Native Instruments MASCHINE Manual

Native Instruments MASCHINE Manual

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  • Page 1 MANUAL...
  • Page 2 The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu- ment is subject to a License Agreement and may not be copied to other media. No part of this...
  • Page 3 6725 Sunset Boulevard 5th Floor Los Angeles, CA 90028 www.native-instruments.com NATIVE INSTRUMENTS K.K. YO Building 3F Jingumae 6-7-15, Shibuya-ku, Tokyo 150-0001 Japan www.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp Street London EC2A 4NU www.native-instruments.co.uk © NATIVE INSTRUMENTS GmbH, 2017. All rights reserved.
  • Page 4: Table Of Contents

    Support Channel Videos .................... 25 1.1.6 Other Online Resources ..................... 25 Document Conventions ....................... 26 New Features in MASCHINE 2.6.5 ....................28 Basic Concepts ......................30 Names and Concepts You Should Know ..................30 Adjusting the MASCHINE User Interface ..................33 2.2.1...
  • Page 5 2.6.8 Controller Menu in the Hardware Page of the Preferences Panel ....... 93 2.6.9 Preferences – Colors Page ..................94 Integrating MASCHINE into Your MIDI Setup ................97 2.7.1 Connecting External MIDI Equipment ................ 97 2.7.2 Sync to External MIDI Clock ..................98 2.7.3...
  • Page 6 Joining and Leaving a Link Session ................102 Browser ........................104 Browser Basics ........................... 104 3.1.1 The MASCHINE Library ....................104 3.1.2 Browsing the Library vs. Browsing Your Hard Disks ........... 105 Searching and Loading Files from the Library ................106 3.2.1...
  • Page 7 Navigating to Recent Locations ................. 155 3.6.5 Using the Result List ....................156 3.6.6 Importing Files to the MASCHINE Library ..............159 Locating Missing Samples ......................161 Using Quick Browse ........................163 Managing Sounds, Groups, and Your Project ............... 166 Overview of the Sounds, Groups, and Master ................
  • Page 8 Copying and Pasting Groups ..................197 4.3.7 Moving Groups ......................201 4.3.8 Deleting Groups ......................202 Exporting MASCHINE Objects and Audio ..................203 4.4.1 Saving a Group with its Samples ................204 4.4.2 Saving a Project with its Samples ................205 4.4.3...
  • Page 9 First Plug-in Slot of Sounds: Choosing the Sound’s Role ........... 267 6.1.3 Loading, Removing, and Replacing a Plug-in ............267 6.1.3.1 Browser Plug-in Slot Selection ..............273 6.1.4 Adjusting the Plug-in Parameters ................276 6.1.5 Bypassing Plug-in Slots .................... 276 6.1.6 Using Side-Chain ...................... 278 MASCHINE - Manual - 9...
  • Page 10 Page 4: Modulation ....................292 6.2.5 Page 5: LFO ....................... 293 6.2.6 Page 6: Velocity / Modwheel ..................295 Using Native Instruments and External Plug-ins ................ 297 6.3.1 Opening/Closing Plug-in Windows ................297 6.3.2 Using the VST/AU Plug-in Parameters ............... 300 6.3.3...
  • Page 11 Adding Variation to Patterns ..................366 Recording and Editing Modulation ..................... 369 7.5.1 Which Parameters Are Modulatable? ................. 371 7.5.2 Recording Modulation ....................372 7.5.3 Creating and Editing Modulation in the Control Lane ..........374 MASCHINE - Manual - 11...
  • Page 12 Configuring the Main Output of Sounds and Groups ..........420 8.1.3 Setting Up Auxiliary Outputs for Sounds and Groups ..........425 8.1.4 Configuring the Master and Cue Outputs of MASCHINE ..........429 8.1.5 Mono Audio Inputs ..................... 434 8.1.5.1 Configuring External Inputs for Sounds in Mix View ........435 8.1.5.2...
  • Page 13 Panels for Drumsynths and Internal Effects .............. 489 9.4.3 Panel for the Sampler ....................490 9.4.4 Custom Panels for Native Instruments Plug-ins ............493 9.4.5 Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) .... 497 MASCHINE - Manual - 13...
  • Page 14 Snare – Bit ........................ 530 10.3.3 Snare – Pow ......................532 10.3.4 Snare – Sharp ......................533 10.3.5 Snare – Airy ....................... 535 10.3.6 Snare – Vintage ......................537 10.3.7 Snare – Chrome ......................539 MASCHINE - Manual - 14...
  • Page 15 11 Using Effects ......................586 11.1 Applying Effects to a Sound, a Group or the Master ..............586 11.1.1 Adding an Effect ......................586 11.1.2 Other Operations on Effects ..................595 11.1.3 Using the Side-Chain Input ..................597 MASCHINE - Manual - 15...
  • Page 16 Table of Contents 11.2 Applying Effects to External Audio ....................600 11.2.1 Step 1: Configure MASCHINE Audio Inputs ..............600 11.2.2 Step 2: Set up a Sound to Receive the External Input ..........603 11.2.3 Step 3: Load an Effect to Process an Input ..............604 11.3...
  • Page 17 Analog Distortion ....................... 677 12.7 Perform FX ..........................679 12.7.1 Filter .......................... 680 12.7.2 Flanger ........................682 12.7.3 Burst Echo ......................... 684 12.7.4 Reso Echo ........................687 12.7.5 Ring ........................... 690 12.7.6 Stutter ........................692 MASCHINE - Manual - 17...
  • Page 18 Using Arranger View ........................725 13.3.1 Section Management Overview .................. 725 13.3.2 Creating Sections ...................... 728 13.3.3 Assigning a Scene to a Section .................. 729 13.3.4 Selecting Sections and Section Banks ............... 730 13.3.5 Moving Sections ......................734 MASCHINE - Manual - 18...
  • Page 19 Recording a Sample ........................761 14.2.1 Opening the Record Page ..................761 14.2.2 Selecting the Source and the Recording Mode ............762 14.2.3 Arming, Starting, and Stopping the Recording ............768 14.2.5 Checking Your Recordings ..................772 MASCHINE - Manual - 19...
  • Page 20 14.5.7 Adding Samples to the Sample Map ................830 15 KOMPLETE KONTROL Integration ................. 833 15.1 Switching the Keyboard Focus to/from a MASCHINE Instance ............. 833 15.2 Controlling the Transport in MASCHINE ..................840 15.3 Navigating and Controlling Your Sounds within a Group ............845 15.4...
  • Page 21 Using the Touch Strips ....................... 863 15.7 Recording Modulation from Your Keyboard ................. 869 15.8 Adjusting the Settings for Your Keyboard in the MASCHINE Preferences ........873 15.9 Arp Hold Mode ..........................875 15.10 Support for KOMPLETE KONTROL S88 ..................876 15.11 Troubleshooting ..........................
  • Page 22 Load Long Audio Files and Play with the Start Point ..........882 17 Troubleshooting ......................883 17.1 Knowledge Base ......................... 883 17.2 Technical Support ........................883 17.3 Registration Support ........................884 17.4 User Forum ..........................884 18 Glossary ........................885 Index ........................893 MASCHINE - Manual - 22...
  • Page 23: Welcome To Maschine

    However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.
  • Page 24: Maschine Documentation

    Hereafter is a quick description of each of these documentation sources. 1.1.1 MASCHINE Getting Started Guide This document provides a practical approach to MASCHINE via a set of tutorials covering easy and more advanced tasks in order to help you familiarize yourself with MASCHINE. 1.1.2...
  • Page 25: Maschine Hardware Control Reference

    MIDI controller to pilot any oth- er MIDI-capable application or device. This is made possible by the Controller Editor software, an application that allows you to precisely define all MIDI assignments for your MASCHINE controller. The Controller Editor was installed during the MASCHINE installation procedure.
  • Page 26: Document Conventions

    ▪ Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller. ▪ Important names and concepts are printed in bold. MASCHINE - Manual - 26...
  • Page 27 PLAY and release it. Release SHIFT. Unlabeled Buttons on the Controller The buttons and knobs above and below the displays on your MASCHINE controller do not have labels (all other elements on the controller do). MASCHINE - Manual - 27...
  • Page 28: New Features In Maschine 2.6.5

    The following new features have been added to MASCHINE 2.6.5: Ideas View Ideas View has been added to MASCHINE which provides an overview of the Patterns and Scenes in the current Project similar to the grid layout of the MASCHINE JAM controller.
  • Page 29 Welcome to MASCHINE New Features in MASCHINE 2.6.5 ▪ In the Ideas View, right-clicking on a Scene and selecting Append to Arrangement will cre- ate a new Section at the end of the arrangement and will assign the Scene to it.
  • Page 30: Basic Concepts

    We will start with a list defining the most important concepts and names. Arranger View The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. On its left you can select Groups. The Arranger allows you to combine Sections (references to Scenes), and arrange them into a song.
  • Page 31 MASCHINE Project structure. Sound Sounds are the building blocks of all sound content in MASCHINE. A Sound is made up of any number of Plug-ins. Each Sound of the selected Group is mapped to one of the 16 pads on the hardware controller, so you can play the Sounds by pressing the pads.
  • Page 32 Plug-ins. Effect MASCHINE comes with many different effects in the form of Internal Plug-ins. You may also use Native Instruments or third-party VST/AU effect plug-ins. Each Sound, each Group, and the Master can hold any number of effects that will be applied as insert effects. The flexible routing system also allows you to create send effects, multi-effects, and side-chains.
  • Page 33: Adjusting The Maschine User Interface

    Manual for more definitions! Adjusting the MASCHINE User Interface The MASCHINE software user interface is very flexible. You can choose what to display and what not, allowing you to focus on your workflow. This section shows you how to adjust the MA- SCHINE GUI to suit your needs.
  • Page 34: Showing/Hiding The Browser

    Browser. You can also select Browser from the View menu in the Application Menu Bar or from the View submenu in the MASCHINE menu. The Browser button in the Header. You can also show/hide the Browser from your computer keyboard via the [F4] function key.
  • Page 35: Switching Between Arrange View And Mix View

    2.2.4 Minimizing the Mixer When MASCHINE is in Mix view, you can minimize/maximize the Mixer in the top part of the MASCHINE window: Click the arrow button at the bottom left of the Mixer to show and hide the channel de- ►...
  • Page 36: Showing/Hiding The Control Lane

    Minimizing/maximizing the Mixer. 2.2.5 Showing/Hiding the Control Lane When MASCHINE is in Arrange view, you can show/hide the Control Lane under the Pattern Editor: Click the arrow button on the bottom left of the Pattern Editor to show and hide the Con- ►...
  • Page 37: Common Operations

    Common Operations Click the arrow button at the bottom left of the Pattern Editor to show/hide the Control Lane. Common Operations This sections introduces a few very common operations in MASCHINE you will encounter in numerous situations. 2.3.1 Setting the Focus on a Group or a Sound To display the content and parameters of a particular Sound or Group, you first need to put it in focus.
  • Page 38 Basic Concepts Common Operations We show here how to put Sounds and Groups in focus when the MASCHINE software is in Arrange view (default view). For instructions on putting Sounds and Groups in focus in Mix view, please refer to chapter ↑9.2.3, Selecting Channel...
  • Page 39 You can also select multiple Groups at once to apply changes to all of them. See section ↑4.1.3, Selecting Multiple Sounds or Groups for more information. Setting the Focus on a Sound To put a Sound in focus: MASCHINE - Manual - 39...
  • Page 40 The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of that Group. Click the desired Sound slot in the Sound List of the Pattern Editor: The focused Sound slot is highlighted. → The focused Sound slot is highlighted. MASCHINE - Manual - 40...
  • Page 41 While holding SELECT, press the pad of the desired Sound. The corresponding Sound is now in focus. → If the pads on your controller are in Group mode, simply press the pad of the desired Sound to set the focus on that Sound! MASCHINE - Manual - 41...
  • Page 42: Switching Between The Master, Group, And Sound Level

    Control mode. Press Button 1 (MASTER), Button 2 (GROUP) or Button 3 (SOUND) above the left display to show the Plug-in parameters and Channel properties of the Master, the focused Group or the focused Sound, respectively. MASCHINE - Manual - 42...
  • Page 43: Switching Between Ideas View And Arranger View

    The Arrangement area in the software switches to the Ideas view or Arranger view de- → pending on which view you selected. You can also press SHIFT SCENE to quickly toggle between Ideas view and Arranger view. MASCHINE - Manual - 43...
  • Page 44: Navigating Channel Properties, Plug-Ins, And Parameter Pages In The Control Area

    The button lights up. The Channel Property selector appears in the left part of the Control area, showing a square of four buttons representing the various sets of Channel properties available for the selected Sound, Group or the Master: MASCHINE - Manual - 44...
  • Page 45 Groups’ or Sounds’ Output properties and those for the Sampler Plug-in. In these cases, the parameters are divided into several Parameter pages that you can easily navigate with the hardware and software. MASCHINE - Manual - 45...
  • Page 46 Click the left or right arrow to access additional pages. ► Adjusting the Parameters In the Parameter area, each parameter includes a control element and a label. Following types of control elements are available: MASCHINE - Manual - 46...
  • Page 47 Navigating Channel Properties, Plug-ins, and Parameter Pages using the Controller On the MASCHINE controller in Control mode, do the following: Set the focus on the desired Sound, Group or the Master (see section ↑2.3.1, Setting the...
  • Page 48 Use Knobs 1–8 under the displays to adjust the value of the parameters available on the selected page. For continuous parameters, hold SHIFT while turning the Knobs to adjust the values in finer increments. The displays showing the AUDIO page from the Group’s Output properties (OUT tab). MASCHINE - Manual - 48...
  • Page 49 Press Button 7/8 to access the previous/next 16 Parameter pages, if available. Release NAVIGATE to get back to Control mode (or press NAVIGATE a second time if you pinned the Navigate mode). The selected Parameter page now appears on the displays. → MASCHINE - Manual - 49...
  • Page 50: Extended Navigate Mode On Your Controller

    NAV) is off and your controller shows the Software Navigation mode: The Software Navigation mode allows you to customize the user interface of the MASCHINE software by showing or hiding specific parts of the interface (via Button 5–7 above the right display) and changing the zoom and scroll settings in the Arranger and the Pattern Editor (via Knob 1–2 and 5–7 or using the pads):...
  • Page 51 — the Page Navigation mode is strictly identical to the Navigate mode in MA- SCHINE 2.0. For more information, please refer to section 2.3.3 “Navigating Channel Proper- ties, Plug-ins, and Parameter Pages in the Control Area” in the MASCHINE 2.0 Manual. MASCHINE - Manual - 51...
  • Page 52: Undo/Redo

    Mac OS X). To re-execute your last action (Step Redo), press [Ctrl]+ [Shift]+ [Y] ([Cmd]+ [Shift]+ [Y] on Mac OS X). You can also select Undo Step and Redo Step from the Edit menu in the Application Menu Bar or from the Edit submenu in the MASCHINE menu. The commands in the Edit...
  • Page 53 Take Undo/Redo is an extended undo/redo available while recording that allows you to cancel or re-execute a whole group of actions at once. Take Undo/Redo is the default undo/redo in MASCHINE. In the software use the common key- board shortcuts for the Undo and Redo functions: To cancel your last group of actions, press [Ctrl]+[Z] ([Cmd]+[Z] on Mac OS X).
  • Page 54: Pinning A Mode On Your Controller

    But in some situations you might want to release the mode button of a temporary mode with- out leaving that mode, e.g., to free your hand and tweak other controls more easily. For this purpose, MASCHINE lets you pin (or “lock”) temporary modes so that they behave like perma- nent modes.
  • Page 55: Using Two Or More Hardware Controllers

    Application Menu Bar or from the Controller submenu in the MASCHINE menu: Click the Controller menu (left) or the Controller submenu in the MASCHINE menu (right) and select the controller you want to use (Windows depicted). Hardware...
  • Page 56: Native Kontrol Standard

    NKS and KOMPLETE Instruments. When you load a preset from an NKS instrument, all of its parameters are mapped to the controls on your MASCHINE hardware in a meaningful way, just like any preset from your KOMPLETE Instruments.
  • Page 57: Installing Kontakt Instruments With Nks Support

    KONTAKT Browser by using KONTAKT's Add Library function. As a MASCHINE user, you can add KONTAKT instruments with NKS support to your MA- SCHINE Library by dragging the folder onto the MASCHINE Browser. If you are using KON- TAKT, the instrument is automatically added to your KONTAKT Browser, too.
  • Page 58: Loading Nks And Third-Party Plug-Ins From The Plug-In Menu

    Native Kontrol Standard The MASCHINE Library and the KONTAKT Browser reference the instrument files con- tained in the folder. Do not delete or move the folder afterwards, otherwise MASCHINE and KONTAKT will not be able to access the instrument files.
  • Page 59: Stand-Alone And Plug-In Mode

    6 “Working with Plug-ins” in the MASCHINE manual. Stand-Alone and Plug-in Mode You can run the MASCHINE software as a stand-alone application or integrate it into your fa- vorite Digital Audio Workstation (or DAW, in short) by loading it as a plug-in. The MASCHINE software is available in the VST, Audio Unit, and AAX plug-in formats.
  • Page 60 SCHINE into Your MIDI Setup). On the contrary, When MASCHINE is used as a plug-in within a host application, the commu- nication with your audio and MIDI interfaces is managed by the host — the MASCHINE plug- in only communicates with the host. Native Instruments’ Online Knowledge Base provides...
  • Page 61: Switching Instances

    MASCHINE software (possibly with one instance in stand-alone mode). In doing so, the following applies: ▪ Only one MASCHINE controller of any type can be connected to an instance at a time. You can choose which instance you want to control from each controller as described in ↑2.5.2,...
  • Page 62: Preferences

    Basic Concepts Preferences ◦ Rule 2: The MASCHINE controllers (legacy and MK2) have prority focus over MA- SCHINE MIKRO controllers (legacy and MK2). ◦ Rule 1 has priority over rule 2. Preferences Preferences panel lets you specify various settings for MASCHINE.
  • Page 63: Preferences - General Page

    ▪ Colors: see ↑2.6.9, Preferences – Colors Page. 2.6.1 Preferences – General Page General page holds a few global settings. To display the General page click the General tab on the left of the Preferences panel. ► MASCHINE - Manual - 63...
  • Page 64 Basic Concepts Preferences The Preferences – General page. Setting Description Startup Reload Last Project If this option is checked, the last Project you worked on will automatically load the next time you start MASCHINE. Recording Audio MASCHINE - Manual - 64...
  • Page 65 Clock Offset value. An easy way to do that is to play a 4/4 kick drum pattern or a metronome sound on both MASCHINE and the external MIDI Master and mix them together moving the slider until they are played at exactly the same time. As soon as you can hear a flanger-like effect, you know you are close to the correct Sync Offset value.
  • Page 66 SHIFT to start the Count-in. For more information on the Count-in, please refer to section 7.2.4 “Recording with Count-in” in the MASCHINE 2.0 Manual. Volume Adjusts the volume of the metronome. Signature Selects the time interval between each tick of the metronome.
  • Page 67: Usage Data Tracking

    MASCHINE software. However, we encourage all users to keep Data Tracking enabled as it pro- vides a valuable tool for understanding the performance of Native Instruments applications when they are used in real life situations. The data sent to Native Instruments is one hundred percent anonymous and will not affect performance.
  • Page 68: Preferences - Audio Page

    Preferences – Audio Page Audio page holds settings related to your audio interface. Routing section allows you to configure the connections between the virtual inputs/outputs of MASCHINE and the physical inputs/outputs of your audio interface. To display the Audio page click the Audio...
  • Page 69 Basic Concepts Preferences Preferences – Audio page. Setting Description Interface Driver Select your audio driver here. Device This allows you to choose from the available devices if you have connected more than one audio interface. MASCHINE - Manual - 69...
  • Page 70 This shows you whether your audio interface is currently running. Sample Rate This displays the selected sample rate of your audio interface. Please restart MASCHINE after changing the sample rate. ASIO Config (Windows only) Click Open Panel to access specific controls related to your Soundcard.
  • Page 71: Preferences - Midi Page

    By clicking Inputs, you can define which inputs on your audio interface should be used for the four stereo inputs of MASCHINE. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the available Inputs.
  • Page 72 Basic Concepts Preferences The Preferences – MIDI page. MASCHINE - Manual - 72...
  • Page 73 By adjusting the Clock Offset value you can set an amount of latency to be compensated (in milliseconds). MASCHINE will then send MIDI Clock events ahead of time as defined. Devices MASCHINE - Manual - 73...
  • Page 74: Preferences - Default Page

    If you want MASCHINE to send other MIDI messages than MIDI Clock, in particular if you want to control other MIDI-capable devices via the notes played in MASCHINE, please refer to section ↑8.2.5, Sending MIDI from...
  • Page 75 Basic Concepts Preferences The Preferences – Default page. MASCHINE - Manual - 75...
  • Page 76 Project selected for use. Click the folder icon to select another Template Project. Any Project file can be used as a template, this can be from the MASCHINE Library or you can create a file, for example with your preferred instruments and effects loaded into the Plug-in slots.
  • Page 77: Preferences - Library Page

    Pattern Length for more information on the Pattern Length. 2.6.5 Preferences – Library Page Library page allows you to edit the locations of all MASCHINE library files (both factory and user) that appear in the LIBRARY pane of the Browser. LIBRARY pane of the Browser is described in section ↑3.2, Searching and Loading...
  • Page 78 Factory pane and the User pane. Factory Pane To display the Factory pane, click the Factory button at the top of the Library page. ► The Preferences panel – the Library page’s Factory pane. MASCHINE - Manual - 78...
  • Page 79 Basic Concepts Preferences Factory pane shows all factory libraries available. These includes the MASCHINE Factory Library, libraries imported from other NI products, as well as installed MASCHINE EXPAN- SIONS. These libraries will appear in the Factory view of the Browser’s Library pane.
  • Page 80 The Preferences panel – the Library page’s User pane. User pane shows all user libraries currently used. These include MASCHINE’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the User view of the Browser’s Library pane.
  • Page 81 User Content Folder Included in MASCHINE’s User Paths Products from Native Instruments will store user-generated content in a centralized User Con- tent folder. In MASCHINE this User Content folder is automatically added to the list of user directories in the...
  • Page 82 Rescan button allows you to rescan the se- lected library (or all your libraries if none is selected) so that the MASCHINE Browser mirrors any changes you have made to the files. Clicking this Rescan button triggers the scan and an Updating Database dialog shows you the progress of the scan.
  • Page 83 [Esc] on your com- puter keyboard, and the scan will go on. If you cancelled the scan, any inconsistencies or missing items in your MASCHINE Library will be solved by rescanning the same path(s) again (via the Rescan button mentioned above).
  • Page 84 ◦ If Samples reside in a subfolder of this subfolder, the name of the lower subfolder will be used as sub-bank. By adding a folder to the user content of your MASCHINE Library, you make their files availa- ble in the Browser’s...
  • Page 85: Preferences - Plug-Ins Page

    (from the various Plug-in menus in the software and from the Plug-in Browser on your control- ler). If, for example, you do not use certain VST plug-ins in MASCHINE, it could be useful to disable them so that they do not overload the list of available Plug-ins.
  • Page 86 Basic Concepts Preferences The Preferences panel – the Plug-ins page’s Manager pane. MASCHINE - Manual - 86...
  • Page 87 Lists all available VST/AU plug-ins from the directories specified in Locations pane (see below). This includes all enabled or disabled 32-bit VST/AU plug-ins, when MASCHINE is running in 32-bit mode or otherwise all enabled or disabled VST/AU 64-bit plug-ins, when MASCHINE is running in 64-bit mode.
  • Page 88 Use NI Audio Units checkbox, all Native Instruments’ AU plug-ins are en- abled in the list above and are available for loading in MASCHINE. In order to distinguish them from the VST versions, Plug-in entries in the Native Instruments submenu of the...
  • Page 89 Element Description Plug-in column Lists all plug-in directories used in MASCHINE. Click the folder icon on the left of an entry to change the path of that plug-in directory. button Click to add plug-in directories.
  • Page 90: Preferences - Hardware Page

    To display the Hardware page click the Hardware tab on the left of the Preferences panel. ► MASCHINE - Manual - 90...
  • Page 91 The Preferences panel – Hardware page. Setting Description Pads Sensitivity Use the Sensitivity slider to adjust how sensitive the pads respond to your touch. This sets the minimum threshold at which the MASCHINE controller will register a “hit.” MASCHINE - Manual - 91...
  • Page 92 Display Brightness Brightness slider allows you to adjust the brightness of both left and right displays of the MASCHINE controller. Contrast Left Right With these sliders you can adjust the contrast of the left and right displays separately.
  • Page 93: Controller Menu In The Hardware Page Of The Preferences Panel

    The Controller menu allows you to display the settings for the desired device. This menu can hold up to two entries, depending on the device(s) focused on that MASCHINE instance: ▪ No device focused on that instance: The...
  • Page 94: Preferences - Colors Page

    This entry is always selected and you can adjust the settings for that device. ▪ Two devices (one controller from the MASCHINE family and one KOMPLETE KONTROL S- SERIES keyboard) focused on that instance: The...
  • Page 95 Basic Concepts Preferences The Preferences panel – Colors page. MASCHINE - Manual - 95...
  • Page 96 Use Group Color (default setting) Sounds will by default mirror the color of the Group they belong to. Load with Colors Color settings are saved with your MASCHINE files (Projects, Groups, Sounds, etc.). If you uncheck Load with Colors (checked by default), the saved colors won’t be used next time you load the files —...
  • Page 97: Integrating Maschine Into Your Midi Setup

    You can quickly integrate MASCHINE into your MIDI setup. You can use MIDI in MASCHINE in various ways. Notably: ▪ You can synchronize a MIDI Clock signal between MASCHINE and other MIDI devices: ↑2.7.2, Sync to External MIDI Clock and↑2.7.3, Send MIDI Clock.
  • Page 98: Sync To External Midi Clock

    (see ↑2.6.3, Preferences – MIDI Page). If MASCHINE is running as a plug-in in a host application, the MIDI configuration is man- aged by the host (see section ↑2.5, Stand-Alone and Plug-in Mode). Please refer to your host documentation to know how to configure MIDI in your host.
  • Page 99 You must define at least one MIDI input device in the Devices section of the MIDI page to enable MASCHINE to sync. When Slave (Receive Clock) is selected, the Play button in the MASCHINE Header and the PLAY button on your controller are deactivated. MASCHINE - Manual - 99...
  • Page 100: Send Midi Clock

    2.7.3 Send MIDI Clock If MASCHINE is running as a stand-alone application, it can also send a MIDI Clock signal to any device that is capable of receiving MIDI Clock. This could be hardware such as a drum machine, another groovebox, or even another software sequencer.
  • Page 101 ↑2.6.3, Preferences – MIDI Page for more information. If you want MASCHINE to send other MIDI messages than MIDI Clock, in particular if you want to control other MIDI-capable devices via the notes played in MASCHINE, please refer to section ↑8.2.5, Sending MIDI from...
  • Page 102: Syncing Maschine Using Ableton Link

    When another Link-enabled application is connected, a moving bar within the LINK button is displayed even though MASCHINE’s transport is not running. This bar represents the global phase of Link that all participating applications lock into. MASCHINE - Manual - 102...
  • Page 103 Active Link session with two other instances connected. When Link is active, it is not possible to synchronize MASCHINE to incoming MIDI Clock as a slave. Link will take priority. Sending MIDI Clock from MASCHINE as a mas- ter is still possible.
  • Page 104: Browser

    Sounds, Plug-in presets, and Samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the MASCHINE software has some advantages over the hardware in this case, such as a very big screen and a QWERTY-keyboard, we will start with the software first.
  • Page 105: Browsing The Library Vs. Browsing Your Hard Disks

    Library organizes your files in a musically relevant way. Which Files are Included in the MASCHINE Library? The files included in the MASCHINE Library are all MASCHINE-relevant files found in the fold- ers whose paths are listed in the...
  • Page 106: Searching And Loading Files From The Library

