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The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publica‐...
Table of Contents Welcome to MASCHINE ....................25 MASCHINE Documentation ....................25 Document Conventions ...................... 27 New Features in MASCHINE 2.7 ..................29 Basic Concepts ........................31 Important Names and Concepts ..................31 Adjusting the MASCHINE User Interface ..............34 2.2.1...
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Loading the Selected Files Automatically ..........125 3.3.2 Auditioning Instrument Presets ..............126 3.3.3 Auditioning Samples ..................127 3.3.4 Loading Groups with Patterns ..............128 3.3.5 Loading Groups with Routing ..............129 3.3.6 Displaying File Information ................129 Using Favorites in the Browser ..................130 MASCHINE ‐ オペレーション マニュアル ‐ 6...
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Navigating to Recent Locations ..............145 3.6.5 Using the Result List ..................145 3.6.6 Importing Files to the MASCHINE Library ..........148 Locating Missing Samples ....................150 Using Quick Browse ......................152 Managing Sounds, Groups, and Your Project ............156 Overview of the Sounds, Groups, and Master ............156 4.1.1...
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4.3.6 Copying and Pasting Groups ..............185 4.3.7 Reordering Groups ..................188 4.3.8 Deleting Groups ....................189 Exporting MASCHINE Objects and Audio ..............190 4.4.1 Saving a Group with its Samples ..............191 4.4.2 Saving a Project with its Samples ............192 4.4.3 Exporting Audio ....................194 Importing Third‐Party File Formats ................
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Swing on Note Repeat / Arp Output ............239 Using Lock Snapshots ......................239 5.6.1 Creating a Lock Snapshot ................240 5.6.2 Using Extended Lock ..................240 5.6.3 Updating a Lock Snapshot ................241 5.6.4 Recalling a Lock Snapshot ................241 MASCHINE ‐ オペレーション マニュアル ‐ 9...
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Table of Contents 6.2.5 Page 5: LFO ......................275 6.2.6 Page 6: Velocity / Modwheel ..............277 Using Native Instruments and External Plug‐ins ............. 278 6.3.1 Opening/Closing Plug‐in Windows ............279 6.3.2 Using the VST/AU Plug‐in Parameters ..........281 6.3.3 Setting Up Your Own Parameter Pages ..........282 6.3.4...
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The Hi‐hats ..........................338 8.4.1 Hi‐hat – Silver ....................340 8.4.2 Hi‐hat – Circuit ....................342 8.4.3 Hi‐hat – Memory ....................344 8.4.4 Hi‐hat – Hybrid ....................346 8.4.5 Creating a Pattern with Closed and Open Hi‐hats ......347 MASCHINE ‐ オペレーション マニュアル ‐ 12...
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Pattern Editor Overview ................377 10.1.2 Navigating the Event Area ................380 10.1.3 Following the Playback Position in the Pattern ........382 10.1.4 Jumping to Another Playback Position in the Pattern .....384 10.1.5 Group View and Keyboard View ..............385 MASCHINE ‐ オペレーション マニュアル ‐ 13...
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Editing Selected Events/Notes ..............420 10.4.5 Deleting Events/Notes ...................424 10.4.6 Cut, Copy, and Paste Events/Notes ............426 10.4.7 Quantizing Events/Notes ................429 10.4.8 Quantization While Playing ................431 10.4.9 Doubling a Pattern ..................432 10.4.10 Adding Variation to Patterns ..............432 MASCHINE ‐ オペレーション マニュアル ‐ 14...
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Which Parameters Are Modulatable? .............437 10.5.2 Recording Modulation ...................438 10.5.3 Creating and Editing Modulation in the Control Lane .....440 10.6 Creating MIDI Tracks from Scratch in MASCHINE ..........445 10.7 Managing Patterns ....................... 447 10.7.1 The Pattern Manager and Pattern Mode ..........447 10.7.2 Selecting Patterns and Pattern Banks ...........449...
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Configuring the Main Output of Sounds and Groups .....484 11.1.3 Setting Up Auxiliary Outputs for Sounds and Groups ....489 11.1.4 Configuring the Master and Cue Outputs of MASCHINE ....493 11.1.5 Mono Audio Inputs ..................498 11.1.5.1 Configuring External Inputs for Sounds in Mix View .......499 11.1.5.2...
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Panel for the Sampler ..................555 12.4.4 Custom Panels for Native Instruments Plug‐ins .........558 12.4.5 Undocking a Plug‐in Panel (Native Instruments and External Plug‐ins Only) .....................562 12.5 Controlling Your Mix from the Controller ..............564 13 Using Effects ........................567 13.1 Applying Effects to a Sound, a Group or the Master ........... 567 13.1.1...
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15.2.10 Making Scenes Unique ..................694 15.2.11 Appending Scenes to Arrangement ............695 15.2.12 Naming Scenes ....................696 15.2.13 Changing the Color of a Scene ..............697 15.3 Using Arranger View ......................699 15.3.1 Section Management Overview ..............699 MASCHINE ‐ オペレーション マニュアル ‐ 20...
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15.4 Playing with Sections ......................722 15.4.1 Jumping to another Playback Position in Your Project ....723 15.5 Triggering Sections or Scenes via MIDI ..............725 15.6 The Arrange Grid ........................727 15.7 Quick Grid ..........................729 MASCHINE ‐ オペレーション マニュアル ‐ 21...
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Manually Adjusting Your Slices ..............766 16.4.5 Applying the Slicing ..................771 16.5 Mapping Samples to Zones ..................... 776 16.5.1 Opening the Zone Page ................776 16.5.2 Zone Page Overview ..................777 16.5.3 Selecting and Managing Zones in the Zone List ........779 MASCHINE ‐ オペレーション マニュアル ‐ 22...
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Use Note Repeat ....................801 17.2.5 Set Up Your Own Multi‐effect Groups and Automate Them ..801 17.3 Special Tricks ......................... 802 17.3.1 Changing Pattern Length for Variation ..........802 17.3.2 Using Loops to Cycle Through Samples ..........802 MASCHINE ‐ オペレーション マニュアル ‐ 23...
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Load Long Audio Files and Play with the Start Point .......802 18 Troubleshooting ........................803 18.1 Knowledge Base ........................803 18.2 Technical Support ........................ 803 18.3 Registration Support ......................804 18.4 User Forum ..........................804 19 Glossary ..........................805 Index ............................813 MASCHINE ‐ オペレーション マニュアル ‐ 24...
However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an in‐ spiring 7‐gigabyte library, and a sophisticated, yet easy to use tag‐based Browser to give you in‐...
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▪ Controller Editor Manual: Besides using your MASCHINE hardware controller together with its dedicated MASCHINE software, you can also use it as a powerful and highly versatile MIDI controller to pilot any other MIDI‐capable application or device. This is made possible by the Controller Editor software, an application that allows you to precisely define all MIDI assign‐...
▪ Important names and concepts are printed in bold. ▪ References to keys on your computer’s keyboard you’ll find put in square brackets (e.g., “Press [Shift] + [Enter]”). Single instructions are introduced by this play button type arrow. ► MASCHINE ‐ オペレーション マニュアル ‐ 27...
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Release SHIFT. Unlabeled Buttons on the Controller The buttons and knobs above and below the displays on your MASCHINE controller do not have labels (all other elements on the controller do). The unlabeled buttons and knobs on the MASCHINE controller.
Sound Slots and Note lanes in the Pattern Editor. Click the vertical scroll bar in the Pattern Editor, or use Knob 7 in the Navigate page of the MASCHINE STUDIO and MASCHINE MK3 controllers to zoom in or out of your Pattern. The zoom feature is independent between the software and hardware, for example, you could zoom into the first eight Sounds on the con‐...
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For more information on using the Preferences from the hardware, refer to each section of the following chapter: ↑2.6, Preferences. ▪ Route the Line Outputs to the Phones for the MASCHINE MK3 has been introduced to Hardware page in the Preferences panel in the software and via the MASCHINE MK3 con‐...
We will start with a list defining the most important concepts and names. Arranger View The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. On its left you can select Groups. The Arranger allows you to combine Sections (referen‐...
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SCHINE Project structure. Sound Sounds are the building blocks of all sound content in MASCHINE. A Sound is made up of any number of Plug‐ins. Each Sound of the selected Group is mapped to one of the 16 pads on the hardware controller, so you can play the Sounds by pressing the pads.
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Plug‐ins. Effect MASCHINE comes with many different effects in the form of Internal Plug‐ins. You may also use Native Instruments or third‐party VST/AU effect plug‐ins. Each Sound, each Group, and the Mas‐ ter can hold any number of effects that will be applied as insert effects. The flexible routing sys‐...
Manual for more definitions! Adjusting the MASCHINE User Interface The MASCHINE software user interface is very flexible. You can choose what to display and what not, allowing you to focus on your workflow. This section shows you how to adjust the MA‐...
Basic Concepts Adjusting the MASCHINE User Interface The View submenu in the MASCHINE menu. Full screen view is also available from your computer keyboard via [Ctrl]+[F] (macOS: [Cmd]+[F]). 2.2.2 Switching between Ideas View and Arranger View At any time you can quickly switch between the Ideas view and the Arranger view, using the Ar‐...
Browser from the View menu in the Application Menu Bar or View submenu in the MASCHINE menu. from the The Browser button in the Header. You can also show/hide the Browser from your computer keyboard via the [F4] function key.
2.2.4 Minimizing the Mixer When MASCHINE is in Mix view, you can minimize/maximize the Mixer in the top part of the MA‐ SCHINE window: Click the arrow button at the bottom left of the Mixer to show and hide the channel details ►...
Click the arrow button at the bottom left of the Pattern Editor to show/hide the Control Lane. Common Operations This sections introduces a few very common operations in MASCHINE you will encounter in nu‐ merous situations. 2.3.1 Pinning a Mode on the Controller...
But in some situations you might want to release the mode button of a temporary mode without leaving that mode, e.g., to free your hand and tweak other controls more easily. For this purpose, MASCHINE lets you pin (or “lock”) temporary modes so that they behave like permanent modes. 2.3.2...
Note: If you save your Project, you will no longer be able to undo or redo any actions performed before saving! MASCHINE provides two different undo/redo features, each of them being suited for specific sit‐ uations: ▪ Step Undo allows you to cancel your last single action.
Basic Concepts Common Operations Take Undo/Redo is the default undo/redo in MASCHINE. In the software use the common key‐ board shortcuts for the Undo and Redo functions: To cancel your last group of actions, press [Ctrl]+[Z] ([Cmd]+[Z] on macOS). To re‐execute ►...
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Selecting Multiple Sounds or Groups for more on this. We show here how to put Sounds and Groups in focus when the MASCHINE software is in Ar‐ range view (default view). For instructions on putting Sounds and Groups in focus in Mix view, please refer to chapter ↑12.2.3, Selecting Channel...
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You can also select multiple Groups at once to apply changes to all of them. See section ↑4.1.3, Selecting Multiple Sounds or Groups for more information. Setting the Focus on a Sound To put a Sound in focus: MASCHINE ‐ オペレーション マニュアル ‐ 43...
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The focused Group is highlighted. The Pattern Editor displays the Sounds and Patterns of that Group. Click the desired Sound slot in the Sound List of the Pattern Editor: → The focused Sound slot is highlighted. The focused Sound slot is highlighted. MASCHINE ‐ オペレーション マニュアル ‐ 44...
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While holding SELECT, press the pad of the desired Sound. → The corresponding Sound is now in focus. If the pads on your controller are in Group mode, simply press the pad of the desired Sound to set the focus on that Sound! MASCHINE ‐ オペレーション マニュアル ‐ 45...
Press Button 1 (MASTER), Button 2 (GROUP) or Button 3 (SOUND) above the left display to show the Plug‐in parameters and Channel properties of the Master, the focused Group or the focused Sound, respectively. MASCHINE ‐ オペレーション マニュアル ‐ 46...
At the far left of the Control area, click the Channel icon (showing a little knob) to display the Channel properties: The button lights up. The Channel Property selector appears in the left part of the Con‐ MASCHINE ‐ オペレーション マニュアル ‐ 47...
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Click the desired Plug‐in slot in the Plug‐in List to select that Plug‐in. The parameters of the selected Plug‐in appear in the Parameter area (the right and big‐ → gest part of the Control area). MASCHINE ‐ オペレーション マニュアル ‐ 48...
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If all page names cannot be displayed at once at the top of the Parameter area, two small arrows are displayed on the left to click through the pages: Click the left or right arrow to access additional pages. ► MASCHINE ‐ オペレーション マニュアル ‐ 49...
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Navigating Channel Properties, Plug-ins, and Parameter Pages using the Controller On the MASCHINE controller in Control mode, do the following: Set the focus on the desired Sound, Group or the Master (see section ↑2.3.4, Focusing on a Group or a Sound).
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Whenever there is more than one page, it will be shown on the right side of the right display like this: Moreover, if there is another page available to the left or to the right of the current page, the corresponding Page button will be half lit on your controller. MASCHINE ‐ オペレーション マニュアル ‐ 51...
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Parameter pages are shown on the right display along with the corresponding pads. Upon your selection the corresponding pad turns fully lit and the page name is highlighted on the right display. Press Button 7/8 to access the previous/next 16 Parameter pages, if available. MASCHINE ‐ オペレーション マニュアル ‐ 52...
When is on your controller is in Page Navigation mode. The Software Navigation mode allows you to customize the user interface of the MASCHINE software by showing or hiding specific parts of the interface and changing the zoom and scroll settings in the Ideas view, Arranger view and the Pattern Editor.
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After pressing a pad the selected page is displayed in the software, and on the controller when you exit Navigation mode by pressing the NAVIGATE button. When there are more than sixteen pages for a Channel or Plug‐in it is necessary to use the Page Bank. MASCHINE ‐ オペレーション マニュアル ‐ 54...
If two or more MASCHINE controllers of different types (MASCHINE STUDIO, MASCHINE MK3, MASCHINE MK2, MASCHINE MIKRO MK2, MASCHINE, MASCHINE MIKRO, and MASCHINE JAM) are connected to your computer, only one controller can be used to control the MASCHINE soft‐ ware at a time.
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Basic Concepts Common Operations A controller not connected to any MASCHINE software instance can be used in MIDI mode (i.e. as a MIDI controller) at the same time as the other controller(s). See the Controller Editor Manual for more information on MIDI mode.
4‐D encoder to load it. Native Kontrol Standard Native Kontrol Standard (NKS) is a software instrument format that allows third‐party developers to integrate with MASCHINE and KOMPLETE KONTROL hardware and software at the same deep level as KOMPLETE Instruments. The Native Kontrol Standard includes: ▪...
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The instrument can then be activated with Native Access, which also adds it to the MASCHINE and KOMPLETE KONTROL Libraries. If you are using KONTAKT, the in‐ strument is automatically added to your KONTAKT Browser too.
You can run the MASCHINE software as a stand‐alone application or integrate it into your favor‐ ite host by loading it as a plug‐in. The MASCHINE software is available in the VST, Audio Unit, and AAX plug‐in formats. For further information on plug‐in compatibility and for a detailed descrip‐...
On the contrary, When MASCHINE is used as a plug‐in within a host application, the communica‐ tion with your audio and MIDI interfaces is managed by the host — the MASCHINE plug‐in only communicates with the host. Native Instruments’ Online Knowledge Base provides how‐tos that will help you route the MASCHINE plug‐in to multiple tracks/outputs in the major hosts:...
In doing so, the following applies: ▪ Only one MASCHINE controller of any type can be connected to an instance at a time. You can choose which instance you want to control from each controller as described in ↑2.5.2,...
Page. ▪ Colors: see ↑2.6.8, Preferences – Colors Page. 2.6.1 Preferences – General Page General page holds all of the global settings for MASCHINE. To display the General page, click the General tab on the left of the Preferences panel.
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Basic Concepts Preferences The Preferences – General page. Setting Description Startup Reload Last Project Click this checkbox to automatically reload the last Project on startup. Recording Audio MASCHINE ‐ オペレーション マニュアル ‐ 63...
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↑2.6.4, Preferences – Default Page). Metronome Enabled Check this box to activate the metronome. You can also enable the met‐ ronome by clicking the Metronome button in the MASCHINE Header, for more information see section: ↑10.2.3, Using the Metronome. Auto‐Enable when Recording Click the checkbox to enable the Auto‐Enable option.
Basic Concepts Preferences Setting Description Quantize Input Quantize automatically quantizes your input to MASCHINE as you record. Select one of the following Input Quantization modes: None: Input Quantization is disabled. Events you play or record on the pads are not quantized.
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Basic Concepts Preferences Preferences – Audio page. Setting Description Interface Driver Select your audio driver from the drop‐down menu. Device Select the available devices if you have more than one audio interface connected. MASCHINE ‐ オペレーション マニュアル ‐ 66...
Output to display the Routing Outputs. Here you are presented with a list of the 16 stereo outputs from MASCHINE: In the right column, you can assign them to the outputs of your audio interface. Click the fields in the right column to select the desired outputs via a drop‐down menu.
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Basic Concepts Preferences To display the MIDI page, click the MIDI tab on the left of the Preferences panel. ► The Preferences – MIDI page. MASCHINE ‐ オペレーション マニュアル ‐ 68...
Off: No MIDI sync mode is selected. Master (Send Clock): If MASCHINE is running as a stand‐alone application, it can also send a MIDI Clock signal to any device that is capable of receiving MIDI Clock. This could be hardware such as a drum machine, another groove box, or even another software sequencer.
Template Project selected for use. Click the folder icon to select another Template Project. Any Project file can be used as a tem‐ plate; this can be from the MASCHINE Library, or you can create a file, for example with your preferred instruments and effects loaded into the Plug‐in slots.
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Select the default height of the Sound lane in the Pattern Editor by 1x or 2x zoom from the menu. 1x displays all choosing between normal 2x displays only the first eight Sounds of a Group, sixteen sounds, and making it easier to edit events. MASCHINE ‐ オペレーション マニュアル ‐ 72...
None: The selected Sound will not receive MIDI data. 2.6.5 Preferences – Library Page Library page allows you to edit the locations of all MASCHINE library files (both factory and user) that appear in the LIBRARY pane of the Browser.
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The Preferences panel – the Library page’s Factory pane. Factory pane displays all factory libraries available. These includes the MASCHINE Factory Li‐ brary, libraries imported from other NI products, as well as installed MASCHINE EXPANSIONS. These libraries will appear in the Factory view of the Browser’s Library pane.
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If you have made any change to a library (e.g., changed its location), select it in the list and click the Rescan button to rescan that library. User Pane To display the User pane, click the User button at the top of the Library page. ► MASCHINE ‐ オペレーション マニュアル ‐ 75...
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The Preferences panel – the Library page’s User pane. User pane displays all user libraries currently in use. This includes the standard MASCHINE user directory as well as any other user directory you might have defined. These libraries will ap‐...
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User Content Folder Included in MASCHINE’s User Paths Products from Native Instruments will store user‐generated content in a centralized User Content folder. In MASCHINE this User Content folder is automatically added to the list of user directo‐ ries in the...
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Rescan button allows you to rescan the select‐ ed library (or all your libraries if none is selected) so that the MASCHINE Browser mirrors any changes you have made to the files. Clicking this Rescan button triggers the scan and an Updat‐...
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CONTINUE or press [Esc] on your computer keyboard, and the scan will go on. If you cancelled the scan, any inconsistencies or missing items in your MASCHINE Library will be resolved by rescanning the same path(s) again (via the Rescan button mentioned above).
◦ If Samples reside in a subfolder of this subfolder, the name of the lower subfolder will be used as sub‐bank. By adding a folder to the user content of your MASCHINE Library, you make their files available in the Browser’s...
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Plug‐in menus in the software and from the Plug‐in Browser on your controller). If, for example, you do not use certain VST plug‐ins in MASCHINE, it could be useful to disable them so that they do not overload the list of available Plug‐ins.
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Basic Concepts Preferences The Preferences panel – the Plug‐ins page’s Manager pane. MASCHINE ‐ オペレーション マニュアル ‐ 82...
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VST/AU 64‐bit plug‐ins, when MASCHINE is running in 64‐bit mode. On the left of each plug‐in in the list, a checkbox allows you to enable/disable this plug‐in in MASCHINE. When a plug‐in is disabled, it will not be available for loading in MASCHINE.
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Use NI Audio Units checkbox, all Native Instruments’ AU plug‐ins are ena‐ bled in the list above and are available for loading in MASCHINE. In order to distinguish them Native Instruments submenu of the Plug‐in me‐ from the VST versions, plug‐in entries in the nus and in the Plug‐in Browser will display either...
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Element Description Plug‐in column Lists all plug‐in directories used in MASCHINE. Click the folder icon on the left of an entry to change the path of that plug‐in directory. button Click to add plug‐in directories.
To display the Hardware page, click the Hardware tab on the left of the Preferences panel. ► → The settings of connected Native Instruments controllers can be selected and adjusted. MASCHINE ‐ オペレーション マニュアル ‐ 86...
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Controller menu allows you to select a connected device and modify Controller its settings. You can have two devices simultaneously focused on a MA‐ SCHINE instance: a controller from the MASCHINE family and a KOM‐ PLETE KONTROL S‐SERIES keyboard. After a new device has been select‐ Controller menu , the...
Scenes, Groups, and Sounds. To display the Colors page click the Colors tab on the left of the Preferences panel. ► The Preferences panel – Colors page. MASCHINE ‐ オペレーション マニュアル ‐ 89...
If you select will by default mirror the color of the Group to which they belong. Load with Colors Click the checkbox to save your Color settings with your MASCHINE files (Projects, Groups, Sounds, etc.). If you uncheck Load with Colors (checked by default), saved colors will not be used next time you load the files.
Preferences panel (see ↑2.6.3, Preferences – MIDI Page). If MASCHINE is running as a plug‐in in a host application, the MIDI configuration is managed by the host (see section ↑2.5, Stand‐Alone and Plug‐in Mode). Please refer to your host documentation to know how to configure MIDI in your host.
Clock by any device that is capable of sending MIDI Clock. This could be hardware such as a drum machine, another groovebox or sequencer, or even another software sequencer. If you use MASCHINE as a plug‐in, it is automatically synced to the host application so you don’t have to activate external MIDI sync! See section ↑2.5, Stand‐Alone and Plug‐in Mode...
2.7.3 Send MIDI Clock If MASCHINE is running as a stand‐alone application, it can also send a MIDI Clock signal to any device that is capable of receiving MIDI Clock. This could be hardware such as a drum machine, another groovebox, or even another software sequencer.
LINK button is displayed even though MASCHINE’s transport is not running. This bar represents the global phase of Link that all partic‐ ipating applications lock into. After clicking the Play button, playback will resume on the downbeat once the moving bar within LINK button is filled.
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Active Link session with two other instances connected. When Link is active, it is not possible to synchronize MASCHINE to incoming MIDI Clock as a slave. Link will take priority. Sending MIDI Clock from MASCHINE as a master is still possible.
To organize, find, keep track of, and provide you thousands of files at any time ready for loading, MASCHINE makes use of a Library. The MASCHINE Library not only contains the factory con‐ tent included with MASCHINE, but also any other factory content (e.g., from MASCHINE EXPAN‐...
Browsing the Library vs. Browsing Your Hard Disks The Browser is your interface to the MASCHINE Library. It provides all necessary tools to search for the files you require — and suggest other files you might not have thought of. Beside this, the Browser also allows you to navigate your file system in a classic way.
↑3.6, Loading and Importing Files from Your File Sys‐ tem. Searching and Loading Files from the Library The Browser’s LIBRARY pane allows you to search for any file in the MASCHINE Library. To display the LIBRARY pane, click the LIBRARY tab in the top left corner of the Browser.
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SCHINE. From the left to right the file types are Project, Group, Sound, Instrument preset, Effect preset, and Sample. By clicking one of them it causes only the files of the selected type to be displayed in the Result list (8). See section ↑3.2.4, Selecting a File Type. MASCHINE ‐ オペレーション マニュアル ‐ 99...
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List. (9) Control bar: At the bottom of the Browser, the Control bar provides a few useful tools when browsing the MASCHINE Library, some of them depending on your selection in the File Type se‐ lector (2): ▪ For all file types except Project, click the Autoload button at the far left of the Control bar to automatically load the selected file in order to hear it in context with the rest of your Project while it is playing.
