MACROMEDIA FLASH MX 2004-ACTIONSCRIPT LANGUAGE Reference page 681

Actionscript language reference
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Example
The following example uses
attached to a movie clip or button. The
methods and properties of the Key object. The following script uses
which key the user has pressed; if the pressed key matches the
is sent to the next frame; if the pressed key matches the
the previous frame.
onClipEvent (keyDown) {
if (Key.getCode() == Key.RIGHT) {
this._parent.nextFrame();
} else if (Key.getCode() == Key.LEFT) {
this._parent.prevFrame();
}
}
The following example uses
_
and _
xmouse
ymouse
which appears in the text field that's created at runtime.
onClipEvent (load) {
this.createTextField("coords_txt", this.getNextHighestDepth(), 0, 0, 100,
22);
coords_txt.autoSize = true;
coords_txt.selectable = false;
}
onClipEvent (mouseMove) {
coords_txt.text = "X:"+_root._xmouse+",Y:"+_root._ymouse;
}
See also
Key
class, MovieClip._xmouse, MovieClip._ymouse, on(),
onClipEvent()
keyDown
onClipEvent()
properties track the position of the mouse each time the mouse moves,
with the
movie event and is designed to be
keyDown
movie event is usually used with one or more
Key.RIGHT
property, the playhead is sent to
Key.LEFT
with the
and
load
mouseMove
updateAfterEvent()
to find out
Key.getCode()
property, the playhead
movie events. The
onClipEvent()
681

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