    ↑3.6, Loading and Importing Files from Your File System. Searching and Loading Files from the Library The Browser’s LIBRARY pane allows you to search for any file in the MASCHINE Library. To display the LIBRARY pane, click the LIBRARY tab in the top left corner of the Brows- ►...
  • Page 107 SCHINE. From the left to right the file types are Project, Group, Sound, Instrument preset, Ef- fect preset, and Sample. By clicking one of them it causes only the files of the selected type to be displayed in the Result list (8). See section ↑3.2.4, Selecting a File Type. MASCHINE - Manual - 107...
  • Page 108 List. (9) Control bar: At the bottom of the Browser, the Control bar provides a few useful tools when browsing the MASCHINE Library, some of them depending on your selection in the File Type selector (2): ▪ For all file types except Project, click the Autoload button at the far left of the Control bar to automatically load the selected file in order to hear it in context with the rest of your Project while it is playing.
  • Page 109 At any time in the procedure described above, you can use the Search field (7) to quickly per- form a text search among the entries in the Result list (8). The above steps are described in detail in the following sections. 3.2.1.1 Browsing the Library on the MASCHINE Controller Press BROWSE to enter or leave the Browser.
  • Page 110: Selecting Or Loading A Product And Selecting A Bank From The Browser

    You can also load a product along with its default preset file directly from the Product selector (see below). By default there is no particular selection in the Product selector; it reads All Instruments: MASCHINE - Manual - 110...
  • Page 111 The closed Product selector header. Selecting a Product Category Click on the Product selector header to open it. ► The Product selector opens up, showing you all products available in your MASCHINE Li- → brary. MASCHINE - Manual - 111...
  • Page 112 (2) Category/Vendor selector: Allows you to sort the Product list by Category or by Vendor. (3) Product list: Shows all products that are available in your MASCHINE Library. Category is selected in the Category/Vendor selector, the Product list is sorted by the follow- ing categories: Drums &...
  • Page 113 The tag filter and the results list under the Product selector now include files for all products. Selecting a Bank When you select specific products in the Product list (see description above), an additional Bank menu appears under the closed Product selector: MASCHINE - Manual - 113...
  • Page 114 Upon your selection the Bank menu closes and displays the selected bank. The tag filter → and results list underneath further narrow their content accordingly. MASCHINE - Manual - 114...
  • Page 115: Selecting A Product Category, A Product, A Bank, And A Sub-Bank

    File Type selector above (see section ↑3.2.4, Selecting a File Type): The closed Product selector without any Instrument selected. Selecting a Product or a Product Category Click the Product selector to open it. ► MASCHINE - Manual - 115...
  • Page 116 (All Instruments in the picture above) corre- sponding to the type of file selected in the File Type selector above. Click the header to close the Product selector. MASCHINE - Manual - 116...
  • Page 117 KOMPLETE family is installed on your computer but you haven’t saved any user pre- sets for it in MASCHINE yet, its product icon will not be available in the Product selec- tor when the user content is selected in the Content selector. Similarly, if you haven’t...
  • Page 118 Result list underneath further narrow their content accordingly. Banks can be, e.g., additional libraries (e.g., MASSIVE EXPANSIONS), different versions of the original Factory Library (e.g., FM7 Legacy and FM8 Factory Library), or any other content categorization specific to a particular product. MASCHINE - Manual - 118...
  • Page 119 ▪ When you save Instrument or Effect presets: ◦ Presets for Internal Plug-ins: The product is set to Maschine, while the bank is set to the particular Internal Plug-in for which the preset has been saved (e.g., Sampler, Kick, Flanger, etc.).
  • Page 120: Selecting A Product Category, A Product, A Bank, And A Sub-Bank On The

    Turn the Knob at full left to remove any particular selection (i.e. to select all sub-banks of the selected bank). 3.2.4 Selecting a File Type The File Type selector shows six icons representing the different file types of MASCHINE: MASCHINE - Manual - 120...
  • Page 121: Choosing Between Factory And User Content

    The selected icon is highlighted and the files are filtered accordingly. → Selecting a File Type on the MASCHINE Controller On your controller in Browse mode: At the top left of the left display, press Button 1 or 2 to select the desired file type: ►...
  • Page 122: Selecting Type And Mode Tags

    The tag filter that appears under the Product selector allows you to search for files according to particular characteristics, effect type, sonic character, etc. TYPES and MODES filters for the Massive Threat bank of the MASSIVE Plug-in. MASCHINE - Manual - 122...
  • Page 123 ▪ The hierarchical structure means that the sets of sub-tags are specific to each tag of the level above. Example: Imagine that you are looking for a shaker Sample from the MASCHINE factory library: ▪ You have already selected the...
  • Page 124 Shaker tag, the Acous- tag below the tag will be automatically selected as well. This allows you to quickly find various Samples (even for different instruments) with similar characteristics — here, an acoustic sound. MASCHINE - Manual - 124...
  • Page 125 Opening and Collapsing the Attributes Sections The Attributes sections (TYPES and MODES) in the Browser Library can be collapsed to make more room for the results list on smaller display resolutions. To collapse the Attributes sections: MASCHINE - Manual - 125...
  • Page 126 Click the triangle again to reopen the sections. Highlighted triangle next to the Attributes (TYPES and MODES). 3.2.6.1 Selecting Type and Mode Tags on the MASCHINE Controller On your controller in Browse mode: MASCHINE - Manual - 126...
  • Page 127 Turn the Knob at full left to remove any particular selection (i.e. to select all Sub-Types of the selected Type). Turn Knob 3 to select a Mode, if any. Turn the Knob at full left to remove any particular selection (i.e. to select all Modes). MASCHINE - Manual - 127...
  • Page 128: Performing A Text Search

    On the right of the Search field, click the Reset button (showing a little cross) to reset both text search and tag search. The Product selection is not affected. 3.2.8 Loading a File from the Result List The Result list shows all the files that match your query: MASCHINE - Manual - 128...
  • Page 129 Browser Searching and Loading Files from the Library The Result list showing kicks from the MASCHINE Library. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items.
  • Page 130 Double-clicking one of the matches will load the respective file. Depending on what file type you have selected, the file will be loaded to different locations within MASCHINE: ▪ If it is a Project it will load all associated files replacing all files currently in memory. If your current Project contains unsaved changes a dialog will appear asking you if you want to save them.
  • Page 131 Loading Multiple Files at Once via Drag and Drop Once you have selected multiple files from the Result list (see description above), you can drag and drop them to the relevant locations in MASCHINE. By doing this, please keep in mind the following: ▪...
  • Page 132 You cannot load multiple Projects at once. Drag and drop of Groups and Sounds is possible only in Arrange view. Deleting Files in the Result List You can delete user files directly from the Result list: MASCHINE - Manual - 132...
  • Page 133 (or Cancel to keep the file). The file is deleted from the MASCHINE Library and from your hard disk. → When browsing factory content, the Delete entry is not available in the context menu. Navigating to the Files in Your Operating System...
  • Page 134: Additional Browsing Tools

    Library, whereas in the LIBRARY pane these are files already in the Library). Please refer to section ↑3.5, Edit- ing the Files’ Tags and Properties for more information! MASCHINE - Manual - 134...
  • Page 135: Loading The Selected Files Automatically

    On your controller in Browse mode: Press Buttons 5 (PREV) and 6 (NEXT) above the right display to directly load the next or ► the previous file from the result list. Autoload is not available when browsing Projects. MASCHINE - Manual - 135...
  • Page 136: Auditioning Your Samples

    ► Samples you are pre-listening to. The Prehear signal is sent to the Cue bus of MASCHINE. This allows you to pre-listen to Sam- ples on a distinct output pair (e.g., in your headphones) without affecting MASCHINE’s main output! For more information on the Cue bus, see section ↑9.2.6, Using the Cue...
  • Page 137: Loading Groups With Patterns

    ▪ To load the Sample, press the Control encoder or Button 8 (LOAD). When you disable Prehear, the playback of any Sample still being pre-listened is stopped. The Prehear signal is sent to the Cue bus of MASCHINE. For more information on the Cue bus, see section ↑9.2.6, Using the Cue...
  • Page 138: Loading Groups With Routing

    When the option is enabled (Button 3 lit and + ROUTING label highlighted), Groups are → loaded together with their Routing. Press SHIFT + Button 3 ROUTING) to include or exclude Patterns when Groups are ► loaded. MASCHINE - Manual - 138...
  • Page 139: Displaying File Information

    Using Favorites in the Browser Favorites in the MASCHINE browser allow you to quickly view and browse your most frequently used items. This includes Projects, Groups, Sounds, Instrument presets, Effect presets, and Samples. Any of these items can be assigned as a Favorite. The Favorites serve as an addition- al filter in the Browser.
  • Page 140 Here are some important notes regarding the use of Favorites: ▪ Favorites are automatically shared across MASCHINE and KOMPLETE KONTROL browser databases on one computer. ▪ Favorites are independent of the file's location: if a file is moved, it retains its favorite tag.
  • Page 141 Browser Using Favorites in the Browser The MASCHINE Browser showing all Favorite Instruments tagged with the Type Bass. To activate the Favorites filter: MASCHINE - Manual - 141...
  • Page 142 Adding an Item to the Favorites List To add an item to the Favorites, follow the instructions below: Place the mouse cursor over an entry in the results list to show the Set Favorite icon. MASCHINE - Manual - 142...
  • Page 143 The Set Favorites icon will appear as soon as you place the mouse cursor over the entry. Removing a Preset from the Favorites List To remove a preset from the Favorites, follow the instructions below: MASCHINE - Manual - 143...
  • Page 144 Favorites filter, the item will not be shown in the results list. Using Favorites with the Controller You can view and add Favorites directly using MASCHINE MK1 and MK2 controllers. This lets you access your most frequently used items without touching the computer's mouse and key- board.
  • Page 145: Editing The Files' Tags And Properties

    The item is removed from the Favorites list. → Editing the Files’ Tags and Properties The Attribute Editor allows you to assign or edit tags and properties to your MASCHINE files to make it easier to find them later when browsing the MASCHINE Library in the LIBRARY...
  • Page 146 ↑3.2, Searching and Loading Files from the Library for more information on the LIBRARY pane. ▪ When importing folders to the MASCHINE Library from the Browser’s FILES pane, clicking IMPORT at the bottom right of the Browser automatically opens the Attribute Editor so you can tag the files being imported.
  • Page 147: The Bank Page

    The BANK page of the Attribute Editor. BANK page shows you (from top to bottom) the product, bank, and sub-bank(s) of the se- lected file(s). If any of these attributes are not set the corresponding fields read empty…. MASCHINE - Manual - 147...
  • Page 148: The Types And Modes

    Instrument and Effect presets. When opening the Attribute Editor from the FILES pane to import new files, the MODES page is always available, however it will be taken into account only if Instrument or Effect presets are imported. The MODES page shows only one column: MASCHINE - Manual - 148...
  • Page 149 Be as precise as possible when tagging your files in order to be able to find what you are looking for later. Unassigning Tags Click the check mark right of the desired tag to unassign this tag from the selected files. ► The check mark disappears. → MASCHINE - Manual - 149...
  • Page 150: The Properties Page

    3.5.4 The PROPERTIES Page PROPERTIES page is only available when opening the Attribute Editor from the LIBRARY pane. The PROPERTIES page of the Attribute Editor. PROPERTIES page displays three additional attributes of the selected files: MASCHINE - Manual - 150...
  • Page 151: Loading And Importing Files From Your File System

    MASCHINE Library. To display the FILES pane, click the FILES tab in the top left corner of the Browser. ► 3.6.1 Overview of the FILES Pane FILES pane contains following elements: MASCHINE - Manual - 151...
  • Page 152 Result list (5). See section ↑3.6.2, Using Favorites. (3) Location bar: Displays the selected path. The Location bar provides various tools to quickly navigate your file system. See section ↑3.6.3, Using the Location Bar. MASCHINE - Manual - 152...
  • Page 153: Using Favorites

    See section ↑3.6.4, Navigating to Recent Locations. (5) Result list: The Result list displays the content (files and folders) of the folder loaded in the Location bar (3). Only MASCHINE-compatible files are displayed. See section ↑3.6.5, Using the Result List.
  • Page 154: Using The Location Bar

    Remove from Favorites. 3.6.3 Using the Location Bar The Location bar shows and lets you modify the selected path. At any time the Result list will display the content of the path shown here. The Location bar. MASCHINE - Manual - 154...
  • Page 155: Navigating To Recent Locations

    3.6.4 Navigating to Recent Locations The Recent Locations button shows a clock icon at the right of the Location bar: The Recent Location button. MASCHINE - Manual - 155...
  • Page 156: Using The Result List

    Browser Loading and Importing Files from Your File System The last 10 locations you have visited are stored by MASCHINE and available here: Click the Recent Location button and select any recently visited location from the list. ► This location is loaded in the Location bar and its content displayed in the Result list.
  • Page 157 Hold [Shift] on your computer keyboard and click two files in the Result list to select ► these files and all files in-between. To select distant files in the list, do the following: Hold [Ctrl] ([Cmd] on Mac OS X) and click all the files you want to select. ► MASCHINE - Manual - 157...
  • Page 158 Refresh Refreshes the display of the list, in case items have been modified in that folder. Find in Exporer / Find in Finder Opens an Explorer/Finder window pointing to the selected folder. MASCHINE - Manual - 158...
  • Page 159: Importing Files To The Maschine Library

    3.6.6 Importing Files to the MASCHINE Library Apart from the huge MASCHINE factory library, you might want to use your own samples or any MASCHINE files you received from other users. As described previously, you can load them di- rectly from the FILES pane.
  • Page 160 Browser to import the files to the Library. All MASCHINE-compatible files found in the selected folder(s) are imported to your Li- → brary. They are added as user content (User icon selected in the Content selector of the...
  • Page 161: Locating Missing Samples

    Locating Missing Samples If you are loading a MASCHINE Project and one or more referenced Sample(s) cannot be found for any reason, a dialog in which you can locate the missing Samples will appear. The Missing Sample dialog allows you to locate missing Samples.
  • Page 162 The same commands also appear in the context menu of the parent Group in the Group List, as well as in the in the File submenu of the MASCHINE menu (in the MASCHINE Header): ▪ In the context menu of the parent Group, these commands will affect all Sounds with miss- ing Samples in that Group.
  • Page 163: Using Quick Browse

    Samples (given that the MASCHINE Library already has several hundreds of kick Samples, this may take a considerable amount of time). With Quick Browse you can restore the query with just one click.
  • Page 164 “comes from.” For example, if you have loaded a file via drag and drop from your desk- top or any other location on your computer, Quick Browse will display the FILES pane pointing to that location. MASCHINE - Manual - 164...
  • Page 165 Press Button 1 and 2 to select the file type corresponding to the file you have focused/ selected above. Press Button 3 (LOCATE) to trigger the Quick Browse function. The Browser of your controller automatically recalls the search query used for that file. → MASCHINE - Manual - 165...
  • Page 166: Managing Sounds, Groups, And Your Project

    Group at a time. In the software, in Arrange view Group are dis- played in the column at the left of the Arranger: the Group List (2). A MASCHINE Project can have any number of Groups, which are organized in banks of eight Groups each. Each...
  • Page 167: The Sound, Group, And Master Channels

    From a routing point of view, each Sound, each Group, and the Master represents a distinct channel in MASCHINE. The channels of the 16 Sounds in a Group are mixed together and sent to the Group channel, where their sum will be processed by the Group’s Plug-ins, if any. Simi- larly, the channels of all Groups in your Project are mixed together and sent to the Master channel, where their sum will be processed by the Master’s Plug-ins, if any.
  • Page 168: Similarities And Differences In Handling Sounds And Groups

    Similarities and Differences in Handling Sounds and Groups Sounds and Groups are handled in very similar ways — see section ↑4.2, Managing Sounds ↑4.3, Managing Groups below for all details. We list here the main differences between both: MASCHINE - Manual - 168...
  • Page 169: Selecting Multiple Sounds Or Groups

    4.1.3 Selecting Multiple Sounds or Groups In MASCHINE you can select multiple Sounds or multiple Groups at once. This notably allows you to change a parameter value for all selected Sounds/Groups at a time! To achieve this, MASCHINE distinguishes the “focus” from the “selection”: ▪...
  • Page 170 When setting the focus to a new Sound or Group, following rules apply: ▪ If you set the focus to a Sound or Group which is not selected, both the focus and the se- lection are moved to this new Sound or Group. MASCHINE - Manual - 170...
  • Page 171 Sound/Group. Values are clipped when they reach their range limit. ▪ Discrete parameter (button or selector): the values in all selected Sounds/Groups are set to the value of the focused Sound/Group. MASCHINE - Manual - 171...
  • Page 172 Deselect all objects except the focused one, objects are selected in the list which cannot be deselected. The shortcuts mentioned in the table above are valid in following areas of the MASCHINE win- dow: ▪ To select multiple Groups, use these shortcuts in the Group List.
  • Page 173 Deselects all Sounds in the current Group except the focused Sound. Button 8 (MULTI) Enables/disables the multiple selection mode. Toggling this option does nothing to the current focus nor selection but changes the behavior of the selection process — see below. MASCHINE - Manual - 173...
  • Page 174: Managing Sounds

    Sound List and in the Pad view. The Pad view is an alternative repre- sentation of your Sound slots that puts emphasis on their relationship with the pads on your controller. MASCHINE - Manual - 174...
  • Page 175 In addition to the Sound management features described in the following sections, the Pad view provides extra settings affecting the behavior of your pads. See section ↑5.1, Adjusting Your Pads for more information. MASCHINE - Manual - 175...
  • Page 176: Loading Sounds

    You can load a readymade Sound from the Browser or from your operating system. The Sound can be included in the MASCHINE Library or any EXPANSION PACK but it can also be a Sound you have created yourself and saved for later use.
  • Page 177: Pre-Listening To Sounds

    You can also set the focus on any Sound in the current Group without triggering it. This comes in handy if you are in a live situation and don’t want to trigger every single Sound you select. To do this, use the Select mode: MASCHINE - Manual - 177...
  • Page 178: Renaming Sound Slots

    Modify the name of the Sound slot via your computer keyboard. Press [Enter] on your computer keyboard to confirm. If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 179: Changing The Sound's Color

    Select the desired color in the Palette. You can also choose to set the Sound back to the default color corresponding to its position in the list by selecting Default in the Color Pa- lette. The pads of the MASCHINE STUDIO, MASCHINE MK2, and MASCHINE MIKRO MK2 → controllers mirror the Sound colors you have selected.
  • Page 180: Saving Sounds

    You can save your Sounds as individual files (extension “.mxsnd”). This can be only done in the software. Saving Your Modifications into the Original Sound File If you have made changes to a Sound loaded in your Project, you can save your modifications as follows: MASCHINE - Manual - 180...
  • Page 181 Sound with your modified version, or if there is no original version of your Sound (i.e. you built it from scratch), you can save it as a new Sound file: MASCHINE - Manual - 181...
  • Page 182: Copying And Pasting Sounds

    Project. But once a Sound is saved and tagged, it is available in the Browser for use in other Groups and Projects. 4.2.6 Copying and Pasting Sounds You can copy and paste Sounds across Sound slots (and thereby across pads) and Groups in your Project. MASCHINE - Manual - 182...
  • Page 183 The cutting procedure for multiple Sounds and Groups is as follows: ▪ When you cut a selection of Sounds, they are placed into the clipboard and removed from the Sound List. Their Sound slots are reset to their default state. MASCHINE - Manual - 183...
  • Page 184 (for Sounds) and Clips (for Groups) should also be copied. Duplicating Sounds on Your Controller On your controller in Control mode, do the following to copy a Sound from one pad to another: Press and hold DUPLICATE. MASCHINE - Manual - 184...
  • Page 185: Moving Sounds

    You can select multiple Sounds to move them all at once! See ↑4.1.3, Selecting Multi- ple Sounds or Groups for more information. To move one or more Sounds: Click and hold the desired Sound slot(s) in the Sound List or in the Pad view. MASCHINE - Manual - 185...
  • Page 186 If you drag the Sound(s) to the “+” at the end of the Group List, a new Group is auto- matically created and your Sound(s) will be moved to the first Sound slot(s) of that Group. MASCHINE - Manual - 186...
  • Page 187: Resetting Sound Slots

    Resetting a Sound slot. Resetting a Sound Slot on Your Controller To reset a Sound slot, hold SHIFT ERASE and then touch the pad corresponding to the ► Sound slot to be reset. MASCHINE - Manual - 187...
  • Page 188: Managing Groups

    The Sound is removed from the pad and the pad turns off. → Managing Groups This section describes the global editing functions available for Groups. Group Menu Many of the functions described in the following sections are available in the following two context menus: MASCHINE - Manual - 188...
  • Page 189 Managing Sounds, Groups, and Your Project Managing Groups ▪ The context menu of the Groups in the Group List, opened via a right-click ([Ctrl]-click on Mac OS X) on the desired Group: MASCHINE - Manual - 189...
  • Page 190: Creating Groups

    To create a Group, click the “+” at the end of the Group List. ► A new empty Group is created at the end of the Group List with the default name and → color. MASCHINE - Manual - 190...
  • Page 191 Press Button 4 (NEXT) repeatedly to navigate to the last Group bank. Press the Group button corresponding to the “+” label on the left display to create a new empty Group. Using the Select mode allows you to access more than eight Group banks! MASCHINE - Manual - 191...
  • Page 192: Loading Groups

    You can load a readymade Group from the Browser or from your operating system. The Group can be included in the MASCHINE Library or any EXPANSION PACK but it can also be a Group you have created yourself and saved for later use.
  • Page 193: Renaming Groups

    Loading Groups on Your Controller On your controller, use the Browser to load Groups: ▪ You can browse your MASCHINE Library for the desired Group. For more information on how to do this, please refer to section ↑3.2, Searching and Loading Files from the Library.
  • Page 194: Changing The Group's Color

    Managing Sounds, Groups, and Your Project Managing Groups If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 195: Saving Groups

    You can save your Groups as individual files (extension “.mxgrp”). This can be only done in the software. Saving Your Modifications into the Original Group File If you have made changes to a Group loaded in your Project, you can save your modifications as follows: MASCHINE - Manual - 195...
  • Page 196 Group with your modified version, or if there is no original version of your Group (i.e. you built it from scratch), you can save it as a new Group file: MASCHINE - Manual - 196...
  • Page 197: Copying And Pasting Groups

    See section ↑4.4.1, Saving a Group with its Samples for more information. 4.3.6 Copying and Pasting Groups You can copy and paste Groups in your Project. MASCHINE - Manual - 197...
  • Page 198 Right-click (on Mac OS X: [Ctrl]-click) the Group you want to copy in the Group List or the Group name in the top left corner of the Pattern Editor. In the context menu, choose Copy to copy the Group. MASCHINE - Manual - 198...
  • Page 199 Group List. All following Groups in the list are shifted up to fill the gap. The copying procedure for multiple Groups is as follows: When you copy a selection of Groups, they are both placed into the clipboard and kept in the Group List. MASCHINE - Manual - 199...
  • Page 200 If you want to duplicate a Group including its Patterns and Clips, enable the + EVNT tion (Button 2). Press the Group button of the Group you want to copy. The Group button starts blinking. MASCHINE - Manual - 200...
  • Page 201: Moving Groups

    Groups more conveniently. You can select multiple Groups to move them all at once! See ↑4.1.3, Selecting Multi- ple Sounds or Groups for more information. Moving Groups is performed like moving Sounds: Click and hold the Group. MASCHINE - Manual - 201...
  • Page 202: Deleting Groups

    The Group is removed. All following Group are shifted up in the Group List to fill the gap. → If the last Group bank is empty after the Groups have been shifted, the bank is deleted. MASCHINE - Manual - 202...
  • Page 203: Exporting Maschine Objects And Audio

    Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio Deleting a Group. Deleting a Group on Your Controller On your controller in Control mode, do the following to delete a Group: To delete a Group, hold SHIFT ERASE and press the Group button of the Group you ►...
  • Page 204: Saving A Group With Its Samples

    Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio 4.4.1 Saving a Group with its Samples Sometimes it is useful to have the ability to save a Group with its Samples outside of the MA- SCHINE Library. If you want to take a Group to another studio or if you want to backup or share a custom drum kit with all the related files, this comes in handy.
  • Page 205: Saving A Project With Its Samples

    Sometimes it is useful to have the ability to save all Samples used in your Project outside of the MASCHINE Library. If you want to take a Project to another studio or if you want to backup a production with all the related files, this comes in handy.
  • Page 206 Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio Choose Save Project with Samples… from the File menu or the File submenu in the MA- SCHINE menu: You will be presented with the Save Project with Samples panel:...
  • Page 207: Exporting Audio

    Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio Element Description Project Displays the name and location of the Project file to be created. The Samples will be put in a folder with the same name in the same location.
  • Page 208 Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio Choose Export Audio… from the File menu or from the File submenu in the MASCHINE menu. You will be presented with the Export Audio panel (see picture below). In the...
  • Page 209 Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio The Export page of the Export Audio panel. Following parameters are available: MASCHINE - Manual - 209...
  • Page 210 Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio Element Description Source Output menu and Selects what will be exported. The content of the Output list under the Output list menu depends on your selection in the menu:...
  • Page 211 Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio Export Audio Panel – Options Page Options page of the Export Audio panel allows you to adjust various settings for the export process. The Options page of the Export Audio panel.
  • Page 212 Managing Sounds, Groups, and Your Project Exporting MASCHINE Objects and Audio The Export page of the Export Audio panel. Following parameters are available: Element Description Options Normalize If this option is checked, the resulting audio file(s) will be normalized, i.e. the exported audio will be brought to the highest possible level without clipping (0 dBFS).
  • Page 213 16 Bit is the bit depth of the audio CD format. 24 Bit is well suited for mastering. 32 Bit float is the bit depth used internally by MASCHINE’s audio processing engine. Choose this setting if you plan to further process the exported audio using other high-end digital audio devices or applications that support this bit depth —...
  • Page 214: Importing Third-Party File Formats

    Importing Third-Party File Formats 4.5.1 Loading REX Files into Sound Slots MASCHINE supports REX (ReCycle) files to be loaded. REX files are loops that are already sliced and mapped to MIDI notes. Only REX2 files are currently supported. MASCHINE - Manual - 214...
  • Page 215: Importing Mpc Programs To Groups

    A REX file loaded in the first Sound slot. 4.5.2 Importing MPC Programs to Groups MASCHINE allows you to import Drum program files (.PGM and .AKP) from the Akai MPC ser- ies to Groups. Supported models include the MPC4000, MPC3000, MPC2000, MPC500, MPC1000 and the MPC2500.
  • Page 216 Velocity to Level − − − Velocity to Volume Mute Group − − − Choke Group Importing MPC Program Files To import an MPC Program file, open the Browser in the MASCHINE software and click FILES tab. MASCHINE - Manual - 216...
  • Page 217 You will be prompted with the MPC Import panel: In the Input section of the panel, select one of the import options (see table below). Click to start the import procedure (or Cancel to close the panel without importing anything). MASCHINE - Manual - 217...
  • Page 218 Select this if you only want to import a single Bank. Use the drop-down menu to the right to select which Bank you want to import. The list below shows you a preview of the sounds in the selected MPC Bank. MASCHINE - Manual - 218...
  • Page 219: Playing On Your Controller

    Patterns. Adjusting Your Pads MASCHINE provides you with numerous features to finely tailor the way the pads of your con- troller react to your playing: ▪ Choose a pad mode that best fit your playing needs: ↑5.1.1, The Pad View in the...
  • Page 220 Pad view and in the Control area for all of them simultaneously. For more information on multiple selection, see section ↑4.1.3, Selecting Multiple Sounds or Groups. Under the grid of pads, you find following parameters: MASCHINE - Manual - 220...
  • Page 221: Choosing A Pad Mode

    Sound played by each pad. The Pad Mode provides two Parameter pages for Knob 1–4 under the left display. As usual, use the Page buttons at the left of the displays to select a Parameter page. MASCHINE - Manual - 221...
  • Page 222 Configures the Choke group for the selected pad. See section ↑5.1.4, (Knob 1 and 2) Using Choke Groups for more information. LINK section (Knob 3 Configures the Link group for the selected pad. See section ↑5.1.5, and 4) Using Link Groups for more information. MASCHINE - Manual - 222...
  • Page 223 The current scale is indicated on the right display: Keyboard mode selected on the controller displays in Pad Mode. Activating Keyboard mode on your controller automatically switches the Pattern Editor to Keyboard view in the software, and inversely. MASCHINE - Manual - 223...
  • Page 224: Adjusting The Base Key