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At any time in the procedure described above, you can use the Search field (7) to quickly per‐ form a text search among the entries in the Result list (8). The above steps are described in detail in the following sections. Browsing the Library on the MASCHINE Controller Press BROWSE to enter or leave the Browser.
You can also load a product along with its default pre‐ set file directly from the Product selector (see below). By default there is no particular selection in the Product selector; it reads All Instruments: The closed Product selector header. MASCHINE ‐ オペレーション マニュアル ‐ 102...
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Click on the Product selector header to open it. ► → The Product selector opens up, showing you all products available in your MASCHINE Li‐ brary. The opened Product selector. (1) Product selector header: The header shows the selected product—if there is no selection it...
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The tag filter and the results list under the Product selector now include files for all products. Selecting a Bank When you select specific products in the Product list (see description above), an additional Bank menu appears under the closed Product selector: MASCHINE ‐ オペレーション マニュアル ‐ 104...
→ Upon your selection the Bank menu closes and displays the selected bank. The tag filter and results list underneath further narrow their content accordingly. MASCHINE ‐ オペレーション マニュアル ‐ 105...
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File Type selector above (see section ↑3.2.4, Selecting a File Type): The closed Product selector without any Instrument selected. Selecting a Product or a Product Category Click the Product selector to open it. ► MASCHINE ‐ オペレーション マニュアル ‐ 106...
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— if there is no selection it shows a generic label (All Instruments in the picture above) corre‐ sponding to the type of file selected in the File Type selector above. Click the header to close the Product selector. MASCHINE ‐ オペレーション マニュアル ‐ 107...
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For example, if a Native Instruments effect from the KOMPLETE family is installed on your computer but you haven’t saved any user presets for it in MASCHINE yet, its product icon will not be available in the Product selector when the user content is selected in the Content selector.
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Banks can be, e.g., additional libraries (e.g., MASSIVE EXPANSIONS), different versions of the origi‐ nal Factory Library (e.g., FM7 Legacy and FM8 Factory Library), or any other content categoriza‐ tion specific to a particular product. MASCHINE ‐ オペレーション マニュアル ‐ 109...
▪ When you save Instrument or Effect presets: ◦ Presets for Internal Plug‐ins: The product is set to Maschine, while the bank is set to the particular Internal Plug‐in for which the preset has been saved (e.g., Sampler, Kick, Flang‐...
Knob at full left to remove any particular selection (i.e. to select all sub‐banks of the se‐ lected bank). 3.2.4 Selecting a File Type The File Type selector shows six icons representing the different file types of MASCHINE: The File Type selector. (1) Project: (.mxprj) (2) Groups: (.mxgrp) (3) Sounds: (.mxsnd)
→ The selected icon is highlighted and the files are filtered accordingly. Selecting a File Type on the MASCHINE Controller On your controller in Browse mode: At the top left of the left display, press Button 1 or 2 to select the desired file type: ►...
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▪ The hierarchical structure means that the sets of sub‐tags are specific to each tag of the lev‐ el above. Example: Imagine that you are looking for a shaker Sample from the MASCHINE factory library: MASCHINE ‐ オペレーション マニュアル ‐ 113...
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In this second level, you select the Shaker Sub‐Type. Now the third level appears with Sub‐Types like Acoustic, Analog, etc. By selecting any of these tags, say, Acoustic, you will narrow your search to this particular Sub‐Type of shakers: MASCHINE ‐ オペレーション マニュアル ‐ 114...
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TYPES filter. If no file contains both the Type and Mode tags that you have selected, the Type tags will prevail and the Mode tags will be deselected. MASCHINE ‐ オペレーション マニュアル ‐ 115...
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Click the small triangle located to the left of the Attributes (TYPES or MODES). ► → The Attribute sections will collapse results will be shown depending on the amount of space available. Click the triangle again to reopen the sections. MASCHINE ‐ オペレーション マニュアル ‐ 116...
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Searching and Loading Files from the Library Highlighted triangle next to the Attributes (TYPES and MODES). Selecting Type and Mode Tags on the MASCHINE Controller On your controller in Browse mode: Press either Page button (left of the displays) so that the header above the three fields of ►...
Turn Knob 3 to select a Mode, if any. Turn the Knob at full left to remove any particular se‐ lection (i.e. to select all Modes). 3.2.7 Performing a Text Search In the Search field you can enter your search query. MASCHINE ‐ オペレーション マニュアル ‐ 118...
The Product selection is not affected. 3.2.8 Loading a File from the Result List The Result list shows all the files that match your query: The Result list showing kicks from the MASCHINE Library. MASCHINE ‐ オペレーション マニュアル ‐ 119...
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Double‐clicking one of the matches will load the respective file. Depending on what file type you have selected, the file will be loaded to different locations within MASCHINE: ▪ If it is a Project it will load all associated files replacing all files currently in memory. If your current Project contains unsaved changes a dialog will appear asking you if you want to save them.
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Loading Multiple Files at Once via Drag and Drop Once you have selected multiple files from the Result list (see description above), you can drag and drop them to the relevant locations in MASCHINE. By doing this, please keep in mind the fol‐ lowing: ▪...
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Samples will be loaded in the focused Sound and a Zone will be created for each Sample. For more details, see section ↑16.5.7, Adding Samples to the Sample Map. You cannot load multiple Projects at once. Drag and drop of Groups and Sounds is possible only in Arrange view. MASCHINE ‐ オペレーション マニュアル ‐ 122...
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Cancel to keep the file). → The file is deleted from the MASCHINE Library and from your hard disk. Delete entry is not available in the context menu. When browsing factory content, the Navigating to the Files in Your Operating System...
Library, whereas in the LIBRARY pane these are files al‐ ready in the Library). Please refer to section ↑3.5, Editing the Files’ Tags and Properties for more information! MASCHINE ‐ オペレーション マニュアル ‐ 124...
Autoload is not available when browsing Samples with Prehear enabled — see section ↑3.3.3, Au‐ ditioning Samples. When Prehear is enabled, Button 5 and 6 select the previous/next Sample in the result list without loading it automatically. MASCHINE ‐ オペレーション マニュアル ‐ 125...
► strument presets you are pre‐listening to. The Prehear signal is sent to the Cue bus of MASCHINE. This allows you to pre‐listen to Instru‐ ment presets on a distinct output pair (e.g., in your headphones) without affecting MASCHINE’s main output. For more information on the Cue bus, see section ↑12.2.6, Using the Cue...
When you disable Prehear, the playback of any Instrument preset still being pre‐listened is stop‐ ped. The Prehear signal is sent to the Cue bus of MASCHINE. For more information on the Cue bus, see section ↑12.2.6, Using the Cue Bus.
▪ To load the Sample, press the Control encoder or Button 8 (LOAD). When you disable Prehear, the playback of any Sample still being pre‐listened is stopped. The Prehear signal is sent to the Cue bus of MASCHINE. For more information on the Cue bus, see section ↑12.2.6, Using the Cue...
A box appears above with various information on the selected file(s): File Format, Date modified, File Size, Type, as well as the Author Vendor properties, if any (see section ↑3.5, Editing the Files’ Tags and Properties). MASCHINE ‐ オペレーション マニュアル ‐ 129...
Using Favorites in the Browser Favorites in the MASCHINE browser allow you to quickly view and browse your most frequently used items. This includes Projects, Groups, Sounds, Instrument presets, Effect presets, and Sam‐ ples. Any of these items can be assigned as a Favorite. The Favorites serve as an additional filter in the Browser.
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Browser Using Favorites in the Browser The MASCHINE Browser showing all Favorite Instruments tagged with the Type Bass. To activate the Favorites filter: MASCHINE ‐ オペレーション マニュアル ‐ 131...
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Adding an Item to the Favorites List To add an item to the Favorites, follow the instructions below: Place the mouse cursor over an entry in the results list to show the Set Favorite icon. MASCHINE ‐ オペレーション マニュアル ‐ 132...
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You can add any item in the results list to the Favorites, no matter if it is selected or not. The Set Favorites icon will appear as soon as you place the mouse cursor over the entry. Removing a Preset from the Favorites List To remove a preset from the Favorites, follow the instructions below: MASCHINE ‐ オペレーション マニュアル ‐ 133...
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Favorites filter, the item will not be shown in the results list. Using Favorites with the Controller You can view and add Favorites directly using MASCHINE MK1 and MK2 controllers. This lets you access your most frequently used items without touching the computer's mouse and key‐...
The item is removed from the Favorites list. Editing the Files’ Tags and Properties The Attribute Editor allows you to assign or edit tags and properties to your MASCHINE files to make it easier to find them later when browsing the MASCHINE Library in the...
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Browser Editing the Files’ Tags and Properties ▪ When importing folders to the MASCHINE Library from the Browser’s FILES pane, clicking IMPORT at the bottom right of the Browser automatically opens the Attribute Editor so you can tag the files being imported. After you have finished tagging click...
— they are automatically assigned by MASCHINE. 3.5.3 The TYPES and MODES Pages TYPES MODES pages display and let you modify the tags assigned to the file(s) selected in the Result list above. MASCHINE ‐ オペレーション マニュアル ‐ 137...
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Instrument or Effect presets are imported. The MODES page shows only one column: Displaying Tags ▪ In both TYPES MODES pages, tags assigned to the selected files are marked with a check mark right of their name: MASCHINE ‐ オペレーション マニュアル ‐ 138...
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To create a new tag in any column, click the “+” symbol at the bottom of the column, enter ► the desired tag name with your computer keyboard and press [Enter] to confirm. MASCHINE ‐ オペレーション マニュアル ‐ 139...
As with the other pages of the Attribute Editor, the fields in the PROPERTIES page can be modi‐ fied only if you have selected user files in the Result list. The attributes of factory files cannot be edited. MASCHINE ‐ オペレーション マニュアル ‐ 140...
MASCHINE Library. To display the FILES pane, click the FILES tab in the top left corner of the Browser. ► 3.6.1 Overview of the FILES Pane FILES pane contains following elements: MASCHINE ‐ オペレーション マニュアル ‐ 141...
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↑3.6.3, Using the Location Bar. (4) Recent Locations button: Click this button to see a list of the last visited locations and quickly jump any of them. See section ↑3.6.4, Navigating to Recent Locations. MASCHINE ‐ オペレーション マニュアル ‐ 142...
Loading and Importing Files from Your File System (5) Result list: The Result list displays the content (files and folders) of the folder loaded in the Location bar (3). Only MASCHINE‐compatible files are displayed. See section ↑3.6.5, Using the Result List.
▪ Up arrow: Click the Up arrow on the left to go one level up in your file system. ▪ Selected path: Within the path displayed, you can: ◦ Click any folder name to jump to that folder: MASCHINE ‐ オペレーション マニュアル ‐ 144...
The Recent Locations button shows a clock icon at the right of the Location bar: The Recent Location button. The last 10 locations you have visited are stored by MASCHINE and available here: Click the Recent Location button and select any recently visited location from the list.
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Browser Loading and Importing Files from Your File System Only MASCHINE‐compatible files are shown in the Result list. The Result list of the FILES pane. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items.
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For all details, please refer to section ↑3.2.8, Loading a File from the Result List. Additional Features in the Result List Right‐click ([Ctrl]‐click on macOS) any entry in the Result list to open a context menu with ► additional commands. MASCHINE ‐ オペレーション マニュアル ‐ 147...
3.6.6 Importing Files to the MASCHINE Library Apart from the huge MASCHINE factory library, you might want to use your own samples or any MASCHINE files you received from other users. As described previously, you can load them di‐ rectly from the FILES pane.
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Project to the Library for later use. This will be described in each object‐specific section, later in this manual. MASCHINE supports WAVE (.wav) and AIFF (.aiff) sample formats at a sample rate of 44.1 kHz or greater and a bit depth of 16 bits, 24 bits or 32 bits float.
Locating Missing Samples If you are loading a MASCHINE Project and one or more referenced Sample(s) cannot be found for any reason, a dialog in which you can locate the missing Samples will appear. MASCHINE ‐ オペレーション マニュアル ‐ 150...
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Sample. Navigate to the desired Sample in your file system and click Open. Consequently, your Project uses the newly selected Sample in place of the missing one. If other Samples are missing, MASCHINE tries to trace their path starting from the path you just indicated.
Samples (given that the MASCHINE Library already has several hundreds of kick Samples, this may take a considerable amount of time). With Quick Browse you can restore the query with just one click.
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◦ If a Sampler Plug‐in is selected, it will recall the search query used for the Sample loaded in that Sampler. If several Samples are loaded in the Sampler, it will recall the search query for the Sample in the selected Zone in the Zone List. MASCHINE ‐ オペレーション マニュアル ‐ 153...
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↑2.3.5, Switching Be‐ tween the Master, Group, and Sound Level ↑2.3.6, Navigating Channel Properties, Plug‐ ins, and Parameter Pages in the Control Area. Once the desired file is focused/selected, use the Browser of your controller: MASCHINE ‐ オペレーション マニュアル ‐ 154...
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Press Button 1 and 2 to select the file type corresponding to the file you have focused/se‐ lected above. Press Button 3 (LOCATE) to trigger the Quick Browse function. → The Browser of your controller automatically recalls the search query used for that file. MASCHINE ‐ オペレーション マニュアル ‐ 155...
Group at a time. In the software, in Arrange view Group are displayed in the column at the left of the Arranger: the Group List (2). A MASCHINE Project can have any number of Groups, which are organized in banks of eight Groups each. Each Group can have any number of insert effects, which will globally apply to all Sounds contained in that Group, as well as any number of Patterns organized in banks of 16 Patterns each.
From a routing point of view, each Sound, each Group, and the Master represents a distinct channel in MASCHINE. The channels of the 16 Sounds in a Group are mixed together and sent to the Group channel, where their sum will be processed by the Group’s Plug‐ins, if any. Similarly, the channels of all Groups in your Project are mixed together and sent to the Master channel, where their sum will be processed by the Master’s Plug‐ins, if any.
Similarities and Differences in Handling Sounds and Groups Sounds and Groups are handled in very similar ways — see section ↑4.2, Managing Sounds ↑4.3, Managing Groups below for all details. We list here the main differences between both: MASCHINE ‐ オペレーション マニュアル ‐ 158...
4.1.3 Selecting Multiple Sounds or Groups In MASCHINE you can select multiple Sounds or multiple Groups at once. This notably allows you to change a parameter value for all selected Sounds/Groups at a time! To achieve this, MASCHINE distinguishes the “focus” from the “selection”: ▪...
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Sound or Group but the selection is preserved. This notably allows you to check the parameters of any selected Sound or Group while keeping the ability to modify parameters for the entire selection. MASCHINE ‐ オペレーション マニュアル ‐ 160...
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Sound/Group. Selecting Multiple Sounds/Groups in the Software To select multiple Sounds or multiple Groups in the MASCHINE software, simply use the common keyboard shortcuts of your operating system: in the Sound List or the Pad view for Sounds, and in the Group List for Groups.
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Deselect all objects except the focused one, which selected in the list cannot be deselected. The shortcuts mentioned in the table above are valid in following areas of the MASCHINE win‐ dow: ▪ To select multiple Groups, use these shortcuts in the Group List.
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◦ Pressing the Group button / pad of a selected Group/Sound only sets the focus to that Group/Sound without changing the current Group/Sound selection. The Group button / pad stays fully lit. ▪ When MULTI is enabled (Button 8 on): MASCHINE ‐ オペレーション マニュアル ‐ 163...
Sound slots that puts emphasis on their relationship with the pads on your control‐ ler. The Pad view. The Pad view can be shown by activating the Pad View button above the Sound List: The Pad View button. MASCHINE ‐ オペレーション マニュアル ‐ 164...
You can load a readymade Sound from the Browser or from your operating system. The Sound can be included in the MASCHINE Library or any EXPANSION PACK but it can also be a Sound you have created yourself and saved for later use.
Loading Sounds on Your Controller On your controller, use the Browser to load Sounds: ▪ You can browse your MASCHINE Library for the desired Sound. For more information on how to do this, please refer to section ↑3.2, Searching and Loading Files from the Library.
If you use MASCHINE as a plug‐in, some hosts will utilize the [Enter] key, as it is mapped to some function of the host software. In this case, click anywhere else in the MASCHINE plug‐in window to confirm the name you have entered.
→ The pads of the MASCHINE STUDIO, MASCHINE MK3, MASCHINE MK2, and MASCHINE MIKRO MK2 controllers mirror the Sound colors you have selected. Editing Multiple Sounds You can apply the following commands to multiple selections of Sounds: ▪...
You can save your Sounds as individual files (extension “.mxsnd”). This can be only done in the software. Saving Your Modifications into the Original Sound File If you have made changes to a Sound loaded in your Project, you can save your modifications as follows: MASCHINE ‐ オペレーション マニュアル ‐ 169...
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Sound with your modified version, or if there is no orig‐ inal version of your Sound (i.e. you built it from scratch), you can save it as a new Sound file: MASCHINE ‐ オペレーション マニュアル ‐ 170...
But once a Sound is saved and tagged, it is available in the Browser for use in other Groups and Projects. 4.2.6 Copying and Pasting Sounds You can copy and paste Sounds across Sound slots (and thereby across pads) and Groups in your Project. MASCHINE ‐ オペレーション マニュアル ‐ 171...
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▪ When you cut a selection of Sounds, they are placed into the clipboard and removed from the Sound List. Their Sound slots are reset to their default state. The copying procedure for multiple Sounds is as follows: MASCHINE ‐ オペレーション マニュアル ‐ 172...
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On your controller in Control mode, do the following to copy a Sound from one pad to another: Press and hold DUPLICATE. If you want to duplicate a Sound including its Pattern content, enable the +EVENTS option (Button 5). MASCHINE ‐ オペレーション マニュアル ‐ 173...
You can select multiple Sounds to move them all at once! See ↑4.1.3, Selecting Multiple Sounds or Groups for more information. To move one or more Sounds: Click and hold the desired Sound slot(s) in the Sound List or in the Pad view. MASCHINE ‐ オペレーション マニュアル ‐ 174...
Sound(s) will be moved to the first Sound slot(s) of that Group. 4.2.8 Resetting Sound Slots Resetting a Sound slot will remove the Sound it contains and put all its settings (Channel proper‐ ties, name, color…) back to their default values. MASCHINE ‐ オペレーション マニュアル ‐ 175...
► Sound slot to be reset. → The Sound is removed from the pad and the pad turns off. Managing Groups This section describes the global editing functions available for Groups. MASCHINE ‐ オペレーション マニュアル ‐ 176...
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Many of the functions described in the following sections are available in the following two con- text menus: ▪ The context menu of the Groups in the Group List, opened via a right‐click ([Ctrl]‐click on ma‐ cOS) on the desired Group: MASCHINE ‐ オペレーション マニュアル ‐ 177...
A new empty Group is created at the end of the Group List with the default name and col‐ Creating Groups on Your Controller On your controller, existing Groups are indicated by the lit Group buttons A–H: MASCHINE ‐ オペレーション マニュアル ‐ 178...
You can load a readymade Group from the Browser or from your operating system. The Group can be included in the MASCHINE Library or any EXPANSION PACK but it can also be a Group you have created yourself and saved for later use.
Loading Groups on Your Controller On your controller, use the Browser to load Groups: ▪ You can browse your MASCHINE Library for the desired Group. For more information on how to do this, please refer to section ↑3.2, Searching and Loading Files from the Library.
Modify the name of the Group. Press [Enter] on your computer keyboard to confirm. If you use MASCHINE as a plug‐in, some hosts will utilize the [Enter] key, as it is mapped to some function of the host software. In this case, click anywhere else in the MASCHINE plug‐in window to confirm the name you have entered.
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→ The Group buttons of the MASCHINE STUDIO, MASCHINE MK3, MASCHINE MK2 control‐ lers, and the pads of the MASCHINE MIKRO MK2 controller (when you hold the GROUP button) mirror the Group colors you have selected. By default each Group has a different color. But you can choose a common default color for Preferences >...
Right‐click (on macOS: [Ctrl]‐click) the Group in the Group List or the Group name in the top ► Save from the context menu: left corner of the Pattern Editor and select → Your modifications are saved to the Sound file. MASCHINE ‐ オペレーション マニュアル ‐ 183...
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Preferences > Library > User , see section Directory (as defined in ↑2.6.4, Preferences – De‐ fault Page for more information). If you wish, choose another path and/or type another name with your computer keyboard. MASCHINE ‐ オペレーション マニュアル ‐ 184...
Right‐click (on macOS: [Ctrl]‐click) the Group you want to copy in the Group List or the Group name in the top left corner of the Pattern Editor. Copy to copy the Group. In the context menu, choose MASCHINE ‐ オペレーション マニュアル ‐ 185...
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The copying procedure for multiple Groups is as follows: When you copy a selection of Groups, they are both placed into the clipboard and kept in the Group List. The pasting procedure for multiple Groups is as follows: MASCHINE ‐ オペレーション マニュアル ‐ 186...
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Press and hold DUPLICATE. If you want to duplicate a Group including its Patterns, enable the +EVENT option (But‐ ton 5). Press the Group button of the Group you want to copy. The Group button starts blinking. MASCHINE ‐ オペレーション マニュアル ‐ 187...
Arranger view toward the desired location in the Group List. ⇨ As the mouse cursor moves, an insertion line appears at the potential places where you can drop the Group. When the insertion line appears at the desired location, release the mouse button. MASCHINE ‐ オペレーション マニュアル ‐ 188...
The Group is removed. All following Group are shifted up in the Group List to fill the gap. If the last Group bank is empty after the Groups have been shifted, the bank is deleted. MASCHINE ‐ オペレーション マニュアル ‐ 189...
SCHINE installation, and how to export audio from various sources in your Project. You can also export your Patterns as audio or MIDI files via drag and drop. This is described in section ↑10.8.1, Exporting Audio from Patterns ↑10.8.2, Exporting MIDI from Patterns. MASCHINE ‐ オペレーション マニュアル ‐ 190...
Save with Samples… from the context menu: lect You will be presented with the Save Group with Samples panel: In this panel, adjust the settings (see table below) and click Save to confirm or Close to can‐ cel the operation. MASCHINE ‐ オペレーション マニュアル ‐ 191...
Sometimes it is useful to have the ability to save all Samples used in your Project outside of the MASCHINE Library. If you want to take a Project to another studio or if you want to backup a production with all the related files, this comes in handy.
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Click the folder icon on the right to select another name and/or path. Delete Unused Files Enable this checkbox to delete unused files, thereby minimizing the amount of audio data to be exported. MASCHINE ‐ オペレーション マニュアル ‐ 193...
Master, Groups, or Sounds. To export audio from MASCHINE: Set the Loop Range to the region that you want to export. MASCHINE ‐ オペレーション マニュアル ‐ 194...
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Export Scenes/Arrangement as Audio Panel Export Audio panel allows you to select the source and destination as well as make various settings for the audio you want to export from the Ideas view or Arrangement view. MASCHINE ‐ オペレーション マニュアル ‐ 195...
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The following parameters are available in the Export Audio panel, which is split into three distinct sections: Source, Options, and Destination. Source Section Source section allows you to define exactly what will be exported. MASCHINE ‐ オペレーション マニュアル ‐ 196...
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Range Set the range for the audio you want to export. The options here will differ de‐ pending on whether MASCHINE is in Ideas view or Arranger view. In Ideas view the following options are available: All : Select this option to export all Scenes as audio.
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16 Bit is the bit depth of the audio CD format. 24 Bit is well suited for mastering. 32 Bit float is the bit depth used internally by MASCHINE’s audio processing en‐ gine. Choose this setting if you plan to further process the exported audio using other high‐end digital audio devices or applications that support this bit depth.
Importing Third-Party File Formats 4.5.1 Loading REX Files into Sound Slots MASCHINE supports REX (ReCycle) files to be loaded. REX files are loops that are already sliced and mapped to MIDI notes. MASCHINE ‐ オペレーション マニュアル ‐ 199...
A REX file loaded in the first Sound slot. 4.5.2 Importing MPC Programs to Groups MASCHINE allows you to import Drum program files (.PGM and .AKP) from the Akai MPC series to Groups. Supported models include the MPC4000, MPC3000, MPC2000, MPC500, MPC1000 and the MPC2500.
