Prestigio Nobile 150
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Texture Chromakeying
Bilinear, Trilinear, Anisotropic MIP-Mapped Filtering
Cubic Environment Reflection Mapping
Embossed Bump-mapping
DXTn Texture Decompression
3D Graphics Rasterrization enhancements
One Pixel per Clock
Flat and Gouraud Shading
Color Alpha Blending for Transparency
Vertex and Programmable Pixel Fog and Atmospheric effects
Color Specular Lighting
Vertex and Programmable Pixel Fog and Atmospheric effects
Z Bais support
Dithering
Line and Full-Scence Anti-Aliasing
16 and 24-bit Z Buffering
16 and 24-bit W Buffering
17
TECHNICAL SERVICE MANUAL