    Page). By default the connect- ed MIDI input device will always play the selected Sound without the need to enter Keyboard mode. The rear side of the MASCHINE hardware with the MIDI IN and OUT sockets. 5.1.3 Adjusting the Base Key In Group mode, the base key defines the key (or pitch) at which the selected Sound will be played when its pad is pressed.
  • Page 225 ↑4.1.3, Selecting Multiple Sounds or Groups to know how to do this. By default the base key of every Sound slot is C3 (i.e. middle C in the MASCHINE convention). To change the base key of the selected pad(s) / Sound slot(s) in the software: Click the Pad View button above the Sound List in the Pattern Editor to show the Pad view for the focused Group.
  • Page 226: Using Choke Groups

    You can select multiple Sounds and quickly assign them all to a particular Choke group at once! To assign the selected Sound slot(s) to a Choke group and set its/their Choke mode (Master or Slave), do the following: MASCHINE - Manual - 226...
  • Page 227 Sound slots 1 to 4 are selected. If they have different Choke values, a MULTI label appears (left). When you click it and select a new Choke from the list (middle), this new group is applied to all selected Sounds. This is also true when adjusting the parameter from your controller. MASCHINE - Manual - 227...
  • Page 228: Using Link Groups

    Notably, this allow you to modify your Link group assignments after recording. If you want to copy the notes from a Sound to another Sound in Patterns, please refer to section ↑7.4, Editing Events. MASCHINE - Manual - 228...
  • Page 229 Click the MULTI label next to Link and select the desired value from the list to set all ► selected Sounds to that same Link group. This also applies to the Master/Slave setting next to it. MASCHINE - Manual - 229...
  • Page 230 (default setting) to remove the pad from its current Link group. Turn Knob 4 (LINK MODE) to select the Link mode from MASTER (default setting) or SLAVE for that pad. Release PAD MODE (or press it again if you pinned the mode). MASCHINE - Manual - 230...
  • Page 231: Adjusting The Key, Choke, And Link Parameters For Multiple Sounds

    For general information on the Pad view of the software, the Pad Mode on your control- ler, and the Key, Choke, and Link parameters, please refer to section 5.1 “Adjusting Your Pads” in the MASCHINE 2.0 Manual. Adjusting the Key Parameter for Multiple Sounds with different Key Values Click and drag the MULTI...
  • Page 232: Adjusting The Base Key

    [base key + 1 semitone] up to [base key + 15 semitones]. The base key also affects the pitch of events created via the step sequencer. See section ↑7.3.1, Step Mode Basics for more information on this. MASCHINE - Manual - 232...
  • Page 233: Playing Tools

    Adjusting the Base Key in the Software By default the base key of every Sound slot is C3 (i.e. middle C in the MASCHINE convention). To change the base key of the selected pad(s) / Sound slot(s) in the software: Click the Pad View button above the Sound List in the Pattern Editor to show the Pad view for the focused Group.
  • Page 234: Mute And Solo

    ↑8.1.2, Configuring the Main Output of Sounds and Groups) as well as in Solo and Mute mode on your controller: Activating the audio mute for Sounds will ensure that not only the events are muted, but any remaining audio as well. MASCHINE - Manual - 234...
  • Page 235 To solo a Group, right-click (on Mac OS X: [Ctrl]-click) the Group index (letter + number) ► on the left side of the Group in the Arranger: Soloing a Group. To unsolo a Group, right-click (on Mac OS X: [Ctrl]-click) the Group index again. ► MASCHINE - Manual - 235...
  • Page 236 Muting a Group To mute a Group, click the Group index (letter + number) on the left side of the Group in ► the Arranger: Muting a Group. MASCHINE - Manual - 236...
  • Page 237 In both Solo and Mute modes you will note the following: ▪ On your controller, the unmuted pads and Group buttons are fully lit, while the muted ones are dim lit (and the empty ones are off). MASCHINE - Manual - 237...
  • Page 238: Choke All Notes

    Choke All Notes The Choke All Notes feature allows you to kill any note or event currently playing in your Project. This affects the audio coming from all Plug-ins (Internal, Native Instruments, and Ex- ternal). Choke All Notes is only available on your controller:...
  • Page 239: Groove

    The Groove properties have a single Parameter page: Swing. Please refer to section ↑2.3.4, Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area to know how to display and navigate sets of Channel proper- ties. MASCHINE - Manual - 239...
  • Page 240 The following picture shows you how this rhythm would sound with the following settings: ▪ Top: Amount 0.0 % (no groove). ▪ Middle: Amount 100.0 % Invert off. ▪ Bottom: Amount 100.0 % Invert enabled. MASCHINE - Manual - 240...
  • Page 241: Level, Tempo, Tune, And Groove Shortcuts On Your Controller

    You can quickly alter the output level, the tempo, and the groove of the Master as well as the output level, the tune, and the groove of any Group or Sound via the MASTER section of your controller. The MASTER section of your controller. MASCHINE - Manual - 241...
  • Page 242 Playing on Your Controller Playing Tools Level Shortcuts To change the output level of the Master (i.e. the overall output level of MASCHINE), sim- ply turn the VOLUME knob. To change the output level of a Group, hold its Group button (first navigate to its Group...
  • Page 243 + the pad of the desired Sound, then hold any pad (i.e. any pitch of that Sound) and turn the TEMPO knob. The adjusted tempo or tune value is temporarily shown on the left display. → Hold SHIFT while you turn the knob to adjust the value in finer increments. MASCHINE - Manual - 243...
  • Page 244: Performance Features

    LINK --- for the Sampler and section --- MISSING LINK --- for the Drumsynths. Performance Features The Performance features of MASCHINE are inspired by similar features available in KOM- PLETE KONTROL and on the KOMPLETE KONTROL S-SERIES keyboards. This tight integra- tion offers a familiar and seamless workflow.
  • Page 245 Performance Features The Control Signal Flow—Pads in Keyboard Mode The following diagram illustrates MASCHINE s signal flow between your hits on the pads in Keyboard mode and the resulting sounds: The signal flow including the new Perform features (Scale, Chord, and Arp) when your pads are in Keyboard mode.
  • Page 246 Pattern. ▪ The Choke Group and Link Group modules affect both your hits on the pads and the con- tent of your Patterns, but their result cannot be recorded into Patterns. MASCHINE - Manual - 246...
  • Page 247: Selecting A Scale And Creating Chords

    Selecting a Scale and Creating Chords MASCHINE comes equipped with a vast amount of scales and chords that you can select and use to play your Sounds. This opens up possibilities to play an instrument such as a piano ac- cording to, e.g., the minor pentatonic scale without hitting a “false”...
  • Page 248 TYPE). These chords are not bound to the minor pentatonic scale anymore, how- ever they are still based on the selected root note (indicated in the top right of the left display). The last selected Scale is automatically assigned when a new Group is created. MASCHINE - Manual - 248...
  • Page 249: Scale And Chord Parameters

    ▪ The output of the Scale and Chord engine is recorded into the Pattern Editor. ▪ The Scale and Chord parameters cannot be modulated nor automated in MASCHINE. ▪ Of course, if a Sound slot contains a KOMPLETE instrument providing control notes (e.g., key switches) on particular keys, these notes will not be triggered by the Scale and Chord engine.
  • Page 250 The Root Note parameter replaces the Base Key parameter found in the Keyboard mode of previous MASCHINE versions and still available in Group mode. Although the Root Note is edited in the same way as the Base Key on your controller, keep in mind that both are independent of each other.
  • Page 251 Whole-Half Diminished 1 By default, the Chromatic scale is selected — in other terms, by default your pads play every semitone as in previous MASCHINE versions, however the last selected Scale is automatically assigned when a new Group is created.
  • Page 252 When Chord Mode is set to Harmonizer and Scale Type is set to any other scale than Chromatic, the chords are bound to the particular notes included in the specified scale. Chord Type offers following chords: MASCHINE - Manual - 252...
  • Page 253 When Chord Mode is set to Chord Set, pad 1 is fully lit: Type of Pad LED in Default LED when Pad Triggered State Pad 1 Fully lit Flash Pads 2–12 Dimly lit Flash Pads 13–16 Off (pad inactive) MASCHINE - Manual - 253...
  • Page 254 ▪ If Chord Mode is set to Harmonizer, only the notes with the pitch of the pressed pad are deleted. The other notes in the triggered chord are not deleted. ▪ If Chord Mode is set to Chord Set, no notes are deleted, in other words erasing is disabled. MASCHINE - Manual - 254...
  • Page 255: Creating Arpeggios And Repeated Notes

    5.5.4 Creating Arpeggios and Repeated Notes MASCHINE includes a flexible and versatile Arp engine, an arpeggiator that effectively lets you play your Sounds in note sequences. The arpeggios are created according to both the pads you hold and the chords configured with the Scale and Chord engine (see section ↑5.5.2, Selecting...
  • Page 256: Swing Also Applied To Note Repeat / Arp Output

    KOMPLETE KONTROL S-SERIES owners: The central clock is shared by all connected devices, so that e.g. repeated notes triggered from your MASCHINE controller and ar- peggios triggered from your KOMPLETE KONTROL S-SERIES keyboard will be synchron- ized even if the transport is not running.
  • Page 257: Creating A Lock Snapshot

    Using Extended Lock. If you find better settings press the LOCK button again to update the snapshot. Press SHIFT (SAVE) to save your Project. ► You must save your Project to permanently store your snapshots. MASCHINE - Manual - 257...
  • Page 258: Using Extended Lock

    5 and 6 to switch between Channel parameters and Plug-in parameters. Press SHIFT + Button 4 EXT LOCK to return to Extended Lock view. Press button 5 UPDATE to update your snapshot. ⇨ The selected snapshot is updated. MASCHINE - Manual - 258...
  • Page 259: Recalling A Lock Snapshot

    5.6.5 Morphing Between Lock Snapshots When switching between two stored snapshots you can set MASCHINE to morph between them, adding movement and interest to a song. Within Extended Lock you can switch on morphing, and set the morph sync and timing parameters.
  • Page 260: Deleting A Lock Snapshot

    Press the pad containing the snapshot you want to delete. If necessary, press Button 7 or 8 to access a Lock snapshot from another bank. Press button 6 DELETE to delete a snapshot. Press the pad containing the snapshot you want to clear. The snapshot is cleared. → MASCHINE - Manual - 260...
  • Page 261: Triggering Lock Snapshots Via Midi

    5.6.7 Triggering Lock Snapshots via MIDI If MASCHINE is running as a plug-in in a host environment, you can trigger and change Lock snapshots using MIDI Note or MIDI Program Change messages sent from your host to the MA- SCHINE plug-in.
  • Page 262 MIDI source. Corresponding Lock snapshots will not be recalled. For more information on triggering Lock snapshots using your DAW (Digital Audio Workstation), please check the Knowledge Base on the Native Instruments website. MASCHINE - Manual - 262...
  • Page 263: Working With Plug-Ins

    Plug-in Overview Working with Plug-ins Plug-ins are the building blocks of all sound in MASCHINE. They can be used at all three lev- els of the MASCHINE audio routing system: in Sounds, in Groups, and in the Master. In MASCHINE versions prior to 2.0, Internal Plug-ins were called Modules.
  • Page 264 The Control area displaying the content of the Sound Kick Ordinance of the selected Sound slot 1. Sounds, Groups, and the Master can each hold any number of Plug-ins. These are stacked up in the Plug-in List, on the left of the Control area. MASCHINE - Manual - 264...
  • Page 265 In addition to Plug-ins, each Sound, each Group, and the Master also provide a set of global settings called Channel properties. These are described in section ↑5.4.3, Groove and in chapter ↑8, Audio Routing, Remote Control, and Macro Controls. Different Types of Plug-ins Plug-ins can be of different types: MASCHINE - Manual - 265...
  • Page 266 Effect is loaded in the first Plug-in slot of a Sound). Effect Plug-ins can be loaded in any Plug-in slot. Following Plug-ins are available: ◦ Internal Effects: These are the Effect Plug-ins included with MASCHINE. To read every details about each of the MASCHINE internal effects, and how to use them, please refer to chapter ↑8, Audio Routing, Remote Control, and Macro Controls...
  • Page 267: First Plug-In Slot Of Sounds: Choosing The Sound's Role

    External Instrument, see above), the Sound will generate its own audio. ▪ If the first Plug-in slot holds an Effect Plug-in (Internal, Native Instruments or External), the Sound will be available as bussing point for other signals (from within MASCHINE, and possibly from the outside world).
  • Page 268 This displays the Plug-in List on the left of the Control area: The Plug-in List is still empty, because we selected an empty Sound slot. The only visible element in the list is a “+” icon at the top left. MASCHINE - Manual - 268...
  • Page 269 Upon your selection the selected Plug-in sits at the top of the Plug-in List, in the first → Plug-in slot of the Sound (in our example). In addition, some Native Instruments and Ex- ternal Plug-ins will automatically open in a floating window (see section ↑6.3.1, Opening/...
  • Page 270 This will notably allow you to remove the loaded Plug-in from the slot: To remove the Plug-in currently loaded in a slot, open its Plug-in menu and select None ► at the top of the menu. MASCHINE - Manual - 270...
  • Page 271 Plug-in Menu Entry Description Plug-ins Presets submenu (only Lists all VST/AU presets made available to MASCHINE by the when a Native Instruments VST/AU plug-in. This allows you to use your favorite presets of or External Plug-in is the VST/AU plug-in directly inside MASCHINE. See section loaded) ↑6.3.4, Using VST/AU Plug-in Presets...
  • Page 272 Sampler (first Plug-in slot The Sampler is the Internal Instrument Plug-in used to play back of Sounds only) all Samples in MASCHINE — this essential Plug-in will be described in details in section ↑6.2, The Sampler Plug-in.
  • Page 273: Browser Plug-In Slot Selection

    List. This can be accomplished from the Browser when loading content into all three levels of the MASCHINE audio routing system: in Sounds, in Groups, and in the Master. To change the focus of the plug-in slot from the Browser:...
  • Page 274 On the left display, use Knob 1 to select the TYPE from INTERNAL, or EXTERNAL. The right display shows the list of available Internal, Native Instruments or External Plug- ins, respectively. If you have selected the first Plug-in slot of a Sound, use Knob 2 to select the SUBTYPE...
  • Page 275 Button 8 (LOAD). Replacing a Plug-in To replace a Plug-in, simply select its slot and load a new Plug-in as described above. ► MASCHINE - Manual - 275...
  • Page 276: Adjusting The Plug-In Parameters

    ↑2.3.4, Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area. Native Instruments and External Plug-ins only: You can also adjust the Plug-in parame- ters via the own user interface of the VST/AU plug-in. More on this in ↑6.2.6, Page 6: Velocity / Modwheel.
  • Page 277 Group as described in the previous step, and press SELECT + the pad of that Sound (or simply hit its pad if pads are in Group mode). Make sure PLUG-IN (Button 6) is activated to show the Plug-in slots. MASCHINE - Manual - 277...
  • Page 278: Using Side-Chain

    This extra routing feature is de- scribed in details in section ↑11.1.3, Using the Side-Chain Input. 6.1.7 Moving Plug-ins MASCHINE allows you to move Plug-ins across the Plug-in List and across Sounds and Groups. MASCHINE - Manual - 278...
  • Page 279 Click the down-pointing arrow of the target slot (the slot where you want to move the Plug- in to). In the Plug-in menu that opens, select Paste. The Plug-in with all its parameters has now been moved from its original location to its → target location. MASCHINE - Manual - 279...
  • Page 280: Alternative: The Plug-In Strip

    6.1.8 Alternative: the Plug-in Strip You can also manipulate your Plug-ins via the Plug-in Strip in the Mix view of MASCHINE. You will find all details on this feature in section ↑9.4, The Plug-in Strip.
  • Page 281: Saving Plug-In Presets

    Working with Plug-ins Plug-in Overview To use this feature you must ensure all installed Native Instruments plug-ins are up-to- date. Please check Service Center or log-in to your Native Instruments account to find the latest updates. 6.1.9.1 Saving Plug-in Presets Saving Plug-in presets can only be done in the software via the Plug-in menu.
  • Page 282: Recalling Plug-In Presets

    SCHINE Internal Plug-ins. Furthermore, any Native Instruments product installed on your com- puter will have its own factory library already imported into the MASCHINE Browser so that you can browse and load its presets directly from MASCHINE, ready for loading.
  • Page 283: Removing A Default Plug-In Preset

    You can also load a Plug-in preset from the Plug-in menu by selecting the Open… command, then navigating your file system and selecting the desired preset file (extension “.mxinst” for Instrument Plug-in presets, “.mxfx” for Effect Plug-in presets, or “.mfxp” for MASCHINE 1.x Module presets).
  • Page 284: The Sampler Plug-In

    Removing the default preset for a plug-in is a software only feature. The Sampler Plug-in The Sampler Plug-in allows you to play back any Sample in MASCHINE — including all Groups, Sounds and Samples of the factory library. The Sampler comes with an extensive set of parameters that offer various ways to further shape each of your Sounds individually.
  • Page 285 ↑7.5, Recording and Editing Modulation ↑8.2.3, Controlling Parameters via MIDI and Host Automation, respectively. In case MASCHINE cannot find the Sample(s) loaded in a Sampler Plug-in, a Missing Sample dialog will appear and help you locate the missing Sample(s) again. Please refer to section ↑3.7, Locating Missing Samples...
  • Page 286: Voice Settings / Engine

    You can also set this to Legato — in that case the polyphony is set to 1 and the Sampler performs a continuous pitch transition between consecutive notes. Glide If Legato is selected for the Polyphony parameter, this allows to adjust the duration of the transition between consecutive notes. MASCHINE - Manual - 286...
  • Page 287: Page 2: Pitch / Envelope

    Page 2: Pitch / Envelope Sampler parameters – page 2 of 6: PITCH / GATE and AMPLITUDE ENVELOPE on the controller. Sampler parameters – page 2 of 6: PITCH / GATE and AMPLITUDE ENVELOPE in the software. MASCHINE - Manual - 287...
  • Page 288 ▪ One-shot: This is typical vintage drum machine behavior: the sample is played in its entire- ty from beginning to end with no envelope. If One-shot is selected, the AMPLITUDE ENVE- LOPE section doesn’t display any parameters. MASCHINE - Manual - 288...
  • Page 289 ▪ ADSR: Typically, the ADSR envelope is used for longer, sustained Samples that require complex dynamic control. Unlike many other hardware devices, the pads on MASCHINE are sensitive not only to being hit, but also to being held — so using the ADSR envelope, you can make the pads behave like a MIDI keyboard and sustain a note only for as long as it is held down.
  • Page 290: Fx / Filter

    This is a small selection of basic effects, not to be mixed up with the collection of Effect Plug- ins covered in depth in chapter ↑12, Effect Reference. Parameter Description Comp Basic compressor allowing you to give a Sound more density. Drive Defines the amount of saturation applied to a Sound. MASCHINE - Manual - 290...
  • Page 291 HP2 is a high-pass filter with Cutoff Resonance parameters. Cutoff can be modulated by Velocity, the Modulation Envelope, the LFO or the MIDI Modulation Wheel. The EQ is an equalizer with Frequency, Bandwidth Gain parameters. MASCHINE - Manual - 291...
  • Page 292: Modulation

    How long the envelope will stay at its maximum level. Decay With Decay you adjust how fast the envelope drops to the sustain level in ADSR mode; in AHD mode it is used to adjust how fast the envelope fades out. MASCHINE - Manual - 292...
  • Page 293: Lfo

    Sound’s Output properties (see ↑8.1.2, Configuring the Main Output of Sounds and Groups more information). 6.2.5 Page 5: LFO Sampler parameters – page 5 of 6: LFO and DESTINATION on the controller. MASCHINE - Manual - 293...
  • Page 294 LFO phase synchronized to the song position for all notes. DESTINATION This is where you define modulation targets for the LFO, i.e. the parameters you want this LFO to control. The knobs adjust the amount of modulation for the following targets: MASCHINE - Manual - 294...
  • Page 295: Page 6: Velocity / Modwheel

    Sampler parameters – page 6 of 6: VELOCITY DESTINATION and MODWHEEL DESTINATION on the controller. Sampler parameters – page 6 of 6: VELOCITY DESTINATION and MODWHEEL DESTINATION in the software. VELOCITY DESTINATION This section allows you to use the input velocity in order to modulate various parameters. MASCHINE - Manual - 295...
  • Page 296 LFO modulation (for all targets) defined on the page (page 5). parameter on the Audio page of the Sound’s Output properties (see ↑8.1.2, Configuring the Main Output of Sounds and Groups more information). MASCHINE - Manual - 296...
  • Page 297: Using Native Instruments And External Plug-Ins

    Overview. 6.3.1 Opening/Closing Plug-in Windows When you load a Native Instruments or External Plug-in into a Plug-in slot, you can open a floating window containing the user interface of that Native Instruments or third-party instru- ment/effect. Plug-ins of Native Instruments platform products (REAKTOR, KONTAKT, GUITAR RIG) are automatically opened in floating windows when loaded from the Plug-in menu.
  • Page 298 Working with Plug-ins Using Native Instruments and External Plug-ins MASCHINE showing the user interfaces of a few Native Instruments Plug-ins (MONARK, PASSIVE EQ, GUITAR RIG, and FM8). When a Native Instruments or External Plug-in has been loaded into a Plug-in slot, a little di- agonal arrow appears left of the Parameter pages’...
  • Page 299 MASCHINE will always show the open floating windows of the focused Sound, Group or Master when selected. When you set the focus to another Sound, Group or the Master, all open float- ing windows disappear, possibly replaced by those for Native Instruments and/or External Plug- ins loaded in the newly focused Sound/Group/Master.
  • Page 300: Using The Vst/Au Plug-In Parameters

    Working with Plug-ins Using Native Instruments and External Plug-ins ▪ Edit view: The Edit view shows the full user interface of the original Native Instruments product. You can show/hide the Edit view by clicking the Edit button (showing a pencil...
  • Page 301: Setting Up Your Own Parameter

    6.3.3 Setting Up Your Own Parameter Pages As with any Plug-in, the parameters of a Native Instruments or External Plug-in are organized into pages. Each Plug-in can have any number of pages, each containing 8 knobs, which can be assigned to the parameters of the VST/AU instrument or effect.
  • Page 302 Using Native Instruments and External Plug-ins Note that parameters of Native Instruments and External Plug-ins are systematically as- signed to knobs (not to switches nor selectors) in MASCHINE — this is also true in the MASCHINE software. A parameter of a Native Instruments or External Plug-in can be assigned to one knob...
  • Page 303 Using Native Instruments and External Plug-ins Pages tab can be clicked only for Native Instruments or External Plug-ins and for the Macro properties. For all other Plug-ins and Channel properties, parameters and Pa- rameter pages are not editable, and the Pages tab is grayed out and inactive.
  • Page 304 Using Native Instruments and External Plug-ins (5) Parameter Label fields: Double-click these fields to enter custom labels for your parameters (press [Enter] to confirm). These labels will be mirrored everywhere in MASCHINE for the cor- responding parameters. (6) Reset button: Click Reset to remove the assignment for the selected knob.
  • Page 305 Working with Plug-ins Using Native Instruments and External Plug-ins The context menu contains following items: Menu Item Description Keyboard Shortcuts Rename Rename the Macro. Ctrl + R / Cmd + R Learn Activates the Learn Mode. Reset Reset the Macro.
  • Page 306: Using Vst/Au Plug-In Presets

    For some of your Native Instruments or third-party VST/AU plug-ins, you might already have a set of factory or user presets (or patches, programs, etc.) that you like to use. MASCHINE lets you directly load these presets and save them as Plug-in presets within MASCHINE. Saving...
  • Page 307 Using Native Instruments and External Plug-ins Accessing Other VST/AU Presets To access user presets of your Native Instruments instruments/effects as well as both factory and user presets of your third-party VST/AU plug-ins, you first need to load the corresponding Native Instruments or External Plug-in into a Plug-in slot.
  • Page 308: Multiple-Output Plug-Ins And Multitimbral Plug-Ins

    VST/AU instrument or effect) using the method described above, you can save it as a Plug-in preset in MASCHINE via the Save As… or Save As Default… com- mands of the Plug-in menu (see section ↑6.1.9, Saving and Recalling Plug-in...
  • Page 309 Audio page of the Input properties for these Sounds). This can be used to build advanced routings in MASCHINE. For more information on configuring audio inputs for Sounds, please refer to section ↑8.1.1, Sending External Audio to Sounds.
  • Page 310: Working With Patterns

    Group or any of its Sounds. The Pattern belongs to that Group and is saved together with the Group. In each Group you can have an unlimited number of Pat- terns. Patterns are grouped into Pattern banks containing up to 16 Patterns each. MASCHINE - Manual - 310...
  • Page 311: Pattern Editor Overview

    ↑12.6.3, 7.1.1 Pattern Editor Overview The Pattern Editor is the all-in-one Pattern editing tool of the MASCHINE software. This overview of the Pattern Editor introduces you its main parts and control elements. 14 13 The Pattern Editor (Group view depicted).
  • Page 312 Pattern can be adjusted, and to adjust the length of the displayed Pat- tern according to that increment. See section ↑7.1.6, Adjusting the Pattern Grid and the Pat- tern Length. MASCHINE - Manual - 312...
  • Page 313 ▪ The Step mode allows you to record Patterns in the step sequencer: ↑7.3, Recording Pat- terns with the Step Sequencer. ▪ The Select mode allows you to select and edit the desired events: ↑7.4.3, Selecting Events/ Notes ↑7.4.4, Editing Selected Events/Notes. MASCHINE - Manual - 313...
  • Page 314: Navigating The Event Area

    ▪ Click the left handle (2) of the scroll bar, hold the mouse button, and drag your mouse hori- zontally to zoom in or out of the Event area while keeping the right border of the display at a fix positioned in the Pattern. MASCHINE - Manual - 314...
  • Page 315 Press Button 2 IDEAS to enter Ideas view (if necessary). Turn Knob 5 (Pattern Zoom) to zoom in or out of the Edit area. Turn Knob 6 (Pattern Scroll) to scroll through the Edit area. MASCHINE - Manual - 315...
  • Page 316: Following The Playback Position In The Pattern

    To follow the playhead position in the Event area during playback, click the Follow button ► in the MASCHINE Header. The Follow button lights up in the MASCHINE Header. The Event area will now switch to → the next Pattern portion (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed.
  • Page 317: Jumping To Another Playback Position In The Pattern

    In the timeline above the Event area, a playhead (the little white vertical line) indicates the current play position in the Pattern. The playhead in the timeline shows you the current play position. At any time you can jump to another position in the Pattern: MASCHINE - Manual - 317...
  • Page 318 Controlling the Playback Position in the Pattern on Your Controller You can also control the playback position from your controller via the Locate buttons as de- scribed in section ↑13.4.1, Jumping to another Playback Position in Your Project. As a remind- MASCHINE - Manual - 318...
  • Page 319: Group View And Keyboard View

    ► switch it to Group view: In Group view each row of the Event area represents a different Sound slot. In Group view, the Pattern Editor shows the events for all Sounds in the Group. MASCHINE - Manual - 319...
  • Page 320 In Keyboard view, the Pattern Editor shows all notes for a particular Sound. If you select another Sound slot in the Sound List on the left, the whole Event area will switch to the notes for that Sound. MASCHINE - Manual - 320...
  • Page 321: Adjusting The Pattern Grid And The Pattern Length

    Event area. Octaves are indicated by a number on each C key: e.g., the middle C, which is noted C3 in the MASCHINE convention, will read “3.” Click any note on the piano roll to trigger the selected Sound at that particular pitch.
  • Page 322 ► Pattern longer or drag it down to make it shorter. You can also double-click the displayed value, enter a new value with your computer keyboard, and press [Enter] to confirm. MASCHINE - Manual - 322...
  • Page 323 ↑2.3.6, Pinning a Mode on Your Controller). Turn Knob 1 (LENGTH) to adjust the Pattern Length according to the current resolution of the Pattern Grid. Turn Knob 2 (GRID) to adjust the resolution of the Pattern Grid. MASCHINE - Manual - 323...
  • Page 324 Working with Patterns Pattern Basics Method 2: Using the Grid mode In Grid mode you can adjust the various grids used in MASCHINE, including the Pattern Grid resolution: Press and hold GRID to enter Grid mode. You can also press Button 1 to pin Grid mode so...
  • Page 325: Adjusting The Step Grid And The Nudge Grid

