Glossary of Terms
There are three types of Glide:
Manual Glide
This is when the GLIDE key for a control is pressed while the control is recording automation. The control
matches back to the play pass using the Manual Glide time.
Auto Glide
This is when a control matches back to the play pass automatically when it is released. The Auto Glide time is
used.
Manual Match
This is when the GLIDE key is pressed while a control that is recording automation is being touched. The
alpha associated with the control will display an arrow indicating the direction to move the control to match
to the play pass. The control will drop out of record when the play pass position is matched.
If the control is released before it is matched, it will remain in position waiting to be matched. If the play pass
goes through the control position then the control will return to play back. If the transport is stopped before
the control is matched then the control will drop out of record and snap back, the same as any control in
record when transport is stopped.
Layers
The concept of layers is used to allow a digital console to control more signal paths (Channels, Tracks, etc.) than
there are fader strips on the control surface.
Switching between layers is instant and reduces the size of a console so that all controls are in reach all the time.
Mix/Pass
A Mix/Pass stores the data for one complete automation pass.
Each Mix/Pass contains:
o An Event List containing an Initial Snapshot (ISS) followed by Automation Events
o Automation Modes and Automation Scope as they were when timecode stopped at the end of the
pass
o A Label List
o A Safety Snapshot
Mix/Pass Tree
Mix/Passes are organised in a Mix/Pass Tree. The Mix/Pass Tree stores the structure of dependence between
Mix/Passes - this means that it shows the order in which Mix/Passes were created and the lines of revision used
to create each Mix/Pass.
The Mix/Pass Tree is displayed graphically so that Mix/Pass dependencies are shown clearly.
A Mix/Pass Tree always starts with Mix/Pass 1.1.
A Mix/Pass Tree is displayed graphically for selecting a Mix/Pass revision as the Play Pass or for editing the Tree.
Pan Designators
A pan designator is used to determine which portion of a panned signal will be received by a Track (bus) or
Group.
For example: Channel 1 is routed to Track 1, Track 2 and some other destinations. Track 1 is pan designated as
Mono (i.e. true mono) and Track 2 is pan designated as Front Left. Panning of Channel 1 will not affect Track 1
because it is a true mono destination. However, Track 2 will only receive the portion of Channel 1 for Front Left,
according to the panning on Channel 1.
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