Chapter 12
Keymap and Sample Editing
The Keymap Editor
The Keymap Editor lets you customize the PC3LE's factory preset keymaps and save them to
RAM. You can also build your own keymaps from scratch (see Building a Keymap on page 12‐7.)
Keymaps are an integral part of every layer of a program. Each keymap contains a set of
parameters determining which sample(s) the PC3LE will play when you trigger a note. Each
layer has at least one keymap, but it can have two keymaps when you're working with stereo
samples. Each of these stereo keymaps uses two of the 128 available voices.
Each keymap consists of a set of key (note) ranges—C 4 to G 4, for example. The entire span of
each keymap is from C 0 to G 10. Each range has a sample root assigned within the range. Each
sample root is a distinct ROM sample. Within each key range, the sample root is transposed up
and down to play on each of the range's notes. You can view each range by changing the value of
the Key Range parameter on the Keymap‐editor page. You can mix samples of different timbres
within a single keymap, and even tune individual keys to any pitch by defining key ranges to
single notes and assigning samples to each of those notes.
When you trigger a note, the PC3LE identifies the key range where the Note On event occurred.
It also checks the attack velocity value of the note. It then addresses its memory, and retrieves
the sample root that's assigned to that key range and attack velocity value. If the note that's
triggered is not the note where the sample root is assigned, the sample is transposed to play at
the correct pitch. The PC3LE then generates the digital signal that represents the sound of the
note. At this point the keymap's job is done, and the signal proceeds through the layer's
algorithm and on to the audio outputs.
You can assign as many key ranges to a keymap as you like, even creating a separate range for
each note. This would allow you to tune each key independently, to create microtonal tunings.
For keymaps that use a single timbre, like the Grand Piano, there's a key range for each sample
root stored in memory. For acoustic instrumental sounds, the more key ranges you have for a
keymap, the more realistic the sound will be, since there will be less pitch shifting of the sample
root within the key range.
Of course, you can assign sample roots with different timbres within the same keymap. Many of
the drum kit keymaps in ROM, for example, have about 20 key ranges, with several different
timbres assigned as the sample roots. You can also create a keymap with a single key range that
spans from C 0 to G 10, if you want to stretch a single sample root from C 0 to G 10. Keep in
mind, however, that samples can only be transposed upward by an octave from the sample's
original pitch. Samples can be transposed downward without limit.
Think of a keymap as if it were a single piece of string, divided into different sections that adjoin
one another. Sections cannot overlap. If you have one range that goes from C4 to F4 and another
that goes from F#4 to C5, then if you change the first range to be C4 to G4, the second one will
change to be G#4 to C5.
Also, you can't have "nothing" assigned to a key range. Even if it is Silence (#999), there will
always be a sample assigned to every range in the keymap. This is something to watch out for
when creating drum programs. For example, let's say you are creating a program with 20 layers.
Each layer has its own keymap, which has just one sample assigned to part of the keyboard with
the rest of the key range assigned to Silence. Make sure that you limit the note range of each
Keymap and Sample Editing
The Keymap Editor
12-1