Sound.duration - MACROMEDIA FLASH MX 2004-ACTIONSCRIPT LANGUAGE Reference

Actionscript language reference
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Sound.duration

Availability
Flash Player 6.
Usage
my_sound.duration:Number
Description
Read-only property; the duration of a sound, in milliseconds.
Example
The following example loads a sound and displays the duration of the sound file in the Output
panel. Add the following ActionScript to your FLA or AS file.
var my_sound:Sound = new Sound();
my_sound.onLoad = function(success:Boolean) {
var totalSeconds:Number = this.duration/1000;
trace(this.duration+" ms ("+Math.round(totalSeconds)+" seconds)");
var minutes:Number = Math.floor(totalSeconds/60);
var seconds = Math.floor(totalSeconds)%60;
if (seconds<10) {
seconds = "0"+seconds;
}
trace(minutes+":"+seconds);
};
my_sound.loadSound("song1.mp3", true);
The following example loads several songs into a SWF file. A progress bar, created using the
Drawing API, displays the loading progress. When the music starts and completes loading,
information displays in the Output panel. Add the following ActionScript to your FLA or AS file.
var pb_height:Number = 10;
var pb_width:Number = 100;
var pb:MovieClip = this.createEmptyMovieClip("progressBar_mc",
this.getNextHighestDepth());
pb.createEmptyMovieClip("bar_mc", pb.getNextHighestDepth());
pb.createEmptyMovieClip("vBar_mc", pb.getNextHighestDepth());
pb.createEmptyMovieClip("stroke_mc", pb.getNextHighestDepth());
pb.createTextField("pos_txt", pb.getNextHighestDepth(), 0, pb_height,
pb_width, 22);
pb._x = 100;
pb._y = 100;
with (pb.bar_mc) {
beginFill(0x00FF00);
moveTo(0, 0);
lineTo(pb_width, 0);
lineTo(pb_width, pb_height);
lineTo(0, pb_height);
lineTo(0, 0);
endFill();
Sound.duration
751

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