Class
EndPoint class (Flash
Professional only)
TypedValue class (Flash
Professional only)
Binding class (Flash Professional only)
ActionScript Class Name
The Binding class defines an association between two endpoints, a source and a destination.
It listens for changes to the source endpoint and copies the changed data to the destination
endpoint each time the source changes.
You can write custom bindings by using the Binding class (and supporting classes), or use the
Bindings tab in the Component inspector.
Note: To make this class available at runtime, you must include the data binding classes in your FLA
document. For more information, see
Professional only)" on page
For an overview of the classes in the mx.data.binding package, see
package (Flash Professional only)" on page
Method summary for the Binding class
The following table lists the methods of the Binding class.
Method
Binding.execute()
Constructor for the Binding class
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX Professional 2004.
Usage
new Binding(source, destination, [format], [isTwoWay])
Parameters
A source endpoint of the binding. This parameter is nominally of type
source
mx.data.binding.EndPoint, but can be any ActionScript object that has the required Endpoint
fields (see
"EndPoint class (Flash Professional only)" on page
214
Chapter 6: Components Dictionary
Description
Defines the source or destination of a binding.
Contains a data value and information about the value's data type.
mx.data.binding.Binding
"Making data binding classes available at runtime (Flash
213.
213.
Description
Fetches the data from the source component, formats it, and
assigns it to the destination component.
"Classes in the mx.data.binding
224).
Need help?
Do you have a question about the FLASH MX 2004-USING COMPONENTS and is the answer not in the manual?
Questions and answers