    Step Grid resolution of 1/64th. Regardless of the current Step Grid resolution, the gray lines on the beats (quarter notes) and the black lines on the bars (notes) are always visible in the Event area. MASCHINE - Manual - 325...
  • Page 326 ▪ By default, the Nudge Grid resolution is half a step, meaning that events will be nudged by half a step at a time. MASCHINE - Manual - 326...
  • Page 327 Adjusting the Step Grid and the Nudge Grid on Your Controller You can enable/disable the Step Grid and adjust the Step Grid and Nudge Grid resolution from your controller. Enabling/Disabling and Adjusting the Step Grid To change the Step Grid resolution: MASCHINE - Manual - 327...
  • Page 328 Press Button 4 (STEP) to access the Step and Nudge Grid settings. Turn Knob 4 (NUDGE) to select the desired Nudge Grid resolution. The new Nudge Grid resolution is directly in use — provided that the Step Grid is ena- → bled (see above). MASCHINE - Manual - 328...
  • Page 329: Recording Patterns In Real Time

    ↑7.2.3, Using the Metronome. ▪ You can also start the recording with a count-in: ↑7.2.4, Recording with Count-in. ▪ While recording you can let MASCHINE automatically quantize what you play on the pads: ↑7.2.5, Quantizing while Recording. 7.2.1 Recording Your Patterns Live In Control mode your controller provides many tools to live record Patterns for the focused Group.
  • Page 330 Sound (the one played by your pads) will have its events replaced. Press PLAY to start the sequencer. PLAY button lights up. Press ERASE to begin recording in Replace mode. ERASE buttons light up. MASCHINE - Manual - 330...
  • Page 331 (or recording), all events of that pad at the current play position are deleted (see section ↑7.4.5, Deleting Events/Notes). Where are the Events Recorded? When you start recording the pads, the events are recorded as follows: MASCHINE - Manual - 331...
  • Page 332: The Record Prepare Mode

    The Record Prepare Mode on Your Controller With disabled, press and hold to enter Record Prepare mode. After a second, the following displays appear: While holding REC, turn Knob 2 (GRID) to adjust the Pattern Grid resolution. MASCHINE - Manual - 332...
  • Page 333: Using The Metronome

    Using the Metronome The metronome will help you to keep time when recording in real time. Click the metronome icon in the MASCHINE Header to enable/disable the metronome: ► The metronome can be heard only when the sequencer is playing! The metronome signal is sent to the Cue bus.
  • Page 334: Recording With Count-In

    Project! This can be useful to record unusual rhythms in a Pattern. Reminder: the time signature of your Project is defined in the MASCHINE Header (MASCHINE in stand- alone mode) or by your host application (MASCHINE running as a plug-in).
  • Page 335 Prefer- ences panel. Available values are 1 bar, 2 bars, and 4 bars. See section ↑2.6.1, Preferences – General Page for more details on the Count-in and metronome settings available in the Prefer- ences panel. MASCHINE - Manual - 335...
  • Page 336: Quantizing While Recording

    You can also quantize recorded notes at any time. See section ↑7.4.7, Quantizing Events/Notes for more information. Using Input Quantize on Your Controller Press SHIFT GRID to show the record settings. Turn Knob 4 (QUANTIZE MODE) to enable (ON) or disable (OFF) Input Quantization. MASCHINE - Manual - 336...
  • Page 337: Recording Patterns With The Step Sequencer

    Sound. The size of the steps depends on the current Step Grid settings. Lit pads indi- cate events on the corresponding steps. For more information on the Step Grid, see section ↑7.1.7, Adjusting the Step Grid and the Nudge Grid. This way it’s easy to quickly put some drums together. MASCHINE - Manual - 337...
  • Page 338 Fixed Velocity option (see below). ▪ The event length is set to one step (hence, it depends on the current Step Grid settings). ▪ Obviously, the event position is defined by the pad you hit. MASCHINE - Manual - 338...
  • Page 339 Mode), the Follow function is temporarily disabled — it is automatically re-enabled when you release the pad. See below for more information on recording modulation in Step mode. Otherwise you can manually switch to the previous/next steps: MASCHINE - Manual - 339...
  • Page 340 The velocity of the events you create depends on the state of the Fixed Velocity option: Press Button 4 (FIX VEL) to enable/disable the Fixed Velocity option. ► ▪ If Fixed Velocity is enabled, all events you create will have the velocity set by Knob 4 (VE- LOCITY). MASCHINE - Manual - 340...
  • Page 341: Editing Events In Step Mode

    The adjusted value appears on the left display. Turn the SWING knob to finely adjust the events’ position. The adjusted value appears on the left display. When you are done, release the pad(s). MASCHINE - Manual - 341...
  • Page 342: Editing Events

    MASCHINE context. 7.4.1 Editing Events with the Mouse: an Overview In the software you can choose from three Mouse Edit modes. Each of them provide different mouse actions in the Event area. The Edit Mode selector. MASCHINE - Manual - 342...
  • Page 343 View). All these actions are described in more details in the following sections. Action Function Creating Notes (see ↑7.4.2, Creating Events/Notes details) Double-click in Event area’s background Creates note Deleting Notes (see ↑7.4.5, Deleting Events/Notes details) MASCHINE - Manual - 343...
  • Page 344 Duplicates selected notes. When you drag horizontally, the copies are moved in time according to the Step Grid. Drag left/right note border Moves the start/end of selected notes according to the Step Grid, thereby resizing the notes. MASCHINE - Manual - 344...
  • Page 345 Contrary to Paint mode, in Erase mode notes are always deleted, no matter if you first click a note or in the background of the Event area. Furthermore, in Erase mode notes can be deleted in several Sounds at once, independently of where you first clicked. MASCHINE - Manual - 345...
  • Page 346: Creating Events/Notes

    Pattern Grid division after the new event so that the Pattern includes this new event. For more information on the Pattern Length and the Pattern Grid, see section ↑7.1.6, Adjusting the Pattern Grid and the Pattern Length. MASCHINE - Manual - 346...
  • Page 347: Selecting Events/Notes

    7.4.3 Selecting Events/Notes MASCHINE provides you many ways to select events/notes in your Pattern. This notably allows you to precisely define which events your next edits will be applied to. In the software you can select events with your mouse only if Select mode is selected in the Edit Mode selector: Click the cursor icon on the left to select events with your mouse.
  • Page 348 1–4, and the Page buttons (left of the displays). Depending on the current pad mode (Group mode or Keyboard mode, see ↑5.1.1, The Pad View in the Software), these tools will select events differently, as described in the following paragraphs. MASCHINE - Manual - 348...
  • Page 349 Knob 1/2 (START/ Define the selection’s start and end points in the timeline for the END) focused Sound. All events within this time interval are included into the selection. MASCHINE - Manual - 349...
  • Page 350 Select Mode: Selecting Notes (Pads in Keyboard mode) In Keyboard mode, each pad represents a specific pitch of the focused Sound. Selecting events on the controller with the pads in Keyboard mode. You have following selection tools at your disposal: MASCHINE - Manual - 350...
  • Page 351: Editing Selected Events/Notes

    By combining these tools you can precisely define the selection of notes you want to edit. The total number of notes/events included in the current selection is shown in the right dis- play. 7.4.4 Editing Selected Events/Notes Once you have selected particular events, you can edit them in various ways. MASCHINE - Manual - 351...
  • Page 352 Deletes selected notes. Right-click (Mac OS X: [Ctrl]- Deletes selected notes. click) If multiple notes are selected, mouse actions can be performed on any of the selected notes — they will apply to all selected notes. MASCHINE - Manual - 352...
  • Page 353 MASCHINE also provides an exhaustive set of keyboard shortcuts to edit your events! For a detailed list please refer to the Hardware Control Reference document available in Help menu of MASCHINE’s Application Menu Bar and in the Help submenu of the...
  • Page 354 Hold SELECT to enter Select mode — or press SELECT + Button 1 to pin the Select mode. Press Button 2 (EVENTS). Button 2 lights up and EVENTS is highlighted in the display. MASCHINE - Manual - 354...
  • Page 355 (0 and 127) are not reached. If only one event is selected, its velocity is shown under VELOCITY. If several events are selected, the field shows (MULTI). You can also use these editing functions to quickly create variations of your Patterns during a live performance! MASCHINE - Manual - 355...
  • Page 356: Deleting Events/Notes

    Pattern will be affected. 7.4.5 Deleting Events/Notes In the software you can delete events in the Event area using your mouse. The procedure de- pends on the active Mouse Edit mode (Select, Paint or Erase). MASCHINE - Manual - 356...
  • Page 357 + ERASE, some pads light up to indicate where there is some- thing to delete: ▪ If your pads are in Group mode, the lit pads show you the Sounds for which the Pattern contains events. MASCHINE - Manual - 357...
  • Page 358 ► events for that Sound (if pads are in Group mode) or the notes at that pitch for the fo- cused Sound (if pads are in Keyboard mode) as they are reached by the playhead. MASCHINE - Manual - 358...
  • Page 359: Cut, Copy, And Paste Events/Notes

    You can also cut, copy and paste selected events to another location in the same Pattern or to a different pattern and for the same Sound or another one (possibly in another Group). To cut, copy, and paste the selected events/notes in the software, do the following: MASCHINE - Manual - 359...
  • Page 360 ▪ If you paste the events via the Paste command from the context menu of the Event area’s background: ◦ The first copied event is pasted at the closest step near the mouse cursor on the time axis. MASCHINE - Manual - 360...
  • Page 361 Sound List are pasted onto the focused Sound, and all copied events retain their posi- tion relative to each other, both on the time axis and on the vertical axis (Sound List in Group view, pitches in Keyboard view). MASCHINE - Manual - 361...
  • Page 362: Quantizing Events/Notes

    Step Grid. This allows a tighter rhythm while retaining a human feel. In addition, if you record notes from a MIDI keyboard or using the pads, and create unwanted double notes where you don’t want them; MASCHINE automatically detects and removes these double notes while quantizing.
  • Page 363 Quantizing Events via the Pattern Editor Context Menu Quantize and Quantize 50% is available from the Pattern Editor context menu. This menu pro- vides the same functionality as pressing Quantize and Quantize 50% on the MASCHINE hard- ware. Quantize and Quantize 50% in the Pattern Editor context menu.
  • Page 364: Quantization While Playing

    ▪ None: Input Quantization is disabled. Events you play or record on the pads are not quan- tized. ▪ Record: Input Quantization is applied only when you record the pads. ▪ Play/Rec: Input Quantization is applied both when you play on the pads and when you re- cord them. MASCHINE - Manual - 364...
  • Page 365: Doubling A Pattern

    Pattern, and pasting the events (the Pattern Length is automatically doubled). To double the length and content of a Pattern: Hold PATTERN to enter Pattern mode. Select the desired Pattern by pressing its pad. Press Button 3 (DOUBLE). The Pattern is doubled. → MASCHINE - Manual - 365...
  • Page 366: Adding Variation To Patterns

    RANDOM This mode creates randomly generated versions of your beats and melodies based on the values of the parameters of this mode. APPLY Applies the current settings to the selected Sound. MASCHINE - Manual - 366...
  • Page 367 Probability can be changed from 10-100% in 10% increments. Press SHIFT to change in finer increments of 1%. NOTE RANGE (Keyboard mode) Note Lo Create notes no lower than the set value. Note Hi Create notes no higher than the set value. MASCHINE - Manual - 367...
  • Page 368 Gauss: The note count is likely to be distributed to the middle section of the NOTE RANGE. ½ Gauss: The note count more is likely to be distributed to the middle and lower section of the NOTE RANGE. MASCHINE - Manual - 368...
  • Page 369: Recording And Editing Modulation

    Recording and Editing Modulation One of the really cool features of MASCHINE is the ability to modulate nearly all MASCHINE parameters both on the controller and in the software in a very easy way. In MASCHINE, modulation means the automatic change of MASCHINE parameters from an in- ternal source (e.g., manual changes recorded via Auto-write…).
  • Page 370 (continuous parameters only) to the non-modulated value) regardless of the non- automated value) This section describes how to use modulation in MASCHINE — for more information on using automation, please refer to section ↑8.2.3, Controlling Parameters via MIDI and Host Automation.
  • Page 371: Which Parameters Are Modulatable

    MIDI page. At the Sound and Group level the same parameters are both automatable and modulata- ble. For more information on automation please refer to section ↑8.2.3, Controlling Pa- rameters via MIDI and Host Automation. MASCHINE - Manual - 371...
  • Page 372: Recording Modulation

    You can further edit the modulation track from there — see section ↑7.5.3, Creating and Editing Modulation in the Control Lane. Removing Modulation You can also use the outer ring to remove the entire modulation for the knob: MASCHINE - Manual - 372...
  • Page 373 Hold ERASE and again turn the Knob you used to record modulation to delete all modu- ► lation events for this parameter. You can also delete all modulation events for all parameters of the channel: MASCHINE - Manual - 373...
  • Page 374: Creating And Editing Modulation In The Control Lane

    If the Control Lane is not visible at the bottom of the Pattern Editor, click the up-pointing arrow in the bottom left corner of the Pattern Editor to show it. Click the little bar icon left of the Control Lane to display the Modulation pane. The Modulation pane appears. → MASCHINE - Manual - 374...
  • Page 375 You can adjust the height of the Control Lane by dragging its upper border with the mouse. MASCHINE - Manual - 375...
  • Page 376 The Edit Mode selector. All actions in the Control Lane are quantized according to the Step Grid. For more information on the Step Grid, please refer to section ↑7.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE - Manual - 376...
  • Page 377 At the end of the Modulator List (in the left part of the Control Lane) you can use the “+” sym- bol to create a new modulation track. Click the “+” symbol to add a new modulation track. MASCHINE - Manual - 377...
  • Page 378 In the modulation track you can now add and edit modulation points for the selected pa- → rameter as described above. The modulation track is added to all Patterns of the Group and you can directly create different modulation points in other Patterns for that track. MASCHINE - Manual - 378...
  • Page 379 The modulation track and its entry in the Modulator List are removed from the Modula- → tion pane for all Patterns. The parameter is not modulated anymore. MASCHINE - Manual - 379...
  • Page 380: Creating Midi Tracks From Scratch In Maschine

    Creating MIDI Tracks from Scratch in MASCHINE Creating MIDI Tracks from Scratch in MASCHINE Within MASCHINE you can create MIDI tracks from scratch for any Sound of your Project. MA- SCHINE’s MIDI automation tracks can have two purposes: ▪ When playback is on, the content of these tracks is sent in real time as MIDI data via the MIDI output of the Sound (if enabled).
  • Page 381 Working with Patterns Creating MIDI Tracks from Scratch in MASCHINE Click the MIDI socket icon left of the Control Lane to display the MIDI pane. At the end of the list of MIDI controls nearby, click the “+” to add a new MIDI track.
  • Page 382: Managing Patterns

    In the software, all Pattern management operations are done in the Pattern Manager: To open the Pattern Manager, click the Pattern Manager button (a down-pointing arrow) ► at the left of the name of the selected Pattern. The Pattern Manager appears underneath. → MASCHINE - Manual - 382...
  • Page 383 ▪ The Pattern slots on the left and the cells in the selected pad grid on the right are strictly equivalent: you can use either the slots or the corresponding cells to execute all the man- agement commands described in the next sections. MASCHINE - Manual - 383...
  • Page 384: Selecting Patterns And Pattern Banks

    ▪ Dim lit pads indicate Pattern slots containing a Pattern. ▪ Unlit pads represent empty Pattern slots. 7.7.2 Selecting Patterns and Pattern Banks In the topmost row of the Pattern Editor, you can see on the left the name of the Pattern se- lected: MASCHINE - Manual - 384...
  • Page 385 Furthermore, this Pattern is referenced by a Clip for the selected Group in the cur- rent Scene in the Arranger. This Clip replaces any previous Clip for the Group in that Scene (see chapter ↑13.3, Using Arranger View for more on this). MASCHINE - Manual - 385...
  • Page 386: Creating Patterns

    Pattern mode so you can quickly use the shortcut PATTERN + pad to select the desired Pattern. 7.7.3 Creating Patterns First of all, you don’t need to explicitly create a new empty Pattern before filling it with events: MASCHINE - Manual - 386...
  • Page 387 Manager displays the Pattern slots in that bank. Click any empty Pattern slot in the list on the left or click any dark cell in the selected pad grid on the right to create a new empty Pattern there. MASCHINE - Manual - 387...
  • Page 388: Deleting Patterns

    If necessary, select the Pattern bank containing the desired Pattern by clicking its pad grid on the right. The selected Pattern bank is surrounded by a white border and its Patterns appear in the list on the left. MASCHINE - Manual - 388...
  • Page 389 Press Button 7 and 8 to select the desired Pattern bank. Press the pad corresponding to the Pattern you want to delete. Press Button 6 (DELETE). The Pattern is deleted. → Alternate Method Press and hold PATTERN to enter Pattern mode. MASCHINE - Manual - 389...
  • Page 390: Creating And Deleting Pattern Banks

    Click the “+” symbol under the last pad grid on the right to create another Pattern bank. A new empty Pattern bank is created and its pad grid appears in place of the “+” symbol. → MASCHINE - Manual - 390...
  • Page 391 Press and hold PATTERN to enter Pattern mode. Press Button 8 repeatedly to select the last Pattern bank. If this last bank contains at least one Pattern, the label under Button 8 turns to a “+” symbol. MASCHINE - Manual - 391...
  • Page 392: Naming Patterns

    Pattern Editor, in the Pattern Manager or in the Arranger. Renaming Patterns in the Pattern Editor To rename the selected Pattern in the Pattern Editor: Double-click the Pattern name at the top left of the Pattern Editor: MASCHINE - Manual - 392...
  • Page 393 Type a name and press [Enter] on your computer keyboard to confirm (or press [Esc] to cancel you change). The Pattern is renamed. In the Arranger, all Clips referencing this Pattern will mirror the → new Pattern name. MASCHINE - Manual - 393...
  • Page 394: Changing The Pattern's Color

    Working with Patterns Managing Patterns If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 395: Duplicating, Copying, And Pasting Patterns

    Pattern will also mirror the selected color. By default Patterns inherit the color of their Group. 7.7.8 Duplicating, Copying, and Pasting Patterns MASCHINE provides different ways of copying/pasting Patterns. Duplicating a Pattern To duplicate a Pattern: Open the Pattern Manager (see ↑7.7.1, The Pattern Manager and Pattern...
  • Page 396 To cut or copy the content of a Pattern and paste it in another Pattern, do the following: Click the Event area’s background to deselect any selected events (your mouse must be in Select mode). MASCHINE - Manual - 396...
  • Page 397 Press and hold DUPLICATE (you can also pin it by pressing Button 1). Press the pad of the Pattern you want to copy. The pad starts flashing. Press the target pad for the Pattern copy. MASCHINE - Manual - 397...
  • Page 398: Moving Patterns

    The selected Pattern bank is surrounded by a white border and its Patterns appear in the list on the left. Click and hold the Pattern slot or the corresponding cell in the pad grid. MASCHINE - Manual - 398...
  • Page 399: Adjusting Pattern Length In Fine Increments

    Button 1. Press the corresponding pad to select the pattern you want to edit. Press SHIFT and turn Knob 4 LENGTH to adjust Pattern Length in fine increments. MASCHINE - Manual - 399...
  • Page 400: Importing/Exporting Audio And Midi To/From Patterns

    Sounds you want to exclude from the exported audio file (see section ↑5.4.1, Mute and Solo), and check that the Group itself is not muted — otherwise the exported audio file will be silent! MASCHINE - Manual - 400...
  • Page 401: Exporting Midi From Patterns

    You can now drag the exported audio file to your desktop, into an audio channel of your → host application, or even to another Sound or Group in MASCHINE! If you drop the audio file onto a Group, it will be loaded into the first empty Sound slot of this Group.
  • Page 402 The MIDI file is exported to the selected location. → You can even drag the MIDI Dragger icon onto another Sound or Group in MASCHINE! In this case the MIDI file will be directly imported into a Pattern of the selected Group according to the rules described in section ↑7.8.3, Importing MIDI to...
  • Page 403 Patterns, you will get a consistent assignment of notes to MIDI tracks across all exported Patterns. Also, when you export a Pattern and then re-import it into MASCHINE, the notes will always be mapped to the correct Sounds. MASCHINE - Manual - 403...
  • Page 404: Importing Midi To Patterns

    7.8.3 Importing MIDI to Patterns You can import MIDI files (extension “.mid”) to Patterns. This allows you to use in MASCHINE MIDI files prepared with another application. This function is only available in the software. Importing MIDI data into a Pattern that already contains data (note, modulation tracks, and MIDI tracks) will replace that data.
  • Page 405 Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE - Manual - 405...
  • Page 406 Event area to import it to the Group! MIDI to Group – import rules: When you import a MIDI file into a Group, MASCHINE assumes that the MIDI file contains data for different instruments (e.g., a drum kit), and the import will be performed accordingly.
  • Page 407 ◦ For each Sound, MIDI notes will be imported at the default root note C3 — this en- sures that the imported MIDI data will correctly trigger all MASCHINE factory kits. ◦ The MIDI CC data will be copied to all Sounds for which MIDI notes have been im- ported.
  • Page 408 Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE - Manual - 408...
  • Page 409 This sets the focus to that Group and displays its Sounds and Patterns in the Pattern Edi- tor underneath. Select the Pattern in which you want to import the MIDI file. Set the focus to the desired Sound by clicking it in the Sound List (left of the Pattern Editor). MASCHINE - Manual - 409...
  • Page 410 MIDI to Sound – import rules: When you import a MIDI file into a Sound via its context menu, MASCHINE assumes that the MIDI file contains data for one single instrument (e.g., a bass or a lead synthesizer), and the import will be performed accordingly. Your MIDI file will be im- ported as follows: ▪...
  • Page 411 MIDI file to that Group — see above for a detailed description. To import multiple MIDI files to a Sound: Select multiple MIDI files in your operating system or in the FILES pane of the Browser. MASCHINE - Manual - 411...
  • Page 412 Alternatively, if you have selected the MIDI files in the FILES pane of the Browser, sim- ply press [Enter] on your computer keyboard to import the multiple selection to the fo- cused Sound! MASCHINE - Manual - 412...
  • Page 413: Audio Routing, Remote Control, And Macro Controls

    This chapter describes a few important topics and features of MASCHINE’s routing and assign- ment system. Understanding these will be of great help in numerous MASCHINE workflows: ▪ We will explain how MASCHINE’s audio routing works and how to take advantage of its flexibility: ↑8.1, Audio Routing in...
  • Page 414: Audio Routing In Maschine

    MASCHINE offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of MASCHINE are structured in a simple, hi- erarchical way: ▪ At the bottom level, each Sound has its own channel. The output of the Sound’s channel is sent to its parent Group.
  • Page 415: Sending External Audio To Sounds

    Each Sound can be configured to receive external audio signals. These audio signals can be coming from the following sources: ▪ Outside MASCHINE (from your audio interface if MASCHINE is used in stand-alone mode, or from your host if MASCHINE is used in plug-in mode).
  • Page 416 Audio page of the Sound’s Input properties replaces and extends the features of the Input Module available in previous MASCHINE versions. The Audio page of the Input properties for a Sound in the software. The AUDIO page of the Input properties for a Sound on the controller.
  • Page 417 MASCHINE. Gain Adjusts the gain of the incoming signal. If MASCHINE is running as a plug-in, the external stereo inputs Ext. 1–4 available in Source selector of the MAIN section will correspond to virtual inputs in your host.
  • Page 418 Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single-click the header of the desired Group. The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE - Manual - 418...
  • Page 419 Sound name and select the desired external input in the menu. This is equivalent to setting the Source parameter described above. Turn the little knob on its left to adjust the input gain. This is equivalent to setting the Gain parameter described above. MASCHINE - Manual - 419...
  • Page 420: Configuring The Main Output Of Sounds And Groups

    Please refer to section ↑2.3.4, Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area to know how to access the Audio page of the Output proper- ties in the software and from your controller. MASCHINE - Manual - 420...
  • Page 421 Mute, muting this Sound will not only bypass only) its events but also mute its audio output, thereby muting any audio tails from notes already played. See section ↑5.4.1, Mute and Solo for more information. MASCHINE - Manual - 421...
  • Page 422 Audio Routing, Remote Control, and Macro Controls Audio Routing in MASCHINE If MASCHINE is running as a plug-in, the external stereo outputs Ext. 1–16 available in Dest. selector of the MAIN section will correspond to virtual outputs in your host.
  • Page 423 Configuring the Main Outputs of Sounds and Groups in Mix View You can also easily configure the outputs of your Sounds and Groups in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix...
  • Page 424 To adjust the level, panoramic position or Cue state of a channel, use the channel’s fader, balance control (above the fader) or headphone button (below the fader), respectively. This is equivalent to setting the Level, Pan, and parameters described above, respec- tively. MASCHINE - Manual - 424...
  • Page 425: Setting Up Auxiliary Outputs For Sounds And Groups

    The auxiliary outputs of a Sound/Group are configured on the page of the Output proper- ties. There is no page in the Output properties of the Master. MASCHINE - Manual - 425...
  • Page 426 MAIN section on the Audio page are applied. If Order is set to Post (default setting), the Level settings of the main output also affect the signals sent to the auxiliary outputs. MASCHINE - Manual - 426...
  • Page 427 Setting Up the Auxiliary Outputs of Sounds and Groups in Mix View You can also easily set up auxiliary outputs for your Sounds and Groups in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix...
  • Page 428 This is equivalent to setting the Level parameter described above. Set the pre/post state of the auxiliary output by clicking the Post (or Pre) label right under the menu. This is equivalent to setting the Order parameter described above. MASCHINE - Manual - 428...
  • Page 429: Configuring The Master And Cue Outputs Of Maschine

    Configuring the Master and Cue Outputs of MASCHINE All channels routed to the Master are mixed together and processed by the Plug-ins loaded in the Master, if any. The result is then sent to the Master output (that is, MASCHINE’s main out- put).
  • Page 430 Configuring the Master and Cue Outputs in Mix View You can also easily configure the Master and Cue outputs of MASCHINE in the Mixer. Both share the same channel strip at the far right of the Mixer. To display the Master/Cue channel strip, do the following:...
  • Page 431 The Master/Cue channel strip appears underneath. In this Master/Cue channel strip, do the following to configure the output of the Master chan- nel: Click Master in the strip’s header to show the controls for the Master channel. MASCHINE - Manual - 431...
  • Page 432 This is equivalent to setting the Output parameter in the MAIN section (see above). In this Master/Cue channel strip, do the following to configure the output of the Cue channel: MASCHINE - Manual - 432...
  • Page 433 To select another destination for the Cue output, click the first area under the level meter and select the desired destination in the menu. This is equivalent to setting the Output parameter in the MAIN section (see above). MASCHINE - Manual - 433...
  • Page 434: Mono Audio Inputs

    MASCHINE is used in plug-in mode). MASCHINE offers either 4 stereo inputs or 8 mono inputs, so each Sound can use one external mono or stereo input. The same external signal can be fed into any number of Sounds.
  • Page 435: Configuring External Inputs For Sounds In Mix View

    Configuring External Inputs for Sounds in Mix View You can also easily send stereo or mono external audio to Sounds in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix...
  • Page 436 If the Mixer currently displays the Group channels, in the top row of the Mixer double- click the header of the Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single-click the header of the desired Group. MASCHINE - Manual - 436...
  • Page 437 Audio Routing, Remote Control, and Macro Controls Audio Routing in MASCHINE ⇨ The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE - Manual - 437...
  • Page 438 Sound name and select the desired external input in the menu. ⇨ This is equivalent to setting the Source parameter described above. Turn the little knob on its left to adjust the input gain. MASCHINE - Manual - 438...
  • Page 439: Configuring External Inputs For Sounds In Maschine

    Incoming MIDI and Host Automation MASCHINE’s Master, Groups and Sounds can be controlled via MIDI and the host (when MA- SCHINE is running as a plug-in), both globally and individually: ▪ By default, all MIDI data incoming on the enabled MIDI input port(s) will be received by the focused Sound of the focused Group.
  • Page 440: Triggering Sounds Via Midi Notes

