Math.acos() - MACROMEDIA FLASH MX 2004-ACTIONSCRIPT LANGUAGE Reference

Actionscript language reference
Table of Contents

Advertisement

Math.acos()

Availability
Flash Player 5. In Flash Player 4, the methods and properties of the Math class are emulated using
approximations and might not be as accurate as the non-emulated math functions that Flash
Player 5 supports.
Usage
Math.acos(x:Number) : Number
Parameters
A number from -1.0 to 1.0.
x
Returns
A number; the arc cosine of the parameter
Description
Method; computes and returns the arc cosine of the number specified in the parameter
in radians.
Example
The following example displays the arc cosine for several values.
trace(Math.acos(-1)); // output: 3.14159265358979
trace(Math.acos(0));
trace(Math.acos(1));
See also
Math.asin(), Math.atan(), Math.atan2(), Math.cos(), Math.sin(),
422
Chapter 2: ActionScript Language Reference
.
x
// output: 1.5707963267949
// output: 0
,
x
Math.tan()

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the FLASH MX 2004-ACTIONSCRIPT LANGUAGE and is the answer not in the manual?

Questions and answers

Subscribe to Our Youtube Channel

This manual is also suitable for:

Flash mx

Table of Contents