Example
Usage 1: The following example loads the SWF file circle.swf from the same directory and
replaces a movie clip called
loadMovie("circle.swf", mySquare);
// equivalent statement (Usage 1): loadMovie("circle.swf", _level0.mySquare);
// equivalent statement (Usage 2): loadMovie("circle.swf", "mySquare");
The following example loads the SWF file circle.swf from the same directory, but replaces the
main movie clip instead of the
loadMovie("circle.swf", this);
// Note that using "this" as a string for the target parameter will not work
// equivalent statement (Usage 2): loadMovie("circle.swf", "_level0");
The following
loadMovie()
new movie clip called
this.createEmptyMovieClip("logo_mc", 999);
loadMovie("sub.swf", logo_mc);
You could add the following code to load a JPEG image called image1.jpg from the same
directory as the SWF file loading sub.swf. The JPEG is loaded when you click a button called
. This code loads the JPEG into
myBtn_btn
JPEG image.
myBtn_btn.onRelease = function(){
loadMovie("image1.jpg", logo_mc);
};
Usage 2: The following example loads the SWF file circle.swf from the same directory and
replaces a movie clip called
loadMovie("circle.swf", "mySquare");
See also
_level, loadMovieNum(), MovieClip.loadMovie(), MovieClipLoader.loadClip(),
unloadMovie()
that already exists on the Stage:
mySquare
movie clip:
mySquare
statement loads the SWF file sub.swf from the same directory into a
that's created using
logo_mc
logo_mc
that already exists on the Stage:
mySquare
createEmptyMovieClip()
. Therefore, it will replace sub.swf with the
:
loadMovie()
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