    ↑8.2.4, Selecting VST/AU Plug-in Presets via MIDI Program Change. When MASCHINE is running as a plug-in in a host, you can also trigger your Scenes us- ing MIDI notes or MIDI Program Change messages. Please refer to section ↑13.5, Trig- gering Sections or Scenes via MIDI for more information on this.
  • Page 441 MIDI to Patterns for more information. ▪ MIDI automation (i.e. controlling MASCHINE parameters via MIDI) is not affected by the settings described here. For more information on MIDI automation, please refer to section ↑8.2.3, Controlling Parameters via MIDI and Host Automation.
  • Page 442 Enables the MIDI note input for that Sound/Group (disabled by only) default). Please refer to your host documentation to know how to route MIDI signals to your MASCHINE plug-in. Note that when Active is disabled for both a Sound and its parent Group, if the Sound is focused it will receive MIDI notes sent by the host (default behavior for Sounds).
  • Page 443 Sound will be used when importing a multi-channel MIDI file to its Group, while the Root Note parameter will be used when importing a single-channel MIDI file to the Group. For more information on MIDI file import please refer to section ↑7.8.3, Import- ing MIDI to Patterns. MASCHINE - Manual - 443...
  • Page 444 Audio Routing, Remote Control, and Macro Controls Using MIDI Control and Host Automation If MASCHINE is running as a plug-in in a host and you have configured your Scenes to be triggered via MIDI notes, the Scene trigger has priority over any Sound trigger set to the same MIDI channel.
  • Page 445 Using MIDI Control and Host Automation This is equivalent to setting the Source parameter described above. If MASCHINE is running as a plug-in you see a MIDI IN button instead. Click it to enable the MIDI input from the host.
  • Page 446: Triggering Scenes Via Midi

    Audio Routing, Remote Control, and Macro Controls Using MIDI Control and Host Automation For more information on how to trigger MASCHINE 2 sounds via MIDI Notes in a host Sequencer refer to this Knowledge Base Article: http://www.native-instruments.com/ knowledge/questions/1780/. 8.2.2 Triggering Scenes via MIDI The MASCHINE hardware SCENE mode can be configured to send out MIDI (Notes/Program Changes) which can be used to trigger scenes.
  • Page 447: Controlling Parameters Via Midi And Host Automation

    (Sounds, Groups, and Master) of your Project to MIDI messages in order to control and automate them via MIDI. In addition, when MASCHINE is running as a plug-in, you can assign these parameters to auto- mation IDs in order to control and automate them via host automation tracks in your host.
  • Page 448 Audio Routing, Remote Control, and Macro Controls Using MIDI Control and Host Automation This section describes how to use automation in MASCHINE — for more information on using modulation, please refer to section ↑7.5, Recording and Editing Modulation. Please note that modulation and automation are not mutually exclusive: You can modulate a parameter in MASCHINE and automate it (e.g., from your host) simultaneously! As a result,...
  • Page 449 Host tab to assign automation IDs to automatable parameters if MA- SCHINE is running as a plug-in. You can then remote control and automate MASCHINE parameters from your host application. Under each automatable parameter of the current Parameter page, the Automation pane shows an Assignment field showing the current assignment for this parameter, if any.
  • Page 450 A few host automation assignments for the current Parameter page. The following paragraphs describe in more details how to assign MIDI controls and host auto- mation IDs to MASCHINE parameters. Which MASCHINE Parameters Are Automatable? All the automatable parameters are found in Plug-ins or Channel properties (e.g., you cannot automate the Pattern Length or the color of a Scene).
  • Page 451 ↑8.3, Creating Custom Sets of Parameters with the Macro Controls. Assigning Host Automation IDs to Parameters (MASCHINE as Plug-in) Click the down-pointing arrow in the bottom left corner of the Control area to open the Assignment area underneath. On the left of the Assignment area, click the...
  • Page 452 For more information on how to automate VST/AU plug-in parameters from your host, please refer to your host documentation. Assigning MIDI Controls to Parameters Assigning a MIDI control to a parameter in MASCHINE is done via an intuitive Learn mode: MASCHINE - Manual - 452...
  • Page 453 Program Change, or for Pitchbend). The parameter is ready to be control- led via MIDI. Note that the assignments you create will receive MIDI messages on all channels of all enabled MIDI ports. MASCHINE - Manual - 453...
  • Page 454 Assignment field again or press [Esc] on your computer key- board. You cannot assign the same MIDI control to more than one parameter in MASCHINE: If a MIDI control is already assigned to a parameter, when you assign it to another parame- ter its first assignment is automatically deleted.
  • Page 455: Selecting Vst/Au Plug-In Presets Via Midi Program Change

    For example, in MASSIVE, ABSYNTH 5, and FM8, you need to enable the Program List and fill it up with the desired patches in order to expose these to MASCHINE and switch between them via MIDI Program Change messages. The Native Instruments or third-party VST/AU plug-in will listen to Program Change messages...
  • Page 456 MIDI page of the Sound Output properties replaces and ex- tends the features of the MIDI Out Module available in previous MASCHINE versions. The MIDI page of the Output properties for a Sound in the software. The MIDI page of the Output properties for a Sound on the controller.
  • Page 457 Configuring MIDI Output for Sounds in Mix View You can also easily configure the MIDI output of your Sounds in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix...
  • Page 458 Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single-click the header of the desired Group. The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE - Manual - 458...
  • Page 459 MIDI port in the menu. This is equivalent to setting the Dest. parameter described above. Click the little field on its right to select a MIDI channel. This is equivalent to the Channel parameter described above. MASCHINE - Manual - 459...
  • Page 460: Creating Custom Sets Of Parameters With The Macro Controls

    MASCHINE 1.x owners: In MASCHINE 1.x Macro Controls were additionally used to au- tomate MASCHINE parameters via MIDI or host automation. This is not the case in MA- SCHINE 2.0 anymore: automation and Macro Controls now are totally independent. Now...
  • Page 461: Macro Control Overview

    Pages pane of the Assignment area when the Macro properties are selected. The procedure is similar to the procedure used when assigning param- eters of VST/AU plug-ins to Parameter pages in MASCHINE (see section ↑6.3.3, Setting Up Your Own Parameter Pages).
  • Page 462 Parameter pages are not editable, and the Pages tab is grayed out and in- active. For more information on how to assign parameters of Native Instruments or Ex- ternal Plug-ins to Parameter pages, please refer to ↑6.3.3, Setting Up Your Own Param- eter Pages.
  • Page 463 Macro Control assignment for the selected knob. (5) Parameter Label fields: Double-click these fields to enter custom labels for your parameters (press [Enter] to confirm). These labels will be mirrored everywhere in MASCHINE for the cor- responding parameters.
  • Page 464 Sounds in that Group, and if you are editing the Macro properties of a Sound you will see the MIDI menu item which upon selection lists all available Control Change messages that can be assigned to a Macro Control. MASCHINE - Manual - 464...
  • Page 465 (i.e. at a lower level) are reset. Macro Assignment – Context Menu When the Assignment area is opened and the Pages tab is selected, right-click on an assigned or unassigned Macro slot to access the context menu. MASCHINE - Manual - 465...
  • Page 466 Paste a cut or copied Macro to a new Ctrl + V / Cmd + V position. Assignment Area Pages – Context Menu When the Assignment Area is opened and the Pages tab is selected, right-click on a Page opens a context menu. MASCHINE - Manual - 466...
  • Page 467 The Control Area Assignment Pages context menu. The context menu contains the following items: Menu Item Description Keyboard Shortcuts Delete Deletes current Page with all assignments. Clear All Clears all the assignments, and deletes all of the Pages. MASCHINE - Manual - 467...
  • Page 468: Controlling Your Mix

    Editor, and put them together as Clips in the Arranger to build a complete song. The Mix view is the other main view of MASCHINE. Instead of focussing on the time-depend- ent aspects of your Project, it gives you quick access to the level and routing settings of all your Sounds, Groups, and the Master.
  • Page 469: Mix View Elements

    Arrange view and the Mix view in the ► MASCHINE software. 9.1.2 Mix View Elements When you switch the MASCHINE software to Mix view, the Arranger, the Control area, and the Pattern Editor disappear and are replaced with the following three elements: MASCHINE - Manual - 469...
  • Page 470 (3) Plug-in Strip: At the bottom, the Plug-in Strip displays the series of Plug-ins loaded in the focused channel (Sound, Group, or Master). You can directly adjust the parameters of each Plug-in in its own interface. See section ↑9.4, The Plug-in Strip for a detailed description. MASCHINE - Manual - 470...
  • Page 471: The Mixer

    Sitting in the top part of the Mix view, the Mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The Mixer in the MASCHINE software. The Mixer provides a classic mixing desk layout containing a certain number of channel strips.
  • Page 472: Displaying Groups Vs. Displaying Sounds

    ▪ Sound level: The Mixer shows channel strips for all Sound slots in the focused Group. Both display modes are described in the following paragraphs. If the MASCHINE window is too small to display all channel strips, an horizontal scroll bar ap- pears at the bottom of the Mixer to navigate to the hidden channels.
  • Page 473 At any time you can switch between both display modes: To switch the Mixer display between all Groups of your Project and all Sound slots in a ► particular Group, double-click the background of any Group header at the top of the Mix- MASCHINE - Manual - 473...
  • Page 474: Adjusting The Mixer Layout

    Click the arrow button at the bottom left of the Mixer to show and hide the channel de- ► tails in the Mixer. Minimizing/maximizing the Mixer. When the Mixer is minimized, the channel strips are shrinked to their headers: A channel strip in the minimized Mixer. MASCHINE - Manual - 474...
  • Page 475: Selecting Channel Strips

    9.2.3 Selecting Channel Strips Since the Mix view is just another way of displaying and accessing MASCHINE channels, se- lection and focus work similarly in the Mixer as in the Arrange view: ▪ To set the focus to a particular channel (Sound or Group), click the background of its head-...
  • Page 476: Managing Your Channels In The Mixer

    Most of them are available via the channel’s context menu: To open the channel’s context menu, right-click ([Ctrl]-click on Mac OS X) the back- ► ground of the channel header: Opening the context menu of a channel automatically sets the focus on that channel. MASCHINE - Manual - 476...
  • Page 477 ↑4.3.5, Saving Groups. You cannot move Sounds and Groups via drag and drop in the Mixer. This is only possi- ble in Arrange view — see section ↑4.2.7, Moving Sounds ↑4.3.7, Moving Groups for more details. MASCHINE - Manual - 477...
  • Page 478: Adjusting Settings In The Channel Strips

    For example, if a kick drum is too loud in a drum kit, while decreasing its level you can check at the far right how your change affects the overall Group level — and you can quickly adjust this Group level if needed. MASCHINE - Manual - 478...
  • Page 479 Sound. Headers in the Mixer’s top row are for Groups, headers in the second row (Sound level only) are for Sounds. If the rest of a channel strip is currently not visible, its header additional- ly shows a mini level indicator in its top right corner. Following actions are available: MASCHINE - Manual - 479...
  • Page 480 ▪ Click the little square left of a Plug-in to bypass it (the bypassed Plug-in is grayed out) or re-insert it in the signal chain. ▪ Drag and drop Plug-ins to move them across the list. MASCHINE - Manual - 480...
  • Page 481 Post label. These controls are equivalent to the Dest., Level, and Order parameters in the page of the Sound’s and Group’s Output proper- ties, respectively (see ↑8.1.3, Setting Up Auxiliary Outputs for Sounds and Groups). MASCHINE - Manual - 481...
  • Page 482: Using The Cue Bus

    9.2.6 Using the Cue Bus MASCHINE provides a dedicated Cue bus. This Cue bus allows you to route any channel (Sound or Group) on a separate output while leaving the main MASCHINE output untouched. For example, you can use it to prepare any Sound or Group in your headphones during a live...
  • Page 483 Click the header of the Master/Cue strip in the top right corner of the Mixer. If the Mixer was showing Sound channels, it switches to the Group level. The Master/Cue channel strip appears and is put under focus. MASCHINE - Manual - 483...
  • Page 484: The Plug-In Chain

    (Mac OS X: [Ctrl]-click) a Plug-in name to re- place this Plug-in with another one. See section ↑6.1.3, Loading, Removing, and Replacing a Plug-in for more information. MASCHINE - Manual - 484...
  • Page 485: The Plug-In Strip

    Strips). The Plug-in Strip In the lower part of the MASCHINE window, the Mix view provides an intuitive representation of all Plug-ins loaded in the channel (Sound, Group, or Master) currently under focus: the Plug- in Strip. The Plug-in Strip shows the loaded Plug-ins as a series of Plug-in panels, each Plug-in having its own panel.
  • Page 486 Navigating the Plug-in Strip If the MASCHINE window is not wide enough for all your Plug-in panels to be displayed in the Plug-in Strip to be displayed entirely, click the name of the desired Plug-in in the Plug-in Chain above to make the Plug-in Strip scroll to its panel: Click a Plug-in in the Plug-in Chain to display its panel in the Plug-in Strip below.
  • Page 487: The Plug-In Header

    Use the horizontal scroll bar to display the other Plug-in panels. If the MASCHINE window is not high enough for any Plug-in panel to be displayed entirely, a vertical scroll bar appears on the right of the panel to display the hidden part: Use the vertical scroll bar to display the rest of the Plug-in.
  • Page 488 The Plug-in Header at the top of the Plug-in panel. The Plug-in Header can contain following elements, from left to right: (1) Open Plug-in Window button (Native Instruments and External Plug-ins only): Click the little arrow icon to open/close the Plug-in interface in an external window. See section ↑9.4.4, Cus-...
  • Page 489: Panels For Drumsynths And Internal Effects

    The only exceptions are the Compressor, the Gate, and the Limiter: their panels contain an additional level meter not available in the Control area (gain reduction for the Com- pressor, and input level for the Gate and the Limiter). MASCHINE - Manual - 489...
  • Page 490: Panel For The Sampler

    Parameter modulation is not indicated in the panel for Internal Plug-ins. As a conse- quence, the value of modulated parameters might change even if their control element doesn’t move in the panel. See section ↑7.5, Recording and Editing Modulation more on modulating parameters. MASCHINE - Manual - 490...
  • Page 491 Control area, and the Reverse button from the Pitch/Envelope page in the Control area. For more details, see section ↑6.2.1, Page 1: Voice Settings / Engine ↑6.2.2, Page 2: Pitch / Envelope, respectively. MASCHINE - Manual - 491...
  • Page 492 These provide the same parameters as the PLAY RANGE LOOP sections found in the Zone page of the Sample Editor. For more details, see section ↑14, Sampling and Sample Mapping. Sampler – ZONE Pane MASCHINE - Manual - 492...
  • Page 493: Custom Panels For Native Instruments Plug-Ins

    9.4.4 Custom Panels for Native Instruments Plug-ins The panels for Native Instruments Plug-ins provide an extra feature: one or two custom views that group the most important parameters of the Plug-in into a clear and concise interface while retaining the overall feel and look of each Native Instruments product: ▪...
  • Page 494 Controlling Your Mix The Plug-in Strip ▪ ABSYNTH 5’s Default view shows the main elements of the Perform window of AB- SYNTH 5: MASCHINE - Manual - 494...
  • Page 495 Controlling Your Mix The Plug-in Strip ▪ MASSIVE’s Default view shows specific parts of the Synth view (the eight Macro Controls at the top and the Modulation pages underneath): MASCHINE - Manual - 495...
  • Page 496 ▪ GUITAR RIG’s Default view shows a mini Rack with a reduced version of the Global Header at the top: As with all other Plug-ins, the panel for Native Instruments Plug-ins shows the Plug-in Header at the top containing a button for opening the Plug-in in a floating window as well as the name of the current preset and the Quick Browse icon —...
  • Page 497: Undocking A Plug-In Panel (Native Instruments And External Plug-Ins Only)

    Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) You can undock the panel of a Native Instruments or External Plug-in and open it in its own floating window by clicking the little diagonal arrow in the Plug-in Header: Click the little diagonal arrow to open the Plug-in in a floating window.
  • Page 498 Plug-in menu. MASCHINE will always show the open floating windows of the focused channel (Sound, Group or Master). In this channel you can have as many open floating windows as you see fit. When...
  • Page 499 Edit view, which shows the full interface of the original Native Instruments product: Closing the Plug-in’s Floating Window To dock a Native Instruments or External Plug-in back into the Plug-in Strip and close its ► dedicated floating window, click the little diagonal arrow in the Plug-in placeholder (Na- tive Instruments Plug-ins) or in the header of the generic Plug-in panel (External Plug- ins) in the Plug-in Strip.
  • Page 500: Controlling Your Mix From Your Controller

    Control mode. As in Control mode, the name of the focused channel (Group or Sound) is always shown in the left part of the Information Bar in the left display. MASCHINE - Manual - 500...
  • Page 501 The parameters displayed in Mix mode correspond to the Level parameters in Audio page of the channel’s Output properties, respectively. For more information, please refer to section ↑8.1.2, Configuring the Main Output of Sounds and Groups. MASCHINE - Manual - 501...
  • Page 502: Using The Drumsynths

    Drumsynths have been designed for extreme playability, both from the high-quality pads of your MASCHINE controller and from any velocity-sensitive MIDI keyboard. They allow you to quickly build custom drum sounds and give you full control over the characteristics of the vari- ous drums —...
  • Page 503: Drumsynths - General Handling

    This section describes the general use and features of the Drumsynths. Managing Drumsynths Drumsynths are MASCHINE Plug-ins and, as such, they support all usual Plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste Drum-...
  • Page 504 MAIN section. The other sections on the page differ with each Drumsynth and engine. Common Layout in the Plug-in Strip (Mix View) In Mix view, the Plug-in panels of all Drumsynths have a similar layout in the Plug-in Strip: MASCHINE - Manual - 504...
  • Page 505 ▪ In the bottom part of the panel you find the other parameters adjusting the sound of the selected engine. For more information on the various Plug-in panels found in the Plug-in Strip, please re- fer to section ↑9.4, The Plug-in Strip. MASCHINE - Manual - 505...
  • Page 506: Shared Parameters

    Pitch Range, Tuning, and MIDI Notes All Drumsynths can be played chromatically: the pitch of the sound will be affected by the notes that you play on your MIDI keyboard (or on your pads in Keyboard mode). MASCHINE - Manual - 506...
  • Page 507: The Kicks

    Sound (with pads in Group mode) or playing the middle C (MIDI note 60) base note. In the MASCHINE convention the MIDI note 60 is noted C3. The engines have different pitch ranges: ▪ Most engines have limited pitch ranges: For example, in the Snare, the Chrome engine can play pitches from MIDI note 60 to 84, while the Iron engine can play pitches from MIDI note 46 to 70.
  • Page 508 The Kick provides following engines: ▪ Sub (default): ↑10.2.1, Kick – Sub. ▪ Tronic: ↑10.2.2, Kick – Tronic. ▪ Dusty: ↑10.2.3, Kick – Dusty. ▪ Rasper: ↑10.2.5, Kick – Rasper. ▪ Snappy: ↑10.2.6, Kick – Snappy. MASCHINE - Manual - 508...
  • Page 509: Kick - Sub

    55.00. The default value is 43.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE - Manual - 509...
  • Page 510 Adjusts the level of the attack. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 50.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE - Manual - 510...
  • Page 511: Kick - Tronic

    ↑9.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Kick Plug-in. If you change this setting, please refer to ↑10.2, The Kicks. MASCHINE - Manual - 511...
  • Page 512 0.0 to 100.0 % (default: 70.0 %). Increase Gain to get a more distorted drum sound. Tone Adjusts the color of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 25.0 %). MASCHINE - Manual - 512...
  • Page 513 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE - Manual - 513...
  • Page 514: Kick - Dusty

    Available values range from 0.0 to 100.0 % (default: 40.0 %). Increase the value to produce richer high frequencies. Noise Adjusts the amount of noise, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 10.0 %). MASCHINE - Manual - 514...
  • Page 515: Kick - Grit

    The parameters described below are presented as they appear in the Control area (Ar- range view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view) — for more information please refer to section 9.4 “The Plug-in Strip” in the MASCHINE 2.0 Manual. MASCHINE - Manual - 515...
  • Page 516 Switching Gate on and setting the Decay parameter to a high value while playing short notes can result in a punchier, more aggressive character than simply using short Decay values with Gate off. AERO Section MASCHINE - Manual - 516...
  • Page 517 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE - Manual - 517...
  • Page 518: Kick - Rasper

    0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. CRISPNESS Section Mode Selects from two different crispness modes: Select A (default) for a tambourine-like sound, and select B for a snare-like sound. MASCHINE - Manual - 518...
  • Page 519: Kick - Snappy

    The Snappy kick is an acoustic bass drum emulation that provides control over the mic oscilla- tion before the hit via the Snap control. It’s capable of a mid-range bass drum sound that can be tweaked via the extended punch parameters. MASCHINE - Manual - 519...
  • Page 520 Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount Adjusts the amount of punch, measured as a percentage. Available values range from 0.0 to 100.0 % (default). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE - Manual - 520...
  • Page 521: Kick - Bold

    ↑10.1.5, Pitch Range, Tuning, and MIDI Notes for more informa- tion on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Kick Plug-in. If you change this setting, please refer to ↑10.2, The Kicks. MASCHINE - Manual - 521...
  • Page 522 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE - Manual - 522...
  • Page 523: Kick - Maple

    Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. ROOM Section Mode Selects from two different noise types that simulate the room in which the drum is played. Available modes are A (default) and B. MASCHINE - Manual - 523...
  • Page 524: Kick - Push

    The Push kick is an acoustic bass drum emulation that provides an aggressive and brazen sound. It is essential for mixes where a dirty, tight and powerful kick is required. Its versatility also allows for noisy and clicky kicks. MASCHINE - Manual - 524...
  • Page 525 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 525...
  • Page 526: The Snares

    10.3 The Snares The Snare Drumsynth can generate a multitude of snare sounds. The Snare in the Control area (Main page depicted). MASCHINE - Manual - 526...
  • Page 527 The Snare provides following engines: ▪ Volt (default): ↑10.3.1, Snare – Volt ▪ Bit: ↑10.3.2, Snare – Bit ▪ Pow: ↑10.3.3, Snare – Pow ▪ Sharp: ↑10.3.4, Snare – Sharp ▪ Airy: ↑10.3.5, Snare – Airy MASCHINE - Manual - 527...
  • Page 528: Snare - Volt

    77.00. The default value is 65.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE - Manual - 528...
  • Page 529 Available values range from 0.0 to 100.0 % (default: 25.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 529...
  • Page 530: Snare - Bit

    Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage (default: 50.0 %). MASCHINE - Manual - 530...
  • Page 531 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE - Manual - 531...
  • Page 532: Snare - Pow

    Available values range from 0.0 to 100 % (default: 50.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE - Manual - 532...
  • Page 533: Snare - Sharp

    ↑9.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Snare Plug-in. If you change this setting, please refer to ↑10.3, The Snares. MASCHINE - Manual - 533...
  • Page 534 100.0 % (default: 40.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 534...
  • Page 535: Snare - Airy

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 52.00 to 76.00. The default value is 64.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE - Manual - 535...
  • Page 536 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 536...
  • Page 537: Snare - Vintage

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 61.00 to 79.00. The default value is 70.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE - Manual - 537...
  • Page 538 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 538...
  • Page 539: Snare - Chrome

    84.00. The default value is 72.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE - Manual - 539...
  • Page 540 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 540...
  • Page 541: Snare - Iron

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 46.00 to 70.00. The default value is 58.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE - Manual - 541...
  • Page 542 Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 542...
  • Page 543: Snare - Clap

    Adjusts the pitch of the drum played by the middle C, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE - Manual - 543...
  • Page 544 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE - Manual - 544...
  • Page 545: 10.3.10 Snare - Breaker

    Impact Adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 75.0%). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE - Manual - 545...
  • Page 546 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE - Manual - 546...
  • Page 547: The Hi-Hats

    Using the Drumsynths The Hi-hats 10.4 The Hi-hats The Hi-hat Drumsynth can generate a variety of hi-hat sounds. The Hi-hat in the Control area (Main page depicted). The Hi-hat panel in the Plug-in Strip. MASCHINE - Manual - 547...
  • Page 548: Hi-Hat - Silver

    ↑9.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Hi-hat Plug-in. If you change this setting, please refer to ↑10.4, The Hi-hats. MASCHINE - Manual - 548...
  • Page 549 Adusts the mix between an oscillator bank and white noise as the signal source, measured as a percentage. Available values range from 0.0 % (oscillator bank only) to 100.0 % (white noise only). The default value is 10.0 %. MASCHINE - Manual - 549...
  • Page 550: Hi-Hat - Circuit

    The parameters described below are presented as they appear in the Control area (Ar- range view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See ↑9.4, The Plug-in Strip for more information on this. MASCHINE - Manual - 550...
  • Page 551 Saturate Adjusts the amount of analog-style saturation applied to the sound for increased thickness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 19.0 %). MASCHINE - Manual - 551...
  • Page 552: Hi-Hat - Memory

    10.4.3 Hi-hat – Memory The Memory hi-hat is similar to a typical sample-based cymbal but with a modern twist, using analyzed and reconstructed timbres rather than just a recorded sample. MASCHINE - Manual - 552...
  • Page 553 Adjusts the frequency curve of the sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 71.5 %). Higher settings produce a brighter sound; lower settings produce a more boxy sound. MASCHINE - Manual - 553...
  • Page 554: Hi-Hat - Hybrid

    It provides authentic acoustic features such as sizzling available through the Rattle parameter, and special electronic characteristics provided by the Metallic parameter. By automating these parameters you can create great sounding hi-hat figures. MASCHINE - Manual - 554...
  • Page 555 Adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 80.0%). Character Adjusts a wider range of timbers from noisy to metallic, measured as a percentage. Available values range from 0.0 to 100.0% (default: 25.0%). MASCHINE - Manual - 555...
  • Page 556: Creating A Pattern With Closed And Open Hi-Hats

    Plug-ins with different settings in two different Sounds (one for the closed hi-hat, one for the open hi-hat), then assigning both Sounds to the same Choke group, and leaving both as Master in the group, you can recreate mutually exclusive hi-hat sounds that cancel each other out MASCHINE - Manual - 556...
  • Page 557: The Toms

    Sound you can quickly modify other parameters of your Hi-hat Plug-in — your changes will seamlessly apply to all your hi-hat variants! 10.5 The Toms The Tom Drumsynth can generate a variety of tom sounds. The Tom in the Control area (Main page depicted). MASCHINE - Manual - 557...
  • Page 558 Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Tom provides following engines: ▪ Tronic (default): ↑10.5.1, Tom – Tronic. ▪ Fractal: ↑10.5.2, Tom – Fractal. ▪ Floor: ↑10.5.3, Tom – Floor. MASCHINE - Manual - 558...
  • Page 559: Tom - Tronic

    60.00. The default value is 36.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE - Manual - 559...
  • Page 560 Available values range from 0.0 to 100.0 % (default: 10.0 %). At 0.0 % there is no frequency modulation so the other FM controls (FM Freq Decay) have no effect. MASCHINE - Manual - 560...
  • Page 561: Tom - Fractal

    The parameters described below are presented as they appear in the Control area (Ar- range view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See ↑9.4, The Plug-in Strip for more information on this. MASCHINE - Manual - 561...
  • Page 562 At higher values, the pitch bends upwards. At lower values, the pitch bends downwards. Impact Adjusts the amount of attack, measured as a percentage. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 80.0 %. MASCHINE - Manual - 562...
  • Page 563 Adjusts the mix between the tone oscillator and the feedback oscillator bank, measured as a percentage. Available values range from 0.0 % (tone oscillator only) to 100.0 % (feedback oscillator bank only). The default value is 5.0 %. MASCHINE - Manual - 563...
  • Page 564 Amplitude modulation tends to add brash, bright overtones. Available values range from 0.0 to 100.0 % (default: 50.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 564...
  • Page 565: Tom - Floor

    Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 48.00 to 62.00. The default value is 48.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE - Manual - 565...
  • Page 566 Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 566...
  • Page 567: Tom - High

    MIDI note numbers and cents. Available values range from 57.00 (NOTE A2) to 71.00 (NOTE B3). The default value is 57.00. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 50.0%). MASCHINE - Manual - 567...
  • Page 568: The Percussions

    10.6 The Percussions The Percussion Drumsynth can generate a variety of percussion sounds. MASCHINE - Manual - 568...
  • Page 569 As in every Drumsynth, the engine can be selected via the Engine selector on the Main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The Percussion provides following engines: MASCHINE - Manual - 569...
  • Page 570: Percussion - Fractal

