Appendix C
PC3LE Legacy File Conversion
The PC3LE can load objects from older Kurzweil K2 series products. Loaded objects are
converted to object types native to the PC3LE (see below for object types that can be converted.)
Some object parameters cannot be converted and must be adjusted by the user after conversion
(see object types below for details.) The PC3LE does not load samples, so during keymap
conversion the PC3LE will try to find similar samples to use in the PC3LE ROM. This process
may or may not be successful. The PC3LE is unable to convert the sample skipping parameter
(SmpSkp,) so PC3LE ROM samples used for converted K2 series keymaps can only be
transposed upward by one octave.
Only legacy objects ending with the file extension .K26, .K25, or .KRZ can be loaded and
converted.
PC3 and PC3K Objects
The PC3LE can also load objects created with the PC3 or PC3K (.PC3 or .P3K files.) The PC3LE
does not load samples, so sample objects from the PC3K which refer to samples in user sample
RAM cannot be loaded. User sample objects which refer to the PC3 or PC3K's factory ROM
samples can be loaded. Some objects cannot be edited with the PC3LE (FX Chains and
Intonation Tables) but can still be loaded. The PC3LE has fewer FX units available than the PC3
and PC3K, so some FX may not be loaded if a chain uses more units than available in the PC3LE.
The PC3LE also has fewer voices available than the PC3 and PC3K, so Programs, Setups and
Songs will not be able to use all Layers, Zones or Tracks if they require more voices than are
available.
Object Types and Conversion Details
Keymap Objects
All K series Keymap objects can be loaded, all parameters will be used or converted to PC3LE
specific parameters. The PC3LE is unable to convert the sample skipping parameter (SmpSkp,)
so PC3LE ROM samples used for converted K2 series keymaps can only be transposed upward
by one octave.
Program Objects
Most K series Program objects can be loaded, but FX are not converted and must be set by the
user. A reverb effect is set by default for converted Programs. Some DSP ALGS and DSP objects
(some filters, oscillators, etc.) can not be converted, so user may have to adjust some Program
layers to use new ALGs or DSP objects. The PC3LE does not load samples, so during keymap
conversion the PC3LE will try to find similar samples to use in the PC3LE ROM. This process
may or may not be successful. The PC3LE is unable to convert the sample skipping parameter
(SmpSkp,) so PC3LE ROM samples used for converted K2 series keymaps can only be
transposed upward by one octave. KB3 programs created with a K2500 or K2600 cannot be
loaded to the PC3LE, however the PC3LE contains a variety of KB3 programs which can easily
be modified and edited. Also, Triple Mode programs created with the K26 series cannot be
loaded to the PC3LE, however PC3LE programs can use Cascade Mode. Cascade Mode allows a
program signal to be routed through up to 32 layers of DSP algorithms (see Alt Input for
Algorithms (Cascade Mode) on page 6‐31 for details.)
PC3LE Legacy File Conversion
Object Types and Conversion Details
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