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− − Velocity to Volume Mute Group − − − Choke Group Importing MPC Program Files To import an MPC Program file, open the Browser in the MASCHINE software and click the FILES tab. MASCHINE ‐ オペレーション マニュアル ‐ 201...
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MPC Import panel: In the Input section of the panel, select one of the import options (see table below). Click to start the import procedure (or Cancel to close the panel without importing any‐ thing). MASCHINE ‐ オペレーション マニュアル ‐ 202...
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Select this if you only want to import a single Bank. Use the drop‐down menu to the right to select which Bank you want to import. The list below shows you a preview of the sounds in the selected MPC Bank. MASCHINE ‐ オペレーション マニュアル ‐ 203...
Playing on the Controller Adjusting the Pads Playing on the Controller This chapter describes the numerous features available in MASCHINE to adjust and enhance your playing, both during live performances and when recording Patterns. Adjusting the Pads You can optimize and fine‐tune the way the pads of your controller react to your playing: ▪...
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Pad view and in the Control area for all of them simultaneously. For more information on multiple selection, see section ↑4.1.3, Selecting Multiple Sounds or Groups. Under the grid of pads, you find following parameters: MASCHINE ‐ オペレーション マニュアル ‐ 205...
The Pad Mode provides two Parameter pages for Knob 1–4 under the left display. As usual, use the Page buttons at the left of the displays to select a Parameter page. MASCHINE ‐ オペレーション マニュアル ‐ 206...
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FIX VEL (Knob 1) Here you can adjust the exact velocity value used in the Fixed Velocity mode (see above). Using the Keyboard Mode Select a Sound by pressing the pad it is assigned to. MASCHINE ‐ オペレーション マニュアル ‐ 207...
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The current scale is indicated on the right display: Keyboard mode selected on the controller displays in Pad Mode. The rear side of the MASCHINE hardware with the MIDI IN and OUT sockets. MASCHINE ‐ オペレーション マニュアル ‐ 208...
↑4.1.3, Selecting Multiple Sounds or Groups to know how to do this. By default the base key of every Sound slot is C3 (i.e. middle C in the MASCHINE convention). To change the base key of the selected pad(s) / Sound slot(s) in the software: Click the Pad View button above the Sound List in the Pattern Editor to show the Pad view for the focused Group.
Within a Group, each pad can be assigned to one of eight Choke groups. When you assign a pad to a Choke group, the pad may be set as a Master or Slave in the Choke group: MASCHINE ‐ オペレーション マニュアル ‐ 210...
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Choke and select the desired value from the list to set all se‐ ► lected Sounds to that same Choke group. This also applies to the Master/Slave setting next to it. MASCHINE ‐ オペレーション マニュアル ‐ 211...
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(default setting) to remove the pad from its current Choke group. Turn Knob 2 (CHOKE MODE) to select the Choke mode from MASTER (default setting) or SLAVE for that pad. Release PAD MODE (or press it again if you pinned the mode). MASCHINE ‐ オペレーション マニュアル ‐ 212...
Mode value (Master or Slave) to switch the Sound be‐ tween Master (default setting) and Slave mode. A Link group makes sense only if more than one pad/Sound are assigned to it! MASCHINE ‐ オペレーション マニュアル ‐ 213...
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NONE (default setting) to remove the pad from its current Link group. MODE) to select the Link mode from MASTER Turn Knob 4 (LINK (default setting) or SLAVE for that pad. MASCHINE ‐ オペレーション マニュアル ‐ 214...
Sound slots 1 to 4 are selected. If they have different Key values, a MULTI label ap‐ pears (left). When you drag it (middle), a transpose value appears (right) that will be ap‐ plied to all selected Sounds when you will release the mouse button. MASCHINE ‐ オペレーション マニュアル ‐ 215...
In Keyboard mode, it defines the key played by pad on your controller; pads 2–16 will then play keys from [base key + 1 semitone] up to [base key + 15 semi‐ tones]. MASCHINE ‐ オペレーション マニュアル ‐ 216...
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Adjusting the Base Key in the Software By default the base key of every Sound slot is C3 (i.e. middle C in the MASCHINE convention). To change the base key of the selected pad(s) / Sound slot(s) in the software: Click the Pad View button above the Sound List in the Pattern Editor to show the Pad view for the focused Group.
On top of the various pad settings described in the previous section (see ↑5.1, Adjusting the Pads), MASCHINE also offers you a series of intuitive playing tools particularly useful when play‐ ing live: ▪ Mute and Solo allow you to selectively mute and solo Sounds and Groups: ↑5.4.1, Mute and...
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To unsolo a Sound, right‐click (on macOS: [Ctrl]‐click) the number again. ► Soloing a Group To solo a Group, right‐click (on macOS: [Ctrl]‐click) the Group index (letter + number) on the ► left side of the Group in the Arranger: MASCHINE ‐ オペレーション マニュアル ‐ 219...
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Sounds to mute both events and audio — see the beginning of this section for more information. Muting a Group To mute a Group, click the Group index (letter + number) on the left side of the Group in the ► Arranger: MASCHINE ‐ オペレーション マニュアル ‐ 220...
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To enter mute mode on your controller: The Mute mode on the controller. Press and hold MUTE to enter Mute mode. You can also press MUTE + Button 1 to pin this mode and make it permanent. MASCHINE ‐ オペレーション マニュアル ‐ 221...
The Choke All Notes feature allows you to kill any note or event currently playing in your Project. This affects the audio coming from all Plug‐ins (Internal, Native Instruments, and External). Choke All Notes is only available on your controller:...
The Groove properties have a single Parameter page: Swing. Please refer to section ↑2.3.6, Navigating Channel Properties, Plug‐ins, and Parameter Pages in the Control Area to know how to display and navigate sets of Channel properties. MASCHINE ‐ オペレーション マニュアル ‐ 223...
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The following picture shows you how this rhythm would ▪ Top: Amount 0.0 % (no groove). ▪ Middle: Amount 100.0 % Invert off. ▪ Bottom: Amount 100.0 % Invert enabled. MASCHINE ‐ オペレーション マニュアル ‐ 224...
You can quickly alter the output level, the tempo, and the groove of the Master as well as the output level, the tune, and the groove of any Group or Sound via the MASTER section of your controller. The MASTER section of your controller. MASCHINE ‐ オペレーション マニュアル ‐ 225...
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Playing on the Controller Playing Tools Level Shortcuts To change the output level of the Master (i.e. the overall output level of MASCHINE), simply turn the VOLUME knob. To change the output level of a Group, hold its Group button (first navigate to its Group...
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+ the pad of the desired Sound, then hold any pad (i.e. any pitch of that Sound) and turn the TEMPO knob. → The adjusted tempo or tune value is temporarily shown on the left display. Hold SHIFT while you turn the knob to adjust the value in finer increments. MASCHINE ‐ オペレーション マニュアル ‐ 227...
‐‐‐ MISSING LINK ‐‐‐ for the Sampler and section ‐‐‐ MISSING LINK ‐‐‐ for the Drumsynths. Performance Features The Performance features of MASCHINE are inspired by similar features available in KOMPLETE KONTROL and on the KOMPLETE KONTROL S‐SERIES keyboards. This tight integration offers a familiar and seamless workflow.
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Performance Features The Control Signal Flow—Pads in Keyboard Mode The following diagram illustrates MASCHINE s signal flow between your hits on the pads in Key‐ board mode and the resulting sounds: The signal flow including the new Perform features (Scale, Chord, and Arp) when your pads are in Keyboard mode.
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Pattern. and the content ▪ The Choke Group and Link Group modules affect both your hits on the pads of your Patterns, but their result cannot be recorded into Patterns. MASCHINE ‐ オペレーション マニュアル ‐ 230...
Selecting a Scale and Creating Chords MASCHINE comes equipped with a vast amount of scales and chords that you can select and use to play your Sounds. This opens up possibilities to play an instrument such as a piano ac‐...
▪ The Scale and Chord engine processes live input from the pads of your controller only. Input from third‐party MIDI controllers and data recorded in the Pattern Editor are not processed by the Scale and Chord engine. MASCHINE ‐ オペレーション マニュアル ‐ 232...
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The Root Note parameter replaces the Base Key parameter found in the Keyboard mode of previ‐ ous MASCHINE versions and still available in Group mode. Although the Root Note is edited in the same way as the Base Key on your controller, keep in mind that both are independent of each oth‐...
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Whole‐Half Diminished By default, the Chromatic scale is selected — in other terms, by default your pads play every semitone as in previous MASCHINE versions, however the last selected Scale is automatically as‐ signed when a new Group is created.
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Minor 3 and 7 Suspended 4 5 and 7 Major 7 4, 7, and 11 Minor 7 3, 7, and 10 Dominant 7 4, 7, and 10 Dominant 9 4, 7, 10, and 14 MASCHINE ‐ オペレーション マニュアル ‐ 235...
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LED in Default State LED when Pad Triggered Root notes Fully lit Flash Other pads Dimly lit Flash Note that if Chord Mode is set to Harmonizer, pads triggered as part of the chord will also flash. MASCHINE ‐ オペレーション マニュアル ‐ 236...
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▪ If Chord Mode is set to Off, the notes with the pitch corresponding to the pressed pad are deleted. ▪ If Chord Mode is set to Harmonizer, only the notes with the pitch of the pressed pad are de‐ not deleted. leted. The other notes in the triggered chord are MASCHINE ‐ オペレーション マニュアル ‐ 237...
5.5.4 Creating Arpeggios and Repeated Notes MASCHINE includes a flexible and versatile Arp engine, an arpeggiator that effectively lets you play your Sounds in note sequences. The arpeggios are created according to both the pads you hold and the chords configured with the Scale and Chord engine (see section ↑5.5.2, Selecting a...
KOMPLETE KONTROL S‐SERIES owners: The central clock is shared by all connected devices, so that e.g. repeated notes triggered from your MASCHINE controller and arpeggios triggered from your KOMPLETE KONTROL S‐SERIES keyboard will be synchronized even if the transport is not running.
Extended Lock presents an overview of all your Lock snapshots. Here you can recall, update, or clear your snapshots. You can also set options for morphing between snapshots. To enter Lock view: Press the CONTROL button to enter Control mode. LOCK). Press SHIFT + Button 4 (EXT MASCHINE ‐ オペレーション マニュアル ‐ 240...
Select the snapshot you want to recall from the pads. If necessary, press Button 7 or 8 to access a Lock snapshot from another bank. → The snapshot is recalled and parameters return to their stored setting. You can also morph between settings using the settings in the on‐screen overlay. MASCHINE ‐ オペレーション マニュアル ‐ 241...
5.6.5 Morphing Between Lock Snapshots When switching between two stored snapshots you can set MASCHINE to morph between them, adding movement and interest to a song. Within Extended Lock you can switch on morphing, and set the morph sync and timing parameters.
MIDI Note numbers: Host applications use various conventions to name MIDI notes. For example, in MASCHINE, MIDI note number 0 is referred to as C‐2 and MIDI note number 60 (middle C) as C3. Please refer to the documentation of your host to find out which convention is used.
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Playing on the Controller Using Lock Snapshots Enabling the MIDI Lock Change To enable or disable the MIDI Lock Change feature, do the following: In the MASCHINE Header, click the cog wheel icon. MIDI Change . Click ▪ This opens the following dialog: ▪...
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MIDI source. Corresponding Lock snapshots will not be recalled. For more information on triggering Lock snapshots using your DAW (Digital Audio Workstation), please check the Knowledge Base on the Native Instruments website. MASCHINE ‐ オペレーション マニュアル ‐ 245...
Plug‐in Overview Working with Plug-ins Plug‐ins are the building blocks of all sound in MASCHINE. They can be used at all three levels of the MASCHINE audio routing system: in Sounds, in Groups, and in the Master. This chapter includes various general or specific Plug‐in topics: ▪...
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The Control area displaying the content of the Sound Kick Ordinance of the selected Sound slot 1. Sounds, Groups, and the Master can each hold any number of Plug‐ins. These are stacked up in the Plug-in List, on the left of the Control area. MASCHINE ‐ オペレーション マニュアル ‐ 247...
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In addition to Plug‐ins, each Sound, each Group, and the Master also provide a set of global set‐ tings called Channel properties. These are described in section ↑5.4.3, Groove and in chapter ↑11, Audio Routing, Remote Control, and Macro Controls. Different Types of Plug-ins Plug‐ins can be of different types: MASCHINE ‐ オペレーション マニュアル ‐ 248...
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▪ Instruments: These Plug‐ins generate sound. Instrument Plug‐ins can only be loaded in the first Plug‐in slot of Sounds. Following Plug‐ins are available: ◦ Audio: Included with MASCHINE, the Audio Plug‐in allows audio loops to play back in time with the tempo of your Project. Adding audio with the...
External Instrument, see above), the Sound will generate its own audio. ▪ If the first Plug‐in slot holds an Effect Plug-in (Internal, Native Instruments or External), the Sound will be available as bussing point for other signals (from within MASCHINE, and possi‐...
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This displays the Plug‐in List on the left of the Control area: The Plug‐in List is still empty, because we selected an empty Sound slot. The only visible ele‐ ment in the list is a “+” icon at the top left. MASCHINE ‐ オペレーション マニュアル ‐ 251...
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Upon your selection the selected Plug‐in sits at the top of the Plug‐in List, in the first Plug‐ in slot of the Sound (in our example). In addition, some Native Instruments and External Plug‐ins will automatically open in a floating window (see section ↑6.3.1, Opening/Closing...
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To remove the Plug‐in currently loaded in a slot, open its Plug‐in menu and select ► the top of the menu. → The Plug‐in is unloaded from the slot. All following Plug‐ins are shifted one slot upwards to fill the gap. MASCHINE ‐ オペレーション マニュアル ‐ 253...
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Plug-in Menu Entry Description Plug-ins Presets submenu (only when a Lists all VST/AU presets made available to MASCHINE by the VST/AU Native Instruments or External plug‐in. This allows you to use your favorite presets of the VST/AU plug‐in Plug‐in is loaded) directly inside MASCHINE.
Sampler (first Plug‐in slot of The Sampler is the Internal Instrument Plug‐in used to play back all Sam‐ Sounds only) ples in MASCHINE — this essential Plug‐in will be described in details in section ↑6.2, The Sampler Plug‐in. Drumsynth submenu (first Kick , Snare , Hi‐hat , Tom , and Percussion .
List. This can be accomplished from the Browser when loading content into all three levels of the MASCHINE audio routing system: in Sounds, in Groups, and in the Master. To change the focus of the plug‐in slot from the Browser:...
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On the left display, use Knob 1 to select the TYPE from INTERNAL, or EXTERNAL. The right display shows the list of available Internal, Native Instruments or External Plug‐ins, respectively. If you have selected the first Plug‐in slot of a Sound, use Knob 2 to select the SUBTYPE INSTR (Instruments) or EFFECT.
↑2.3.6, Navigating Channel Properties, Plug‐ ins, and Parameter Pages in the Control Area. Native Instruments and External Plug‐ins only: You can also adjust the Plug‐in parameters via the own user interface of the VST/AU plug‐in. More on this in ↑6.2.6, Page 6: Velocity / Modwheel.
The Plug‐in does not affect the sound anymore. The icon is grayed out to indicate that this slot is now bypassed. Use the same method to unmute the Plug‐in: To activate the bypassed slot again, click its grayed out icon. ► MASCHINE ‐ オペレーション マニュアル ‐ 259...
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To unmute the effect, press SHIFT + the lit Button 5 (BYPASS). ► In most cases the first Plug‐in slot contains an Instrument Plug‐in (e.g., a Sampler). Be careful: by‐ passing the slot will mute the whole Sound! MASCHINE ‐ オペレーション マニュアル ‐ 260...
6.1.7 Moving Plug-ins MASCHINE allows you to move Plug‐ins across the Plug‐in List and across Sounds and Groups. Moving Plug-ins Within the Plug-in List To move a Plug‐in in the Plug‐in List, click its name and drag your mouse vertically. While ►...
6.1.8 Alternative: the Plug-in Strip You can also manipulate your Plug‐ins via the Plug‐in Strip in the Mix view of MASCHINE. You will find all details on this feature in section ↑12.4, The Plug‐in Strip.
Plug‐in opens with that preset automatically loaded. The MASCHINE file format for Native Instruments plug‐ins allows you to save a preset in the for‐ mat native to the plug‐in and freely exchange files between the plug‐in instrument in stand‐alone mode, MASCHINE, and KOMPLETE KONTROL.
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Save As Default... menu item. saved using the Save As… and Save As Default… commands notably allow you to import into the MASCHINE library your user presets for Native Instruments instruments/effects as well as both factory and user presets for third‐party instruments/effects! See ↑6.3.4, Using VST/AU Plug‐in Presets...
In addition, the MASCHINE library already provides a collection of Plug‐in presets for MASCHINE Internal Plug‐ins. Furthermore, any Native Instruments product installed on your computer will have its own factory library already imported into the MASCHINE Browser so that you can browse and load its presets directly from MASCHINE, ready for loading.
Removing the default preset for a plug‐in is a software only feature. The Sampler Plug-in The Sampler Plug‐in allows you to play back any Sample in MASCHINE — including all Groups, Sounds and Samples of the factory library. The Sampler comes with an extensive set of parame‐...
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↑10.5, Recording and Editing Modulation ↑11.2.3, Controlling Parameters via MIDI and Host Automation, respectively. In case MASCHINE cannot find the Sample(s) loaded in a Sampler Plug‐in, a Missing Sample dialog will appear and help you locate the missing Sample(s) again. Please refer to section ↑3.7, Locating...
Here you can adjust how the Sound reacts on incoming MIDI Pitchbend mes‐ sages from an external MIDI controller or your host application. For more infor‐ mation on how to setup your Sounds to receive MIDI, refer to section ↑11.2.1, Triggering Sounds via MIDI Notes. MASCHINE ‐ オペレーション マニュアル ‐ 268...
Defines the basic pitch of your Sample: turn the knob to the right for a higher pitch and to the left for a lower pitch. Start Determines the start point of the Sample. This parameter can also be modulat‐ ed by the Velocity control, see ↑6.2.5, Page 5: LFO. MASCHINE ‐ オペレーション マニュアル ‐ 269...
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One‐shot : This is typical vintage drum machine behavior: the sample is played in its entirety ▪ One‐shot is selected, the from beginning to end with no envelope. If AMPLITUDE ENVELOPE section doesn’t display any parameters. MASCHINE ‐ オペレーション マニュアル ‐ 270...
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▪ plex dynamic control. Unlike many other hardware devices, the pads on MASCHINE are sensitive not only to being hit, but also to being held — so using the ADSR envelope, you can make the pads behave like a MIDI keyboard and sustain a note only for as long as it is held down.
This is a small selection of basic effects, not to be mixed up with the collection of Effect Plug‐ins covered in depth in chapter ↑14, Effect Reference. Parameter Description Comp Basic compressor allowing you to give a Sound more density. Drive Defines the amount of saturation applied to a Sound. MASCHINE ‐ オペレーション マニュアル ‐ 272...
Velocity, the Modulation Envelope, the LFO or the MIDI Modula‐ tion Wheel. The EQ is an equalizer with Frequency, Bandwidth Gain parameters. 6.2.4 Page 4: Modulation Sampler parameters – page 4 of 6: MODULATION ENVELOPE and DESTINATION on the controller. MASCHINE ‐ オペレーション マニュアル ‐ 273...
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The time for the sustain level to return to zero after the note has ended. DESTINATION This is where you define modulation targets for the modulation envelope, i.e. the parameters you want this envelope to control. The knobs adjust the amount of modulation for the following tar‐ gets: MASCHINE ‐ オペレーション マニュアル ‐ 274...
Sampler parameters – page 5 of 6: LFO and DESTINATION on the controller. Sampler parameters – page 5 of 6: LFO and DESTINATION in the software. The LFO (Low Frequency Oscillator) is another modulation source based on waveforms with dif‐ ferent shapes. MASCHINE ‐ オペレーション マニュアル ‐ 275...
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FX / Filter page (page 3). parameter on the Audio page of the Sound’s Output properties (see ↑11.1.2, Configuring the Main Output of Sounds and Groups for more informa‐ tion). MASCHINE ‐ オペレーション マニュアル ‐ 276...
This makes it sound “snappier” when you play hard, and “muffled” or muted when you play softly. Decay Decay parameter of the AMPLITUDE ENVELOPE section on the Pitch / Enve‐ lope page (page 2). MASCHINE ‐ オペレーション マニュアル ‐ 277...
Using Native Instruments and External Plug-ins MASCHINE allows you to load VST/AU plug‐ins from Native Instruments (Native Instruments Plug‐ins) or any third‐party manufacturer (External Plug‐ins) and to use them like the MASCHINE Internal Plug‐ins. As with Internal Plug‐ins, the following rules apply for loading Native Instruments and External Plug‐ins:...
Using Native Instruments and External Plug‐ins 6.3.1 Opening/Closing Plug-in Windows When you load a Native Instruments or External Plug‐in into a Plug‐in slot, you can open a float‐ ing window containing the user interface of that Native Instruments or third‐party instrument/ef‐ fect.
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Working with Plug-ins Using Native Instruments and External Plug‐ins When a Native Instruments or External Plug‐in has been loaded into a Plug‐in slot, a little diagonal arrow appears left of the Parameter pages’ tabs, at the top of the Control area: The little diagonal arrow next to the Parameter pages’...
↑12.4.4, Custom Panels for Native In‐ struments Plug‐ins. ▪ Edit view: The Edit view shows the full user interface of the original Native Instruments prod‐ uct. You can show/hide the Edit view by clicking the Edit button (showing a pencil icon) in the Plug‐in Header: Opening/Closing Plug-in Windows on the Controller On the MASCHINE controller, to open/close a floating window for a Native Instruments or Exter‐...
6.3.3 Setting Up Your Own Parameter Pages As with any Plug‐in, the parameters of a Native Instruments or External Plug‐in are organized into pages. Each Plug‐in can have any number of pages, each containing 8 knobs, which can be as‐...
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Note that parameters of Native Instruments and External Plug‐ins are systematically assigned to knobs (not to switches nor selectors) in MASCHINE — this is also true in the MASCHINE software. A parameter of a Native Instruments or External Plug‐in can be assigned to one knob only! To begin assigning parameters, do the following: Select the Plug‐in for which you want to customize parameter assignments.
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You are now ready to as‐ sign parameters to the Parameter pages. Pages tab can be clicked only for Native Instruments or External Plug‐ins and for the Macro properties. For all other Plug‐ins and Channel properties, parameters and Parameter pages are not editable, and the Pages tab is grayed out and inactive.
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(4) Focus frame: Indicates the knob being assigned. Click any knob to edit its assignment. (5) Parameter Label fields: Double‐click these fields to enter custom labels for your parameters (press [Enter] to confirm). These labels will be mirrored everywhere in MASCHINE for the corre‐ sponding parameters.
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Pages Name - Context Menu When the Assignment Area is opened and the Pages tab is selected, a right‐click on a Page name at the top of the Parameter area opens a context menu. MASCHINE ‐ オペレーション マニュアル ‐ 286...
For some of your Native Instruments or third‐party VST/AU plug‐ins, you might already have a set of factory or user presets (or patches, programs, etc.) that you like to use. MASCHINE lets you directly load these presets and save them as Plug‐in presets within MASCHINE. Saving your VST/AU presets as Plug‐in presets within MASCHINE will notably allow you to access them from...
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— and of course, you will find all these presets in the same loca‐ tions in the Browser on your controller. You can also add to the MASCHINE library the user presets you might have created for any Native Instruments product installed on your computer. To do this, simply add the corresponding path(s)
VST/AU presets explicitly (e.g., by adding a suffix “[FX]” to the effect presets). MASCHINE allows you also to change the preset in your Native Instruments or third‐party VST/ AU plug‐in via MIDI Program Change messages. For more information, see section ↑11.2.3, Con‐...
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Audio page of the Input properties for these Sounds). This can be used to build advanced routings in MASCHINE. For more informa‐ tion on configuring audio inputs for Sounds, please refer to section ↑11.1.1, Sending Exter‐ nal Audio to Sounds.
