SECTION 5 : AUTOMATION
Automated
3.1
Punch-in/out
Loc
On-the-Fly
3.1
Punch-in/out
Euphonix CS3000/2000 MixView 3.2 Software Supplement
ENHANCEMENTS
M
ixview software has the ability to enter multiple Punch-in/out markers
to any cue in the Cue List to trigger automation recording. These cue
markers are typically set before tape rolls via the Cue Punch menu. To begin
entering automated Punch-in/out cue markers, be sure you have a title loaded.
Press the DSC [Loc] key, [F1] (down arrows), [F1] (down arrows) and then [F1]
(down arrows):
00:00:00.00
Mark
F1
F2
F3
Cycle
Head
F1
F2
F3
Select or create a cue you would like to designate as a punch-in point and
press [F2] (In). Observe that a red "Pin" designation appears in the cue. To
To remove a selected cue's punch status, press the DSC [Del] key. To remove
all punch markers from all cues, press the DSC [Clr] key.
Note: The Title Head and Title Tail cue entries cannot be used for automated
punch.
Another way to use automated Punch-in/out is while tape is rolling. There are
two modes for "on-the-fly" automated punch-in/out. Loop mode provides the
ability to capture timecode values on-the-fly. Build mode provides the capabil-
ity to automatically set a punch-in marker at the timecode address where the
last Pass was ended.
Section 5: Automation Enhancements
Cue
F4
F1
Edit
Skip
F4
F1
designate the cue as a punch-out point, press [F3] (Out)
and observe that a green "Pout" designation appears in
the cue. To deactivate a cue's punch-in or out designa-
tion without removing its punch status, press [F4] (Off)
in which case the designator will invert color and
display in white . The punch markers also show in the
cue section of the Pass Control screen as red and green
numbers.
Preroll
Roll
F2
F3
F4
PIn
POut
Off
F2
F3
F4
Cue Punch Menu
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