Event handler summary for the Sound class
Event handler
Sound.onID3
Sound.onLoad
Sound.onSoundComplete
Constructor for the Sound class
Availability
Flash Player 5.
Usage
new Sound([target:Object]) : Sound
Parameters
The movie clip instance on which the Sound object operates. This parameter
target
is optional.
Returns
A reference to a Sound object.
Description
Constructor; creates a new Sound object for a specified movie clip. If you do not specify a target
instance, the Sound object controls all of the sounds in the movie.
Example
The following example creates a new Sound object called
and adjusts the volume on all sounds in the movie to 50%.
setVolume()
var global_sound:Sound = new Sound();
global_sound.setVolume(50);
The following example creates a new Sound object, passes it the target movie clip
the
method, which starts any sound in
start
var movie_sound:Sound = new Sound(my_mc);
movie_sound.start();
Description
Invoked each time new ID3 data is available.
Invoked when a sound loads.
Invoked when a sound stops playing.
my_mc
. The second line calls
global_sound
.
, and calls
my_mc
Sound class
749
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