers in addition to vibrations produced by directly striking the Editing ...........8...
This is convenient for live performances. mance expression. By using subtle motions of your fin- gers or hand to strike, rub, or scratch the WAVEDRUM, 100 loop phrases or by playing it using sticks, mallets, or brushes, you can...
Parts of the WAVEDRUM Parts of the WAVEDRUM Operating panel Sensor cover Head Notch Notch Tension bolt (x 5) Power switch Headphone jack OUTPUT DC IN connector AUX IN jack L,R jacks Cable hook Cable hook OUTPUT Headphones AC adaptor...
14-inch three-arm snare stand. To prevent the plug from being accidentally dis- If you want to play the WAVEDRUM in a standing posi- connected, secure the power cable by wrapping it tion, like a conga, you can use the optional Percussion around the WAVEDRUM’s cable hook.
You can play along with these loop phrases (See page 15). The sound of the WAVEDRUM will respond to the sub- tle nuances in the way that you strike, rub, or scratch it with your fingers or hand, or the way that you strike it VALUE with a stick, mallet, or brush.
The process of making these changes is called “editing.” If you select Edit mode 1 or 2, the display will indi- On the WAVEDRUM, you can edit using the Edit modes cate E d 1 or E d 2 , and will then indicate the current described below.
Press the WRITE button once again; the settings combined, and the result is processed. These combina- will be saved. tions are called “algorithms ,” and the WAVEDRUM con- If you decide not to save, press any button other than tains 36 different algorithms. An algorithm collects the the WRITE button.
These amounts can be varied to synthesize the sound of instruments or other sound-pro- ducing objects that could not exist in reality. The WAVEDRUM’s algorithms differ in structure depending on whether they are “single-size” or “double- size.”...
AUX IN jack, and the loop phrase audio by the rim algorithm and the PCM instrument, and sent are finally combined and sent out of the WAVEDRUM. to the mixer section. Global – Common ( C o ): Here you can set the pan follow-...
Parameter list available parameters will differ depending on whether E d 1 Edit 1 ( Edit 1 mode 5. Algorithm Select ( A L G ) is set to a sin- gle-size algorithm 01...26 or a double-size algorithm For details on how to access parameters, refer to “Basic 27...36.
Parameter list Edit 1 ( E d 1 ) Page#. Button 1 Button 2 * Button 3 * Button 4 * Parameter r . P h d. A h d. P - - - 0 . . . 5 0 . . . 5 0 .
H - H . . . s - n This lets you specify whether you’re using your hand or a stick to play the WAVEDRUM. For the rim, you can choose settings that are appropriate for performing by rubbing the notches. This setting uses the head EQ and 1.
1. As described in “Connecting audio devices” and “Turning the power on” (See page 6), connect your 2. Press the BANK/MODE button (several times). The audio device to the WAVEDRUM’s AUX IN jack and display will indicate Co (Common). turn on the power.
ing the value of one parameter will change the way that Single-size algorithm the other parameters affect the sound. Tune (50), Decay (97) hd1/rm1: Bell Color 000...100 (60) Tune (Default Value), Decay (Default Value) As this value is increased the sound will become Parameter#: Parameter Name Value Min...Max (Default Value) brighter, and as it is decreased the sound will become darker.
Filter EG Depth 000...100 (100) Adjust the amount of filter cutoff frequency change that When the WAVEDRUM is struck normally, this algo- occurs each time you strike the drum. rithm produces the sound of an Indian drum, but if you press the head as you strike.
hd3/rm3: Drone Pitch –50...50 (0) hd6/rm6: Noise Filter 000...100 (10) This parameter adjusts the pitch of the drones in relation Adjust the amount of change for the resonance filter that to the drum sound. With a setting of 0, the pitch of the is applied to the noise sound according to how hard you drum and the left string will be identical, and the right strike.
Parameter list Single-size algorithm hd2/rm2: Brightness 000...100 (32) hd8/rm8: Threshold 000...100 (25) As this value is increased, the high frequencies of the This parameter adjusts the point where stronger hits on drum sound will be emphasized, resulting in a more the edge of the head will begin to produce a noisy slap metallic sound.
When the WAVEDRUM is played normally, only the tam- The characteristic sound of the tabla is produced by bura will sound, and when you press the head the sitar using the fingers to mute one area of the skin as the head will be heard as well.
Parameter list Single-size algorithm hd4/rm4: Bend Curve hd7/rm7: Thickness 000...100 (58) 000...100 (7) This parameter adjusts the way that the pitch of the ge As this value is increased, the sound will become lighter sound will change when you apply pressure to the head. with a more pronounced high range.
in the hand. Positive (+) settings will let the sound 17 TalkDrum expand, changing to a sound similar to a wall clock strik- This algorithm produces the sound of an African ethnic ing the hour. instrument; the Talking Drum. By pressing the head lac- hd3/rm3: Repeat 000...100 (89) ing strings on this drum to change the tension of the skin,...
Parameter list Single-size algorithm You can select the type of scale and specify the range of 20 Koto striking force that corresponds to the octave of notes in This algorithm produces the sound of the Japanese Koto. the scale. Tune (50), Decay (90) Each time you strike, a random note of a Japanese scale hd1/rm1: Fine Tune –50...50 (0)
hd4/rm4: Drum Width hd5/rm5: Brightness 000...100 (90) 000...100 (38) As this value is increased the pitch of the drum sound This parameter adjusts the tone color of the drum sound. will become lower and the overtones will also change, As this value is increased the sound will become more producing a rougher sound.
LoDamp/HiDamp resonance filter. This parameter modifies the overtones of the drum sound. About the preset scales Some of the algorithms in the WAVEDRUM allow you to hd3/rm3: HiDamp 000...100 (28) This parameter adjusts the decay of the overtones of the play phrases in a particular scale.
hd5: Brightness 000...100 Double-size algorithms Increasing this value will produce a sharper sound with more high frequencies. Double-size algorithms are organized into three types, hd6: Slap Level 000...100 each type with three or four algorithms. Algorithms of This parameter adjusts the level of the vibrating sound the same type have the same parameters.
Parameter list Double-size algorithms Type 3: 33 Cajon, 34 Djembe, 35 Bass Drum + Snare Drum 1, 36 Bass Drum + Snare Drum 2 These algorithms are appropriate for percussion in which a single instrument produces two sounds, such as a cajon.
Doing so will cause deformation and pos- also use 10" drum heads made by Remo Inc. sibly malfunctions. note: Please be aware that the sound of the WAVEDRUM On conventional percussion instruments, the tension may change depending on the type of head you install.
0. Calibrating the WAVEDRUM is a process of adjusting the reference values and sensitivity to ensure that it will b. After the value reaches 0, turn the wrench an addi- respond accurately, given the head tension and the state tional 45 degrees.
Have you appropriately raised the AUX IN jack’s mix level in Global mode? See page 15 When you turn on the power, the WAVEDRUM will auto- Is the volume of the connected device turned up? matically perform an internal check. If a problem is See page 6 found, one of the following error messages is shown.
Edit 2 8 sensor height adjustment screw Index Editing 8 single-size algorithm 11 specifications 30 Symbols stand 6 factory settings 28 A L G (Algorithm Select) 12 stick 14 feedback 3 C o (Common) 15 d c y (Decay) 12 d L Y (Delay) 13 tune 9 E d 1 12...
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