Mouse.addlistener() - MACROMEDIA FLASH MX 2004-ACTIONSCRIPT LANGUAGE Reference

Actionscript language reference
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Mouse.addListener()

Availability
Flash Player 6.
Usage
Mouse.addListener (newListener:Object)
Parameters
newListener
Returns
Nothing.
Description
Method; registers an object to receive notifications of the
, and
onMouseUp
Windows.)
The
newListener
of the listeners.
When the mouse is pressed, moved, released, or used to scroll, regardless of the input focus, all
listening objects that are registered with this method have their
, or
onMouseUp
onMouseWheel
notifications. If the listener
See also
Mouse.onMouseDown, Mouse.onMouseMove, Mouse.onMouseUp,
Example
This example is excerpted from the animation.fla file in the HelpExamples Folder.
// Create a mouse listener object
var mouseListener:Object = new Object();
/* Every time the mouse cursor moves within the SWF file,
update the position of the crosshair movie clip
instance on the Stage.*/
mouseListener.onMouseMove = function() {
crosshair_mc._x = _xmouse;
crosshair_mc._y = _ymouse;
};
/* When you click the mouse, check to see if the cursor is within the
boundaries of the Stage. If so, increment the number of shots. */
mouseListener.onMouseDown = function() {
if (bg_mc.hitTest(_xmouse, _ymouse, false)) {
_global.shots++;
}
};
Mouse.addListener(mouseListener);
476
Chapter 2: ActionScript Language Reference
An object.
listeners. (The
onMouseWheel
parameter should contain an object that has a defined method for at least one
method invoked. Multiple objects can listen for mouse
newListener
onMouseDown
listener is supported only in
onMouseWheel
onMouseDown
is already registered, no change occurs.
,
,
onMouseMove
,
onMouseMove
Mouse.onMouseWheel
,

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