    108.00. The default value is 84.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. Note that the pitch of this instrument is heavily dependent on the settings on the Advanced page (see below). MASCHINE - Manual - 570...
  • Page 571 Adjusts the amount of attack, measured as a percentage. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 60.0 %. Advanced Page Advanced page contains parameters controlling the individual oscillators. MASCHINE - Manual - 571...
  • Page 572 0.0 to 100.0 % (default: 34.4 %). Adjusts the amount of amplitude modulation within the feedback oscillator bank, measured as a percentage. Amplitude modulation tends to add brash, bright overtones. Available values range from 0.0 to 100.0 % (default: 18.6 %). MASCHINE - Manual - 572...
  • Page 573: Percussion - Kettle

    ↑9.4, The Plug-in Strip for more information on this. Main Page Element Description MAIN Section Engine Selects the engine used in the Percussion Plug-in. If you change this setting, please refer to ↑10.6, The Percussions. MASCHINE - Manual - 573...
  • Page 574 (soft attack) to 100.0 % (maximum attack). The default value is 60.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc- ity. MASCHINE - Manual - 574...
  • Page 575: Percussion - Shaker

    C, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE - Manual - 575...
  • Page 576 Adjusts the duration of the envelope’s hold stage, i.e. the time only) during which the envelope is held at its highest point, measured as a percentage. Available values range from 0.0 % (default) to 100.0 %. MASCHINE - Manual - 576...
  • Page 577 Available values range from 0.0 to 100.0 % (default: 35.0 %). Advanced Page Advanced page contains parameters only when the Shaker engine is in Performer mode (see Mode parameter above). These parameters further adjust the envelope. ENVELOPE Section MASCHINE - Manual - 577...
  • Page 578 -4.00 to 4.00 (default: 0.00). On your controller, coarse adjustment (changing the value in steps of 1.0) occurs by default when the knob is moved. Fine-tuning can be achieved by holding the SHIFT button while turning the knob. MASCHINE - Manual - 578...
  • Page 579: The Cymbals

    From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. 10.7 The Cymbals The Cymbal Drumsynth can generate a variety of cymbal sounds. MASCHINE - Manual - 579...
  • Page 580 The Crash engine selected on the Cymbal panel in the Plug-in Strip. As in every Drumsynth, the engine can be selected via the Engine selector on the Main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. MASCHINE - Manual - 580...
  • Page 581: Cymbal - Crash

    Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Impact Adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). MASCHINE - Manual - 581...
  • Page 582 Selects from three different modes Metallic, Normal, or Soft (default: Metallic). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page Like with all other engines and Drumsynths, the Modulation page contains one parameter: locity. MASCHINE - Manual - 582...
  • Page 583: Cymbal - Ride

    MIDI note numbers and cents. Available values range from 0.00 to 1.00. The default value is 0.30. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). MASCHINE - Manual - 583...
  • Page 584 Adjusts the length of the sound tail through an envelope. Available values range from 0.0 to 100.0% (default: 100.0%). Modulation Page Like with all other engines and Drumsynths, the Modulation page contains one parameter: locity. MASCHINE - Manual - 584...
  • Page 585 From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE - Manual - 585...
  • Page 586: Using Effects

    At each Project level (Sound, Group and Master) it is possible to add effects in form of Plug- ins. Each Sound, each Group and the Master can have an unlimited number of insert effects loaded in their Plug-ins slots. In each Plug-in slot you can load an Internal, Native Instruments or External Effect Plug-in.
  • Page 587 Arranger), click the desired Sound slot in the Sound List (on the left of the Pat- tern Editor), and click the SOUND tab in the top left corner of the Control area. MASCHINE - Manual - 587...
  • Page 588 In the Plug-in List each Plug-in has its own slot. Click the “+” icon under the last Plug-in in the list (or at the top if the list is empty). The Plug-in menu opens and shows a list of all available Effect Plug-ins. MASCHINE - Manual - 588...
  • Page 589 Click the desired entry in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (for Native Instruments products) or External (for third-party products) submenu at the top of the list.
  • Page 590 Plug-in preset — see section ↑3.8, Using Quick Browse for more information on this. ▪ For all details on the parameters for each MASCHINE effect, please refer to chapter ↑12, Effect Reference.
  • Page 591 Group at the top of the Mixer. If the Mixer is cur- rently displaying Sound channel strips, double-click the header of the desired Group at the top of the Mixer. MASCHINE - Manual - 591...
  • Page 592 Plug-in Strip under the Mixer for adjusting its parameters — you can do this afterwards. For more information on the Mixer and the Mix view in MASCHINE, please refer to sec- tion ↑9.2, The...
  • Page 593 VST/AU effects from third- party manufacturers. The right display now shows the list of available Internal, Native Instruments or External Plug-ins, respectively. If you have selected the first Plug-in slot of a Sound, turn Knob 2 to set the SUBTYPE EFFECT.
  • Page 594 Plug-in slot, then release NAVIGATE and you can directly load another effect into this other slot. ▪ For all details on the parameters of every MASCHINE effect, please refer to chapter ↑12, Effect Reference. ▪ For additional, specific information on VST/AU plug-ins, please read ↑6.2.6, Page 6: Veloc-...
  • Page 595: Other Operations On Effects

    First, open the source slot’s Plug-in menu and select Cut. channel (Sound, Group, or Then open the Plug-in menu of the desired slot in the target Master) channel (Sound, Group, or Master) and select Paste. MASCHINE - Manual - 595...
  • Page 596 For detailed information on these topics, please refer to ↑6.1, Plug-in Overview. You will find more details on the specific operations available for Native Instruments and External Effects in section ↑6.2.6, Page 6: Velocity / Modwheel.
  • Page 597: Using The Side-Chain Input

    Native Instruments and External Effects in section ↑6.2.6, Page 6: Velocity / Modwheel. 11.1.3 Using the Side-Chain Input For certain Plug-ins, MASCHINE allows you to use a side-chain input to control how the effects process the audio. MASCHINE - Manual - 597...
  • Page 598 The following Internal, Native Instruments, and External Plug-ins support side-chaining: ▪ Internal Plug-ins: Compressor, Maximizer, Limiter, Gate, Filter. ▪ AU plug-ins (Native Instruments and External): Any AU plug-in with side-chain input. ▪ VST plug-ins (Native Instruments and External): Any VST plug-in with multiple inputs.
  • Page 599 In the selector display these outputs are labeled as follows: For Groups: [Group name] (e.g., Drums) For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 the Sound 4 of Group A1) Gain Adjusts the input level of the side-chain signal fed into the Plug-in. FILTER Section MASCHINE - Manual - 599...
  • Page 600: Applying Effects To External Audio

    MASCHINE’s flexible routing facilities allow you to apply effects to external audio as well. This external audio can come from the inputs of your audio interface if MASCHINE is used in stand-alone mode, or from your host if MASCHINE is used as a plug-in.
  • Page 601 Close. Audio signals coming from external sources plugged in the inputs selected here will now → be routed to the MASCHINE inputs shown in the first column. MASCHINE - Manual - 601...
  • Page 602 Using Effects Applying Effects to External Audio Any audio source plugged into the first input of your audio interface will be available on the In 1 L input of MASCHINE, and so on. ↑2.6.2, Preferences – Audio Page for more information on the...
  • Page 603: Step 2: Set Up A Sound To Receive The External Input

    Applying Effects to External Audio MASCHINE in Plug-in Mode If MASCHINE is running as a plug-in in a host environment, the MASCHINE plug-in can re- ceive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the MASCHINE plug-in.
  • Page 604: Step 3: Load An Effect To Process An Input

    You can now insert an Effect Plug-in into this Sound so that it processes the incoming audio. At the far left of the Control area, click the Plug-in icon to display the Plug-ins of the Sound: The icon lights up. The Plug-in List appears nearby. Since we have chosen an empty MASCHINE - Manual - 604...
  • Page 605 Click the desired effect in the list. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (Native Instruments products) or External (third-party products) submenu at the top of the list.
  • Page 606: Creating A Send Effect

    The procedure to set up a Sound or Group as a send effect is straightforward: You just need to load an effect into its first Plug-in slot — MASCHINE will take care of the rest and make it available as destination for other channels of your Project!
  • Page 607 At the far left of the Control area, click the Plug-in icon to display the Plug-ins of the Sound: The icon lights up. The Plug-in List appears. Since we have chosen an empty Sound, the Plug-in List should be empty: MASCHINE - Manual - 607...
  • Page 608 Upon selection the effect is loaded and its parameters are displayed in the Parameter → area. When you load an effect into the first Plug-in slot of a Sound, MASCHINE automati- cally configures the Sound’s input to receive any signal(s) coming from other Sounds and Groups in your Project and sends them through its own Plug-in slots —...
  • Page 609 BROWSE to open the Plug-in Browser and browse the available Instrument and Effect Plug-ins. Turn Knob 1 (TYPE) to choose between MASCHINE internal instruments and effects (IN- TERNAL), VST/AU plug-ins from Native Instruments (NI) or VST/AU plug-ins from third- party manufacturers (EXTERNAL).
  • Page 610 Turn Knob 5 to browse the available Plug-ins. 10. When you have found the effect you want to use (e.g., the MASCHINE Compressor), press Button 8 (LOAD) to load it. You can also use Button 5/6 to step through the list and load each effect directly.
  • Page 611: Step 2: Route Audio To The Send Effect

    Group containing that Sound as described in the previous step, and press SELECT + the pad of that Sound (or simply press its pad if pads are in Group mode). Press Button 5 (CHANNEL) to show the Channel properties of the selected Sound/Group. MASCHINE - Manual - 611...
  • Page 612 ↑8.1.3, Setting Up Auxiliary Outputs for Sounds and Groups. You can repeat the process to route more Sounds/Groups to the same send effect, or route the same Sound/Group to another send effect send using MASCHINE - Manual - 612...
  • Page 613: A Few Notes On Send Effects

    ▪ Use Patterns: You can create Patterns for your send effects to make them more lively. Sim- ply record some automation in Control or Step mode for the desired effect parameters — or even record notes for effects requiring incoming notes (e.g., the vocoder mentioned above). MASCHINE - Manual - 613...
  • Page 614: Creating Multi-Effects

    To use several Sounds plugged in series, use the procedure described in the previous section ↑11.3, Creating a Send Effect to send the output of each Sound to the input of the next one in the sequence. MASCHINE - Manual - 614...
  • Page 615 In the MASCHINE Library there are already a number of multi-effect Groups tagged...
  • Page 616 Using Effects Creating Multi-Effects Groups of the Multi FX type in the LIBRARY pane. MASCHINE - Manual - 616...
  • Page 617: Effect Reference

    Effect Reference Effect Reference MASCHINE provides a healthy selection of more than 20 different Effect Plug-ins that can be quickly applied to Sounds, Groups and the Master, all as insert effects. By using MASCHINE’s powerful routing system, it is also easy to setup send effects, build complex effect chains or apply an effect to an external source that is connected to your audio interface, such as an in- strument, vocals or a turntable.
  • Page 618: Dynamics

    Sound or a Group, it also provides a Side-Chain Input page (in the Con- trol area and on your controller). The Compressor panel in the Plug-in Strip. Main Page The Compressor in the Control area: Main page. MASCHINE - Manual - 618...
  • Page 619 OUTPUT Section Gain Gain to adjust the volume of the resulting signal; sometimes called “make-up gain” as it can be used to compensate for any reduction in the signal induced by the settings above. MASCHINE - Manual - 619...
  • Page 620 In the selector display these outputs are labeled as follows: For Groups: [Group name] (e.g., Drums) For Sounds: [Group letter+number]:S[Sound number] (e.g., A1:S4 the Sound 4 of Group A1) Gain Adjusts the input level of the side-chain signal fed into the Plug-in. FILTER Section MASCHINE - Manual - 620...
  • Page 621 Threshold fader accordingly. ▪ An additional level meter indicates the gain reduction currently applied by the Compres- sor to the input signal. MASCHINE - Manual - 621...
  • Page 622: Gate

    The Gate in the Control area: Main page. Parameter Description DEPTH Section Threshold This value determines the threshold at which the Gate starts to work. Higher values will let only the loudest parts of the signal through the Gate. MASCHINE - Manual - 622...
  • Page 623 The Gate on the controller: MAIN page. Side-Chain Input Page The Gate in the Control area: Side-Chain Input page. MASCHINE - Manual - 623...
  • Page 624 On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. MASCHINE - Manual - 624...
  • Page 625: Transient Master

    (no threshold) but rather affects all parts of the signal. This retains the musical character of your sound while keeping operation simple and intuitive: Adjust the desired amount of ac- centuation for the attack and/or sustain phases and you’re all set! The Transient Master panel in the Plug-in Strip. MASCHINE - Manual - 625...
  • Page 626 Activates a hard limiter at the output, preventing the output signal from clipping. This can be useful when the Attack knob is set to a high value as this may produce amplified attack phases which become too loud. The Transient Master on the controller. MASCHINE - Manual - 626...
  • Page 627: Limiter

    The Limiter panel in the Plug-in Strip. Main Page The Limiter in the Control area: Main page. Element Description MODE Section Mode Selects from two different limiter types. The available modes are Legacy and Transparent. MASCHINE - Manual - 627...
  • Page 628 Available values range in decibels from -40.0 dB to -0.3 dB (default: -0.3 dB). The Limiter on the controller: MAIN page. Side-Chain Input Page The Limiter in the Control area: Side-Chain Input page. The Modulation page contains one parameter: Velocity. MASCHINE - Manual - 628...
  • Page 629 On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. MASCHINE - Manual - 629...
  • Page 630: Maximizer

    Limiter, but it is specifically designed for increasing the perceived volume. If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). The Maximizer panel in the Plug-in Strip. MASCHINE - Manual - 630...
  • Page 631 Controls the compression knee; higher values tend to result in faster and more aggressive gain control. Turbo Turbo intensifies the effect the Maximizer has on the signal by causing the maximizing algorithm to be applied twice. The Maximizer on the controller: MAIN page. MASCHINE - Manual - 631...
  • Page 632 Activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the Plug-in. Center Freq Adjusts the center frequency of the filter. Width Adjusts the bandwidth of the filter. MASCHINE - Manual - 632...
  • Page 633: Filtering Effects

    DJ-style cut-and-boost effect. Please note that in the Control area and on your controller the EQ parameters are spread over two pages. The EQ panel in the Plug-in Strip. MASCHINE - Manual - 633...
  • Page 634 This determines how much the selected frequency is increased/ attenuated by. HIGH-MID Section Freq Frequency selector for the second mid-frequency band. Ranges from 40 Hz to 16 kHz. Gain This determines how much the selected frequency is increased/ attenuated by. HIGH Section MASCHINE - Manual - 634...
  • Page 635 The EQ in the Control area: Width / Output page. Parameter Description LOW-MID Section Width Bandwidth control for the first mid-frequency band. HIGH-MID Section Width Bandwidth control for the second mid-frequency band. OUTPUT Section Gain Gain control for the EQ altogether. MASCHINE - Manual - 635...
  • Page 636: Filter

    If this effect is used in a Sound or a Group, it provides a Side-Chain Input page (in the Control area and on your controller). The Filter panel in the Plug-in Strip. Main Page The Filter in the Control area: Main page. MASCHINE - Manual - 636...
  • Page 637 16 bars) up to 1/32 note. LFO Shape Defines how the LFO evolves over time. Phase Adjusts the start phase of the LFO. Source: Envelope Decay With Decay you adjust how fast the envelope fades out. MASCHINE - Manual - 637...
  • Page 638 Description Smooth Smooths the shape of the envelope. Shape Change the shape of the envelope here. The Filter on the controller: MAIN page. Side-Chain Input Page The Filter in the Control area: Side-Chain Input page. MASCHINE - Manual - 638...
  • Page 639 On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above. For more information on how to use the side-chain input, please refer to section ↑11.1.3, Using the Side-Chain Input. MASCHINE - Manual - 639...
  • Page 640: Cabinet

    (post-amp) stages of recording a guitar tone. Cabinet Emulation includes the four cabinet types, and the variable positioning of six different microphones. The Cabinet Emulation effect in the Plug-in Strip. The Cabinet Emulation in the Control area (Main page depicted). MASCHINE - Manual - 640...
  • Page 641 Adjusts the distance of the microphone from the cabinet. Available values range from 0.0 to 100.0% (default: 0.0%). OUTPUT Section Adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 100.0%). MASCHINE - Manual - 641...
  • Page 642: Modulation Effects

    The Chorus panel in the Plug-in Strip. The Chorus in the Control area. Parameter Description MOD Section Rate Rate knob defines how fast the phase (and thus the perceived pitch) of the detuned signal is being modulated. MASCHINE - Manual - 642...
  • Page 643: Flanger

    Chorus, but the difference between them is that the Flanger modulates the signal faster, it is equipped with a feedback mechanism, and can be synchronized to the tempo of the Project. The Flanger panel in the Plug-in Strip. MASCHINE - Manual - 643...
  • Page 644 Change the shape of the envelope here. Stereo This parameter widens the stereo field of the effect. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE - Manual - 644...
  • Page 645 “gritty” texture to the input signal. The FM panel in the Plug-in Strip. FM in the Control area. Parameter Description FREQ Section Rate This is for adjusting the speed of the FM modulation. MASCHINE - Manual - 645...
  • Page 646: Freq Shifter

    Freq Shifter The Freq Shifter shifts selected frequencies of the audio signal by a user-specified amount. With high frequencies it sounds like a pitch shifter; with low frequencies it sounds like a spe- cial chorus. MASCHINE - Manual - 646...
  • Page 647 Stereo This parameter widens the stereo field of the effect. Invert Inverts the settings of the Freq Shifter. lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE - Manual - 647...
  • Page 648: Phaser

    The Phaser panel in the Plug-in Strip. The Phaser in the Control area. Parameter Description MAIN Section Frequency This defines the center frequency of the Phaser. Feedback Adjusts the amount of output signal fed back into the input. MASCHINE - Manual - 648...
  • Page 649 Change the shape of the envelope here. Stereo This parameter widens the stereo field of the effect. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. The Phaser on the controller. MASCHINE - Manual - 649...
  • Page 650: Spatial And Reverb Effects

    This is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillat- ing filters for interesting and colorful effects. In the Project “Come Into My Disco” from the MASCHINE factory library, you can hear how it creates deep soundscapes during the break in Scene 6.
  • Page 651: Metaverb

    Like the Reverb, the Metaverb adds spatial room information. However, in contrast to the Re- verb it has a much more “synthetic” sound, which is particularly suited for melodic content. The Metaverb panel in the Plug-in Strip. MASCHINE - Manual - 651...
  • Page 652 OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. The Metaverb on the controller. MASCHINE - Manual - 652...
  • Page 653: Reflex

    The Reflex panel in the Plug-in Strip. The Reflex in the Control area. Parameter Description ROOM Section Color At lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. MASCHINE - Manual - 653...
  • Page 654: Reverb (Legacy)

    It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sorts of other signals. The Reverb panel in the Plug-in Strip. MASCHINE - Manual - 654...
  • Page 655 Setting the EQ’s High controls to generous values will further increase the effect. lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE - Manual - 655...
  • Page 656: Reverb

    The Room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the Room Size, and Pre Delay parameters to create special effects. The Reverb effect in the Plug-in Strip. MASCHINE - Manual - 656...
  • Page 657 This effect causes the sound to become gradually muffled and warmer. Available values range from 0.0 to 100.0% (default: 50.0%). Modulation Sets the modulation amount. A value of 0 turns the delay modulation off. Available values range from 0.0 to 100.0% (default: 50.0%). MASCHINE - Manual - 657...
  • Page 658 20.0 kHz to 2.0 kHz (default: 20.0 kHz). Low Shelf Adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 dB to -12.0 dB (default: -0.0 dB). MASCHINE - Manual - 658...
  • Page 659: 12.4.5.2 Reverb Hall

    The Reverb effect in the Plug-in Strip. The Reverb in the Control area (Main page depicted). Main Page Element Description ROOM Section Mode Allows you to choose one of three basic modes of Reverb: Room, Hall, and Plate (default: Room). MASCHINE - Manual - 659...
  • Page 660 Available values can be adjusted in milliseconds from 0.0ms to 250.0ms (default: 0.0ms). OUTPUT Section Adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 50.0%). MASCHINE - Manual - 660...
  • Page 661: 12.4.5.3 Plate Reverb

    It is particularly good for vocals, but popular for other ma- terial as well, such as snare drums. The Plate Reverb in the Control area. Parameter Description MAIN Section Pre Delay Adjusts the time between the original signal and the early reflections. MASCHINE - Manual - 661...
  • Page 662: Delays

    The Beat Delay is specialized for creating delays that are synced to the tempo. If you wonder how this sounds, load up the Project “Big Stream” from the MASCHINE factory library: the Beat Delay is used in various Groups here and offers a lot of rhythmic sonic possibilities.
  • Page 663 This parameter is used to shift the start of the delay in relation to the tempo. Feedback Adjusts the amount of output signal fed back into the input. Higher values produce more copies of the signal and longer decays. MASCHINE - Manual - 663...
  • Page 664 The Beat Delay on the controller: MAIN page. Unit Page The Beat Delay in the Control area: Unit page. MASCHINE - Manual - 664...
  • Page 665: Grain Delay

    As a unique experimental effect, it is best experienced firsthand. Please note that in the Control area and on your controller the Grain Delay parame- ters are spread over two pages. The Grain Delay panel in the Plug-in Strip. MASCHINE - Manual - 665...
  • Page 666 Creates a more “dense” cloud: higher values create feedback- like effects. The amount of modulation introduced to the grain cloud. lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE - Manual - 666...
  • Page 667: Grain Stretch

    0 % (no stereo) to 100 % (full stereo). The Grain Delay on the controller: OUTPUT page. 12.5.3 Grain Stretch The Grain Stretch effect uses granular synthesis to manipulate the speed and pitch of the in- coming signal. MASCHINE - Manual - 667...
  • Page 668 Defines the time-stretch amount. Set to 50.0 % for half speed. Loop Sets a loop length, in 1/16th steps. PITCH Section Pitch Adjusts the pitch of the grains. Link When on, grain size is corrected by the pitch. Size Adjusts the size of the grains. MASCHINE - Manual - 668...
  • Page 669: Resochord

    The Resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. The results are most effective with non-melodic content (like drums) as the Re- sochord will print its own harmonic content on to any input material. The Resochord panel in the Plug-in Strip. MASCHINE - Manual - 669...
  • Page 670 This is to determine the basic sound characteristic of the Resochord: higher values will brighten the sound by adding high frequencies. Feedback Adjusts the amount of output signal fed back into the input. Decay With Decay you adjust how fast the Resochord fades out. MASCHINE - Manual - 670...
  • Page 671: Distortion Effects

    Combining overdrive, feedback and modulation, the Distortion produces a heavy distortion/fuzz effect, comparable to distortion stomp-boxes for guitars. This effect is special because of the feedback it creates. The Distortion panel in the Plug-in Strip. MASCHINE - Manual - 671...
  • Page 672 This parameter determines how fast the distorted sound dies down when the Gate is enabled. lets you adjust the amount of the effect in relation to the dry original audio signal. The Distortion on the controller. MASCHINE - Manual - 672...
  • Page 673: Lofi

    Sample Rate and ranges from CD-quality (44.1 kHz) to 99.5 Hz which results in a hissy crackle. BITCRUSH Section Bits Introduces a distortion based on bit reduction. Smooth Reduces the aliasing introduced by the Lofi effect. MASCHINE - Manual - 673...
  • Page 674: Saturator

    The Saturator panel (here in Tube mode) in the Plug-in Strip. Classic Mode The Classic mode is the legacy mode. It combines compression and saturation to increase the overall loudness and add additional harmonics. MASCHINE - Manual - 674...
  • Page 675 The Tape mode emulates the soft compression and pleasant saturation induced by recording to analogue magnetic tapes. It can be used lightly to add warmth and coloring to the sound, or heavily to add aggressive distortion. MASCHINE - Manual - 675...
  • Page 676 The Tube mode emulates the smooth saturation of overdriven tube amplifiers. It is equipped with a feedback-driven dynamic compression and an additional EQ section allowing you to fine adjust the frequency content to be processed. The Saturator in Tube mode in the Control area. MASCHINE - Manual - 676...
  • Page 677: Analog Distortion

    Adjusts the output level of the effect. Use this to compensate for changes in volume caused by input gain and signal compression. 12.6.4 Analog Distortion The Analog Distortion be used to add grit to Drums and Percussion, Lead Synths and Guitars. MASCHINE - Manual - 677...
  • Page 678 Sets the amount of saturation applied to the signal. Available values range from 0.0 to 100.0% (default: 25.0%). Bass Attenuates the low frequencies of the distortion effect. Available values range from 0.0 to 100.0% (default: 100.0%). MASCHINE - Manual - 678...
  • Page 679: Perform Fx

    For more information see section ↑12.7.3, Burst Echo. ▪ Reso Echo: The Reso Echo is a crazy psychedelic echo which can be tightened up into a punchy resonator. For more information see section ↑12.7.4, Reso Echo. MASCHINE - Manual - 679...
  • Page 680: Filter

    An analog-modeled High, Low, and Band-pass filter capable of yielding raw, natural-sounding results using saturation and resonance. Roll off the highs for a thick, murky veil, or use the resonance to create sounds that float into self-oscillation infinity. MASCHINE - Manual - 680...
  • Page 681 Effect Reference Perform FX Filter Perform FX in the Plug-in Strip. Filter Perform FX in the Control area. Main Page Parameter Description MODE Section Mode Select an effect. TOUCHSTRIP Section MASCHINE - Manual - 681...
  • Page 682: Flanger

    A comb filter effect with more than a few tricks up its sleeve. Get performance-ready flanger or phaser effects, or expose its wild side – setting higher decay and frequency values unleashes ping-pong delay-like flutter effects. MASCHINE - Manual - 682...
  • Page 683 Effect Reference Perform FX Flanger Perform FX in the Plug-in Strip. Flanger Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE - Manual - 683...
  • Page 684: Burst Echo

    A warm, versatile echo with plenty of character, designed for spontaneous splashes of echo. Strong, responsive attacks that taper off into hazy trails are perfect for dub and can also be tweaked for more extreme sound design. MASCHINE - Manual - 684...
  • Page 685 Effect Reference Perform FX Burst Echo Perform FX in the Plug-in Strip. Burst Echo Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE - Manual - 685...
  • Page 686 Adjusts the LP and HP filter in the feedback loop. At 0%, the filter is fully open. At higher values, the HPF frequency increases and LPF frequency decreases for more aggressive filtering. Wet Level Adjusts the volume of the delayed signal. MASCHINE - Manual - 686...
  • Page 687: Reso Echo

    12.7.4 Reso Echo A complex resonant echo with advanced feedback and saturation that verge on psychedelic tendencies. Echoes range from a tight, punchy resonant hum to ambiguous howling sounds from another dimension. MASCHINE - Manual - 687...
  • Page 688 Effect Reference Perform FX Reso Echo Perform FX in the Plug-in Strip. Reso Echo Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE - Manual - 688...
  • Page 689 Setup Page COLOUR Saturation Controls the amount of saturation applied to the feedback path. Resonance Controls the resonance of the filters in the filter bank. More resonance emphasizes the "singing" effect. MASCHINE - Manual - 689...
  • Page 690: Ring

    Using the additional plate reverb, tweak a knob or Smart Strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring Perform FX in the Plug-in Strip. Ring Perform FX in the Control area. MASCHINE - Manual - 690...
  • Page 691 REVERB Rev Time Controls the decay time of the plate reverb. Rev Mix Controls the dry/wet mix of the plate reverb. Dry/Wet Controls the dry/wet mix of the overall effect. MASCHINE - Manual - 691...
  • Page 692: Stutter

    (e.g. a pad) as source material. 12.7.6 Stutter Turn the intensity up, and down again with Stutter. This beat-mangling effect adds creative dy- namics like glitches, fills, and expressive pitch-bending crescendos to drum patterns and more. MASCHINE - Manual - 692...
  • Page 693 Effect Reference Perform FX Stutter Perform FX in the Plug-in Strip. Stutter Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE - Manual - 693...
  • Page 694 Quantization is especially meaningful if direction is set to Reverse or Both, since it's during reverse playback where a poorly timed loop will sound completely off-time. MASCHINE - Manual - 694...
  • Page 695: Tremolo

