Sound.start() - MACROMEDIA FLASH MX 2004-ACTIONSCRIPT LANGUAGE Reference

Actionscript language reference
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Sound.start()

Availability
Flash Player 5.
Usage
my_sound.start([secondOffset:Number, loop:Number]) : Void
Parameters
secondOffset
For example, if you have a 30-second sound and want the sound to start playing in the middle,
specify 15 for the
starts playing at the 15-second mark.
An optional parameter that lets you specify the number of times the sound should
loop
play consecutively.
Returns
Nothing.
Description
Method; starts playing the last attached sound from the beginning if no parameter is specified, or
starting at the point in the sound specified by the
Example
The following example creates a new Sound object, and loads a sound. Loading the sound is
handled by the
onLoad
Then the sound starts playing using the
following ActionScript to your FLA or AS file. For this example to work, you must have an MP3
called song1.mp3 in the same directory as your FLA or AS file.
this.createTextField("status_txt", this.getNextHighestDepth(), 0,0,100,22);
// create a new Sound object
var my_sound:Sound = new Sound();
// if the sound loads, play it; if not, trace failure loading
my_sound.onLoad = function(success:Boolean) {
if (success) {
my_sound.start();
status_txt.text = "Sound loaded";
} else {
status_txt.text = "Sound failed";
}
};
// load the sound
my_sound.loadSound("song1.mp3", true);
See also
Sound.stop()
774
Chapter 2: ActionScript Language Reference
An optional parameter that lets you start playing the sound at a specific point.
parameter. The sound is not delayed 15 seconds, but rather
secondOffset
handler, which allows you to start the song after it's successfully loaded.
secondOffset
method. Create a new FLA file, and add the
start()
parameter.

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