Mono sounds play all sound input in the left speaker and have the following transform settings
by default:
ll = 100
lr = 100
rr = 0
rl = 0
Example
The following example illustrates a setting that can be achieved by using
cannot be achieved by using
The following code creates a new
sound from both channels will play only in the left channel.
var mySoundTransformObject:Object = new Object();
mySoundTransformObject.ll = 100;
mySoundTransformObject.lr = 100;
mySoundTransformObject.rr = 0;
mySoundTransformObject.rl = 0;
To apply the
soundTransformObject
to the Sound object using
my_sound.setTransform(mySoundTransformObject);
The following example plays a stereo sound as mono; the
has the following parameters:
var mySoundTransformObjectMono:Object = new Object();
mySoundTransformObjectMono.ll = 50;
mySoundTransformObjectMono.lr = 50;
mySoundTransformObjectMono.rr = 50;
mySoundTransformObjectMono.rl = 50;
my_sound.setTransform(mySoundTransformObjectMono);
This example plays the left channel at half capacity and adds the rest of the left channel to the
right channel; the
var mySoundTransformObjectHalf:Object = new Object();
mySoundTransformObjectHalf.ll = 50;
mySoundTransformObjectHalf.lr = 0;
mySoundTransformObjectHalf.rr = 100;
mySoundTransformObjectHalf.rl = 50;
my_sound.setTransform(mySoundTransformObjectHalf);
var mySoundTransformObjectHalf:Object = {ll:50, lr:0, rr:100, rl:50};
Also see the example for Sound.getTransform().
See also
Object
class,
Sound.getTransform()
772
Chapter 2: ActionScript Language Reference
setVolume()
soundTransformObject
object to a Sound object, you then need to pass the object
setTransform()
soundTransformObjectHalf
or
, even if they are combined.
setPan()
object and sets its properties so that
as follows:
soundTransformObjectMono
object has the following parameters:
, but
setTransform()
object
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