MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 749

Using components
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TextInput.change
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX 2004.
Usage
Usage 1:
on(change){
...
}
Usage 2:
listenerObject = new Object();
listenerObject.change = function(eventObject){
...
}
textInputInstance.addEventListener("change", listenerObject)
Description
Event; notifies listeners that text has changed. This event is broadcast after the text has changed.
This event cannot be used to prevent certain characters from being added to the component's text
field; for that purpose, use
by programmatic change.
The first usage example uses an
instance. The keyword
component instance. For example, the following code, attached to the instance
sends "_level0.myTextInput" to the Output panel:
on(change){
trace(this);
}
The second usage example uses a dispatcher/listener event model. A component instance
(
textInputInstance
function, also called a handler, on a listener object (
a method with the same name as the event on the listener object; the method is called when the
event is triggered. When the event is triggered, it automatically passes an event object
(
) to the listener object method. Each event object has properties that contain
eventObject
information about the event. You can use these properties to write code that handles the event.
Finally, you call the
instance that broadcasts the event to register the listener with the instance. When the instance
dispatches the event, the listener is called.
For more information, see
TextInput.restrict
handler and must be attached directly to a TextInput
on()
, used inside an
this
) dispatches an event (in this case,
EventDispatcher.addEventListener()
"EventDispatcher class" on page
. This event is triggered only by user input, not
handler attached to a component, refers to the
on()
) and the event is handled by a
change
listenerObject
method on the component
415.
myTextInput
) that you create. You define
TextInput component
,
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