For more fine adjustments you can edit events in a close‐up view by tog‐ gling the close‐up view in the Pattern editor. For more information on recording your own loops, refer to the chapter: ↑16, Sampling and Sam‐ Mapping. MASCHINE ‐ オペレーション マニュアル ‐ 291...
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Using the Audio Plug-in Loading the Audio Plug-in The Audio Plug‐in can be loaded onto any Sound within a Group. As a MASCHINE Plug‐in, it sup‐ ports all usual Plug‐in workflows. Hence, to know how to load, remove, replace, insert, move, copy/paste the Audio Plug‐in, as well as how to adjust the Audio Plug‐in parameters and load/...
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Set the original tempo of your Sample so that the Audio Plug‐in can accurately play it in sync, no matter what tempo you choose for your Project. This is useful if MASCHINE has miscalculated the tempo while importing the Sample. Howev‐ er, be aware that changing Tempo during playback could affect the synchroni‐...
Sound, which will place the Sample directly within the Pattern. As the Sam‐ ple is loaded into the Pattern a waveform of the Sample will become visible and MASCHINE will seamlessly determine tempo information from the Sample and automatically time stretch it to fit the tempo of your Project.
↑10.1.6, Adjust‐ ing the Arrange Grid and the Pattern Length. The process of using Loop mode is as follows; load a Sample onto a Sound, select Loop mode from the parameters of the Audio Plug‐in. MASCHINE ‐ オペレーション マニュアル ‐ 295...
Sample can be changed at any time while retaining the MIDI note events in the Pattern, meaning you can keep the phrasing and melo‐ dy but use a different Sample for the playback. MASCHINE ‐ オペレーション マニュアル ‐ 296...
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Sample. For more information on recording and editing events, refer to chapter ↑10, Working with Patterns. To zoom into a Pattern, double‐click on the vertical scroll bar to the right of the Pattern Editor. MASCHINE ‐ オペレーション マニュアル ‐ 297...
Drumsynths are a powerful set of monophonic Internal Instrument Plug‐ins (i.e. Instrument Plug‐ ins included with MASCHINE) that allow you to generate individual, fine‐tuned drum sounds for your music productions. Like any other Instrument Plug‐in, you can load them only in the first Plug‐in slot of Sounds.
Drumsynths – General Handling Managing Drumsynths Drumsynths are MASCHINE Plug‐ins and, as such, they support all usual Plug‐in actions and pro‐ cedures. Hence, to know how to load, remove, replace, insert, move, copy/paste Drumsynths, as well as how to adjust the Drumsynth parameters and load/save presets, please refer to section ↑6.1, Plug‐in...
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Common Layout in the Plug-in Strip (Mix View) In Mix view, the Plug‐in panels of all Drumsynths have a similar layout in the Plug‐in Strip: All Drumsynths share the same global layout in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 300...
▪ Electronic sounding engines are generally less velocity‐dependent. Most of them only use velocity to modulate the output volume of the sound. MASCHINE ‐ オペレーション マニュアル ‐ 301...
For all engines, the Tune parameter lets you define which pitch will be played when hitting the pad of that Sound (with pads in Group mode) or playing the middle C (MIDI note 60) base note. In the MASCHINE convention the MIDI note 60 is noted C3. The engines have different pitch ranges: ▪...
43.00. For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 304...
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100.0 % (maximum attack). The default value is 50.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 305...
Adjusts the pitch of the drum played by the middle C, measured in MIDI note numbers and cents. Available values range from 31.00 to 55.00. The default value is 43.00. For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE ‐ オペレーション マニュアル ‐ 306...
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At 100.0 %, only the distorted drum will be heard. Changes to the distortion parameters are only audible when the parameter is set above 0 %. MASCHINE ‐ オペレーション マニュアル ‐ 307...
Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 308...
At high tunings, especially with extreme “Aero Grind” and “Aero Amount” values, it becomes very gritty and bitcrushed, great for IDM and electro. MASCHINE ‐ オペレーション マニュアル ‐ 309...
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The parameters described below are presented as they appear in the Control area (Arrange view). The same parameters are available in the Plug‐in panel within the Plug‐in Strip (Mix view) — for more information please refer to section 9.4 “The Plug‐in Strip” in the MASCHINE 2.0 Manual. Main Page...
The Rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into Drum’n’Bass or Dubstep productions. Its two crispness modes allow for a wide range of bass drums. MASCHINE ‐ オペレーション マニュアル ‐ 311...
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Amount Adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE ‐ オペレーション マニュアル ‐ 312...
48.00. For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 313...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE ‐ オペレーション マニュアル ‐ 314...
0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 315...
48.00. For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 316...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE ‐ オペレーション マニュアル ‐ 317...
100.0 % (hardest). The default value is 75.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 318...
The Snares The Snare Drumsynth can generate a multitude of snare sounds. The Snare in the Control area (Main page depicted). MASCHINE ‐ オペレーション マニュアル ‐ 319...
When enabled, the decay of the drum is choked by the end of the MIDI note. When disabled (default), the drum plays as a one‐shot sound, i.e. until the end of its tail, no matter when the note is released. MASCHINE ‐ オペレーション マニュアル ‐ 321...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE ‐ オペレーション マニュアル ‐ 322...
Adjusts the level of the digital noise, measured as a percentage. Available val‐ ues range from 0.0 to 100.0 % (default: 25.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE ‐ オペレーション マニュアル ‐ 323...
Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 324...
The parameters described below are presented as they appear in the Control area (Arrange view). The same parameters are available in the Plug‐in panel within the Plug‐in Strip (Mix view). See ↑12.4, The Plug‐in Strip for more information on this. MASCHINE ‐ オペレーション マニュアル ‐ 325...
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Available values range from 0.0 to 100.0 % (default: 40.0 %). Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 326...
64.00. For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 327...
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Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 328...
70.00. For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 329...
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Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 330...
72.00. For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 331...
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Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 332...
0.0 to 100.0 % (default: 50.0 %). Skin Tune Adjusts the fine‐tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 333...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE ‐ オペレーション マニュアル ‐ 334...
100.0 % the claps are very sharp and staccato. Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 335...
(NOTE C#3) to 85.00 (NOTE C#5). The default value is 73.00 (NOTE C#4). Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 50.0%). MASCHINE ‐ オペレーション マニュアル ‐ 336...
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Adjusts the amount of snare wire sound applied to the drum, measured as a percentage. Available values range from 0.0 to 100.0% (default: 75.0%). Modulation Page Like with all other engines and Drumsynths, the Modulation page contains one parameter: Veloci‐ MASCHINE ‐ オペレーション マニュアル ‐ 337...
The Hi-hats The Hi‐hat Drumsynth can generate a variety of hi‐hat sounds. The Hi‐hat in the Control area (Main page depicted). MASCHINE ‐ オペレーション マニュアル ‐ 338...
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↑8.4.3, Hi‐hat – Memory. In addition, we mention how to use Choke groups with Hi‐hat Plug‐ins to emulate a closed vs. open hi‐hat set up: ↑8.4.5, Creating a Pattern with Closed and Open Hi‐hats. MASCHINE ‐ オペレーション マニュアル ‐ 339...
When disabled (default), the cymbal plays as a one‐shot sound, i.e. until the end of its tail, no matter when the note is released, although the sound dura‐ tion will still depend on the Decay parameter (see above). TONE Section MASCHINE ‐ オペレーション マニュアル ‐ 340...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE ‐ オペレーション マニュアル ‐ 341...
When disabled (default), the cymbal plays as a one‐shot sound, i.e. until the end of its tail, no matter when the note is released, although the sound dura‐ tion will still depend on the Decay parameter (see above). TONE Section MASCHINE ‐ オペレーション マニュアル ‐ 342...
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Advanced Page For this engine the Advanced page does not contain any parameters. Modulation Page As with all other engines and Drumsynths, the Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 343...
Adjusts the duration of the sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 65.0 %). A short decay produces a closed hat; a long decay gives an open hi‐hat or cymbal. MASCHINE ‐ オペレーション マニュアル ‐ 344...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE ‐ オペレーション マニュアル ‐ 345...
0.0 to 100.0% (default: 80.0%). Character Adjusts a wider range of timbers from noisy to metallic, measured as a per‐ centage. Available values range from 0.0 to 100.0% (default: 25.0%). MASCHINE ‐ オペレーション マニュアル ‐ 346...
Choke group a third Sound containing a half‐opened hi‐hat. To know how to do this, please refer to section ↑5.1.4, Using Choke Groups where Choke groups are ex‐ plained in detail. MASCHINE ‐ オペレーション マニュアル ‐ 347...
Hi‐hat Plug‐in — your changes will seamlessly apply to all your hi‐hat variants! The Toms The Tom Drumsynth can generate a variety of tom sounds. The Tom in the Control area (Main page depicted). MASCHINE ‐ オペレーション マニュアル ‐ 348...
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↑8.5.3, Tom – Floor. For more information on engines, see ↑8.1.1, Engines: Many Different Drums per Drumsynth. For general information on the Snare and the other Drumsynths, see ↑8.1, Drumsynths – General Han‐ dling. MASCHINE ‐ オペレーション マニュアル ‐ 349...
Adjusts the amount of attack, measured as a percentage. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default val‐ ue is 80.0 %. Advanced Page Advanced page contains parameters controlling the individual oscillators. MASCHINE ‐ オペレーション マニュアル ‐ 350...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE ‐ オペレーション マニュアル ‐ 351...
At lower values, the pitch bends downwards. Impact Adjusts the amount of attack, measured as a percentage. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default val‐ ue is 80.0 %. MASCHINE ‐ オペレーション マニュアル ‐ 352...
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‐12.00 to 12.00 semitones (default: 0.00). Freq A Adjusts the pitch of oscillator within the feedback oscillator bank, measured as a percentage. Available values range from 0.0 to 100.0 % (default). MASCHINE ‐ オペレーション マニュアル ‐ 353...
Furthermore the control over the pitch bend and the mute parameters allow for a wide range of sounds. MASCHINE ‐ オペレーション マニュアル ‐ 354...
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Available values range from 0.0 % (default) to 100.0 %. Adjusts the amount of damping applied to the air, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 355...
Main Page Element Description MAIN Section Engine Selects the engine used in the Tom plug‐in. For more information on the avail‐ able engines, please refer to section ↑8.5, The Toms. MASCHINE ‐ オペレーション マニュアル ‐ 356...
From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will The Percussions The Percussion Drumsynth can generate a variety of percussion sounds. MASCHINE ‐ オペレーション マニュアル ‐ 357...
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As in every Drumsynth, the engine can be selected via the Engine selector on the Main page. Each engine has a different character and set of parameters, as detailed in the following sec‐ tions. MASCHINE ‐ オペレーション マニュアル ‐ 358...
Notes. Note that the pitch of this instrument is heavily dependent on the set‐ tings on the Advanced page (see below). Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 359...
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Freq A Adjusts the pitch of oscillator A within the feedback oscillator bank, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). MASCHINE ‐ オペレーション マニュアル ‐ 360...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE ‐ オペレーション マニュアル ‐ 361...
Adjusts the amount of attack. Available values range from 0.0 % (soft attack) to 100.0 % (maximum attack). The default value is 60.0 %. Advanced Page For this engine the Advanced page does not contain any parameters. MASCHINE ‐ オペレーション マニュアル ‐ 362...
C, measured as a per‐ centage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑8.1.5, Pitch Range, Tuning, and MIDI Notes. MASCHINE ‐ オペレーション マニュアル ‐ 363...
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High values simulate a shaker that is being shaken by someone who is having a lot of fun! Available values range from 0.0 to 100.0% (default: 70.0%). MASCHINE ‐ オペレーション マニュアル ‐ 364...
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4 “shakes” (the note length of which can be set with Rate parameter above). Syncopated patterns can be created by selecting a value other than 4 or 8 (or 3 or 6 if the Rate parameter is set to a triplet note division). MASCHINE ‐ オペレーション マニュアル ‐ 365...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will be. MASCHINE ‐ オペレーション マニュアル ‐ 366...
Using the Drumsynths The Cymbals The Cymbals The Cymbal Drumsynth can generate a variety of cymbal sounds. The Crash engine selected for the Cymbal in the Control area (Main page depicted). MASCHINE ‐ オペレーション マニュアル ‐ 367...
Available values range from 0.00 to 100.0% (default value is 30.0%). Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). MASCHINE ‐ オペレーション マニュアル ‐ 368...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE ‐ オペレーション マニュアル ‐ 369...
Adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, replicating the ef‐ fect of recording with overhead stereo microphones. Available values range from 0.0 to 100.0% (default: 50.0%). STRIKE Section MASCHINE ‐ オペレーション マニュアル ‐ 370...
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From the mid position, turning the knob to the left as the inverse effect: the harder you hit the key/pad, the softer the resulting drum sound will MASCHINE ‐ オペレーション マニュアル ‐ 371...
▪ Filter, Mod envelope, Decay, Drive (bi‐polar saturation/distortion), and Glide Time ▪ Integrated with MASCHINE JAM: Program bass and acid lines via notes and glides on MA‐ SCHINE JAM direct from the 8x8 click‐pad matrix. For more information on sequencing Bass...
Bass Synth – General Handling Managing the Bass Synth Bass Synth is a MASCHINE Plug‐in and, as such, supports all usual Plug‐in actions and proce‐ dures. Hence, to know how to load, remove, replace, insert, move, copy/paste a Bass Synth, as well as how to adjust the Bass Synth parameters, and load/save presets, please refer to section ↑6.1, Plug‐in...
The parameters described are presented as they appear in the Control area (Arrange view). The same parameters are available in the Plug‐in panel within the Plug‐in Strip (Mix view). See ↑12.4, The Plug‐in Strip for more information on this. MASCHINE ‐ オペレーション マニュアル ‐ 374...
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100% controls the drive level of the distortion at the end of the signal chain. To ad‐ just the amount of drive, turn the Drive knob by clicking and dragging up‐ wards or downwards. MASCHINE ‐ オペレーション マニュアル ‐ 375...
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Advanced Page For this module the Advanced page contains just one parameter. Element Description Note Section Glide Globally enables the glide parameter. Once set to on, the note will continuously play in a monophonic manner. MASCHINE ‐ オペレーション マニュアル ‐ 376...
Patterns are grouped into Pattern banks containing up to 16 Patterns each. 10.1.1 Pattern Editor Overview The Pattern Editor is the all‐in‐one Pattern editing tool of the MASCHINE software. This overview of the Pattern Editor introduces you its main parts and control elements. MASCHINE ‐ オペレーション マニュアル ‐ 377...
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The Pad view is an alternate representation of your Sound slots that focuses on the pads of your controller. In Pad view you can adjust how the Sounds should be triggered by your pads. See section ↑5.1.1, The Pad View in the Software. MASCHINE ‐ オペレーション マニュアル ‐ 378...
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Event area on the horizontal axis (time), or drag it vertically to zoom in/out on this time axis. You can also click the left or right handle of the scroll bar and drag MASCHINE ‐ オペレーション マニュアル ‐ 379...
A zooming scroll bar is available at the bottom of the Pattern Editor. This tool allows you to both scroll and zoom in/out horizontally in the Event area and the Control Lane on the time axis: MASCHINE ‐ オペレーション マニュアル ‐ 380...
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When the Pattern Editor is in Keyboard view, a vertical zooming scroll bar is available on the right of the Pattern Editor allowing you to both scroll and zoom in/out vertically on the pitch axis. It works in the same way as the horizontal bar described above. MASCHINE ‐ オペレーション マニュアル ‐ 381...
MASCHINE Header. → The Follow button lights up in the MASCHINE Header. The Event area will now switch to the next Pattern portion (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed. This way, you always see the Pattern portion that is be‐...
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If the playback position is outside any Pattern currently displayed, the Event area will not follow the playhead, even if the Follow function is active. As soon as the playhead enters a selected Pattern, the Event area will follow the playhead. MASCHINE ‐ オペレーション マニュアル ‐ 383...
▪ If playback is off, the playhead jumps to the closest step before your mouse cursor, accord‐ ing to the current Step Grid settings. If the Step Grid is disabled, the playhead jumps to the exact position you have clicked. MASCHINE ‐ オペレーション マニュアル ‐ 384...
↑15.4.1, Jumping to another Playback Position in Your Project. 10.1.5 Group View and Keyboard View The Pattern Editor allows you to edit the events for all 16 Sound slots of the selected Group: this is called the Group view. MASCHINE ‐ オペレーション マニュアル ‐ 385...
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The Keyboard View Alternatively, you can switch the Pattern Editor to Keyboard view: Click the Keyboard View button (showing a little keyboard) on the left of the Pattern Editor ► to switch it to Keyboard view: MASCHINE ‐ オペレーション マニュアル ‐ 386...
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Event area. Octaves are indicated by a number on each C key: e.g., the middle C, which is noted C3 in the MASCHINE convention, will read “3.” Click any note on the piano roll to trigger the selected Sound at that particular pitch.
Pattern Lengths. For other uses of the Arrange Grid (adjusting the playback position and the Loop Range), one‐bar divi‐ sions are used instead. MASCHINE ‐ オペレーション マニュアル ‐ 388...
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On your controller, the length of the selected Pattern, along with the Pattern Grid resolution used to modify this length, can both be adjusted using various methods: via the Pattern mode, the Grid mode or the Record Prepare mode. Choose the method that best fits your current workflow. MASCHINE ‐ オペレーション マニュアル ‐ 389...
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Pattern Grid. Adjusting the Grid on the Controller In Grid mode you can adjust the various grids used in MASCHINE, including the Arrange Grid res‐ olution. The Arrange Grid changes the size of steps by which Pattern Lengths and Section Lengths can be adjusted.
Grid are too close to each other they will be hidden to avoid convoluting the display. For example, this could be the case if you display 6 or 8 bars and choose a Step Grid resolution of 1/64th. MASCHINE ‐ オペレーション マニュアル ‐ 391...
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The Nudge Grid is based on the Step Grid: ▪ The Nudge Grid is active when the Step Grid is active. If the Step Grid is disabled, nudging events will shift them at the maximum resolution of the sequencer. MASCHINE ‐ オペレーション マニュアル ‐ 392...
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The Nudge Grid is not indicated in the Event area of the Pattern Editor. Adjusting the Step Grid and the Nudge Grid on Your Controller You can enable/disable the Step Grid and adjust the Step Grid and Nudge Grid resolution from your controller. MASCHINE ‐ オペレーション マニュアル ‐ 393...
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Press Button 4 (STEP) to access the Step and Nudge Grid settings. Turn Knob 4 (NUDGE) to select the desired Nudge Grid resolution. The new Nudge Grid resolution is directly in use — provided that the Step Grid is enabled (see above). MASCHINE ‐ オペレーション マニュアル ‐ 394...
↑10.2.3, Using the Metronome. ▪ You can also start the recording with a count‐in: ↑10.2.4, Recording with Count‐in. ▪ While recording you can let MASCHINE automatically quantize what you play on the pads: ↑10.2.5, Quantizing while Recording. 10.2.1 Recording Your Patterns Live In Control mode your controller provides many tools to live record Patterns for the focused Group.
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In order to prevent you from erasing events accidentally, in following situations Replace mode is automatically disengaged (ERASE turns off) and the recording continues in Overdub mode: ▪ When the playback loops (whether at the end of the Loop Range or at the end of your Project). MASCHINE ‐ オペレーション マニュアル ‐ 396...
Pattern Length and the resolution of the Pattern Grid right before start‐ ing a recording. This way you can quickly create a new Pattern with the desired pattern length and directly start recording events in it! MASCHINE ‐ オペレーション マニュアル ‐ 397...
Record Prepare mode. This is also true when using the Count‐in (see ↑10.2.4, Recording with Count‐in). 10.2.3 Using the Metronome The metronome will help you to keep time when recording in real time. MASCHINE ‐ オペレーション マニュアル ‐ 398...
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The time signature of the metronome can be set to differ from the time signature of your Project! This can be useful to record unusual rhythms in a Pattern. Reminder: the time signature of your Project is defined in the MASCHINE Header (MASCHINE in stand‐alone mode) or by your host ap‐ plication (MASCHINE running as a plug‐in).
Loop Range is placed and the actual beginning of the Loop Range: Count‐in when the Loop Range starts at the beginning of a bar… MASCHINE ‐ オペレーション マニュアル ‐ 400...
You can choose to have notes automatically quantized as you record. This is called Input Quan- tization. You can also quantize recorded notes at any time. See section ↑10.4.7, Quantizing Events/Notes for more information. MASCHINE ‐ オペレーション マニュアル ‐ 401...
16‐step sequence for the focused Sound. The size of the steps de‐ pends on the current Step Grid settings. Lit pads indicate events on the corresponding steps. For more information on the Step Grid, see section ↑10.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE ‐ オペレーション マニュアル ‐ 402...
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1, going up all four rows from left to right and ending at pad 16. At any time you can enable/disable PLAY as you see fit (e.g., to check how your actions affect the Pattern). MASCHINE ‐ オペレーション マニュアル ‐ 403...
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When Follow is enabled, the right display and your pads automatically switch to the next 16 steps as soon as the playback position reaches the end of the portion currently displayed. Press STEP at the top left of your controller to switch your controller to Step mode. ► MASCHINE ‐ オペレーション マニュアル ‐ 404...
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▪ The event velocity is defined by how hard you hit the pads, unless you have enabled the Fixed Velocity option (see below). ▪ The event length is set to one step (hence, it depends on the current Step Grid settings). MASCHINE ‐ オペレーション マニュアル ‐ 405...
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Mode), the Follow function is temporarily disabled — it is automatically re‐ena‐ bled when you release the pad. See below for more information on recording modulation in Step mode. Otherwise you can manually switch to the previous/next steps: MASCHINE ‐ オペレーション マニュアル ‐ 406...
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▪ If Fixed Velocity is enabled, all events you create will have the velocity set by Knob 4 (VELOC- ITY). ▪ If Fixed Velocity is disabled, the velocity of each event will depend on how hard you hit the pad when creating the event. MASCHINE ‐ オペレーション マニュアル ‐ 407...
(MULTI). Knob 2 (PITCH) Transposes the selected events by semitones. When only one event is selected, its pitch is shown under PITCH. If several events are selected, the field shows (MULTI). MASCHINE ‐ オペレーション マニュアル ‐ 408...
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The event position will be adjusted independently of the current Step Grid: It is designed as a fine adjustment within the current step. Editing Events in Step Mode on the Controller You can quickly adjust the velocity, pitch, and position of any events via the Quick Edit shortcuts on your controller: MASCHINE ‐ オペレーション マニュアル ‐ 409...
You can also record modulation in Step mode. This is helpful when you want to set value changes at a specific time in a Pattern. For all details on modulation please refer to section ↑10.5, Recording and Editing Modulation. MASCHINE ‐ オペレーション マニュアル ‐ 410...
MA‐ SCHINE context. 10.4.1 Editing Events with the Mouse: an Overview In the software you can choose from three Mouse Edit modes. Each of them provide different mouse actions in the Event area. MASCHINE ‐ オペレーション マニュアル ‐ 411...
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The following table is an overview of available mouse actions in Select mode (works in both Group view and Keyboard view, see ↑10.1.5, Group View and Keyboard View). All these actions are described in more details in the following sections. MASCHINE ‐ オペレーション マニュアル ‐ 412...
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Duplicates selected notes. When you drag horizontal‐ ly, the copies are moved in time according to the Step Grid. Drag left/right note border Moves the start/end of selected notes according to the Step Grid, thereby resizing the notes. MASCHINE ‐ オペレーション マニュアル ‐ 413...
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Contrary to Paint mode, in Erase mode notes are always deleted, no matter if you first click a note or in the background of the Event area. Furthermore, in Erase mode notes can be deleted in sever‐ al Sounds at once, independently of where you first clicked. MASCHINE ‐ オペレーション マニュアル ‐ 414...
Your controller offers numerous ways to create events — on your controller this is referred to as “recording Patterns.” For details on this please refer to section ↑10.2, Recording Patterns in Real Time ↑10.3, Recording Patterns with the Step Sequencer. MASCHINE ‐ オペレーション マニュアル ‐ 415...
10.4.3 Selecting Events/Notes MASCHINE provides you many ways to select events/notes in your Pattern. This notably allows you to precisely define which events your next edits will be applied to. In the software you can select events with your mouse only if Select mode is selected in the Edit Mode selector: Click the cursor icon on the left to select events with your mouse.