    A no-frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. Instantly add expression with multiple modes, Rate, and Depth ranges, and use the Stereo knob to create auto-pan motion effects. Tremolo Perform FX in the Plug-in Strip. Tremolo Perform FX in the Control area. MASCHINE - Manual - 695...
  • Page 696 Attk/Rel Controls the speed at which the effect comes on after turning the effect on and tails off after releasing the effect. Stereo Controls the stereo width of the modulation. MASCHINE - Manual - 696...
  • Page 697: Scratcher

    Scratcher warps your sounds with turntable motion effects that can get other-worldly. Apply a ‘brake’ to a sound, then scratch with it – just like on vinyl. Or use the pitch shifter delay to thicken the sound and create alien-sounding sweeps. MASCHINE - Manual - 697...
  • Page 698 Effect Reference Perform FX Scratcher Perform FX in the Plug-in Strip. Scratcher Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE - Manual - 698...
  • Page 699 Controls a frequency shifter in the delay feedback loop. At 12 o'clock, the frequency shifter is disabled. Swirling, alien and metallic sounds can be made by enabling the frequency shifter and increasing the feedback. Wet Level Controls the level of the delay effect. MASCHINE - Manual - 699...
  • Page 700: Working With The Arranger

    Arranger Basics Working with the Arranger The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. The MASCHINE arranger has two different views: Ideas view and Arranger view which are also reflected on your controller.
  • Page 701 (3) Groups: The Group slots can hold one Group each. Select the desired slot to load a Group into it and display the Group’s content (Sounds, Patterns…) in the Pattern Editor (see Pattern Editor) and the Group’s Channel properties and Plug-in parameters in the Control area (see MASCHINE - Manual - 701...
  • Page 702 ([control] + right-click on Mac OS X) a Section and use Select in the menu to assign a Scene to a Section. It is also possible to use the menu to Insert, Duplicate, Delete, Clear or Remove Sections as well as organize them by selecting the Rename or Color options. MASCHINE - Manual - 702...
  • Page 703: Navigating The Arranger

    Arranger while keeping the left border of the display at a fixed position in the song. ▪ Double-click the main part (1) to reset the zoom and display all Scenes. MASCHINE - Manual - 703...
  • Page 704 Drag the handle to adjust the Arranger’s height. Navigating the Arranger View from the Controller You can also control the position and zoom factor in the Arranger view from your controller: From Control mode, press and hold NAVIGATE to enter Navigate mode. MASCHINE - Manual - 704...
  • Page 705: Following The Playback Position In Your Project

    To follow the playhead position in the Arranger during playback, click the Follow button ► in the MASCHINE Header. The Follow button lights up in the MASCHINE Header. The Arranger will now switch to → the next portion of your Project (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed.
  • Page 706: Jumping To Other Sections

    13.1.3 Jumping to Other Sections MASCHINE provides you with two additional settings to fine-tune the jumps between the Scene currently playing and the next Scene that is selected: ▪ The Perform Grid lets you quantize the Section transitions: You can choose the point at which the playback will leave the current Section.
  • Page 707 13.1.3.1 Jumping to Other Sections in the MASCHINE Software In the software, the Perform Grid and the Retrigger setting can be adjusted in the MASCHINE Header: Adjusting the Perform Grid and Retrigger setting.
  • Page 708 The next time you select a new Section or group of Sections for looping, the switch will → happen on the next division selected here. To enable/disable the Retrigger setting, click the little cog wheel in the MASCHINE ► Header and select Retrigger from the menu.
  • Page 709: Using Ideas View

    Here you can create Patterns for each Group and combine them into a Scene. In Ideas view, MASCHINE provides a perfect overview of all your Scenes, Patterns and Groups. Here you can create a Scene by selecting a Pattern for each Group, duplicate your Scenes, clear a Scene and more importantly trigger your Scenes to so you can hear how they sound when played in a particular order.
  • Page 710 ▪ Cells showing a name represent Scene slots containing a Scene. ▪ Empty cells represent empty Scene slots. This grid of cells corresponds to the pads on your controller: ▪ The fully lit pad indicates the selected Scene slot. MASCHINE - Manual - 710...
  • Page 711: Creating Scenes

    + any unlit pad to create a new empty Scene in the current Scene bank. A new empty Scene is created. You can then assign Patterns using your controller and → software — see section ↑13.2.3, Assigning and Removing Patterns. MASCHINE - Manual - 711...
  • Page 712: Assigning And Removing Patterns

    Then click the Pattern slot you want to assign or remove for that Scene. Upon your selection, the Pattern is inserted into the selected Scene: → ▪ The Pattern replaces any previous Pattern for that Group in the Scene. MASCHINE - Manual - 712...
  • Page 713 + Button 2 (IDEAS) to enter Ideas view. Press and hold SCENE to enter Scene mode. Press Button 7 and 8 to select the desired Scene bank. Press the pad corresponding to the Scene in which you want to assign a Pattern. MASCHINE - Manual - 713...
  • Page 714 To remove the Pattern for the selected Group from the selected Scene, press PATTERN ► Button 2 (REMOVE). The Pattern is removed from the Scene: → ▪ The corresponding Pattern will not be played by that Scene anymore. MASCHINE - Manual - 714...
  • Page 715: Selecting Scenes

    Patterns slots select for the Scene in focus, or if there are no Patterns at all, the Pattern Editor is empty. ▪ If playback is off the playhead immediately jumps to the beginning of the selected Scene. If playback is on the playhead jumps according to the Perform Grid settings. MASCHINE - Manual - 715...
  • Page 716: Deleting Scenes

    ▪ If playback is off the playhead immediately jumps to the beginning of the selected Scene. If playback is on the playhead jumps according to the Perform Grid settings — see section Jumping to Other Scenes. 13.2.5 Deleting Scenes To delete a Scene in the Ideas view: MASCHINE - Manual - 716...
  • Page 717 The Scene is deleted with all its Patterns. Scenes to the right shift to fill the gap. → Alternate Method Press NAVIGATE + Button 2 (IDEAS) to enter Ideas view. Press and hold SCENE to enter Scene mode. MASCHINE - Manual - 717...
  • Page 718: Creating And Deleting Scene Banks

    While deleting a Scene removes it entirely from your arrangement, clearing it only re- moves its content — the Scene stays in your arrangement, but empty. For information on deleting Scenes, see section ↑13.2.5, Deleting Scenes. To clear a Scene: MASCHINE - Manual - 718...
  • Page 719: Duplicating Scenes

    Preferences, read: ↑2.6.4, Preferences – De- fault Page. Duplicating a Scene in the Software To duplicate a Scene in the software: Right-click ([Ctrl]-click on Mac OS X), and select Duplicate from the context menu. ► MASCHINE - Manual - 719...
  • Page 720: Making Scenes Unique

    Scene and its Pattern in isolation. Use Unique in combination with the Duplicate option. For more information on the Duplicate option, read: ↑13.2.8, Duplicating Scenes. To make a Scene unique in the Ideas view: MASCHINE - Manual - 720...
  • Page 721: 13.2.10 Appending Scenes To Arrangement

    A unique copy of the Scene and its Patterns are created. → 13.2.10 Appending Scenes to Arrangement Once you are satisfied with a Scene you can append it directly to your arrangement in the Ar- ranger view. MASCHINE - Manual - 721...
  • Page 722 Press the pad corresponding to the Scene you want to append. You can do this more than once--tapping a series of Pads will add all of those Scenes into Sections at the end of the Arranger in one quick step. Release the SCENE button or turn off APPEND when done. → MASCHINE - Manual - 722...
  • Page 723: 13.2.11 Naming Scenes

    The Scene is renamed. → If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 724: 13.2.12 Changing The Color Of A Scene

    Scene when you save your Project. Note that you can select the same color as the one used by default: In this case the color (even unchanged) will be considered as a custom color and will follow the Scene as you move it. MASCHINE - Manual - 724...
  • Page 725: Using Arranger View

    13.3 Using Arranger View In MASCHINE, a song is made of a variable number of Scenes, which represent the different parts of the song — e.g., intro, verse, chorus, break, another verse… By assigning your Scenes to Sections to the Timeline in the Arranger view you can start to organize your track.
  • Page 726 To close the Section Manager, click anywhere outside it. ► Section Manager vs. Arranger’s Top Row If all Section operations can be done in the Section Manager, most of them can also be done in the top row of the Arranger: MASCHINE - Manual - 726...
  • Page 727 Section Arrange mode is similar to Section mode except that the right display of your controller now shows a visual representation of your arrangement. All Sections of your arrangement are presented in a horizontal sequence. MASCHINE - Manual - 727...
  • Page 728: Creating Sections

    Click the “+” button to create a new Section. A new empty Section is created after all existing Sections. You can then assign a Scene → using your controller and software — see section: ↑13.3.3, Assigning a Scene to a Sec- tion. MASCHINE - Manual - 728...
  • Page 729: Assigning A Scene To A Section

    2 to select the Scene you want to add to the Section. The selected Scene is added to the Section. → By repeating this for each new Section, you can quickly add Scenes to the Arranger. MASCHINE - Manual - 729...
  • Page 730: Selecting Sections And Section Banks

    The Section name is now highlighted and underlined to indicate that this Section is se- → lected. Selecting a Section and a Section Bank in the Section Manager To select a Section in the Section Manager, do the following: Open the Section Manager (see ↑13.3.1, Section Management Overview). MASCHINE - Manual - 730...
  • Page 731 The Section slot and the corresponding cell on the right are now highlighted to indicate → that this Section is selected. Once a Section Has Been Selected… Once you have selected a Section using either of the methods described above, the following happens: MASCHINE - Manual - 731...
  • Page 732 Press and hold SCENE to enter Section mode (or pin it by pressing SCENE + Button 1). ► The right display shows the names of your Section slots. Additionally, the selected Sec- tion slot is highlighted. MASCHINE - Manual - 732...
  • Page 733 If the last Section bank is selected and not empty, pressing SHIFT + Right Arrow button will create a new, empty Section bank — see section ↑13.3.12, Creating and Deleting Section Banks for more info. MASCHINE - Manual - 733...
  • Page 734: Moving Sections

    While holding the mouse button, drag your mouse horizontally in the Arranger to the de- sired location. As the mouse cursor moves, an insertion line appears at the potential places where you can drop the Section. MASCHINE - Manual - 734...
  • Page 735 Turn Knob 1 (POSITION) to move the selected Section to another position in your ar- rangement. The Section takes its new place. In Section mode you can now select this Section via the → pad corresponding to its new location. MASCHINE - Manual - 735...
  • Page 736: Adjusting The Length Of A Section

    Pattern is hidden: ▪ If a Section has been manually shortened, only the visible part of the Pattern within the set length will be audible. ▪ Scenes always start at the beginning of the Section. MASCHINE - Manual - 736...
  • Page 737: Adjusting The Length Of A Section Using The Software

    Click and drag the end marker of the Section to the right. ► The Scene will be repeated if the adjustment is longer than the referenced Pattern. → To shorten a Section: Click and drag the end marker of the Section to the left. ► MASCHINE - Manual - 737...
  • Page 738: Adjusting The Length Of A Section Using The Controller

    Select the pad relating to the Section you want to adjust. Turn Knob 4 to adjust the length of the Section as required. Turning the knob left will shorten the Section, turning it right will lengthen the Section. MASCHINE - Manual - 738...
  • Page 739: Assigning And Removing Patterns

    In the Arranger, click the cell located in the column of the desired Section and in the row of the desired Group. This selects both the desired Section and Group simultaneously. You can also click the desired Section label and Group separately. MASCHINE - Manual - 739...
  • Page 740 Group. A new empty Pattern is automatically created in the selected Section. → Removing a Pattern in Arranger View You can also remove a Pattern from a Section in Arranger view: MASCHINE - Manual - 740...
  • Page 741: Duplicating Sections

    ▪ link when duplicating Sections For more information on the Default page of the Preferences see ↑2.6.4, Preferences – Default Page. Duplicating a Section Right-click ([Ctrl]-click on Mac OS X), and select Duplicate from the context menu. ► MASCHINE - Manual - 741...
  • Page 742: Making Sections Unique

    Section, or the data in the Patterns, without affecting any of the original Sections. This is great for when you want to introduce variations into a song structure that’s been made with linked Sections. To make a Section unique in the MASCHINE software: MASCHINE - Manual - 742...
  • Page 743 Sections. Making a Section Unique on the Hardware To make a Section unique on the hardware: Press SCENE. Select the Section you want to make unique by pressing the pad. Press button UNIQUE. MASCHINE - Manual - 743...
  • Page 744: Removing Sections

    To remove a Section using your controller: Press NAVIGATE + Button 3 (ARRANGER) to enter Arranger view. Press and hold SCENE to enter Section mode. Press Button 7 and 8 to select the desired Section bank. MASCHINE - Manual - 744...
  • Page 745: Renaming Scenes

    Ar- ranger (Ideas view and Arranger view) and on your controller. Renaming Scenes in the Arranger View To rename a Scene in the Arranger view: MASCHINE - Manual - 745...
  • Page 746: Clearing Sections

    The Scene is renamed. → If you use MASCHINE as a plug-in, some hosts will utilize the [Enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the MA- SCHINE plug-in window to confirm the name you have entered.
  • Page 747: Creating And Deleting Section Banks

    Press Button 7 and 8 to select the desired Section bank. Press SHIFT + Button 6 (DELETE) to delete the selected Section bank. The Section bank is deleted including all its Section, if any. The following banks are → shifted up to fill the gap. MASCHINE - Manual - 747...
  • Page 748: Enabling Auto Length

    Patterns within the assigned Scene. Any manual adjustments that were previ- ously made are discarded. To enable Auto Length for a Section using your controller: Press SCENE to access the Section page. Press the corresponding pad to select a Section. MASCHINE - Manual - 748...
  • Page 749: Looping

    To adjust the Loop range using the software: Drag the left or right end of the Loop marker to make it longer. ► The Loop range is elongated. → To move the Loop using the software: MASCHINE - Manual - 749...
  • Page 750: Setting The Loop Range Using The Controller

    When the Loop is activated the Sections within the Loop range are repeated. 13.3.14.2 Setting the Loop Range Using the Controller Set the start, end and position of the loop using the dedicated Loop page. To set the loop range using MASCHINE: Press and hold SHIFT RESTART (LOOP) to access the Loop screen.
  • Page 751: Playing With Sections

    This may also be necessary if you are composing a studio track in your host sequencer and want to control which Scenes or Sections the MASCHINE plug-in has to play. This is where the MASCHINE tools described in the following sections come in handy.
  • Page 752 Perform Grid setting. See section ↑7.1.6, Adjusting the Pattern Grid and the Pattern Length for more information. From your controller, you can control the playback position in two different resolutions. MASCHINE - Manual - 752...
  • Page 753 If the Step Grid is disabled (i.e. set to OFF), the jumps are based on bars. For more information on the Step Grid, see section ↑7.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE - Manual - 753...
  • Page 754: Triggering Sections Or Scenes Via Midi

    MIDI Note numbers: Host applications use various conventions to name MIDI notes. For example, in MASCHINE, MIDI note number 0 is referred to as C-2 and MIDI note num- ber 60 (middle C) as C3. Please refer to the documentation of your host to know which convention is used.
  • Page 755 MIDI Change completely. In the Channel submenu, select the MIDI channel the Scenes or Sections should receive MIDI messages from (channel 2 by default for Scenes and channel 1 by default for Sec- tions). MASCHINE - Manual - 755...
  • Page 756: The Arrange Grid

    The Arrange Grid setting is located at the bottom left corner of the Arranger area and can be activated/deactivated by toggling the Grid symbol. Click the Grid symbol next to the value to enable the Arrange Grid. MASCHINE - Manual - 756...
  • Page 757 Press Button 5, or the corresponding pad to select an Arrange Grid value. The selected Arrange Grid value is applied. → To Disable the Arrange Grid Press Button 8 or pad 16 to select OFF. ► The Arrange Grid is disabled. → MASCHINE - Manual - 757...
  • Page 758: Quick Grid

    To enable the Quick Grid on your controller: Press GRID to access the Grid page. Press Button 3 to select ARRANGE. Turn Knob 4 to enable the QUICK Grid. Quick Grid is enabled and globally applied to all Patterns. → MASCHINE - Manual - 758...
  • Page 759: Opening The Sample Editor

    Opening the Sample Editor Sampling and Sample Mapping MASCHINE allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own Samples, or rearrange loops that you have created yourself using MASCHINE.
  • Page 760 For more details on how to set the focus to a Sound, please see section ↑2.3.1, Setting the Focus on a Group or a Sound. Press SAMPLING to enter Sampling mode and access the Sample content of the focused Sound: Press Button 1–4 to select the desired page: MASCHINE - Manual - 760...
  • Page 761: Recording A Sample

    Sample Editor / Sampling mode is also in sync. 14.2 Recording a Sample MASCHINE provides everything you need to record your own Samples. 14.2.1 Opening the Record Page In the software, recording a new Sample is done in the Record page of the Sample Editor.
  • Page 762: Selecting The Source And The Recording Mode

    Selecting the Source and the Recording Mode At the bottom of the Record page, the parameters in the RECORDING section allow you to ad- just which source should be recorded and how the recording should start and stop. MASCHINE - Manual - 762...
  • Page 763 ► ▪ To record external audio signals connected to your audio interface, select Ext. Ster. (for stereo signals) or Ext. Mono (for mono signals). ▪ To record audio signals coming from MASCHINE itself, select Internal. Click the INPUT selector to choose between the available inputs: ►...
  • Page 764 This way, you can easily visualize when the input signal exceeds the current threshold (and hence, when it would start the recording) and adjust that threshold accordingly. Prelistening to the input signal. MASCHINE - Manual - 764...
  • Page 765 In this section, activate the MONITOR button to send the input signal to the Cue bus of MASCHINE, allowing you to hear on a separate channel (e.g., your headphones) the audio source that is about to be recorded.
  • Page 766 IN 1–4 available in MASCHINE. SOURCE is set to EXT. MONO you can select either of MASCHINE’s eight external mono inputs: the left (“L”) or right (“R”) channel of each input pair 1–4. SOURCE is set to INTERNAL you can select the output of any available Group or the Master.
  • Page 767 For example, this can come in handy to adjust the appropriate threshold in De- tect mode. For this purpose, in Detect mode the level meters provide a little down-pointing ar- row indicating the threshold level. MASCHINE - Manual - 767...
  • Page 768: Arming, Starting, And Stopping The Recording

    MONITOR in order to send the input signal to the Cue bus of MASCHINE, allowing you to hear on a separate channel (e.g., your headphones) the audio source that is about to be recorded. For more information on how to use the Cue bus, please refer to section ↑9.2.6, Using...
  • Page 769 ▪ A Sampler Plug-in is automatically loaded in the first Plug-in slot of the Sound, ready to play your new recording. All Plug-ins previously loaded in that Sound are removed. ▪ The Sound slot takes the name of your recording. MASCHINE - Manual - 769...
  • Page 770 You can also press Button 5 (STOP) beforehand to stop the recording at the next bar, or Button 6 (CANCEL) to cancel the recording (in that case the recorded au- dio will not be saved). ▪ When recording in Detect mode: MASCHINE - Manual - 770...
  • Page 771 Sample directly playable from the pad of its Sound slot (or from all your pads if pads are in Keyboard mode). Any existing Zones will be replaced. For more information on Zones, see section ↑14.5, Mapping Samples to Zones. MASCHINE - Manual - 771...
  • Page 772: Checking Your Recordings

    Shows the waveform of the recording currently selected in the Recording History (5) — by de- fault your last recording: ▪ Use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (2). MASCHINE - Manual - 772...
  • Page 773 (5) Recording History All the recordings you have made since you opened the current Project are stored in the Re- cording History and displayed as mini waveforms under the waveform display. The following actions are available: MASCHINE - Manual - 773...
  • Page 774 When you close the current Project, the Recording History is cleared for all Sounds — nevertheless all your recordings are saved as audio files and available for later use unless you explicitly delete them (via the MASCHINE interface or in your operating sys- tem).
  • Page 775 When you close the current Project, the Recording History is cleared for all Sounds —nevertheless all your recordings are saved as audio files and available for later use un- less you explicitly delete them (via the MASCHINE interface or in your operating sys- tem).
  • Page 776: Location And Name Of Your Recorded Samples

    ▪ If the Sample in that Sound is already split into Slices, each Slice has its own Zone and the Slice of the focused Zone will appear here. See section ↑14.4, Slicing a Sample more information on slicing Samples. MASCHINE - Manual - 776...
  • Page 777: Using The Edit

    ▪ Drag any Sample onto the waveform to replace the current Sample for the focused Zone. If there is no Sample loaded yet, this automatically loads a Sampler Plug-in in the Sound and creates a Zone over the entire key and velocity ranges for the dragged Sample. MASCHINE - Manual - 777...
  • Page 778 Cancels the current selection range. Select All Selects the entire Sample. Select Play Range Selects the play range, i.e. the region between the markers. This is equivalent to double-clicking anywhere in the waveform. Select Loop Selects the loop range. MASCHINE - Manual - 778...
  • Page 779 (6) SELECTION RANGE section Adjusts the range to which audio processing functions will be applied. You can also select the range by dragging your mouse on the waveform display (1) as described above. (7) Audio Toolbar MASCHINE - Manual - 779...
  • Page 780 Use the Page buttons on the left of the displays to select the desired page. ► Page 1 – PLAY RANGE Parameters The parameters in the PLAY RANGE section allow you to adjust the range that will be played back when you trigger a note. MASCHINE - Manual - 780...
  • Page 781 The EDIT page on the controller, page 2 of 2: adjusting the selection range of the Sample. Parameter Description START (Knob 1) Adjusts the start point of the selection range in the Sample. (Knob 2) Adjusts the end point of the selection range in the Sample. MASCHINE - Manual - 781...
  • Page 782: Audio Editing Functions

    The playback settings of the Sample (e.g., tune, amplitude envelope, etc.) can be ad- justed on the Zone page. See section ↑14.5.4, Selecting and Editing Zones in the Map View for more information. The Audio Toolbar. The Audio Toolbar provides following audio processing functions: MASCHINE - Manual - 782...
  • Page 783 Sample. See below for a detailed description. Time Stretching / Pitch Shifting When you select STRETCH in the Audio Toolbar, the bottom of the Edit page switches to the following set of controls: MASCHINE - Manual - 783...
  • Page 784 This is more suited for non-rhythmic Samples. In this mode only one parameter is available: SPEED (see below). AUTO DTCT (Auto If enabled, MASCHINE automatically detects the tempo of the original Detection, Beat audio. mode only) MASCHINE - Manual - 784...
  • Page 785 Once you have set the parameters to the desired values, click Apply to apply the pitch ► shifting and/or time stretching to the selected region in the Sample, or Cancel to let the Sample untouched. MASCHINE - Manual - 785...
  • Page 786 This adjusts the level of the selected region to the maximum possible value without clipping. REVERSE This reverses the selected region of the Sample. FADE IN This applies a fade in to the selected region of the Sample. MASCHINE - Manual - 786...
  • Page 787 / pitch shifting function before applying it to the selected region. Use Knob 1–8 to adjust the parameters. Pitch shifting and time stretching can be applied in- dependently. Parameters for the Stretch function. Following parameters are available via Knob 1–8: MASCHINE - Manual - 787...
  • Page 788 Samples. In this mode only one parameter is available: SPEED (see below). AUTO DTCT AUTO DTCT (Auto Detection) is enabled, MASCHINE automatically detects the tempo of the original audio. (Auto Detection, Beat mode only) SRC BPM SRC BPM (Source BPM) allows to define the tempo of the original audio (in BPM).
  • Page 789: Slicing A Sample

    Sample Editor in the software and its equivalent the SLICE page of the Sampling mode on your controller allow you to slice your Samples in various ways. The typical workflow for slicing your Samples is as follows: MASCHINE - Manual - 789...
  • Page 790: Opening The Slice

    In the software, slicing a Sample is done in the Slice page of the Sample Editor. In the Sample Editor, click the Slice tab at the top to open the Slice page. ► Slice page looks as follows: MASCHINE - Manual - 790...
  • Page 791: Adjusting The Slicing Settings

    The SLICE page 1 on the controller. 14.4.2 Adjusting the Slicing Settings At the bottom of the Slice page, you can adjust the settings used to define where the various Slices will be created in the Sample. MASCHINE - Manual - 791...
  • Page 792 In order to use Auto- Snap, you must wait for analysis to be performed on the sample you’re slicing—the analysis is very quick but will take longer for long audio files. MASCHINE - Manual - 792...
  • Page 793 (BPM Mode) Selects how the tempo is defined: If you select Auto, MASCHINE will calculate the tempo automatically. If you select Manual, you can enter the tempo in BPM manually.
  • Page 794 For more information on the Cue channel, please refer to section ↑9.2.6, Using the Cue Bus. If there are more than 16 Slices, you can select which set of 16 Slices should be triggered by your pads: MASCHINE - Manual - 794...
  • Page 795 In order to use Auto- Snap, you must wait for analysis to be performed on the sample you’re slicing—the analysis is very quick but will take longer for long audio files. MASCHINE - Manual - 795...
  • Page 796 (BPM Mode) Selects how the tempo is defined: If you select AUTO, MASCHINE will calculate the tempo automatically. If you select MANUAL, you can enter the tempo in BPM manually.
  • Page 797: Live Slicing

    If necessary, the start and end points of the slices can then be fine- tuned using Edit mode. Live Slicing is only available from your MASCHINE controller. 14.4.3.1 Live Slicing Using MASCHINE To manually add Slices to a sample using the pads on your controller:...
  • Page 798: Delete All Slices

    In addition to the Detect, Split, Grid, and Manual modes that create Slices automatically (see section ↑14.4.2, Adjusting the Slicing Settings above), you can also adjust Slices manually us- ing your mouse, the waveform display, and the various edit tools at your disposal. MASCHINE - Manual - 798...
  • Page 799 Slicing a Sample You can directly adjust your Slices manually by selecting Manual in the MODE selector, or start from MASCHINE’s proposed Slices as described in section ↑14.4.2, Adjusting the Slicing Settings and fine-adjust these Slices manually — in that case the MODE lector automatically switches to Manual.
  • Page 800 You can also click the left or right handle of the scroll bar and drag it horizontally to zoom in/ out while keeping the opposite border of the display at a fix position in the waveform. Double- MASCHINE - Manual - 800...
  • Page 801 Sample is grayed out and won’t be exported as Slice. DELETE ALL: Click the DELETE ALL button to delete all proposed Slices and start slicing ▪ from scratch again. SLICE REMOVE buttons are mutually exclusive. MASCHINE - Manual - 801...
  • Page 802 Slice and the end point of the previous Slice are still joined, moving the start point of the Slice simultaneously moves the end point of the previous Slice, so that both Slices stay joined. MASCHINE - Manual - 802...
  • Page 803: Applying The Slicing

    ↑14.4.2, Adjusting the Slicing Settings), you can apply the slicing in order to actually cut the original Sample and create these Slices. This is done via the three elements at the bottom right of the Slice page: MASCHINE - Manual - 803...
  • Page 804 ▪ If you drag to a Sound (in the Sound List at the left of the Sample Editor): ◦ The Slices will be mapped to individual notes of this Sound, starting with the bottom C (C-2 in MASCHINE convention). The base key of the Sound will be set to the bot- tom C as well (see section ↑5.1.3, Adjusting the Base Key...
  • Page 805 ◦ If Slices are exported to a Sound, the sequence of notes will contain one note for each pitch. Any existing notes for that Sound will be replaced. Notes for other Sounds in the Pattern will stay untouched. MASCHINE - Manual - 805...
  • Page 806 Sound slot of that Group. Any Sound loaded in that Sound slot will be replaced. When applying a sliced sample to a Sound in an otherwise empty Group, the root note of the Sounds in that Group is set to C-2, matching the key zones of the slices. MASCHINE - Manual - 806...
  • Page 807 → ported Slices. Selecting a target for the exported Slices. In this Selection mode, you can choose to export the Slices to a Sound or to a Group. To export the Slices to a Sound: MASCHINE - Manual - 807...
  • Page 808 The Slices will be mapped to individual notes of the selected Sound, starting with the → bottom C (C-2 in MASCHINE convention). The base key of the Sound will be set to the bottom C as well (see section ↑5.1.3, Adjusting the Base Key for more information on the base key).
  • Page 809: Mapping Samples To Zones

