Programming Console Operations
8. Input the third instruction and its operands. First input the instruction by
pressing the FUN Key and then the function code (21 in this case).
C
FUN
2
To input the differentiated version of an instruction, press the NOT Key af-
ter the function code (FUN 2 1 NOT). The "@" symbol will be displayed
next to differentiated instructions. Press the NOT Key again to change back
the instruction back to a non-differentiated instruction. The "@" symbol will
disappear.
To change an instruction after it has been entered, simply scroll through
the program until the desired instruction is displayed and press the NOT
Key. The "@" symbol should be displayed next to the instruction.
9. Press the WRITE Key to write the instruction to Program Memory. The in-
put display for the first operand will be displayed.
WRITE
• Writing Hexadecimal, BCD Constant
10. Input the first operand.
The operands of MOV (21) are normally word addresses, but a constant
can be input by pressing the CONT/# Key first. When the CONT/# Key is
pressed, the display will change to "#0000," indicating that a constant can
be entered.
CONT
B
A
1
0
#
Press the WRITE Key to write the instruction to Program Memory. The in-
put display for the second operand will appear.
WRITE
Note The operands of MOV(21) can be word addresses, so the CONT/#
Key must be pressed to input a constant.
• Writing a Word Address
11. Input the second operand.
*EM
B
1
LR
Press the WRITE Key to write the instruction to Program Memory. The next
program address will be displayed.
WRITE
Note When the default display value is "000", a word address can be input
immediately without pressing the Shift and CH/# Keys.
12. Input the next instruction.
F
FUN
5
Press the WRITE Key to write the instruction to Program Memory.
00202
MOV (021)
B
1
00202 MOV DATA A
00202 MOV DATA A
A
0
00202 MOV DATA B
00202 MOV DATA B
A
0
00203READ
NOP (000)
!
),* #
A
0
Section 4-2
000
#0100
000
LR
10
167