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Select Mode: Selecting Events (Pads in Group mode) In Group mode (the default mode of the pads), each pad represents a specific Sound of the fo‐ cused Group. MASCHINE ‐ オペレーション マニュアル ‐ 417...
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By combining these tools you can precisely define the selection of events you want to edit. The total number of events included in the current selection is shown in the middle right part of the right display. MASCHINE ‐ オペレーション マニュアル ‐ 418...
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(see above) are included into the selection. Page buttons Drop the current selection and select the previous/next individual event for the focused Sound. By combining these tools you can precisely define the selection of notes you want to edit. MASCHINE ‐ オペレーション マニュアル ‐ 419...
If you perform any of the actions listed above on a note not included in the current selection, the selection is dropped and the note you are editing will be the only note affected by your edit. MASCHINE ‐ オペレーション マニュアル ‐ 420...
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Step Grid divisions and snapping to positions that preserve its original off‐ set with the Step Grid (see quantization rule above). In the software the Nudge command is not available with your mouse but via a keyboard short‐ cut: MASCHINE ‐ オペレーション マニュアル ‐ 421...
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If only one event is selected, its length is shown under LENGTH. If several events are selected, the field shows (MULTI). MASCHINE ‐ オペレーション マニュアル ‐ 422...
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“in the pocket” (something a funk drummer does naturally!). Transpose Events and Notes You can transpose selected events by semitones or octaves to match their pitch to your taste. MASCHINE ‐ オペレーション マニュアル ‐ 423...
Deleting Events/Notes on the Controller Your controller provides you with several tools to delete notes/events from the current Pattern. Quick Erasing Events or Notes The quickest and easiest way to delete events is the following: MASCHINE ‐ オペレーション マニュアル ‐ 424...
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(CLEAR) to erase the selected events. If nothing is selected, all event/ ► notes in the Pattern will be affected. Deleting Events or Notes while Playing If the sequencer is currently playing, you can selectively erase events at the play position: MASCHINE ‐ オペレーション マニュアル ‐ 425...
You can also cut, copy and paste selected events to another location in the same Pattern or to a different Pattern and for the same Sound or another one (possibly in another Group). To cut, copy, and paste the selected events/notes in the software, do the following: MASCHINE ‐ オペレーション マニュアル ‐ 426...
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◦ In Group view the events copied from the topmost Sound in the Sound List are pasted onto the focused Sound. In Keyboard view the events copied from the highest pitch are pasted at the pitch of the row in which the mouse cursor is located. MASCHINE ‐ オペレーション マニュアル ‐ 427...
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To copy and paste selected events from your controller: To copy the selected events, press SHIFT + pad (COPY). If you want to cut the selected events before pasting them, press SHIFT + pad (CLEAR) to delete the original events. MASCHINE ‐ オペレーション マニュアル ‐ 428...
Step Grid. This allows a tighter rhythm while retaining a human feel. In addition, if you record notes from a MIDI keyboard or using the pads, and create unwanted double notes where you don’t want them; MASCHINE automatically detects and removes these double notes while quantizing.
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Editing Events Quantize and Quantize 50% in the Pattern Editor context menu. To apply full or half quantization using the MASCHINE software: Select the events in the Pattern Editor you want to quantize. If nothing is selected, the whole Pattern will be quantized.
Input section at the bottom of the General page in the Preferences panel: Click the Quantize menu and select the desired Input Quantization mode from the three ► modes available (see their description above). MASCHINE ‐ オペレーション マニュアル ‐ 431...
Variation is available in both Pad mode and Keyboard mode and can be applied to a Sound. In Keyboard mode the Variation Random mode contains extra parameters that allow you to add va‐ riety to melodic content. MASCHINE ‐ オペレーション マニュアル ‐ 432...
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Applies the current settings to the selected Sound. VELOCITY RANGE Velocity Lo Adjust notes with a velocity no lower than the set value. Velocity Hi Adjust notes with a velocity no higher than the set value. MASCHINE ‐ オペレーション マニュアル ‐ 433...
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Set the amount of notes that are available to make up a chord per step. This is also calculated in relation to Note Count set in the DISTRIBUTIONS section. The Note Count range is from to 6. MASCHINE ‐ オペレーション マニュアル ‐ 434...
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Gauss: Note lengths in the middle part of the pattern are more likely to be shorter. ½ Gauss: Note lengths in the middle to lower part of the pattern are more likely to be shorter. MASCHINE ‐ オペレーション マニュアル ‐ 435...
10.5 Recording and Editing Modulation One of the really cool features of MASCHINE is the ability to modulate nearly all MASCHINE pa‐ rameters both on the controller and in the software in a very easy way. In MASCHINE, modulation means the automatic change of MASCHINE parameters from an in- ternal source (e.g., manual changes recorded via Auto‐write…).
▪ Plug‐ins: ◦ Saturator: in Tube mode, the Bass Overload button (MAIN section) and Bypass button section). ◦ Percussion (Drumsynth): in Fractal mode, the Tune Hold button in the Main page. ▪ Channel properties: MASCHINE ‐ オペレーション マニュアル ‐ 437...
Since modulation is defined relative to this non‐modulated value, you can turn the knob to define the reference value from which the recorded modulation will deviate. MASCHINE ‐ オペレーション マニュアル ‐ 438...
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→ Your modulation gets recorded now. Each Knob movement is stored in your Pattern as an modulation event. It will be automatically played with your Pattern upon its next cycle. MASCHINE ‐ オペレーション マニュアル ‐ 439...
Control area. If the Control Lane is not visible at the bottom of the Pattern Editor, click the up‐pointing arrow in the bottom left corner of the Pattern Editor to show it. MASCHINE ‐ オペレーション マニュアル ‐ 440...
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Event area above. ◦ Left of the modulation track, a vertical scale indicates the value range for that parameter. In the modulation track you can create, edit, and delete modulation points (see below). MASCHINE ‐ オペレーション マニュアル ‐ 441...
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The Edit Mode selector. All actions in the Control Lane are quantized according to the Step Grid. For more information on the Step Grid, please refer to section ↑10.1.7, Adjusting the Step Grid and the Nudge Grid. MASCHINE ‐ オペレーション マニュアル ‐ 442...
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Control area. To create a new modulation track for a parameter of a Group, click the desired Group in the Group List (left of the Arranger) and click the GROUP tab in the Control area. MASCHINE ‐ オペレーション マニュアル ‐ 443...
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Resetting a Modulation Track To reset the modulation track of a parameter, right‐click ([Ctrl]‐click on macOS) the desired ► Reset Modulator at the top of the menu. entry in the Modulator List and select MASCHINE ‐ オペレーション マニュアル ‐ 444...
10.6 Creating MIDI Tracks from Scratch in MASCHINE Within MASCHINE you can create MIDI tracks from scratch for any Sound of your Project. MA‐ SCHINE’s MIDI automation tracks can have two purposes: ▪ When playback is on, the content of these tracks is sent in real time as MIDI data via the MIDI output of the Sound (if enabled).
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Working with Patterns Creating MIDI Tracks from Scratch in MASCHINE You cannot create MIDI tracks for Groups nor for the Master. Creating and editing MIDI tracks is done in the MIDI pane of the Control Lane: Create MIDI tracks in the MIDI pane of the Control Lane.
In the software, all Pattern management operations are done in the Pattern Manager: To open the Pattern Manager, click the Pattern Manager button (a down‐pointing arrow) at ► the left of the name of the selected Pattern. → The Pattern Manager appears underneath. MASCHINE ‐ オペレーション マニュアル ‐ 447...
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▪ The Pattern slots on the left and the cells in the selected pad grid on the right are strictly equivalent: you can use either the slots or the corresponding cells to execute all the manage‐ ment commands described in the next sections. MASCHINE ‐ オペレーション マニュアル ‐ 448...
▪ Dim lit pads indicate Pattern slots containing a Pattern. ▪ Unlit pads represent empty Pattern slots. 10.7.2 Selecting Patterns and Pattern Banks In the topmost row of the Pattern Editor, you can see on the left the name of the Pattern select‐ MASCHINE ‐ オペレーション マニュアル ‐ 449...
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Furthermore, this Pattern is referenced by a Clip for the selected Group in the current Scene in the Arranger. This Clip replaces any previous Clip for the Group in that Scene (see chapter ↑15.3, Using Arranger View for more on this). MASCHINE ‐ オペレーション マニュアル ‐ 450...
Pattern mode so you can quickly use the shortcut PAT‐ TERN + pad to select the desired Pattern. 10.7.3 Creating Patterns First of all, you don’t need to explicitly create a new empty Pattern before filling it with events: MASCHINE ‐ オペレーション マニュアル ‐ 451...
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Manager displays the Pattern slots in that bank. Click any empty Pattern slot in the list on the left or click any dark cell in the selected pad grid on the right to create a new empty Pattern there. MASCHINE ‐ オペレーション マニュアル ‐ 452...
Press the pad corresponding to the Pattern after which you want to insert a new Pattern. Press Button 5 (CREATE). → A new empty Pattern is inserted right after the selected Pattern. All following Patterns are shifted to the next slot. 10.7.4 Deleting Patterns To delete a Pattern: MASCHINE ‐ オペレーション マニュアル ‐ 453...
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Press and hold PATTERN to enter Pattern mode. Press Button 7 and 8 to select the desired Pattern bank. Press the pad corresponding to the Pattern you want to delete. Press Button 6 (DELETE). MASCHINE ‐ オペレーション マニュアル ‐ 454...
Pattern bank after that last bank. To do this: Open the Pattern Manager (see ↑10.7.1, The Pattern Manager and Pattern Mode). Click the “+” symbol under the last pad grid on the right to create another Pattern bank. MASCHINE ‐ オペレーション マニュアル ‐ 455...
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Press Button 8 repeatedly to select the last Pattern bank. If this last bank contains at least one Pattern, the label under Button 8 turns to a “+” symbol. Press Button 8 once more to create another Pattern bank. MASCHINE ‐ オペレーション マニュアル ‐ 456...
To rename the selected Pattern in the Pattern Editor: Double‐click the Pattern name at the top left of the Pattern Editor: Type a name and press [Enter] on your computer keyboard to confirm (or press [Esc] to cancel you change). MASCHINE ‐ オペレーション マニュアル ‐ 457...
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Type a name and press [Enter] on your computer keyboard to confirm (or press [Esc] to cancel you change). → The Pattern is renamed. In the Arranger, all Clips referencing this Pattern will mirror the new Pattern name. MASCHINE ‐ オペレーション マニュアル ‐ 458...
Working with Patterns Managing Patterns If you use MASCHINE as a plug‐in, some hosts will utilize the [Enter] key, as it is mapped to some function of the host software. In this case, click anywhere else in the MASCHINE plug‐in window to confirm the name you have entered.
Pattern will also mirror the selected color. By default Patterns inherit the color of their Group. 10.7.8 Duplicating, Copying, and Pasting Patterns MASCHINE provides different ways of copying/pasting Patterns. Duplicating a Pattern To duplicate a Pattern: Open the Pattern Manager (see ↑10.7.1, The Pattern Manager and Pattern...
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To cut or copy the content of a Pattern and paste it in another Pattern, do the following: Click the Event area’s background to deselect any selected events (your mouse must be in Select mode). MASCHINE ‐ オペレーション マニュアル ‐ 461...
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Press and hold DUPLICATE (you can also pin it by pressing Button 1). Press the pad of the Pattern you want to copy. The pad starts flashing. Press the target pad for the Pattern copy. MASCHINE ‐ オペレーション マニュアル ‐ 462...
The selected Pattern bank is surrounded by a white border and its Patterns appear in the list on the left. Click and hold the Pattern slot or the corresponding cell in the pad grid. MASCHINE ‐ オペレーション マニュアル ‐ 463...
Button 1. Press the corresponding pad to select the pattern you want to edit. LENGTH Press SHIFT and turn Knob 4 to adjust Pattern Length in fine increments. MASCHINE ‐ オペレーション マニュアル ‐ 464...
Sounds you want to exclude from the exported audio file (see section ↑5.4.1, Mute and Solo), and check that the Group itself is not muted — otherwise the exported au‐ dio file will be silent! MASCHINE ‐ オペレーション マニュアル ‐ 465...
You can now drag the exported audio file to your desktop, into an audio channel of your host application, or even to another Sound or Group in MASCHINE! If you drop the audio file onto a Group, it will be loaded into the first empty Sound slot of this Group.
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The MIDI file is exported to the selected location. You can even drag the MIDI Dragger icon onto another Sound or Group in MASCHINE! In this case the MIDI file will be directly imported into a Pattern of the selected Group according to the rules described in section ↑10.8.3, Importing MIDI to...
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Patterns, you will get a consistent assignment of notes to MIDI tracks across all exported Patterns. Also, when you export a Pattern and then re‐import it into MASCHINE, the notes will always be mapped to the correct Sounds.
10.8.3 Importing MIDI to Patterns You can import MIDI files (extension “.mid”) to Patterns. This allows you to use in MASCHINE MIDI files prepared with another application. This function is only available in the software. Importing MIDI data into a Pattern that already contains data (note, modulation tracks, and MIDI tracks) will replace that data.
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Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE ‐ オペレーション マニュアル ‐ 470...
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Group! MIDI to Group – import rules: When you import a MIDI file into a Group, MASCHINE assumes that the MIDI file contains data for different instruments (e.g., a drum kit), and the import will be performed accordingly.
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◦ For each Sound, MIDI notes will be imported at the default root note C3 — this ensures that the imported MIDI data will correctly trigger all MASCHINE factory kits. ◦ The MIDI CC data will be copied to all Sounds for which MIDI notes have been imported.
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Select the Pattern in which you want to import the MIDI file. Navigate to the desired MIDI file in the Explorer/Finder of your operating system or in the FILES pane of the MASCHINE Browser. MASCHINE ‐ オペレーション マニュアル ‐ 473...
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This sets the focus to that Group and displays its Sounds and Patterns in the Pattern Editor underneath. Select the Pattern in which you want to import the MIDI file. Set the focus to the desired Sound by clicking it in the Sound List (left of the Pattern Edi‐ tor). MASCHINE ‐ オペレーション マニュアル ‐ 474...
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MIDI to Sound – import rules: When you import a MIDI file into a Sound via its context menu, MASCHINE assumes that the MIDI file contains data for one single instrument (e.g., a bass or a lead synthesizer), and the import will be performed accordingly. Your MIDI file will be imported as follows: ▪...
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MIDI file to that Group — see above for a detailed description. To import multiple MIDI files to a Sound: Select multiple MIDI files in your operating system or in the FILES pane of the Browser. MASCHINE ‐ オペレーション マニュアル ‐ 476...
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Alternatively, if you have selected the MIDI files in the FILES pane of the Browser, simply press [Enter] on your computer keyboard to import the multiple selection to the focused Sound! MASCHINE ‐ オペレーション マニュアル ‐ 477...
This chapter describes a few important topics and features of MASCHINE’s routing and assign‐ ment system. Understanding these will be of great help in numerous MASCHINE workflows: ▪ We will explain how MASCHINE’s audio routing works and how to take advantage of its flexi‐ bility: ↑11.1, Audio Routing in...
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▪ At the top level, the Master has its own channel, which sums the channels of all Groups and ends up at the main output of MASCHINE. The output of the Master’s channel is sent to your amplification system (in stand‐alone mode) or to your host application (in plug‐in mode).
Each Sound can be configured to receive external audio signals. These audio signals can be com‐ ing from the following sources: ▪ Outside MASCHINE (from your audio interface if MASCHINE is used in stand‐alone mode, or from your host if MASCHINE is used in plug‐in mode).
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This allows you to send mixer channels from your DAW to individual Sounds within MASCHINE, for example. Please refer to your host documentation to know how to route signals to the virtual audio inputs of your MA‐...
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Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single‐click the header of the desired Group. The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE ‐ オペレーション マニュアル ‐ 482...
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Sound name and select the desired external input in the menu. This is equivalent to setting the Source parameter described above. Turn the little knob on its left to adjust the input gain. This is equivalent to setting the Gain parameter described above. MASCHINE ‐ オペレーション マニュアル ‐ 483...
Please refer to section ↑2.3.6, Navigating Channel Properties, Plug‐ins, and Parameter Pages in the Control Area to know how to access the Audio page of the Output properties in the software and from your controller. MASCHINE ‐ オペレーション マニュアル ‐ 484...
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MAIN section will correspond to virtual outputs in your host. This allows you to send individual Sounds or Groups from MASCHINE to their own mixer channels within your DAW, for example. Labels for Bussing Points in the Dest. Selector The various bussing points available in the Dest.
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Sound List and in the Group List, at the left of the Pattern Editor and the Arranger, respectively: For each channel (Sound or Group) the left knob adjusts the level and the right knob adjusts the panoramic position. MASCHINE ‐ オペレーション マニュアル ‐ 486...
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Configuring the Main Outputs of Sounds and Groups in Mix View You can also easily configure the outputs of your Sounds and Groups in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view: MASCHINE ‐...
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To adjust the level, panoramic position or Cue state of a channel, use the channel’s fader, balance control (above the fader) or headphone button (below the fader), respectively. This is equivalent to setting the Level, Pan, and parameters described above, respec‐ tively. MASCHINE ‐ オペレーション マニュアル ‐ 488...
The auxiliary outputs of a Sound/Group are configured on the page of the Output proper‐ ties. There is no page in the Output properties of the Master. MASCHINE ‐ オペレーション マニュアル ‐ 489...
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MAIN section on the Audio page are applied. If Post (default setting), the Order is set to Level settings of the main output also affect the signals sent to the auxiliary outputs. MASCHINE ‐ オペレーション マニュアル ‐ 490...
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AUX 2 section will correspond to virtual outputs in your host. This al‐ lows you to send auxiliary outputs of individual Sounds or Groups from MASCHINE to their own mixer channels within your DAW, for example. Setting Up the Auxiliary Outputs of Sounds and Groups in Mix View You can also easily set up auxiliary outputs for your Sounds and Groups in MASCHINE’s Mixer:...
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This is equivalent to setting the Level parameter described above. Set the pre/post state of the auxiliary output by clicking the Post (or Pre) label right under the menu. This is equivalent to setting the Order parameter described above. MASCHINE ‐ オペレーション マニュアル ‐ 492...
Configuring the Master and Cue Outputs of MASCHINE All channels routed to the Master are mixed together and processed by the Plug‐ins loaded in the Master, if any. The result is then sent to the Master output (that is, MASCHINE’s main out‐ put).
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Configuring the Master and Cue Outputs in Mix View You can also easily configure the Master and Cue outputs of MASCHINE in the Mixer. Both share the same channel strip at the far right of the Mixer.
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The Master/Cue channel strip appears underneath. In this Master/Cue channel strip, do the following to configure the output of the Master chan- nel: Click Master in the strip’s header to show the controls for the Master channel. MASCHINE ‐ オペレーション マニュアル ‐ 495...
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This is equivalent to setting the Output parameter in the MAIN section (see above). In this Master/Cue channel strip, do the following to configure the output of the Cue channel: MASCHINE ‐ オペレーション マニュアル ‐ 496...
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To select another destination for the Cue output, click the first area under the level meter and select the desired destination in the menu. This is equivalent to setting the Output parameter in the MAIN section (see above). MASCHINE ‐ オペレーション マニュアル ‐ 497...
MASCHINE is used in plug‐in mode). MASCHINE offers either 4 stereo inputs or 8 mono inputs, so each Sound can use one external mono or stereo input. The same external signal can be fed into any number of Sounds.
Configuring External Inputs for Sounds in Mix View You can also easily send stereo or mono external audio to Sounds in MASCHINE’s Mixer: Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view: Open the extended view of the Mixer by clicking the down‐pointing arrow on the left of the...
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If the Mixer currently displays the Group channels, in the top row of the Mixer double‐click the header of the Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single‐click the header of the desired Group. MASCHINE ‐ オペレーション マニュアル ‐ 500...
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Audio Routing, Remote Control, and Macro Controls Audio Routing in MASCHINE ▪ The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE ‐ オペレーション マニュアル ‐ 501...
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Sound name and select the desired external input in the menu. ▪ This is equivalent to setting the Source parameter described above. Turn the little knob on its left to adjust the input gain. MASCHINE ‐ オペレーション マニュアル ‐ 502...
Incoming MIDI and Host Automation MASCHINE’s Master, Groups and Sounds can be controlled via MIDI and the host (when MA‐ SCHINE is running as a plug‐in), both globally and individually: ▪ By default, all MIDI data incoming on the enabled MIDI input port(s) will be received by the focused Sound of the focused Group.
↑11.2.4, Selecting VST/AU Plug‐in Presets via MIDI Program Change. When MASCHINE is running as a plug‐in in a host, you can also trigger your Scenes using MIDI notes or MIDI Program Change messages. Please refer to section ↑15.5, Triggering Sections or Scenes via MIDI for more information on this.
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◦ The way the MIDI dragger in the Pattern editor places Sounds when they are dragged to host software. ▪ MIDI automation (i.e. controlling MASCHINE parameters via MIDI) is not affected by the set‐ tings described here. For more information on MIDI automation, please refer to section ↑11.2.3, Controlling Parameters via MIDI and Host...
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Drumkit option for the selected Group in MASCHINE. Drumkit you also affect how MIDI is exported from MASCHINE to By selecting another host sequencer when using the MIDI dragger in the Pattern editor, for...
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Switch this parameter on to send incoming events through to the MIDI out‐ puts. This can be useful if you want to record notes played from MASCHINE into your host sequencer, and then play them back from there, using MA‐...
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Using MIDI Control and Host Automation If MASCHINE is running as a plug‐in in a host and you have configured your Scenes to be trig‐ gered via MIDI notes, the Scene trigger has priority over any Sound trigger set to the same MIDI channel.
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Using MIDI Control and Host Automation This is equivalent to setting the Source parameter described above. If MASCHINE is running as a plug‐in you see a MIDI IN button instead. Click it to enable the MIDI input from the host.
The MASCHINE hardware SCENE mode can be configured to send out MIDI (Notes/Program Changes) which can be used to trigger scenes. When MASCHINE runs as a Plug‐in this MIDI data is sent to the host application. When MASCHINE runs as a stand‐alone application this MIDI data is send out to all activated MIDI output devices.
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Lock and Scene changes, only Scenes will be triggered by the corresponding events coming from the MIDI source. Corresponding Lock snapshots will not be recalled. For more information on MIDI Lock Changes refer to ↑5.6.7, Triggering Lock Snapshots via ► MIDI. MASCHINE ‐ オペレーション マニュアル ‐ 511...
(Sounds, Groups, and Master) of your Project to MIDI messages in order to control and automate them via MIDI. In addition, when MASCHINE is running as a plug‐in, you can assign these parameters to automa‐ tion IDs in order to control and automate them via host automation tracks in your host.
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Audio Routing, Remote Control, and Macro Controls Using MIDI Control and Host Automation This section describes how to use automation in MASCHINE — for more information on using modulation, please refer to section ↑10.5, Recording and Editing Modulation. Please note that modulation and automation are not mutually exclusive: You can modulate a pa‐...
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Host tab to assign automation IDs to automatable parameters if MA‐ SCHINE is running as a plug‐in. You can then remote control and automate MASCHINE pa‐ rameters from your host application. Under each automatable parameter of the current Parameter page, the Automation pane shows an Assignment field showing the current assignment for this parameter, if any.
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◦ Sound’s and Group’s Output properties: the button in the Audio page. ◦ Group’s Input properties: the Root Note knob in the MIDI page. ◦ Master’s Groove properties: the Amount knob and Invert toggle in the Swing page. MASCHINE ‐ オペレーション マニュアル ‐ 515...
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↑11.3, Creating Custom Sets of Parameters with the Macro Controls. Assigning Host Automation IDs to Parameters (MASCHINE as Plug- Click the down‐pointing arrow in the bottom left corner of the Control area to open the As‐ signment area underneath.
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For more information on how to automate VST/AU plug‐in parameters from your host, please re‐ fer to your host documentation. Assigning MIDI Controls to Parameters Assigning a MIDI control to a parameter in MASCHINE is done via an intuitive Learn mode: MASCHINE ‐ オペレーション マニュアル ‐ 517...