    Sample of each Zone individually. The set of all Zones define the Sample Map (or “Map” for short) of the Sound. 14.5.1 Opening the Zone Page Mapping is done in the Zone page of the Sample Editor. MASCHINE - Manual - 809...
  • Page 810: Zone Page Overview

    Opening the ZONE Page on Your Controller In Sampling mode, press Button 4 to access the ZONE page. ► The ZONE page on the controller. 14.5.2 Zone Page Overview The Zone page provides following elements: MASCHINE - Manual - 810...
  • Page 811 Zones contained in your Sound. The Sample view shows the waveform of the Sample for the focused Zone and lets you edit some of its settings. Click the Sample View but- MASCHINE - Manual - 811...
  • Page 812: Selecting And Managing Zones In The Zone List

    You can adjust the width of the Zone List by dragging its right border. Adding a New Zone to the Zone List You can add a new Zone to the Zone List in two ways: MASCHINE - Manual - 812...
  • Page 813 Zone. Again, you have two methods at your disposal: Drag a Sample from the Browser’s LIBRARY FILES pane or from your operating system ► onto the desired entry in the Zone List. MASCHINE - Manual - 813...
  • Page 814 ▪ The focused Zone is automatically selected. It is highlighted in the color of the Sound and its waveform and parameters are displayed in the Slice page’s Sample view and Zone set- tings as well as on the Edit Slice pages. MASCHINE - Manual - 814...
  • Page 815 After you have selected the Zone(s) you want to remove, you can also use the context menu: Select the Zone(s) you want to remove. Right-click ([Ctrl]-click on Mac OS X) any of the selected Zones. A menu opens up. MASCHINE - Manual - 815...
  • Page 816 Zone in the Zone List, respectively. The waveform of the Sample in this focused Zone appears on the right display, and the → Zone settings appear at the bottom of the left display. MASCHINE - Manual - 816...
  • Page 817: Selecting And Editing Zones In The Map View

    The Map view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is disabled. Disable the Sample View button to see the Map view. The Map view contains following elements: MASCHINE - Manual - 817...
  • Page 818 ▪ You can select multiple Zones at once: All your mouse actions within the Map view (mov- ing, resizing, etc.) will affect all selected Zones — see the next paragraph for more details on the available selection and edit commands in the Map. MASCHINE - Manual - 818...
  • Page 819 Sample via the Zone settings at the bottom of the Zone page, as well as process the Sample’s audio material on the Edit page and/or slice the Sample on the Slice page. MASCHINE - Manual - 819...
  • Page 820 Removes the selected Zone(s) from the Sample Map. You can also adjust the key and velocity ranges in the Zone settings at the bottom of the Zone page. See ↑14.5.6, Adjusting the Zone Settings for a detailed description. MASCHINE - Manual - 820...
  • Page 821: Editing Zones In The Sample View

    The Sample view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is enabled. Enable the Sample View button to see the Sample view. The Sample view contains following elements: MASCHINE - Manual - 821...
  • Page 822 (white vertical line) shows you the current play position within the waveform. ▪ Context menu: Right-click (Mac OS X: [Ctrl]-click) anywhere in the waveform to open a con- text menu with the following commands: MASCHINE - Manual - 822...
  • Page 823 Settings). Note that the loop will always stay within the play range. Therefore, when moving the Sample’s start and end points closer to each other (see above), keep in mind that it might also shrink the loop! MASCHINE - Manual - 823...
  • Page 824: Adjusting The Zone Settings

    The various sections always display the values for the focused Zone. If the MASCHINE window is not wide enough to display all Zone settings at once, a hori- zontal bar appears underneath to scroll to the desired section of parameters.
  • Page 825 (3) TUNE / MIX section TUNE / MIX section contains parameters controlling pitch- and level-related aspects of the Sample playback. Parameter Description TUNE Sets the tuning of the focused Zone. GAIN Sets the gain of the focused Zone. MASCHINE - Manual - 825...
  • Page 826 Zone in the Map. VEL HI (Highest Velocity) Defines the highest velocity of the focused Zone. Alternatively, you can drag the higher border of the Zone in the Map. MASCHINE - Manual - 826...
  • Page 827 Adjusts the playback’s end point in the Sample of the focused Zone. Hold SHIFT when turning the Knobs to adjust the parameters in finer increments. ► In the waveform on the right display, the regions outside the play range are grayed out. MASCHINE - Manual - 827...
  • Page 828 Knobs to adjust the parameters in finer increments. By moving the loop’s start and end points closer to each other you can shrink the loop to very small values on-the-fly, thereby creating very interesting glitch effects in a live sit- uation. MASCHINE - Manual - 828...
  • Page 829 The ZONE page on the controller, page 4 of 5: ENVELOPE parameters. Parameter Description ATTACK (Knob 1) Adjusts how quickly the Sample/Slice reaches full volume after being triggered. DECAY (Knob 2) Adjusts how fast the Sample/Slice dies down. MASCHINE - Manual - 829...
  • Page 830: Adding Samples To The Sample Map

    Sample Map of the Map view (the biggest part in the middle of the Zone page). Once your mouse is hovering the Sample Map, and before you release the mouse button: ▪ Drag your mouse horizontally to choose the root key of the new Zone. MASCHINE - Manual - 830...
  • Page 831 Sampling mode and press Button 4 (ZONE) to open the ZONE page. Press Button 6 (ADD). Your controller automatically switches to the Browser with the SAMPLE type preselected. Button 1 and 2 are inactive so that you can only select and load Samples. MASCHINE - Manual - 831...
  • Page 832 Sampling mode and the new Zone is selected and appears on the right display, ready to be tweaked. While in the Browser you can press Button 6 (CANCEL) to return to Sampling mode without loading any new Sample. MASCHINE - Manual - 832...
  • Page 833: Switching The Keyboard Focus To/From A Maschine Instance

    Switching the Keyboard Focus to/from a MASCHINE Instance KOMPLETE KONTROL Integration MASCHINE supports the KOMPLETE KONTROL S-SERIES keyboards from Native Instruments. The KOMPLETE KONTROL S-SERIES keyboards are tightly integrated into the MASCHINE workflows. From your KOMPLETE KONTROL S-SERIES keyboard you can do the following in MASCHINE: ▪...
  • Page 834 KOMPLETE KONTROL S-SERIES keyboard can automatically switch its focus to that new instance depending on the current situation: ▪ If your keyboard is currently focused on a MASCHINE instance or is in MIDI mode, it will automatically switch to the new MASCHINE or KOMPLETE KONTROL instance.
  • Page 835 To connect your KOMPLETE KONTROL S-SERIES keyboard to a particular instance of MA- SCHINE: Bring the desired MASCHINE instance to the front in your operating system (or open its user interface in your DAW). Open the Controller submenu in the MASCHINE menu and select your KOMPLETE KON-...
  • Page 836 KOMPLETE KONTROL S-SERIES keyboard: ▪ The first section (above the separator line) allows you to select your MASCHINE controller: ◦ The section lists all devices of the MASCHINE controller family. ◦ Grayed out entries indicate controllers that are not connected to your computer. You cannot select them.
  • Page 837 Note that you can have both a MASCHINE controller and a KOMPLETE KONTROL S-SERIES keyboard focused on the same MASCHINE instance. To do this, simply select the desired entry in the upper section, and the desired entry in the lower section of the menu/submenu. You will see a check mark in both sections (as in the pictures above).
  • Page 838 Switching the Keyboard Focus to/from a MASCHINE Instance Press INSTANCE. The On-Screen Overlay appears on your computer screen with all available MASCHINE and KOMPLETE KONTROL instances: Turn the Control encoder to select the desired instance, and press the encoder to switch the focus to that instance.
  • Page 839 Within that section, every instance is represented by a picture and two fields: ◦ The overview picture illustrates the instance via a generic picture of the corresponding NI product (a picture of MASCHINE for MASCHINE instances, or of the particular NI product loaded in each KOMPLETE KONTROL instance).
  • Page 840: Controlling The Transport In Maschine

    You can also do this by clicking the desired track in the window of your host: ▪ Clicking on a host track that contains a KOMPLETE KONTROL instance disconnects your keyboard from its MASCHINE instance and sets its focus to that KOMPLETE KONTROL in- stance.
  • Page 841 Controlling the Transport in MASCHINE Transport in MASCHINE Running as a Standalone Application If your keyboard is focused on a MASCHINE instance running as a standalone application and no KOMPLETE KONTROL instance is loaded in any host application, all six buttons in the TRANSPORT section of your keyboard control the transport in MASCHINE.
  • Page 842 Moves the playhead forwards by Step Grid increments Transport in MASCHINE Running as a Plug-in If keyboard is focused on MASCHINE plug-in, Komplete Kontrol S Transport controls control the host rather than Maschine - none of them control Maschine plug-in.
  • Page 843 Focus to/from a MASCHINE Instance ↑15.4, Browsing Your MASCHINE Li- brary. Disabling MASCHINE Transport Functions on Your Keyboard If needed, you can disable your keyboard’s transport functions in MASCHINE (they are enabled by default). This is done in the Transport Control section of the...
  • Page 844 KOMPLETE KONTROL Integration Controlling the Transport in MASCHINE Enabling/disabling your keyboard’s transport functions in MASCHINE. To enable or disable the transport functions of your keyboard in MASCHINE, click the ► Enabled check box in the Transport Control section of the...
  • Page 845: Navigating And Controlling Your Sounds Within A Group

    Features. The focus of Knobs 1–8 on your KOMPLETE KONTROL S-SERIES keyboard is synchronized with the focus at the Sound level in the MASCHINE software (and on any connected controller from the MASCHINE family) as follows: ▪ If the Control area in the MASCHINE software currently displays the Plug-ins of the fo- cused Sound, Knobs 1–8 on your keyboard mirror the parameters of the selected Parameter...
  • Page 846 KOMPLETE KONTROL Integration Navigating and Controlling Your Sounds within a Group ▪ If the Control area in the MASCHINE software currently displays the Channel properties of the focused Sound, or if it displays another level (MASTER GROUP tab active), Knobs 1–8 on your keyboard continue to control the selected Parameter page in the select- ed Plug-in of the (possibly underlying) focused Sound.
  • Page 847 MASCHINE instance. Moreover if a controller from the MASCHINE family is also focused on the MASCHINE instance, make sure that your keyboard is se- lected in the Controller...
  • Page 848 PRESS BROWSE appears in the other displays. Press BROWSE and select the de- sired Plug-in preset from the MASCHINE Library to load it in this Plug-in slot. ▪ If you hold SHIFT the leftmost display indicates the focused Sound and Group: ◦...
  • Page 849 Navigate Right button, the PAGE field reads EMPTY, and PRESS BROWSE appears in the other displays. Press BROWSE and select the desired Plug-in preset from the MASCHINE Library to load it at the end of the Plug-in List. MASCHINE - Manual - 849...
  • Page 850 EMPTY, and PRESS BROWSE appears in the other displays. Press BROWSE and select the desired Plug-in preset or Sound from the MASCHINE Library to load it into this Sound slot. Group SHIFT + Navigate Up/ If the last Group is already selected and you...
  • Page 851 KOMPLETE KONTROL Integration Navigating and Controlling Your Sounds within a Group For more information on browsing your MASCHINE Library from your KOMPLETE KON- TROL S-SERIES keyboard, see section ↑15.4, Browsing Your MASCHINE Library. Visual Feedback on the Light Guide The LEDs of the Light Guide above the keybed provide a useful feedback on the state of each key underneath.
  • Page 852: Browsing Your Maschine Library

    Browsing Your MASCHINE Library You can browse your MASCHINE Library directly from your KOMPLETE KONTROL S-SERIES and load the desired files into the focused MASCHINE instance. For this, your KOMPLETE KONTROL S-SERIES keyboard makes use of an on-screen overlay displaying the browser on...
  • Page 853 Browsing the Effect presets of your MASCHINE Library directly from your KOMPLETE KONTROL S-SERIES keyboard (here a S25, as shown in the header). The on-screen overlay browser in MASCHINE is very similar to that in the KOMPLETE KON- TROL software, both in appearance and use.
  • Page 854 MASCHINE Browser: The open File Type selector in the on-screen overlay browser. If no query has been made in the MASCHINE Browser, the File Type selector is under focus in the on-screen overlay. You can also open the File Type selector via the usual navigation method in the on-screen over- lay, i.e.
  • Page 855 Product selector underneath opens. Note that, as in the MASCHINE Browser, the File Type selector and the Content selector on its right are mutually independent: For example, if the File Type selector is set to...
  • Page 856 ► trol encoder (or the ENTER button) to load it into MASCHINE. Depending on what file type you have selected, the file will be loaded to different locations within MASCHINE: ▪ If it is a Project it will load all associated files replacing all files in memory. If your current Project contains unsaved changes a dialog will appear asking you if you want to save them.
  • Page 857: Using The Perform Features

    ► focused Filetype. 15.5 Using the Perform Features Your KOMPLETE KONTROL S-SERIES keyboard provides a dedicated PERFORM section, and of course it perfectly integrates into the Perform features of MASCHINE. MASCHINE - Manual - 857...
  • Page 858 ▪ The Perform features (Scale, Chord, and Arp) on your KOMPLETE KONTROL S-SERIES keyboard and on controllers from the MASCHINE family are very similar and share most of their parameters: If you modify a shared parameter on a device, your changes will be auto- matically mirrored on the other device(s).
  • Page 859 KONTROL, i.e. it only sets the note on which the selected scale is based: You can choose from the 12 available notes (C to B). On the other hand, the Root Note on MASCHINE con- trollers in Keyboard mode additionally sets the pitch played by pad 1: You additionally choose a particular octave (C1, C2, C3, etc.) in order to define the mapping of pad 1 (all...
  • Page 860 For more details, please refer to the KOMPLETE KONTROL Manual. ▪ Knob 5 controls the Chord Mode. This parameter is shared with MASCHINE controllers. ▪ Knob 6 controls the Chord Type. This parameter is shared with MASCHINE controllers.
  • Page 861 Scale and Chord engine is saved globally for the ses- sion. It is independent of the state of the Arp engine on any controller from the MASCHINE family. If you close and re-open the Project, if you disconnect and re-connect your keyboard, or...
  • Page 862 ↑15.3, Navigating and Controlling Your Sounds within a Group. When your keyboard is connected to a MASCHINE instance, Arp Edit mode shows the same Knob layout and section names as on the MASCHINE STUDIO or MASCHINE (MK2) controller except for the Preset selection (Knob 1), which is included in the...
  • Page 863: Using The Touch Strips

    15.6 Using the Touch Strips When your keyboard is focused on a MASCHINE instance, its left and right touch strips always send Pitch and Modulation data to the focused Sound, respectively. The way Pitch and Modulation data is interpreted can vary with the Plug-in loaded in the focused Sound.
  • Page 864 KOMPLETE KONTROL Integration Using the Touch Strips When you record a Pattern in your MASCHINE Project, your actions on the left and right touch strips are recorded as Pitch and Modulation (CC1) MIDI data for the focused Sound, respec- tively. You will be able to see and edit these tracks in the MIDI Pane of the Control Lane under the Pattern Editor —...
  • Page 865 MASCHINE instance. Moreover if a controller from the MASCHINE family is also focused on the MASCHINE instance, make sure that your keyboard is se- lected in the Controller...
  • Page 866 Hardware page of the Preferences panel in the MASCHINE software: ▪ Standard: This is the default mode for the modulation strip on your KOMPLETE KON- TROL S-SERIES keyboard and corresponds to the usual behavior for a modulation control. In this mode the touch strip reads the position of your finger and applies the value to the assigned instrument parameter.
  • Page 867 LED. You can play it in the same way as Ball mode (see above), however in this case the ball adopts its movement to a steady beat instead of slowing down and stopping. This ena- bles you to create tempo-synced modulations with the modulation strip. When using KOM- MASCHINE - Manual - 867...
  • Page 868 KOMPLETE KONTROL Integration Using the Touch Strips PLETE KONTROL with MASCHINE, the tempo is defined by the MASCHINE software. When using the KOMPLETE KONTROL stand-alone application, you can set the tempo in the header of the software interface. In Ball mode, the following additional settings are available for the modulation strip: ◦...
  • Page 869: Recording Modulation From Your Keyboard

    15.7 Recording Modulation from Your Keyboard You can record modulation in MASCHINE from your KOMPLETE KONTROL S-SERIES key- board. To do this, your keyboard must be in Instrument mode. You cannot record modulation when your keyboard is in Scale Edit or Arp Edit mode. For more information on these modes, see section ↑15.5, Using the Perform...
  • Page 870 Recording Modulation from Your Keyboard In order to record modulation, your keyboard provides an Auto-write mode similar to the one found on the various MASCHINE controllers, except that on your keyboard Auto-write mode is always pinned (it is never a temporary mode).
  • Page 871 Knobs 1–8, even if you don’t rotate them. In particular, this allows you to overwrite existing modulation events while keeping the last modulation value you have record- This option is the same as for MASCHINE STUDIO. For all details, please refer to sec- tion Touch Auto-Write Option.
  • Page 872 The Touch Auto-write check box in the Hardware page of the Preferences panel. To enable or disable the Touch Auto-write option, click the Touch Auto-write check box in ► Touch-Sensitive Knobs section of the Hardware page in the Preferences panel. MASCHINE - Manual - 872...
  • Page 873: Adjusting The Settings For Your Keyboard In The Maschine Preferences

    MASCHINE instance. Moreover if a controller from the MASCHINE family is also focused on the MASCHINE instance, make sure that your keyboard is se- lected in the Controller...
  • Page 874 KOMPLETE KONTROL Integration Adjusting the Settings for Your Keyboard in the MASCHINE Preferences The Hardware page of the Preferences panel for the KOMPLETE KONTROL S-SERIES keyboards. The available parameters are listed in the table below. Each of them is described in detail in the corresponding section.
  • Page 875: Arp Hold Mode

    Controlling Your Sounds within a Group. Transport Control Enabled check box Switches the transport functions of your keyboard in MASCHINE on or off. See section ↑15.2, Controlling the Transport in MASCHINE. Pitch Strip and Modulation Strip All parameters Adjust the behavior of the touch strips. See section ↑15.6,...
  • Page 876: Support For Komplete Kontrol S88

    → 15.10 Support for KOMPLETE KONTROL S88 MASCHINE 2.4 supports the new flagship of the S-Series keyboard line, KOMPLETE KON- TROL S88 from Native Instruments. KOMPLETE KONTROL S88 delivers an expansive, profes- sional-grade Fatar keybed for true piano feel across 88 fully-weighted, hammer-action keys.
  • Page 877: Troubleshooting

    Troubleshooting 15.11 Troubleshooting If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest MASCHINE soft- ware from Native Access.
  • Page 878: Registration Support

    Support team: www.native-instruments.com/regsuppfrm. 15.11.4 User Forum In the Native Instruments User Forum, you can discuss product features directly with other users and with experts moderating the forum. Please be aware that the Technical Support team does not participate in the forum. If you’re encountering an issue that can’t be solved by other users, contact Native Instruments’...
  • Page 879: Appendix: Tips For Playing Live

    So before you get on stage, give your live set a thorough performance check by first playing it at home. Have a look at the CPU meter in the MASCHINE software’s Header to en- sure it never turns red. If necessary, increase the...
  • Page 880: Name And Color Your Groups, Patterns, Sounds And Scenes

    MIDI Clock via an internal MIDI port, so you can synchronize it with another software. You can also let MASCHINE send the MIDI Clock signal by activating Send MIDI Clock from the Preferences. Please refer to section ↑2.7, Integrating MASCHINE into Your...
  • Page 881: Basic Techniques

    16.2.1 Use Mute and Solo Mute and Solo are a good way to build up a live set especially on the MASCHINE controller as you can mute and solo Groups and Sounds at the same time. By pinning the Mute and Solo mode (press Button 1 simultaneously for this), you have both hands free to mute or solo Sounds and Groups.
  • Page 882: Set Up Your Own Multi-Effect Groups And Automate Them

    To be able to quickly change and modulate the effect settings, you can set modulation for the multi-effect as Patterns from within the MASCHINE software. By using Pat- terns for the multi-effect Group you could for example trigger a filter sweep or a wild modulat- ed Beat Delay.
  • Page 883: Troubleshooting

    Knowledge Base Troubleshooting If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest MASCHINE soft- ware from Native Access.
  • Page 884: Registration Support

    17.4 User Forum In the Native Instruments User Forum, you can discuss product features directly with other users and with experts moderating the forum. Please be aware that the Technical Support team does not participate in the forum. If you’re encountering an issue that can’t be solved by other users, contact Native Instruments’...
  • Page 885: Glossary

    If you have any doubts about the meaning of a word, this is the place to check! Arranger The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. Arranger View The Arranger view allows you to combine Sections (references to Scenes), and arrange them into a song on the Timeline.
  • Page 886 Controls, etc. Control Lane Located at the bottom of the Pattern Editor in the MASCHINE window, the Control Lane shows and lets you edit the recorded automation in form of automation points for each automated pa- rameter. You can add, remove, or manipulate existing automation points as well as add new parameters to automate.
  • Page 887 These Scenes can then be added to Sections in the Arranger view to create a larger musical structure. Insert Effect An insert effect is an effect directly inserted in the signal path of the audio to be processed. MASCHINE - Manual - 887...
  • Page 888 Macro Controls can be assigned to MIDI CCs to be controlled by an external MIDI controller or application. Last but not least, if you use MASCHINE as a plug-in in a host, Macro Controls are available for modulation in your host too.
  • Page 889 Keyboard view gets automatically enabled in the software, and inversely. Parameter Pages The Parameter pages constitute the biggest part of the Control area in the MASCHINE window. They contain the adjustable Plug-in parameters and Channel properties of the selected Sound/ Group or those of the Master.
  • Page 890 Glossary Plug-in A Plug-in is an instrument or effect unit, either Internal or External (by Native Instruments or a third-party manufacturer), that can be loaded into a Plug-in slot to produce or alter sound. When a Plug-in is loaded into a Plug-in slot, the Plug-in appears in the Plug-in List in the left part of the Control area.
  • Page 891 The steps are then played back as a musical sequence. MASCHINE has its own sequencing abilities: you can record and play single Patterns as well as arrange Patterns into Scenes and Scenes into full songs.
  • Page 892 By repeating the process Sound by Sound you build up the whole Pattern. Swing The Swing parameter allows you to shift some of the events in your Pattern to create a shuf- fling effect. MASCHINE - Manual - 892...
  • Page 893: Index

    Pattern area [702] Sections Timeline [702] Arranger view button [700] ASIO driver [70] Assigning Macro Controls [461] [461] MIDI CC Messages Assigning Patterns [712] [739] Attribute Editor [145] AU plug-ins [297] Audio [400] rendering from Patterns MASCHINE - Manual - 893...
  • Page 894 [34] Choke groups [226] showing and hiding Bussing point [885] Chorus [642] Bypassing Classic saturation [674] [276] Clear Plug-in slots Scene (software) [718] [746] Section (software) Color Group [194] [394] Pattern [724] Scene [179] Sound MASCHINE - Manual - 894...
  • Page 895 [197] Group [182] Sound [395] Pattern (software) Count-in [334] Sound [182] [66] length Duplicating CPU power [879] [742] Making Sections Unique Dynamics effects [618] [429] adjusting the output Cut/copy/paste [362] events/notes (controller) [359] events/notes (software) MASCHINE - Manual - 895...
  • Page 896 [674] Saturator [606] creating a send effect [606] send effect [32] [886] definition [891] send effect definition Distortion [671] [625] Transient Master [633] [633] [636] Filter EQ (Filter mode) [291] [643] Flanger Equalizer [633] [645] MASCHINE - Manual - 896...
  • Page 897 Filter (Sampler) [291] [355] resizing (controller) Filtering effects [633] resizing (software) [351] Flanger [643] [348] [349] selecting (controller) [645] [347] selecting (software) Frequency Shifter [646] [356] transposing (controller) transposing (software) [352] Events vs. notes [342] MASCHINE - Manual - 897...
  • Page 898 Groove properties [239] [887] definition [166] Group List Groups [702] [440] Input properties (MIDI page) [166] introduction load with Patterns [137] [460] Macro properties [201] moving [614] [882] multi-effect muting and soloing [234] [193] naming MASCHINE - Manual - 898...
  • Page 899 [30] [887] [701] Groups [701] Pattern area [701] Scenes Import [404] MIDI to Pattern IMPORT button [160] Importing your files into the Library [159] Input properties [415] [600] Audio page Input Quantization [336] Insert effect [887] MASCHINE - Manual - 899...
  • Page 900 Lock feature [256] using Lock snapshot [256] basics [261] changing via MIDI [257] creating [259] morphing between snapshots [259] recalling in Lock view [261] triggering via MIDI [258] updating in Lock view Lock view entering [258] MASCHINE - Manual - 900...
  • Page 901 Modulation Envelope (Sampler) [292] [66] volume Morphing MIDI [23] [259] between Lock snapshots [447] automation [260] parameters [97] connecting external equipment Move [447] controlling parameters via [351] events/notes (software) disabling MIDI Lock Change [261] MASCHINE - Manual - 901...
  • Page 902 (software) editing (controller) [354] [342] editing with the mouse [355] [356] moving (controller) [351] moving (software) nudging (controller) [355] [356] [353] nudging (software) [362] paste (controller) [359] paste (software) quantizing [362] [348] quick selecting (controller) MASCHINE - Manual - 902...
  • Page 903 [329] controlling parameters via host automation [447] [447] controlling parameters via MIDI Pattern [310] [366] adding variation adjusting length (controller) [323] [322] adjusting length (software) [394] color [397] copying and pasting (controller) creating (controller) [388] MASCHINE - Manual - 903...
  • Page 904 [391] deleting (software) [355] [356] nudging events/notes (controller) [386] selecting (controller) [353] nudging events/notes (software) Pattern Editor [311] paste content (software) [396] definition [889] [362] paste events/notes (controller) Pattern Grid [321] [359] paste events/notes (software) MASCHINE - Manual - 904...
  • Page 905 Random mode velocity range [63] General page Perform Grid [706] Hardware page [90] Phaser [648] [77] Library page Pinning a mode (controller) [54] [71] MIDI page Pitch scale [223] [85] Plug-ins page Plate Reverb [661] MASCHINE - Manual - 905...
  • Page 906 Rendering audio [207] [336] quantizing while recording (controller) Replace mode (controller) [330] Quick Browse [163] Reset Sound slot [187] Resize [355] events/notes (controller) events/notes (software) [351] [323] Pattern (controller) [322] Pattern (software) MASCHINE - Manual - 906...
  • Page 907 (effect) selecting [70] Sampler Plug-in [284] [288] Amplitude Envelope Sampling [780] editing (controller) [776] editing (software) [810] mapping (controller) mapping (software) [809] [761] recording (software) [789] slicing (software) Sampling mode (controller) [760] Saturator [674] MASCHINE - Manual - 907...
  • Page 908 (software) moving (software) [734] [729] creating (controller) [723] naming creating (software) [728] [745] renaming [32] [891] definition [707] Retrigger [742] duplicating (controller) selecting (controller) [716] [741] duplicating (software) [715] selecting (software) removing (controller) [744] MASCHINE - Manual - 908...
  • Page 909 Input properties (MIDI page) Send effect [606] introduction [166] [891] [460] definition Macro properties Send MIDI Clock [73] [100] [185] moving [234] Sequencer muting and soloing [891] naming [178] definition Slice [789] [420] Output properties (Audio page) MASCHINE - Manual - 909...
  • Page 910 MIDI notes Sound List [166] Sound slot [178] naming [235] number resetting [187] Soundcard [880] [68] input and output routing settings [68] Stand-alone application [59] Step [892] definition Step Grid [325] [892] definition Step mode MASCHINE - Manual - 910...
  • Page 911 VST plug-ins [297] Transient Master [625] VST/AU Transpose [890] definition [356] events/notes (controller) [352] events/notes (software) ZONE page Triggering Scenes via MIDI [446] controller [810] Troubleshooting [877] [883] [809] software Tube saturation [676] TYPES Filter [108] MASCHINE - Manual - 911...

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