Sokoban - Strong SRT 5392 User Manual

Digital terrestrial television receiver and personal video recorder
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1. Press OK to release the ball from the bat.
2. Use the VOL
or VOL
3. To cancel a game, press MENU or EXIT.

Sokoban

The goal of Sokoban is to use the blue ball to push each of 6 red balls onto each of 6 squares. You
use the arrow keys—CH ▼, CH ▲, VOL
can only be pushed, not pulled, so you have to be careful not to push them into a corner where
you can not get them out again. A better score is a score where fewer moves are needed to move
all the blues balls to the yellow house squares. A partly completed game is shown below:
1. Press any key on the remote control to start a game.
2. Repeatedly press an arrow key—CH ▼, CH ▲, VOL
red ball so that the red ball can be pushed onto a house square. Continue likewise until each
red ball is in a house.
To undo your very last move, press the red button on the remote control.
To restart the game, press the recall button.
3. To cancel a game, press EXIT.
buttons to move the bat from side to side so it can hit the ball back.
and VOL
56
—to move the blue ball. Note that the red balls
or VOL
—to move the blue ball behind a

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