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The Assignment field automatically displays the MIDI message type received (CC number, for Program Change, or for Pitchbend). The parameter is ready to be controlled via MIDI. Note that the assignments you create will receive MIDI messages on all channels of all enabled MIDI ports. MASCHINE ‐ オペレーション マニュアル ‐ 518...
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— for more details please refer to section ↑2.6.3, Preferences – MIDI Page. If MASCHINE is running as a plug‐in in a host application the MIDI configuration is done in the host — see section ↑2.5, Stand‐Alone and Plug‐in Mode.
For example, in MASSIVE, ABSYNTH 5, and FM8, you need to enable the Program List and fill it up with the desired patches in order to expose these to MASCHINE and switch between them via MIDI Program Change messages. The Native Instruments or third‐party VST/AU plug‐in will listen to Program Change messages...
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MIDI page of the Sound Output properties replaces and extends the features of the MIDI Out Module available in previous MASCHINE versions. The MIDI page of the Output properties for a Sound in the software. The MIDI page of the Output properties for a Sound on the controller.
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None (MIDI output disabled, default setting) the enabled MIDI output ports are Host . If Host is selected, MASCHINE will forward the MIDI data from the Sound to the host application. This notably allows you to record what you play on the pads as MIDI files in your host —...
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Group containing the Sound you want to configure. If the Mixer currently displays the Sound channels, single‐click the header of the desired Group. The Mixer displays the channel strips of all Sounds in the selected Group. MASCHINE ‐ オペレーション マニュアル ‐ 523...
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MIDI port in the menu. This is equivalent to setting the Dest. parameter described above. Click the little field on its right to select a MIDI channel. This is equivalent to the Channel parameter described above. MASCHINE ‐ オペレーション マニュアル ‐ 524...
MASCHINE 1.x owners: In MASCHINE 1.x Macro Controls were additionally used to automate MA‐ SCHINE parameters via MIDI or host automation. This is not the case in MASCHINE 2.0 anymore: automation and Macro Controls now are totally independent. Now MASCHINE parameters can be directly assigned to MIDI controls or host automation IDs (as described in section ↑11.1.4, Config‐...
Macro Controls can be assigned in two different ways. The quickest and easiest way is to create a Macro Control directly from a parameter. The other more elaborate method is to use the Pages Pane in the Assignment Area. Assigning the Macro Controls is only possible using the software. MASCHINE ‐ オペレーション マニュアル ‐ 526...
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Pages pane of the Assignment area when the Macro properties are selected. The procedure is similar to the procedure used when assigning parame‐ ters of VST/AU plug‐ins to Parameter pages in MASCHINE (see section ↑6.3.3, Setting Up Your Own Parameter Pages).
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Pages tab is grayed out and inactive. For more information on how to assign parameters of Native Instruments or External Plug‐ins to Parameter pages, please refer to ↑6.3.3, Setting Up Your Own Parameter Pages.
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Macro Control assignment for the selected knob. (5) Parameter Label fields: Double‐click these fields to enter custom labels for your parameters (press [Enter] to confirm). These labels will be mirrored everywhere in MASCHINE for the corre‐ sponding parameters.
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MIDI device. If you are unsure which MIDI Control Change message can be used to control a particular parameter, please check the documentation that came with your MIDI device for details. MASCHINE ‐ オペレーション マニュアル ‐ 530...
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When the Assignment area is opened and the Pages tab is selected, right‐click on an assigned or unassigned Macro slot to access the context menu. The Macro properties context menu. The context menu contains following items: MASCHINE ‐ オペレーション マニュアル ‐ 531...
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The Control Area Assignment Pages context menu. The context menu contains the following items: Menu Item Description Keyboard Shortcuts Delete Deletes current Page with all assignments. Clear All Clears all the assignments, and deletes all of the Pages. MASCHINE ‐ オペレーション マニュアル ‐ 532...
Mix View Basics Controlling Your Mix The default view of the MASCHINE software is the Arrange view, which contains the Arranger at the top, the Control area in the middle, and the Pattern Editor / Sampler Editor at the bottom.
► SCHINE software. 12.1.2 Mix View Elements When you switch the MASCHINE software to Mix view, the Arranger, the Control area, and the Pattern Editor disappear and are replaced with the following three elements: MASCHINE ‐ オペレーション マニュアル ‐ 534...
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(3) Plug-in Strip: At the bottom, the Plug‐in Strip displays the series of Plug‐ins loaded in the fo‐ cused channel (Sound, Group, or Master). You can directly adjust the parameters of each Plug‐in in its own interface. See section ↑12.4, The Plug‐in Strip for a detailed description. MASCHINE ‐ オペレーション マニュアル ‐ 535...
Sitting in the top part of the Mix view, the Mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The Mixer in the MASCHINE software. The Mixer provides a classic mixing desk layout containing a certain number of channel strips.
▪ Sound level: The Mixer shows channel strips for all Sound slots in the focused Group. Both display modes are described in the following paragraphs. If the MASCHINE window is too small to display all channel strips, an horizontal scroll bar appears at the bottom of the Mixer to navigate to the hidden channels.
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Make sure that you double‐click in the header background and not on the number or letter+num‐ ber in the top left corner of the header — instead of switching the Mixer between both views this would mute/unmute the Group channel in question! MASCHINE ‐ オペレーション マニュアル ‐ 538...
12.2.3 Selecting Channel Strips Since the Mix view is just another way of displaying and accessing MASCHINE channels, selection and focus work similarly in the Mixer as in the Arrange view: ▪ To set the focus to a particular channel (Sound or Group), click the background of its header...
Opening the context menu of a channel automatically sets the focus on that channel. The channel’s context menu provides the exact same entries as in Arrange view. Following management commands are available in the Mixer: MASCHINE ‐ オペレーション マニュアル ‐ 541...
Control area of the Arrange view, allowing you to adjust them in a more intuitive and visual way (see the list of available parameters at the end of this section). MASCHINE ‐ オペレーション マニュアル ‐ 542...
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If some of the settings are not visible, check that the Mixer is not minimized and that the relevant button is enabled at the left of the Mixer — see section ↑12.2.2, Adjusting the Mixer Layout more information. MASCHINE ‐ オペレーション マニュアル ‐ 543...
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▪ Rename the channel: Double‐click its current name, type a new name on your computer key‐ board, and press [Enter] to confirm (or [Esc] to cancel). You can also use the Rename entry in the channel’s context menu. MASCHINE ‐ オペレーション マニュアル ‐ 544...
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The peak level value appears in gray above the level meter and fader. If this peak value exceeds zero, it turns white to indicate clipping; click the value to reset it. MASCHINE ‐ オペレーション マニュアル ‐ 545...
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In Arrange view, on the other hand, the Control area indicates the modulation of continuous parameters via the ring around their knob. See section ↑10.5, Recording and Editing Modulation for more on modulating parameters. MASCHINE ‐ オペレーション マニュアル ‐ 546...
12.2.6 Using the Cue Bus MASCHINE provides a dedicated Cue bus. This Cue bus allows you to route any channel (Sound or Group) on a separate output while leaving the main MASCHINE output untouched. For exam‐ ple, you can use it to prepare any Sound or Group in your headphones during a live session: first send the empty channel to the Cue bus, then load the desired Sound or Group from the Browser (or create one from scratch), add any Plug‐ins, adjust any parameters in that channel, record...
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Cue channel to. As destination, choose for example another output pair into which you will have plugged your headphones. These settings are described in section ↑11.1.4, Configuring the Master and Cue Outputs of MASCHINE. MASCHINE ‐ オペレーション マニュアル ‐ 548...
Open… , Save As… , and Save As ▪ Right‐click (macOS: [Ctrl]‐click) a Plug‐in name and use the Default… (Native Instruments and External Plug‐ins only) commands to manage your Plug‐in presets. See section ↑6.1.9, Saving and Recalling Plug‐in Presets ↑6.3.4, Using VST/AU...
Only). Navigating the Plug-in Strip If the MASCHINE window is not wide enough for all your Plug‐in panels to be displayed in the Plug‐in Strip to be displayed entirely, click the name of the desired Plug‐in in the Plug‐in Chain above to make the Plug‐in Strip scroll to its panel:...
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Click a Plug‐in in the Plug‐in Chain to display its panel in the Plug‐in Strip below. If the MASCHINE window is not wide enough for all Plug‐in panels to be displayed at once, an horizontal scroll bar appears at the bottom of the Plug‐in Strip to display the hidden part.
Use the vertical scroll bar to display the rest of the Plug‐in. 12.4.1 The Plug-in Header For all types of Plug‐ins (Internal, Native Instruments, and External) the Plug‐in panel displays a Plug-in Header at the top: MASCHINE ‐ オペレーション マニュアル ‐ 552...
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The Plug‐in Header at the top of the Plug‐in panel. The Plug‐in Header can contain following elements, from left to right: (1) Open Plug-in Window button (Native Instruments and External Plug‐ins only): Click the little arrow icon to open/close the Plug‐in interface in an external window. See section ↑12.4.4, Cus‐...
The only exceptions are the Compressor, the Gate, and the Limiter: their panels contain an addi‐ tional level meter not available in the Control area (gain reduction for the Compressor, and input level for the Gate and the Limiter). MASCHINE ‐ オペレーション マニュアル ‐ 554...
Parameter modulation is not indicated in the panel for Internal Plug‐ins. As a consequence, the val‐ ue of modulated parameters might change even if their control element doesn’t move in the panel. See section ↑10.5, Recording and Editing Modulation for more on modulating parameters. MASCHINE ‐ オペレーション マニュアル ‐ 555...
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Control area, and the Reverse button from the Pitch/Envelope page in the Control area. For more details, see section ↑6.2.1, Page 1: Voice Set‐ tings / Engine ↑6.2.2, Page 2: Pitch / Envelope, respectively. MASCHINE ‐ オペレーション マニュアル ‐ 556...
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These provide the same parameters as the PLAY RANGE LOOP sections found in the Zone page of the Sample Editor. For more details, see section ↑16, Sam‐ pling and Sample Mapping. Sampler – ZONE Pane MASCHINE ‐ オペレーション マニュアル ‐ 557...
12.4.4 Custom Panels for Native Instruments Plug-ins The panels for Native Instruments Plug‐ins provide an extra feature: one or two custom views that group the most important parameters of the Plug‐in into a clear and concise interface while retaining the overall feel and look of each Native Instruments product: ▪...
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Controlling Your Mix The Plug‐in Strip ▪ ABSYNTH 5’s Default view shows the main elements of the Perform window of ABSYNTH 5: MASCHINE ‐ オペレーション マニュアル ‐ 559...
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Controlling Your Mix The Plug‐in Strip ▪ MASSIVE’s Default view shows specific parts of the Synth view (the eight Macro Controls at the top and the Modulation pages underneath): MASCHINE ‐ オペレーション マニュアル ‐ 560...
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▪ GUITAR RIG’s Default view shows a mini Rack with a reduced version of the Global Header at the top: As with all other Plug‐ins, the panel for Native Instruments Plug‐ins shows the Plug‐in Header at the top containing a button for opening the Plug‐in in a floating window as well as the name of the current preset and the Quick Browse icon —...
Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) You can undock the panel of a Native Instruments or External Plug‐in and open it in its own float‐ ing window by clicking the little diagonal arrow in the Plug‐in Header: Click the little diagonal arrow to open the Plug‐in in a floating window.
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Controlling Your Mix The Plug‐in Strip MASCHINE will always show the open floating windows of the focused channel (Sound, Group or Master). In this channel you can have as many open floating windows as you see fit. When you set the focus to another channel, all open floating windows disappear, possibly replaced by those for Native Instruments and/or External Plug‐ins loaded in the newly focused channel (Sound,...
Edit view, which shows the full interface of the original Native Instruments product: Closing the Plug-in’s Floating Window To dock a Native Instruments or External Plug‐in back into the Plug‐in Strip and close its ► dedicated floating window, click the little diagonal arrow in the Plug‐in placeholder (Native Instruments Plug‐ins) or in the header of the generic Plug‐in panel (External Plug‐ins) in the...
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Sound channels 1–8 and press 9–16 pad 11, the displays automatically jump to Sound channels in order to show the Sound you just selected. MASCHINE ‐ オペレーション マニュアル ‐ 565...
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The parameters displayed in Mix mode correspond to the Level parameters in the Audio page of the channel’s Output properties, respectively. For more information, please refer to sec‐ tion ↑11.1.2, Configuring the Main Output of Sounds and Groups. MASCHINE ‐ オペレーション マニュアル ‐ 566...
At each Project level (Sound, Group and Master) it is possible to add effects in form of Plug‐ins. Each Sound, each Group and the Master can have an unlimited number of insert effects loaded in their Plug‐ins slots. In each Plug‐in slot you can load an Internal, Native Instruments or External Effect Plug‐in.
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Arranger), click the desired Sound slot in the Sound List (on the left of the Pat‐ tern Editor), and click the SOUND tab in the top left corner of the Control area. MASCHINE ‐ オペレーション マニュアル ‐ 568...
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In the Plug‐in List each Plug‐in has its own slot. Click the “+” icon under the last Plug‐in in the list (or at the top if the list is empty). The Plug‐in menu opens and shows a list of all available Effect Plug‐ins. MASCHINE ‐ オペレーション マニュアル ‐ 569...
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The effect parameters are displayed in the Parameter area on the right (in the example underneath we selected the Phaser effect in the Plug‐in menu). MASCHINE ‐ オペレーション マニュアル ‐ 570...
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Plug‐in preset — see section ↑3.8, Using Quick Browse for more information on this. ▪ For all details on the parameters for each MASCHINE effect, please refer to chapter ↑14, Ef‐ fect Reference.
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Group at the top of the Mixer. If the Mixer is currently displaying Sound channel strips, double‐click the header of the desired Group at the top of the Mixer. MASCHINE ‐ オペレーション マニュアル ‐ 572...
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Nevertheless, setting the focus on the channel has the advantage of displaying the new effect in the Plug‐in Strip under the Mixer for adjusting its parameters — you can do this afterwards. For more information on the Mixer and the Mix view in MASCHINE, please refer to section ↑12.2, Mixer.
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Buttons 5 and 6 to step through the list and load each effect directly. 12. Leave the Plug‐in Browser and switch back to Control mode by pressing CONTROL (or by pressing SHIFT BROWSE again). MASCHINE ‐ オペレーション マニュアル ‐ 574...
Button 3/4 to select another Plug‐ in slot, then release NAVIGATE and you can directly load another effect into this other slot. ▪ For all details on the parameters of every MASCHINE effect, please refer to chapter ↑14, Ef‐ fect Reference.
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Recall an effect preset Use the Browser (see chapter ↑3, Browser), or open the Plug‐in menu Open… at the bottom of the menu. and select Native Instruments and Ex- ternal Effects MASCHINE ‐ オペレーション マニュアル ‐ 576...
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For detailed information on these topics, please refer to ↑6.1, Plug‐in Overview. You will find more details on the specific operations available for Native Instruments and External Effects in section ↑6.2.6, Page 6: Velocity / Modwheel. Other Effect Operations on the Controller Once you have selected an Effect Plug‐in in a Sound, in a Group or in the Master, following ac‐...
Modwheel. 13.1.3 Using the Side-Chain Input For certain Plug‐ins, MASCHINE allows you to use a side‐chain input to control how the effects process the audio. What Is a Side-Chain Input? If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary signal (the “side‐chain signal”) fed to a secondary input of the unit (the...
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Drums: Kick ) For Sounds: (e.g., In the selector display these outputs are labeled as follows: [Group name] For Groups: (e.g., Drums) [Group letter+number]:S[Sound number] For Sounds: (e.g., A1:S4 the Sound 4 of Group A1) MASCHINE ‐ オペレーション マニュアル ‐ 579...
MASCHINE’s flexible routing facilities allow you to apply effects to external audio as well. This ex‐ ternal audio can come from the inputs of your audio interface if MASCHINE is used in stand‐ alone mode, or from your host if MASCHINE is used as a plug‐in.
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Close. → Audio signals coming from external sources plugged in the inputs selected here will now be routed to the MASCHINE inputs shown in the first column. MASCHINE ‐ オペレーション マニュアル ‐ 581...
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MASCHINE in Plug-in Mode If MASCHINE is running as a plug‐in in a host environment, the MASCHINE plug‐in can receive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the MASCHINE plug‐in.
Press Button 5 (CHANNEL) to show the Channel properties of the selected Sound. Press Button 7 repeatedly until the Input properties are selected (you should see INPUT the top right of the right display, under Button 7/8). MASCHINE ‐ オペレーション マニュアル ‐ 583...
At the far left of the Control area, click the Plug‐in icon to display the Plug‐ins of the Sound: The icon lights up. The Plug‐in List appears nearby. Since we have chosen an empty Sound MASCHINE ‐ オペレーション マニュアル ‐ 584...
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Plug‐in Browser and browse the available Instrument and Effect Plug‐ins. On the left display, turn Knob 1 to select the TYPE Effect. ▪ The right display shows the list of available instruments or effect Plug‐ins. MASCHINE ‐ オペレーション マニュアル ‐ 585...
The procedure to set up a Sound or Group as a send effect is straightforward: You just need to load an effect into its first Plug‐in slot — MASCHINE will take care of the rest and make it availa‐ ble as destination for other channels of your Project! The procedure in Arrange view is described here.
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The icon lights up. The Plug‐in List appears. Since we have chosen an empty Sound, the Plug‐in List should be empty: Click the “+” icon at the top of the Plug‐in List. The Plug‐in menu opens and shows a list of all available Instrument and Effect Plug‐ins. MASCHINE ‐ オペレーション マニュアル ‐ 587...
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Upon selection the effect is loaded and its parameters are displayed in the Parameter area. When you load an effect into the first Plug‐in slot of a Sound, MASCHINE automatically configures the Sound’s input to receive any signal(s) coming from other Sounds and Groups in your Project and sends them through its own Plug‐in slots —...
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Turn Knob 5 to browse the available Plug‐ins. 10. When you have found the effect you want to use (e.g., the MASCHINE Compressor), press Button 8 (LOAD) to load it. You can also use Button 5/6 to step through the list and load each effect directly.
You can repeat the process to route more Sounds/Groups to the same send effect, or route the same Sound/Group to an additional send effect send using Routing Audio to the Send Effect on the Controller Press the CONTROL button to enter Control mode. MASCHINE ‐ オペレーション マニュアル ‐ 590...
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Plug‐in loaded in their first Plug‐in slot — see ↑13.3.1, Step 1: Set Up a Sound or Group as Send Effect. For each Sound, the entry shows the Group letter and number followed by the MASCHINE ‐ オペレーション マニュアル ‐ 591...
▪ Use the Effect Plug‐ins loaded in a Group to simultaneously process its own Sounds and oth‐ er Sounds/Groups sent to it. This opens up virtually endless routing possibilities! When setting up complex routings, please take care to avoid feedback loops! In addition, the following points are worth noting: MASCHINE ‐ オペレーション マニュアル ‐ 592...
▪ You can rename and colorize each Sound individually according to the effect(s) it contains. ▪ You have a better control on your whole effect sequence from your controller. ▪ You can easily re‐arrange your effect sequence by changing the routing between your Sounds. MASCHINE ‐ オペレーション マニュアル ‐ 593...
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In the MASCHINE Library there are already a number of multi‐effect Groups tagged Multi MASCHINE ‐...
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Using Effects Creating Multi‐Effects Groups of the Multi FX type in the LIBRARY pane. MASCHINE ‐ オペレーション マニュアル ‐ 595...
Effect Reference Effect Reference MASCHINE provides a healthy selection of more than 20 different Effect Plug‐ins that can be quickly applied to Sounds, Groups and the Master, all as insert effects. By using MASCHINE’s powerful routing system, it is also easy to setup send effects, build complex effect chains or ap‐...
Sound or a Group, it also provides a Side-Chain Input page (in the Con‐ trol area and on your controller). The Compressor panel in the Plug‐in Strip. Main Page The Compressor in the Control area: Main page. MASCHINE ‐ オペレーション マニュアル ‐ 597...
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OUTPUT Section Gain Gain to adjust the volume of the resulting signal; sometimes called “make‐up gain” as it can be used to compensate for any reduction in the signal induced by the settings above. MASCHINE ‐ オペレーション マニュアル ‐ 598...
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Adjusts the input level of the side‐chain signal fed into the Plug‐in. FILTER Section Filter Activates a filter on the side‐chain input. This filter can be useful to select on‐ ly a specific frequency range of the side‐chain signal to control the Plug‐in. MASCHINE ‐ オペレーション マニュアル ‐ 599...
If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). MASCHINE ‐ オペレーション マニュアル ‐ 600...
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Hold Hold parameter is used to determine how long the gated signal is held; lower values will result in a more "choppy" effect. MASCHINE ‐ オペレーション マニュアル ‐ 601...
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The Gate on the controller: MAIN page. Side-Chain Input Page The Gate in the Control area: Side‐Chain Input page. MASCHINE ‐ オペレーション マニュアル ‐ 602...
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On your controller the outputs available in the parameter are labeled as in the display of Source selector described above. For more information on how to use the side‐chain input, please refer to section ↑13.1.3, Using the Side‐Chain Input. MASCHINE ‐ オペレーション マニュアル ‐ 603...
This retains the musical character of your sound while keeping operation simple and intuitive: Adjust the desired amount of accentuation for the attack and/or sustain phases and you’re all set! The Transient Master panel in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 604...
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Activates a hard limiter at the output, preventing the output signal from clip‐ ping. This can be useful when the Attack knob is set to a high value as this may produce amplified attack phases which become too loud. The Transient Master on the controller. MASCHINE ‐ オペレーション マニュアル ‐ 605...
The Limiter panel in the Plug‐in Strip. Main Page The Limiter in the Control area: Main page. Element Description MODE Section Mode Legacy Selects from two different limiter types. The available modes are Transparent MASCHINE ‐ オペレーション マニュアル ‐ 606...
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Available values range in decibels from ‐40.0 dB to ‐0.3 dB (default: ‐0.3 dB). The Limiter on the controller: MAIN page. Side-Chain Input Page The Limiter in the Control area: Side‐Chain Input page. The Modulation page contains one parameter: Velocity. MASCHINE ‐ オペレーション マニュアル ‐ 607...
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On your controller the outputs available in the SOURCE parameter are labeled as in the display of Source selector described above. For more information on how to use the side‐chain input, please refer to section ↑13.1.3, Using the Side‐Chain Input. MASCHINE ‐ オペレーション マニュアル ‐ 608...
Limiter, but it is specifically designed for increasing the perceived volume. If this effect is used in a Sound or a Group, it also provides a Side-Chain Input page (in the Control area and on your controller). The Maximizer panel in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 609...
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Turbo intensifies the effect the Maximizer has on the signal by causing the maximizing algorithm to be applied twice. The Maximizer on the controller: MAIN page. Side-Chain Input Page The Maximizer in the Control area: Side‐Chain Input page. MASCHINE ‐ オペレーション マニュアル ‐ 610...
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Source selector described above. For more information on how to use the side‐chain input, please refer to section ↑13.1.3, Using the Side‐Chain Input. The Maximizer on the controller: SIDE‐CHAIN INPUT page. MASCHINE ‐ オペレーション マニュアル ‐ 611...
DJ‐style cut‐and‐boost effect. Please note that in the Control area and on your controller the EQ parameters are spread over two pages. The EQ panel in the Plug‐in Strip. Freq / Gain Page The EQ in the Control area: Freq / Gain page. MASCHINE ‐ オペレーション マニュアル ‐ 612...
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Frequency selector for the high frequency band. Ranges from 50 Hz to 20 kHz. Gain This determines how much the selected frequency is increased/attenuated by. The EQ on the controller: FREQ / GAIN page. MASCHINE ‐ オペレーション マニュアル ‐ 613...
If this effect is used in a Sound or a Group, it provides a Side-Chain Input page (in the Control area and on your controller). MASCHINE ‐ オペレーション マニュアル ‐ 614...
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Cutoff Controls the cutoff frequency of the filter. Resonance Controls the amount of resonance, i.e. the amount of amplification near the Notch . cutoff frequency. It is not available with filter mode MOD Section MASCHINE ‐ オペレーション マニュアル ‐ 615...
