Sound.onSoundComplete
Availability
Flash Player 6.
Usage
my_sound.onSoundComplete = function(){
// your statements here
}
Parameters
None.
Returns
Nothing.
Description
Event handler; invoked automatically when a sound finishes playing. You can use this handler to
trigger events in a SWF file when a sound finishes playing.
You must create a function that executes when this handler is invoked. You can use either an
anonymous function or a named function.
Example
Usage 1: The following example uses an anonymous function:
var my_sound:Sound = new Sound();
my_sound.attachSound("mySoundID");
my_sound.onSoundComplete = function() {
trace("mySoundID completed");
};
my_sound.start();
Usage 2: The following example uses a named function:
function callback1() {
trace("mySoundID completed");
}
var my_sound:Sound = new Sound();
my_sound.attachSound("mySoundID");
my_sound.onSoundComplete = callback1;
my_sound.start();
See also
Sound.onLoad
768
Chapter 2: ActionScript Language Reference
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