Textfield._Name - MACROMEDIA FLASH MX 2004-ACTIONSCRIPT LANGUAGE Reference

Actionscript language reference
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TextField._name

Availability
Flash Player 6.
Usage
.
my_txt
_name:String
Description
Property; the instance name of the text field specified by
Example
The following example demonstrates text fields residing at different depths. Create a dynamic text
field on the Stage. Add the following ActionScript to your FLA or AS file, which dynamically
creates two text fields at runtime and displays their depths in the Output panel.
this.createTextField("first_mc", this.getNextHighestDepth(), 10, 10, 100, 22);
this.createTextField("second_mc", this.getNextHighestDepth(), 10, 10, 100,
22);
for (var prop in this) {
if (this[prop] instanceof TextField) {
var this_txt:TextField = this[prop];
trace(this_txt._name+" is a TextField at depth: "+this_txt.getDepth());
}
}
When you test the document, the instance name and depth is displayed in the Output panel.
900
Chapter 2: ActionScript Language Reference
.
my_txt

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