Microphone.setUseEchoSuppression()
Availability
Flash Player 6.
Usage
active_mic.setUseEchoSuppression(suppress:Boolean) : Void
Parameters
A Boolean value indicating whether echo suppression should be used (
suppress
not (
).
false
Returns
Nothing.
Description
Method; specifies whether to use the echo suppression feature of the audio codec. The default
value is
unless the user has selected Reduce Echo in the Flash Player Microphone
false
Settings panel.
Echo suppression is an effort to reduce the effects of audio feedback, which is caused when sound
going out the speaker is picked up by the microphone on the same computer. (This is different
from echo cancellation, which completely removes the feedback.)
Generally, echo suppression is advisable when the sound being captured is played through
speakers—instead of a headset—on the same computer. If your SWF file allows users to specify
the sound output device, you may want to call
they indicate they are using speakers and will be using the microphone as well.
Users can also adjust these settings in the Flash Player Microphone Settings panel.
Example
The following example turns on echo suppression if the user selects a CheckBox instance called
useEchoSuppression_ch
current activity level of the audio stream.
var useEchoSuppression_ch:mx.controls.CheckBox;
var activityLevel_pb:mx.controls.ProgressBar;
this.createEmptyMovieClip("sound_mc", this.getNextHighestDepth());
var active_mic:Microphone = Microphone.get();
sound_mc.attachAudio(active_mic);
activityLevel_pb.mode = "manual";
activityLevel_pb.label = "Activity Level: %3";
useEchoSuppression_ch.selected = active_mic.useEchoSuppression;
this.onEnterFrame = function() {
activityLevel_pb.setProgress(active_mic.activityLevel, 100);
};
var chListener:Object = new Object();
chListener.click = function(evt:Object) {
466
Chapter 2: ActionScript Language Reference
Microphone.setUseEchoSuppression(true)
. The ProgressBar instance called
displays the
activityLevel_pb
) or
true
if
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