MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 969

Using components
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compiled clips
about 17
in Library panel 47
component categories
data 92
managers 93
media 93
other 94
screens 94
UI components 91
component class file. See class file
component definition 929
Component inspector
Binding tab 32
media components and 503
setting parameters 47
component parameters 47
defining 943
inspectable 937
setting 48
viewing 48
See also individual component names
ComponentMixins class
about 229
methods 229
components
adding at runtime 46
adding to Flash documents 44
architecture 15
available in Flash MX editions 12
categories, described 15
creating. See creating components
definition 929
deleting 50
events 55
Flash Player support 15
inheritance 16
installing 12
loading 52
preloading 52
using in an application (tutorial) 20
See also individual component names
Components panel 44
createClassObject() method 946
creating components
ActionScript class 930
adding an icon 956
adding tooltips 956
assigning skins 950
checklist 956
class file example 930
class overview 932
className variable 933
common events 949
creating a movie clip 927
creating subobjects 946
defining 929
defining draw() 947
defining init() 945
defining parameters 943
defining size() 947
defining the class 933
defining variables 934
dispatching events 948
editing the movie clip 928
example 918
example of class file with collection 960
exporting and distributing 953
exporting SWC 954
extending a class 926
getters and setters 935
importing SWC files 955
invalidation 948
metadata tags 935
selecting a parent class 924
selecting a symbol name 933
structure 917
styles 950
symbolOwner variable 933
testing SWC files 955
CSSStyleDeclaration 69, 73
custom style sheets 67
CustomFormatter class 217
methods 219
sample 217
customizing
color 67
text 67
CustomValidator class
about 220
methods 221
D
data binding classes 213
Binding class 214
ComponentMixins class 229
CustomValidator class 220
DataType class 234
EndPoint class 224
package 213
Index
969

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