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Source: Envelope Decay With Decay you adjust how fast the envelope fades out. Smooth Smooths the shape of the envelope. Shape Change the shape of the envelope here. The Filter on the controller: MAIN page. MASCHINE ‐ オペレーション マニュアル ‐ 616...
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Adjusts the center frequency of the filter. Width Adjusts the bandwidth of the filter. SOURCE On your controller the outputs available in the parameter are labeled as in the display of Source selector described above. MASCHINE ‐ オペレーション マニュアル ‐ 617...
(post‐amp) stages of recording a guitar tone. Cabinet Emulation includes the four cabinet types, and the variable positioning of six different microphones. The Cabinet Emulation effect in the Plug‐in Strip. The Cabinet Emulation in the Control area (Main page depicted). MASCHINE ‐ オペレーション マニュアル ‐ 618...
(thereby making it sound as if there were several voices). It works by splitting the audio signal up into two versions and slightly detuning one of them. MASCHINE ‐ オペレーション マニュアル ‐ 619...
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Amount The amount of the Chorus effect. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original au‐ dio signal. The Chorus on the controller. MASCHINE ‐ オペレーション マニュアル ‐ 620...
This defines the center frequency of the Flanger. Feedback Adjusts the amount of output signal fed back into the input. Invert Inverts the Flanger. MOD Section Amount This defines how much the Flanger gets modulated by the modulation source. MASCHINE ‐ オペレーション マニュアル ‐ 621...
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The Flanger on the controller. 14.3.3 FM modulates the frequency of the audio signal based on FM synthesis. High frequency settings are useful for adding a subtle “gritty” texture to the input signal. MASCHINE ‐ オペレーション マニュアル ‐ 622...
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“gritty” and crackling. DEPTH Section Contour Contour determines the extent to which the input volume affects the in‐ tensity of the effect. Amount Determines the amount of the FM effect. MASCHINE ‐ オペレーション マニュアル ‐ 623...
The Freq Shifter panel in the Plug‐in Strip. The Freq Shifter in the Control area. Parameter Description FREQ Section Coarse This is used to define the basic frequency of the Freq Shifter. MASCHINE ‐ オペレーション マニュアル ‐ 624...
The Freq Shifter on the controller. 14.3.5 Phaser Classic phaser with LFO and envelope modulation. The Phaser panel in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 625...
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Change the shape of the envelope here. Stereo This parameter widens the stereo field of the effect. OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE ‐ オペレーション マニュアル ‐ 626...
In the Project “Come Into My Disco” from the MA‐ SCHINE factory library, you can hear how it creates deep soundscapes during the break in Scene The Ice panel in the Plug‐in Strip. The Ice in the Control area. MASCHINE ‐ オペレーション マニュアル ‐ 627...
Like the Reverb, the Metaverb adds spatial room information. However, in contrast to the Reverb it has a much more “synthetic” sound, which is particularly suited for melodic content. The Metaverb panel in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 628...
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OUTPUT Section lets you adjust the amount of the effect in relation to the dry original audio signal. The Metaverb on the controller. MASCHINE ‐ オペレーション マニュアル ‐ 629...
ROOM Section Color At lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Smooth With this parameter, you can soften the metallic character of Reflex. MASCHINE ‐ オペレーション マニュアル ‐ 630...
It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sorts of other signals. The Reverb panel in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 631...
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Setting the EQ’s High controls to generous values will further increase the effect. lets you adjust the amount of the effect in relation to the dry original audio signal. MASCHINE ‐ オペレーション マニュアル ‐ 632...
The Room Reverb panel in the Plug‐in Strip. Reverb Room The Room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the Room Size, and Pre Delay parameters to create special effects. MASCHINE ‐ オペレーション マニュアル ‐ 633...
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Reverb Size Adjust the size of the simulated room. Turn clockwise to increase the per‐ ceived size of the room and reverb reflections. Available values range from 0.0 to 100.0% (default: 20.0%). COLOR Section MASCHINE ‐ オペレーション マニュアル ‐ 634...
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20.0 kHz to 2.0 kHz (default: 20.0 kHz). Low Shelf Adjusts the low‐frequency content in the reverberated signal. Available values range in decibels from ‐0.0 dB to ‐12.0 dB (default: ‐0.0 dB). MASCHINE ‐ オペレーション マニュアル ‐ 635...
The Reverb effect in the Plug‐in Strip. The Reverb in the Control area (Main page depicted). Main Page Element Description ROOM Section Mode Allows you to choose one of three basic modes of Reverb: Room, Hall, and Plate (default: Room). MASCHINE ‐ オペレーション マニュアル ‐ 636...
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OUTPUT Section Adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 50.0%). EQ page page contains parameters to adjust the EQ of the reverb. MASCHINE ‐ オペレーション マニュアル ‐ 637...
It is particularly good for vocals, but popular for other material as well, such as snare drums. The Plate Reverb effect in the Plug‐in Strip. The Plate Reverb in the Control area. MASCHINE ‐ オペレーション マニュアル ‐ 638...
The Beat Delay is specialized for creating delays that are synced to the tempo. If you wonder how this sounds, load up the Project “Big Stream” from the MASCHINE factory library: the Beat Delay is used in various Groups here and offers a lot of rhythmic sonic possibilities. Please note that in the Control area and on your controller the Beat Delay parameters are spread over two pages.
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Adjusts the amount of output signal fed back into the input. Higher values produce more copies of the signal and longer decays. Crossover Allows for panning the feedback signal rhythmically in the stereo field. MASCHINE ‐ オペレーション マニュアル ‐ 640...
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The Beat Delay on the controller: MAIN page. Unit Page The Beat Delay in the Control area: Unit page. Parameter Description UNIT Section Unit Defines the unit used by the Time Offset parameters on the Main page. MASCHINE ‐ オペレーション マニュアル ‐ 641...
Please note that in the Control area and on your controller the Grain Delay parameters are spread over two pages. The Grain Delay panel in the Plug‐in Strip. Main Page The Grain Delay in the Control area: Main page. MASCHINE ‐ オペレーション マニュアル ‐ 642...
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The Grain Delay on the controller: MAIN page. Output Page The Grain Delay in the Control area: Output page. MASCHINE ‐ オペレーション マニュアル ‐ 643...
Grain Stretch The Grain Stretch effect uses granular synthesis to manipulate the speed and pitch of the incom‐ ing signal. The Grain Stretch panel in the Plug‐in Strip. The Grain Stretch in the Control area. MASCHINE ‐ オペレーション マニュアル ‐ 644...
The Resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. The results are most effective with non‐melodic content (like drums) as the Reso‐ chord will print its own harmonic content on to any input material. MASCHINE ‐ オペレーション マニュアル ‐ 645...
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You can select between different chord‐styles such as minor or major. Chord (Chord mode) Here you can choose from different chords to be applied to your audio signal. Tune It allows you to transpose the Resochord in semitones. COLOR Section MASCHINE ‐ オペレーション マニュアル ‐ 646...
Combining overdrive, feedback and modulation, the Distortion produces a heavy distortion/fuzz effect, comparable to distortion stomp‐boxes for guitars. This effect is special because of the feedback it creates. The Distortion panel in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 647...
Page 648
This parameter determines how fast the distorted sound dies down when Gate is enabled. lets you adjust the amount of the effect in relation to the dry original audio signal. The Distortion on the controller. MASCHINE ‐ オペレーション マニュアル ‐ 648...
99.5 Hz which results in a hissy crackle. BITCRUSH Section Bits Introduces a distortion based on bit reduction. Smooth Reduces the aliasing introduced by the Lofi effect. Stereo Widens the stereo field of the effect. MASCHINE ‐ オペレーション マニュアル ‐ 649...
The Saturator panel (here in Tube mode) in the Plug‐in Strip. Classic Mode The Classic mode is the legacy mode. It combines compression and saturation to increase the overall loudness and add additional harmonics. MASCHINE ‐ オペレーション マニュアル ‐ 650...
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The Tape mode emulates the soft compression and pleasant saturation induced by recording to analogue magnetic tapes. It can be used lightly to add warmth and coloring to the sound, or heavily to add aggressive distortion. MASCHINE ‐ オペレーション マニュアル ‐ 651...
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The Tube mode emulates the smooth saturation of overdriven tube amplifiers. It is equipped with a feedback‐driven dynamic compression and an additional EQ section allowing you to fine adjust the frequency content to be processed. The Saturator in Tube mode in the Control area. MASCHINE ‐ オペレーション マニュアル ‐ 652...
Adjusts the output level of the effect. Use this to compensate for changes in volume caused by input gain and signal compression. 14.6.4 Analog Distortion The Analog Distortion be used to add grit to Drums and Percussion, Lead Synths and Guitars. MASCHINE ‐ オペレーション マニュアル ‐ 653...
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Sets the amount of saturation applied to the signal. Available values range from 0.0 to 100.0% (default: 25.0%). Bass Attenuates the low frequencies of the distortion effect. Available values range from 0.0 to 100.0% (default: 100.0%). MASCHINE ‐ オペレーション マニュアル ‐ 654...
▪ Ring: Based on a bank of ring modulators, the Ring effect adds a bell‐like quality to melodic sound sources. An additional plate reverb lets you pick out individual notes with your finger and have them ring out for several seconds. For more information see section ↑14.7.5, Ring. MASCHINE ‐ オペレーション マニュアル ‐ 655...
Roll off the highs for a thick, murky veil, or use the reso‐ nance to create sounds that float into self‐oscillation infinity. Filter Perform FX in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 656...
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Setup Page Parameter Description RANGE Section Min. Freq Sets the lower limit for cutoff frequency. Max. Freq Sets the upper limit for cutoff frequency. MASCHINE ‐ オペレーション マニュアル ‐ 657...
A comb filter effect with more than a few tricks up its sleeve. Get performance‐ready flanger or phaser effects, or expose its wild side – setting higher decay and frequency values unleashes ping‐pong delay‐like flutter effects. Flanger Perform FX in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 658...
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Controls the volume of the comb filter. FLANGER Decay Controls the decay time. SATURATION Controls the saturation in the feedback path, producing a dirtier, com‐ pressed sound. STEREO Controls the stereo spread of the effect. MASCHINE ‐ オペレーション マニュアル ‐ 659...
A warm, versatile echo with plenty of character, designed for spontaneous splashes of echo. Strong, responsive attacks that taper off into hazy trails are perfect for dub and can also be tweaked for more extreme sound design. Burst Echo Perform FX in the Plug‐in Strip. MASCHINE ‐ オペレーション マニュアル ‐ 660...
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Adjusts the LP and HP filter in the feedback loop. At 0%, the filter is fully open. At higher values, the HPF frequency increases and LPF fre‐ quency decreases for more aggressive filtering. Wet Level Adjusts the volume of the delayed signal. MASCHINE ‐ オペレーション マニュアル ‐ 661...
14.7.4 Reso Echo A complex resonant echo with advanced feedback and saturation that verge on psychedelic ten‐ dencies. Echoes range from a tight, punchy resonant hum to ambiguous howling sounds from another dimension. MASCHINE ‐ オペレーション マニュアル ‐ 662...
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Effect Reference Perform FX Reso Echo Perform FX in the Plug‐in Strip. Reso Echo Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE ‐ オペレーション マニュアル ‐ 663...
Built on a carefully selected bank of ring modulators, Ring adds a bell‐like quality to melodic sound sources. Using the additional plate reverb, tweak a knob or Smart Strip to hand‐pick indi‐ vidual notes and keep them ringing into the stratosphere. MASCHINE ‐ オペレーション マニュアル ‐ 664...
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Effect Reference Perform FX Ring Perform FX in the Plug‐in Strip. Ring Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE ‐ オペレーション マニュアル ‐ 665...
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This is useful for using Ring as an instrument with a sustained sound (e.g. a pad) as source material. MASCHINE ‐ オペレーション マニュアル ‐ 666...
Turn the intensity up, and down again with Stutter. This beat‐mangling effect adds creative dy‐ namics like glitches, fills, and expressive pitch‐bending crescendos to drum patterns and more. Stutter Perform FX in the Plug‐in Strip. Stutter Perform FX in the Control area. MASCHINE ‐ オペレーション マニュアル ‐ 667...
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Length, and the Length parameter controls loop length when the control is assigned to Pitch. Otherwise each of these parameters has no effect and is respectively hidden. LOOP MASCHINE ‐ オペレーション マニュアル ‐ 668...
A no‐frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. In‐ stantly add expression with multiple modes, Rate, and Depth ranges, and use the Stereo knob to create auto‐pan motion effects. MASCHINE ‐ オペレーション マニュアル ‐ 669...
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Effect Reference Perform FX Tremolo Perform FX in the Plug‐in Strip. Tremolo Perform FX in the Control area. Main Page Parameter Description MODE Mode Select an effect. TOUCHSTRIP MASCHINE ‐ オペレーション マニュアル ‐ 670...
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DEPTH RANGE Rate Min Controls the rate of the modulation when the parameter position is set to 0%. Rate Max Controls the rate of the modulation when the parameter position is set to 100%. MASCHINE ‐ オペレーション マニュアル ‐ 671...
‘brake’ to a sound, then scratch with it – just like on vinyl. Or use the pitch shifter delay to thicken the sound and create alien‐sounding sweeps. Scratcher Perform FX in the Plug‐in Strip. Scratcher Perform FX in the Control area. MASCHINE ‐ オペレーション マニュアル ‐ 672...
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Controls a frequency shifter in the delay feedback loop. At 12 o'clock, the frequency shifter is disabled. Swirling, alien and metallic sounds can be made by enabling the frequency shifter and increasing the feedback. Wet Level Controls the level of the delay effect. MASCHINE ‐ オペレーション マニュアル ‐ 673...
Arranger Basics Working with the Arranger The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. The MASCHINE Arranger has two different views: Ideas view and Arranger view which are also reflected on your controller.
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Group. Using your mouse you can also right‐click ([Ctrl] + click on macOS) on the name of a Group to access the many options available to manage them. MASCHINE ‐ オペレーション マニュアル ‐ 675...
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Section along with the Scene's Patterns stacked vertically for each Group in the Project. The Patterns seen here are the same as those seen when viewing the same Scene in the Ideas view. MASCHINE ‐ オペレーション マニュアル ‐ 676...
▪ Double‐click the main part (1) to reset the zoom and display all Scenes. Navigating the Arranger Vertically (Groups) A classic scroll bar is available right of the Arranger. It allows you to scroll to hidden Groups in case all of them don’t fit in the Arranger. MASCHINE ‐ オペレーション マニュアル ‐ 677...
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From Control mode, press and hold NAVIGATE to enter Navigate mode. Select Button 3 (ARRANGER). ZOOM) to zoom in or out of the Arranger. Turn Knob 1 (ARRANGER Turn Knob 2 (ARRANGER SCROLL) to scroll through the Arranger. MASCHINE ‐ オペレーション マニュアル ‐ 678...
MASCHINE Header. → The Follow button lights up in the MASCHINE Header. The Arranger will now switch to the next portion of your Project (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed. This way, you always see the portion of your Project that is currently played.
15.1.3 Jumping to Other Sections MASCHINE provides you with two additional settings to fine‐tune the jumps between the Scene currently playing and the next Scene that is selected: ▪ The Perform Grid lets you quantize the Section transitions: You can choose the point at which the playback will leave the current Section.
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Working with the Arranger Arranger Basics Jumping to Other Sections in the MASCHINE Software In the software, the Perform Grid and the Retrigger setting can be adjusted in the MASCHINE Header: Adjusting the Perform Grid and Retrigger setting. To adjust the Perform Grid, click the value left of the...
Here you can create Patterns for each Group and combine them in‐ to a Scene. In Ideas view, MASCHINE provides a perfect overview of all your Scenes, Patterns and Groups. Here you can create a Scene by selecting a Pattern for each Group, duplicate your Scenes, clear a Scene and more importantly trigger your Scenes to so you can hear how they sound when played in a particular order.
Your controller switches to Scene mode. This is indicated by the lit SCENE button. In the right display you see all available Scene slots in the selected Scene bank represented as a square of 4x4 cells: ▪ The highlighted cell indicates the selected Scene slot. MASCHINE ‐ オペレーション マニュアル ‐ 683...
+ any unlit pad to create a new empty Scene in the current Scene bank. → A new empty Scene is created. You can then assign Patterns using your controller and software — see section ↑15.2.3, Assigning and Removing Patterns. MASCHINE ‐ オペレーション マニュアル ‐ 684...
Then click the Pattern slot you want to assign or remove for that Scene. → Upon your selection, the Pattern is inserted into the selected Scene: ▪ The Pattern replaces any previous Pattern for that Group in the Scene. ▪ The Pattern displays its name and color. MASCHINE ‐ オペレーション マニュアル ‐ 685...
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Press the pad corresponding to the Scene in which you want to assign a Pattern. Then create the Pattern for the desired Group: Press the desired Group button A–H to select the Group from which you want to select a Pattern. Press and hold PATTERN. MASCHINE ‐ オペレーション マニュアル ‐ 686...
▪ If the Pattern was the longest one in the Scene, the Scene is automatically reduced to the next longest Pattern. 15.2.4 Selecting Scenes You can select the desired Scene in the Ideas view. MASCHINE ‐ オペレーション マニュアル ‐ 687...
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To select a Scene located in another Scene bank than the one currently selected, you fist need to select that other Scene bank: Press NAVIGATE + Button 2 (IDEAS) to enter Ideas view. Press SCENE + Button 7 or 8 to select the previous or next Scene bank, respectively. MASCHINE ‐ オペレーション マニュアル ‐ 688...
In the top row of the Ideas view, right‐click ([Ctrl]‐click on macOS) the name of the Scene ► Delete from the context menu: you want to delete and select → The Scene is deleted with all its Patterns. Scenes to the right shift to fill the gap. MASCHINE ‐ オペレーション マニュアル ‐ 689...
+ pad to delete the corresponding Scene! 15.2.6 Creating and Deleting Scene Banks A new Scene bank is automatically created once you fill an entire bank with Scenes. Deleting Scene Banks using the Controller To delete a Scene bank: MASCHINE ‐ オペレーション マニュアル ‐ 690...
Scenes. To clear a Scene: Clear Right‐click ([Ctrl]‐click on macOS) the name of the Scene you want to clear, and select ► from the context menu. → The Scene is cleared of all Patterns. MASCHINE ‐ オペレーション マニュアル ‐ 691...
You can also duplicate a Scene by clicking the Scene slot header while holding [Alt] key (or [Ctrl] on PC), and dragging the mouse. After the mouse is released a duplicate copy of the Scene is cre‐ ated. Duplicating a Scene on Your Controller To duplicate a Scene on your controller: MASCHINE ‐ オペレーション マニュアル ‐ 692...
While holding the mouse button, drag your mouse horizontally to the desired location. As the mouse cursor moves, an insertion line appears at the potential places where you can drop the Scene. When the insertion line appears at the desired location, release the mouse button. MASCHINE ‐ オペレーション マニュアル ‐ 693...
Unique from the context menu: → A unique copy of the Scene and its Patterns are created. This option is only available if the selected Scene is referencing the same Patterns as another Scene. MASCHINE ‐ オペレーション マニュアル ‐ 694...
▪ A Section containing the appended Scene is created and added to the end of your arrange‐ ment. You can then click and drag the Section slot (containing the Scene) to an appropriate place on the Timeline of the Arranger. MASCHINE ‐ オペレーション マニュアル ‐ 695...
Renaming Scenes in the Arranger To rename a Scene in the Arranger: Double‐click the Scene name at the top of the Arranger: You can also right‐click ([Ctrl]‐click on macOS) the Scene slot or the corresponding cell in MASCHINE ‐ オペレーション マニュアル ‐ 696...
The Scene is renamed. If you use MASCHINE as a plug‐in, some hosts will utilize the [Enter] key, as it is mapped to some function of the host software. In this case, click anywhere else in the MASCHINE plug‐in window to confirm the name you have entered.
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Project. Note that you can select the same color as the one used by default: In this case the color (even unchanged) will be considered as a custom color and will follow the Scene as you move MASCHINE ‐ オペレーション マニュアル ‐ 698...
15.3 Using Arranger View In MASCHINE, a song is made of a variable number of Scenes, which represent the different parts of the song — e.g., intro, verse, chorus, break, another verse… By assigning your Scenes to Sections to the Timeline in the Arranger view you can start to organize your track.
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To close the Section Manager, click anywhere outside it. ► Section Manager vs. Arranger’s Top Row If all Section operations can be done in the Section Manager, most of them can also be done in the top row of the Arranger: MASCHINE ‐ オペレーション マニュアル ‐ 700...
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All Sections of your arrangement are presented in a horizontal sequence. ▪ The selected Section is highlighted. ▪ Above the Sections, a timeline indicates bars and beats. ▪ The playhead indicator and the Loop Range are also shown. MASCHINE ‐ オペレーション マニュアル ‐ 701...
+ any unlit pad to create a new empty Section in the current Section bank. → A new empty Section is created. You can then assign a Scene using your controller and software, see section: ↑15.3.3, Assigning a Scene to a Section. MASCHINE ‐ オペレーション マニュアル ‐ 702...
You can select the desired Section via the Section Manager or directly in the Arranger view. Selecting a Section in the Arranger View To select a Section in the Arranger view, do the following: MASCHINE ‐ オペレーション マニュアル ‐ 703...
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If it is not already selected, select the Section bank containing the desired Section by click‐ ing its pad grid on the right. The selected Section bank is surrounded by a white border, and the left part of the Section Manager displays the Section slots in that bank. MASCHINE ‐ オペレーション マニュアル ‐ 704...
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If playback is on the playhead jumps according to the Perform Grid settings. For more info on the Loop Range see section ↑15.3.1, Section Management Overview. For more info on the Perform Grid settings see section ↑15.3.1, Section Management Overview. MASCHINE ‐ オペレーション マニュアル ‐ 705...
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◦ If playback is off the playhead immediately jumps to the beginning of the selected Sec‐ tion. If playback is on the playhead jumps according to the Perform Grid settings — see section Jumping to Other Scenes. MASCHINE ‐ オペレーション マニュアル ‐ 706...
Reorganizing Sections Reordering Sections is essential to organize your Sections and arrange your song. In the software you can reorganize sections both in the Arranger and in the Section Manager. To move a Section: MASCHINE ‐ オペレーション マニュアル ‐ 707...
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NAVIGATE + Button 3 ARRANGER to access Arranger view (if you are not already in the Arranger view). Press and hold SCENE to enter Section mode (you can pin it by pressing Button 1). MASCHINE ‐ オペレーション マニュアル ‐ 708...
Pattern contained within the referenced Scene. Inserting or removing Pat‐ terns from the Scene will not alter the length of the Section, however the length of a Section can be altered by dragging the mouse directly in the timeline or by using your MASCHINE controller.
To lengthen a Section: Click and drag the end marker of the Section to the right. ► → The Scene will be repeated if the adjustment is longer than the referenced Pattern. To shorten a Section: MASCHINE ‐ オペレーション マニュアル ‐ 710...
Adjusting the Length of a Section Using the Controller To adjust the length of a Section using your hardware controller: ARRANGER Press NAVIGATE + Button 3 to access the Arranger view. Press SCENE to enter Section mode. MASCHINE ‐ オペレーション マニュアル ‐ 711...
In the Arranger, click the cell located in the column of the desired Section and in the row of the desired Group. This selects both the desired Section and Group simultaneously. You can also click the desired Section label and Group separately. MASCHINE ‐ オペレーション マニュアル ‐ 712...
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Removing a Pattern in Arranger View You can also remove a Pattern from a Section in Arranger view: To remove a Pattern, right‐click it (on macOS: [Ctrl]‐click it). ► → The Pattern is removed from the Section: MASCHINE ‐ オペレーション マニュアル ‐ 713...
Duplicate from the context menu. ► ▪ The selected Section is duplicated in accordance with the setting in the Default page of the Preferences. Duplicating a Section on Your Controller To duplicate a Section on your controller: MASCHINE ‐ オペレーション マニュアル ‐ 714...
Sections. To make a Section unique in the MASCHINE software: Right‐click (or ([Ctrl]‐click on OS X) the Section you want to make unique in the Timeline.
