Module 4.1 - Texture Mapping
Introduction
Texture mapping is drawing objects using colors from an image. The colors are assigned based
on the mapping defined for the image (the texture in this context). Cyclone supports defining
and applying texture maps to point clouds and meshes.
Objectives
The objectives of this training module will be learning how to:
Adding images to the database
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Perspective (e.g. from digital camera)
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Orthographic ()e.g. from flat texture)
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Cube-Map
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Matching points in 3D with pixels in the image
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Computing the optimal mapping
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Recording the colors to the point cloud
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Displaying the texture map
Managing texture maps
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Files to Use
Facade.imp
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IMG_0003.jpg
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warehouse.imp
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Warehouse Cube-Images
Organization/Visualization Pointcloud
Module 4.1 – Texture Mapping
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