To remove a Section using your controller: Press NAVIGATE + Button 3 (ARRANGER) to enter Arranger view. Press and hold SCENE to enter Section mode. Press Button 7 and 8 to select the desired Section bank. MASCHINE ‐ オペレーション マニュアル ‐ 716...
To rename a Scene in the Arranger view: Double‐click the Scene name at the top of the Arranger view. You can also right‐click ([Ctrl]‐click on macOS) the Scene slot or the corresponding cell in MASCHINE ‐ オペレーション マニュアル ‐ 717...
The Scene is renamed. If you use MASCHINE as a plug‐in, some hosts will utilize the [Enter] key, as it is mapped to some function of the host software. In this case, click anywhere else in the MASCHINE plug‐in window to confirm the name you have entered.
By default a Section is set to Auto Length allowing it to resize automatically to the content within the Section. If the length of a Section is manually adjusted by truncating or lengthening the Sec‐ tion end marker, Auto Length is discarded and the Section automatically set to Manual Length. MASCHINE ‐ オペレーション マニュアル ‐ 719...
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Auto Length. → Auto Length is enabled and the selected Section is automatically resized to fit the content of the Patterns within the assigned Scene. Any manual adjustments that were previously made are discarded. MASCHINE ‐ オペレーション マニュアル ‐ 720...
Drag the left or right end of the Loop marker to make it longer. ► → The Loop range is elongated. To move the Loop using the software: Click and drag the Loop range left or right. ► → The whole Loop range is moved. MASCHINE ‐ オペレーション マニュアル ‐ 721...
When the loop is activated the Scenes within the Loop range are repeated. 15.4 Playing with Sections MASCHINE provides you with various tools to precisely control which Section has to be played, and when. MASCHINE ‐ オペレーション マニュアル ‐ 722...
This may also be necessary if you are composing a studio track in your host sequencer and want to control which Scenes or Sections the MASCHINE plug‐in has to play. This is where the MA‐ SCHINE tools described in the following sections come in handy.
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If the Pattern Grid is set to (i.e. disabled) or QUICK, the jumps are based on bars. For more information on the Pattern Grid, see section ↑10.1.6, Adjusting the Arrange Grid and the Pattern Length. MASCHINE ‐ オペレーション マニュアル ‐ 724...
: Host applications use various conventions to name MIDI notes. For exam‐ ple, in MASCHINE, MIDI note number 0 is referred to as C‐2 and MIDI note number 60 (middle C) as C3. Please refer to the documentation of your host to know which convention is used.
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PC 1 will trigger Section/Scene slot 2, etc. Please refer to the documentation of your host to know in which range it sends Program Change numbers. To enable or disable Section/Scene MIDI Change feature, do the following: In the MASCHINE Header, click the cog wheel icon. Click MIDI Change from the menu.
The Arrange Grid setting is located at the bottom left corner of the Arranger area and can be activated/deactivated by toggling the Grid symbol. Click the Grid symbol next to the value to enable the Arrange Grid. MASCHINE ‐ オペレーション マニュアル ‐ 727...
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GRID button to access the Grid page. Press Button 3 to select ARRANGE. Press Button 5, or the corresponding pad to select an Arrange Grid value. → The selected Arrange Grid value is applied. MASCHINE ‐ オペレーション マニュアル ‐ 728...
To enable the Quick Grid on your controller: Press GRID to access the Grid page. Press Button 3 to select ARRANGE. Turn Knob 4 to enable the QUICK Grid. → Quick Grid is enabled and globally applied to all Patterns. MASCHINE ‐ オペレーション マニュアル ‐ 729...
Opening the Sample Editor Sampling and Sample Mapping MASCHINE allows you to record internal or external audio signals using your audio interface with‐ out having to stop the sequencer. This is a useful feature if you want to record your own Sam‐...
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Sampling mode and access the Sample content of the focused Sound: Press Button 1–4 to select the desired page: ▪ The Record page allows you to record new Samples: ↑16.2, Recording a Sample. MASCHINE ‐ オペレーション マニュアル ‐ 731...
The page currently displayed in the Sample Editor / Sampling mode is also in sync. 16.2 Recording a Sample MASCHINE provides everything you need to record your own Samples. 16.2.1 Opening the Record Page In the software, recording a new Sample is done in the Record page of the Sample Editor.
Selecting the Source and the Recording Mode At the bottom of the Record page, the parameters in the RECORDING section allow you to adjust which source should be recorded and how the recording should start and stop. MASCHINE ‐ オペレーション マニュアル ‐ 733...
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INPUT selector to choose between the available inputs: ► ▪ If SOURCE is set to Ext. Ster., you can select either of MASCHINE’s four external stereo in‐ In 1 – 4 . puts ▪ If SOURCE is set to Ext.
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This way, you can easily visualize when the input signal exceeds the current threshold (and hence, when it would start the recording) and adjust that threshold accordingly. Prelistening to the input signal. MASCHINE ‐ オペレーション マニュアル ‐ 735...
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MON‐ ITOR button to send the input signal to the Cue bus of MASCHINE, allowing you to hear on a separate channel (e.g., your headphones) the audio source that is about to be recorded. For more information on how to use the Cue bus, please refer to section ↑12.2.6, Using the Cue...
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You can then manually stop the recording by pressing Button 5 (STOP) again. This is useful to record a singer or an instrumentalist, for example. Monitoring the Input Signal Visually controlling the input signal. MASCHINE ‐ オペレーション マニュアル ‐ 737...
MONITOR in order to send the input signal to the Cue bus of MASCHINE, allowing you to hear on a separate channel (e.g., your headphones) the audio source that is about to be recorded. For more information on how to use the Cue bus, please refer to section ↑12.2.6, Using the Cue...
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▪ A Sampler Plug‐in is automatically loaded in the first Plug‐in slot of the Sound, ready to play your new recording. All Plug‐ins previously loaded in that Sound are removed. ▪ The Sound slot takes the name of your recording. MASCHINE ‐ オペレーション マニュアル ‐ 739...
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You can also press Button 5 (STOP) beforehand to stop the recording at the next bar, or Button 6 (CANCEL) to cancel the recording (in that case the recorded audio will not be saved). ▪ When recording in Detect mode: MASCHINE ‐ オペレーション マニュアル ‐ 740...
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↑16.5, Mapping Samples to Zones. Note that any events for that Sound in the current Pattern will remain. As a consequence, your re‐ cording might directly start to play at the pitch defined by the existing events! MASCHINE ‐ オペレーション マニュアル ‐ 741...
(4)), a playhead indicator (white vertical line) shows you the current play position within the waveform. ▪ Right‐click (macOS: [Ctrl]‐click) anywhere in the waveform to open a context menu with the following commands: MASCHINE ‐ オペレーション マニュアル ‐ 742...
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▪ Click the little cross at the top right corner of a mini waveform to delete this particular re‐ cording. ▪ Drag any mini waveform to another Sound slot to load it in that Sound. MASCHINE ‐ オペレーション マニュアル ‐ 743...
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Project, the Recording History is cleared for all Sounds — nevertheless all your recordings are saved as audio files and available for later use unless you explicitly delete them (via the MASCHINE interface or in your operating system). Checking Your Recordings on the Controller...
Project, the Recording History is cleared for all Sounds—nevertheless all your re‐ cordings are saved as audio files and available for later use unless you explicitly delete them (via the MASCHINE interface or in your operating system). 16.2.6 Location and Name of Your Recorded Samples By default, recorded Samples are saved in the Recordings subfolder of your Standard User Di‐...
Samples. 16.3.1 Using the Edit Page In the Sample Editor, click the Edit tab at the top to open the Edit page. ► Edit page looks as follows: MASCHINE ‐ オペレーション マニュアル ‐ 746...
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Drag them with the mouse to modify the portion of the Sample that will be played back. This can also be done using the controls in the PLAY RANGE section (5). MASCHINE ‐ オペレーション マニュアル ‐ 747...
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Sample on the Cue bus (see section ↑12.2.6, Using the Cue for more information). Click the little circle (or pair of circle) at the far right to switch the waveform display (1) between single‐channel and two‐channel display. MASCHINE ‐ オペレーション マニュアル ‐ 748...
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The EDIT page on the controller. The right display shows the waveform of the selected Sample: ▪ Turn Knob 5 to zoom in on the waveform of the Sample and Knob 6 to scroll through it. MASCHINE ‐ オペレーション マニュアル ‐ 749...
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Page 2 – SELECTION RANGE Parameters The parameters in the SELECTION RANGE section allow you to adjust the range to which audio processing functions will be applied. MASCHINE ‐ オペレーション マニュアル ‐ 750...
These audio editing functions are destructive, i.e. they modify the audio material in the Sample. However, your original Sample will not be modified: For each audio function that you perform, a new, distinct copy of the Sample will be saved! MASCHINE ‐ オペレーション マニュアル ‐ 751...
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This duplicates the selected region of the Sample. The copy is placed right af‐ ter the original region. STRETCH This allows you to apply time stretching and/or pitch shifting to the selected re‐ gion of the Sample. See below for a detailed description. MASCHINE ‐ オペレーション マニュアル ‐ 752...
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This is more suited for non‐rhythmic Samples. In this mode only one parameter is available: SPEED (see below). AUTO DTCT (Auto De‐ If enabled, MASCHINE automatically detects the tempo of the original audio. tection, Beat mode only) MASCHINE ‐ オペレーション マニュアル ‐ 753...
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Sample, or Cancel to let the Sample untouched. Audio Editing Functions on the Controller EDIT page additionally provides several audio editing functions to process your Sample. MASCHINE ‐ オペレーション マニュアル ‐ 754...
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This removes the DC offset. DC offset (“Direct Current offset”) is an undesira‐ ble constant shift in the signal level that might be introduced by some audio processing units. This offset can notably waste some of the available head‐ room. MASCHINE ‐ オペレーション マニュアル ‐ 755...
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Following parameters are available via Knob 1–8: Parameter Description STRETCH section TUNE Adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. MASCHINE ‐ オペレーション マニュアル ‐ 756...
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This is more suited for non‐rhythmic Samples. In this mode only one parameter is available: SPEED (see below). AUTO DTCT AUTO DTCT (Auto Detection) is enabled, MASCHINE automatically detects the (Auto Detection, Beat tempo of the original audio. mode only) SRC BPM SRC BPM (Source BPM) allows to define the tempo of the original audio (in BPM).
Sample of the Zone currently selected (see section ↑16.5.3, Selecting and Managing Zones in the Zone List for more informa‐ tion on selecting Zones), and all your actions in that page will affect this particular Sample. For example: MASCHINE ‐ オペレーション マニュアル ‐ 758...
The Slice page in the software. Opening the SLICE Page on Your Controller In Sampling mode, press Button 3 to access the SLICE page. ► SLICE page looks as follows: MASCHINE ‐ オペレーション マニュアル ‐ 759...
Slices: 4, 8, 16 or 32. When MODE is set to Grid (see above), SLICES lets you choose the length of the Slices in note values: 4th, 8th,16th or 32nd notes. MASCHINE ‐ オペレーション マニュアル ‐ 760...
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Manual , you can enter the tempo in BPM manually. ADJUST is set to Auto, you can choose between the tempo that MASCHINE de‐ tected, or half or double of that tempo. If is set to Manual, you can adjust the tempo manually.
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If there are more than 16 Slices, you can select which set of 16 Slices should be triggered by your pads: If there are more than 16 Slices, press SHIFT + Button 7 or 8 to switch your pads to the ► previous/next 16 Slices, respectively. MASCHINE ‐ オペレーション マニュアル ‐ 762...
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Higher values will cause more Slices to be detected because more transients will be recognized, lower values will result in less Slices. This parameter should be adjusted until all the musically significant slices are being detected in the waveform. MASCHINE ‐ オペレーション マニュアル ‐ 763...
Slicing a Sample Parameter Description (BPM Mode) Selects how the tempo is defined: If you select AUTO, MASCHINE will calculate the tempo automatically. If you select MANUAL, you can enter the tempo in BPM manually. ADJUST is set to AUTO, you can choose between the tempo that MASCHINE de‐...
Press Button 3 to select SLICE to enter the Slice mode. Turn Knob 1 to select Manual mode. Press Button 8 to select DEL ALL to delete all slices. → All slices are deleted from the current sample. MASCHINE ‐ オペレーション マニュアル ‐ 765...
Manual in the You can directly adjust your Slices manually by selecting MODE selector, or start from MASCHINE’s proposed Slices as described in section ↑16.4.2, Adjusting the Slicing Settings and fine‐adjust these Slices manually — in that case the MODE selector automatically switches to Manual.
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▪ When the entire Sample or a particular Slice is played back, a playhead indicator (white ver‐ tical line) shows you the current play position within the waveform. ▪ Context menu: Right‐click (macOS: [Ctrl]‐click) anywhere in a Slice to open a context menu with the following commands: MASCHINE ‐ オペレーション マニュアル ‐ 767...
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Alternatively you can use the scroll wheel of your mouse when hovering the waveform display (1) to zoom in/out. (3) Timeline Shows the time scale in seconds. (4) Information bar MASCHINE ‐ オペレーション マニュアル ‐ 768...
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Sampling mode, press Button 5 (EDIT) to enter/leave Slice Edit ► mode. EDIT → When Slice Edit mode is active, Button 5 is fully lit and the label underneath is high‐ lighted. MASCHINE ‐ オペレーション マニュアル ‐ 769...
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Removes the start border of the selected Slice, thereby joining this Slice with the previous Slice. SHIFT DEL ALL Removes all Slices. After you have performed your Slice edits, confirm them by pressing Button 5 (EDIT) again to leave Slice Edit mode. MASCHINE ‐ オペレーション マニュアル ‐ 770...
(2) Slice Dragger Drag the Slice Dragger to export the Slices to any other Sound or Group: ▪ If you drag to a Sound (in the Sound List at the left of the Sample Editor): MASCHINE ‐ オペレーション マニュアル ‐ 771...
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Slicing a Sample ◦ The Slices will be mapped to individual notes of this Sound, starting with the bottom C (C‐2 in MASCHINE convention). The base key of the Sound will be set to the bottom C as well (see section ↑5.1.3, Adjusting the Base Key...
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If you change the tempo of your Project, you will hear that the loop automatically adjusts to the new tempo. Exporting Single Slices You can also export an individual Slice to another Sound by drag‐and‐drop: Dragging an individual Slice to another Sound. MASCHINE ‐ オペレーション マニュアル ‐ 773...
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The displays switch to a Selection mode allowing you to choose a destination for the ex‐ ported Slices. Selecting a target for the exported Slices. In this Selection mode, you can choose to export the Slices to a Sound or to a Group. MASCHINE ‐ オペレーション マニュアル ‐ 774...
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→ The Slices will be mapped to individual notes of the selected Sound, starting with the bot‐ tom C (C‐2 in MASCHINE convention). The base key of the Sound will be set to the bottom C as well (see section ↑5.1.3, Adjusting the Base Key...
Sample of each Zone individually. The set of all Zones define the Sample Map (or “Map” for short) of the Sound. 16.5.1 Opening the Zone Page Mapping is done in the Zone page of the Sample Editor. MASCHINE ‐ オペレーション マニュアル ‐ 776...
Opening the ZONE Page on Your Controller In Sampling mode, press Button 4 to access the ZONE page. ► The ZONE page on the controller. 16.5.2 Zone Page Overview The Zone page provides following elements: MASCHINE ‐ オペレーション マニュアル ‐ 777...
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Sample for the focused Zone and lets you edit some of its settings. Click the Sample View button (2) to switch between the Map view and the Sample view (the Sample view is visible when the MASCHINE ‐ オペレーション マニュアル ‐ 778...
You can adjust the width of the Zone List by dragging its right border. Adding a New Zone to the Zone List You can add a new Zone to the Zone List in two ways: MASCHINE ‐ オペレーション マニュアル ‐ 779...
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Zone. Again, you have two methods at your disposal: Drag a Sample from the Browser’s LIBRARY FILES pane or from your operating system ► onto the desired entry in the Zone List. MASCHINE ‐ オペレーション マニュアル ‐ 780...
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▪ The focused Zone is automatically selected. It is highlighted in the color of the Sound and its waveform and parameters are displayed in the Slice page’s Sample view and Zone settings as well as on the Edit Slice pages. MASCHINE ‐ オペレーション マニュアル ‐ 781...
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Select the Zone(s) you want to remove. Right‐click ([Ctrl]‐click on macOS) any of the selected Zones. A menu opens up. Delete to remove the focused Zone only, or Delete Selected to remove In that menu selects all selected Zones. MASCHINE ‐ オペレーション マニュアル ‐ 782...
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Zone settings appear at the bottom of the left display. Multiple selection is not possible from the controller. Hence, setting the focus to the previous/next Zone automatically deselects any other Zone, the focused Zone now being the only selected Zone. MASCHINE ‐ オペレーション マニュアル ‐ 783...
The Map view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is disabled. Disable the Sample View button to see the Map view. The Map view contains following elements: MASCHINE ‐ オペレーション マニュアル ‐ 784...
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Map. You can also add a Sample by dragging it directly onto the Sample Map. See section ↑16.5.7, Adding Samples to the Sample Map for more information. MASCHINE ‐ オペレーション マニュアル ‐ 785...
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(i.e. remove it from the selection). Hold [Shift] and click two Zones Selects both Zones and all Zones in‐between. Click and drag a selection frame in the Selects all Zones within or overlapping the frame. Sample Map MASCHINE ‐ オペレーション マニュアル ‐ 786...
Page 787
The Sample Map menu contains additional editing facilities. Right‐click ([Ctrl]‐click on macOS) a Zone to open the Sample Map menu. ► The commands in the Sample Map menu will affect all selected Zones. The menu provides follow‐ ing commands: MASCHINE ‐ オペレーション マニュアル ‐ 787...
The Sample view is visible when the Sample View button (showing a little waveform icon at the right of the Zone tab) is enabled. Enable the Sample View button to see the Sample view. The Sample view contains following elements: MASCHINE ‐ オペレーション マニュアル ‐ 788...
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(white vertical line) shows you the current play position within the waveform. ▪ Context menu: Right‐click (macOS: [Ctrl]‐click) anywhere in the waveform to open a context menu with the following commands: MASCHINE ‐ オペレーション マニュアル ‐ 789...
(see above), keep in mind that it might also shrink the loop! 16.5.6 Adjusting the Zone Settings At the bottom of the Zone page, the Zone settings allow you to adjust how each Zone should be played back. MASCHINE ‐ オペレーション マニュアル ‐ 790...
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The Zone settings in the software. The various sections always display the values for the focused Zone. If the MASCHINE window is not wide enough to display all Zone settings at once, a horizontal bar appears underneath to scroll to the desired section of parameters.
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Adjusts how quickly the Sample/Slice reaches full volume after being triggered. DECAY Adjusts how fast the Sample/Slice dies down. (5) MAP section section contains the parameters defining the key and velocity ranges of the Zone. MASCHINE ‐ オペレーション マニュアル ‐ 792...
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PLAY RANGE page allow you to adjust the portion of Sample that will be played back when the Zone is triggered. The ZONE page on the controller – page 1 of 5: PLAY RANGE parameters. MASCHINE ‐ オペレーション マニュアル ‐ 793...
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Allows you to blend a little of the material near the loop start and end points in order to get a smoother, less abrupt loop. This is particularly helpful if the loop is inducing any clicks. Hold SHIFT when turning the Knobs to adjust the parameters in finer increments. MASCHINE ‐ オペレーション マニュアル ‐ 794...
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This amplitude envelope can be used to get rid of clicks after slicing; you can either apply it to the Zone of the whole Sample or to individual Zones for selected Slices. The ZONE page on the controller, page 4 of 5: ENVELOPE parameters. MASCHINE ‐ オペレーション マニュアル ‐ 795...
Sample Map of the Map view (the biggest part in the middle of the Zone page). before you release the mouse button: Once your mouse is hovering the Sample Map, and ▪ Drag your mouse horizontally to choose the root key of the new Zone. MASCHINE ‐ オペレーション マニュアル ‐ 796...
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In the Browser, select the Sample you want to add to the map of the current Sound (see ↑3.2, Searching and Loading Files from the Library for more information on using the Browser on your controller). Press Button 8 (LOAD) to load the Sample. MASCHINE ‐ オペレーション マニュアル ‐ 797...
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Sampling mode and the new Zone is selected and appears on the right display, ready to be tweaked. While in the Browser you can press Button 6 (CANCEL) to return to Sampling mode without load‐ ing any new Sample. MASCHINE ‐ オペレーション マニュアル ‐ 798...
Appendix: Tips for Playing Live MASCHINE is a very hands‐on tool for producing music as well as for performing live. Here we have specifically gathered some tips to help you when playing live. If you are used to playing live, you may not need them, but maybe you will find some new ideas to integrate into your set.
17.2.1 Use Mute and Solo Mute and Solo are a good way to build up a live set especially on the MASCHINE controller as you can mute and solo Groups and Sounds at the same time. By pinning the Mute and Solo mode (press Button 1 simultaneously for this), you have both hands free to mute or solo Sounds and Groups.
To be able to quickly change and modulate the effect settings, you can set modulation for the multi‐effect as Patterns from within the MASCHINE software. By using Pat‐ terns for the multi‐effect Group you could for example trigger a filter sweep or a wild modulated Beat Delay.
You can adjust the start point of a Sample in the Sampler’s Parameter pages (see ↑6.2.1, Page 1: Voice Settings / Engine). If you load a long audio file, you can create interesting variations by tweaking (…or modulating) the start point. MASCHINE ‐ オペレーション マニュアル ‐ 802...
If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest MASCHINE software from Native Access.
18.4 User Forum In the Native Instruments User Forum, you can discuss product features directly with other users and with experts moderating the forum. Please be aware that the Technical Support team does not participate in the forum. If you’re encountering an issue that can’t be solved by other users, contact Native Instruments’...
In this glossary you will find short definitions for numerous terms used in the MASCHINE context. If you have any doubts about the meaning of a word, this is the place to check! Arranger The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. Arranger View The Arranger view allows you to combine Sections (references to Scenes), and arrange them into a song on the Timeline.
Sounds and Groups to process their audio. You then only have to set up the desired Sound(s) and Group(s) of your Project to send some of their audio to this bussing point. This basically is the way to set up send effects in MASCHINE! Channel Properties Channel properties are sets of parameters available at each Project level (i.e.
Scenes can then be added to Sections in the Arranger view to create a larger musical structure. Insert Effect An insert effect is an effect directly inserted in the signal path of the audio to be processed. MASCHINE ‐ オペレーション マニュアル ‐ 807...
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Macro Controls can be assigned to MIDI CCs to be controlled by an external MIDI controller or application. Last but not least, if you use MASCHINE as a plug‐in in a host, Macro Controls are available for modulation in your host too.
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Pattern are updated in the Arranger. Pattern Editor Located at the bottom of the MASCHINE window, the Pattern Editor allows you to select Sound slots (on the left), display and edit your Patterns, change the Step Grid settings and create/edit automation.
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Glossary Plug-in A Plug‐in is an instrument or effect unit, either Internal or External (by Native Instruments or a third‐party manufacturer), that can be loaded into a Plug‐in slot to produce or alter sound. When a Plug‐in is loaded into a Plug‐in slot, the Plug‐in appears in the Plug‐in List in the left part of the Control area.
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The steps are then played back as a musical sequence. MASCHINE has its own sequencing abilities: you can record and play sin‐ gle Patterns as well as arrange Patterns into Scenes and Scenes into full songs.
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Sound and put events at chosen steps in the sequence by pressing the corresponding pads. By repeating the process Sound by Sound you build up the whole Pattern. Swing The Swing parameter allows you to shift some of the events in your Pattern to create a shuffling effect. MASCHINE ‐ オペレーション マニュアル ‐ 812...
Bussing point [805] rendering from Patterns [465] Bypassing Audio driver (selecting) [66] Plug‐in slots [259] Audio input [480] [580] Audio interface [800] input and output routing [65] selecting inputs and outputs [65] settings [65] MASCHINE ‐ オペレーション マニュアル ‐ 813...
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Scene (software) [691] Section (software) [718] Color Group [181] Pattern [459] Scene [697] Sound [168] Compressor [597] Control area definition [806] Control Lane [440] definition [806] Control mode definition [806] Controller selecting Pad mode [206] MASCHINE ‐ オペレーション マニュアル ‐ 814...
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